Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
The biggest problem, however, is the wonky stylus control. [Nov. 2006, p.140]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
PQ is meant to put your problem-solving skills to the test, and in that respect, it delivers. [Mar 2006, p.114]- Electronic Gaming Monthly
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Take this as a reminder that just because you can put SimCity on the DS doesn't mean you should. [July 2007, p.93]- Electronic Gaming Monthly
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For a Japanese role-playing game on the decidely un-Japanese 360, this turned out to be surprisingly predictable experience. [Oct. 2006, p.109]- Electronic Gaming Monthly
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Even scalpers don't get full ticket price for the encore. [Sept 2007, p.96]- Electronic Gaming Monthly
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Fun for about an hour, and after that I doubt you'll ever pick it up again. [Apr 2002, p.146]- Electronic Gaming Monthly
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The character is bland, the environments are stale and the fetch missions are tedious. [Dec 2002, p.236]- Electronic Gaming Monthly
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This is what gaming is all about: simple controls, nonstop action, and buckets of fun. [May 2007, p.84]- Electronic Gaming Monthly
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Rebirth is certainly more fun than its predecessors--whether that will last for the next two games remains to be seen. [Dec. 2006, p.142]- Electronic Gaming Monthly
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Sure, it's not challenging in the least, but hey, killing Ewoks was never about the challenge. [Jan 2006, p.127]- Electronic Gaming Monthly
- Read full review
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- Critic Score
But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.- Electronic Gaming Monthly
- Read full review
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- Critic Score
What a letdown! I had high hopes for March Madness this year, but this one's all sizzle and very little steak. [Jan 2008, p.90]- Electronic Gaming Monthly
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Chronicles has the classic formula I’ve come to know and love. Frustratingly good difficulty, cool extras – an oldie but a goodie. [Nov 2001, p.216]- Electronic Gaming Monthly
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What ruined it is that the pitching and fielding are so much slower than real life. [Oct 2001, p.152]- Electronic Gaming Monthly
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SSX vets will feel right at home with Downhill Jam. [Jan. 2007, p.60]- Electronic Gaming Monthly
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It'd be easy to write this one off as child's play, but it has a hidden depth that reveals itself over time. [Jan 2008, p.80]- Electronic Gaming Monthly
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Too bad it doesn't quite execute in the clutch though. [May 2006, p.98]- Electronic Gaming Monthly
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In the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]- Electronic Gaming Monthly
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Just watch out for that crazy difficulty spike that happens about halfway through each title - and don't forget the Visine. [March 2004, p.120]- Electronic Gaming Monthly
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While Secret Rings does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics, it's not quite there yet. [Apr 2007, p.76]- Electronic Gaming Monthly
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A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]- Electronic Gaming Monthly
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Shawn's right about the wonky enemy A.I., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op missions), but sloppy execution bogs it down. [Dec 2003, p.192]- Electronic Gaming Monthly
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I'm all for surreal games, so Mirage gets my vote in that department. But all of that weirdness aside, the game is extremely original and provides tons of depth. And when you couple that with the Treasure name you get something you truly special and fun. [Feb 1998]- Electronic Gaming Monthly
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Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]- Electronic Gaming Monthly
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It's your standard third-person action-adventure game, sans cool gameplay hook, distinctive protagonist, or over-the-top concept. [Sept 2004, p.102]- Electronic Gaming Monthly
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Get past all the computer jargon (your sniper rifle is amusingly called the "LOL" gun), and you have a pretty typical first-peson shooter. [Jan 2005, p.135]- Electronic Gaming Monthly
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Developer Heavy Iron has captured the show's personality perfectly. The 3D characters look exactly like their cartoon counterparts, and it's stuffed with classic Doo touches to the bursting point. [July 2002, p.120]- Electronic Gaming Monthly
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Shawn's right about the wonky enemy A.I., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op missions), but sloppy execution bogs it down. [Dec 2003, p.192]- Electronic Gaming Monthly
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- Critic Score
The snazzy visuals will initially draw you in, but you'll stick around for the instinctive, responsive gameplay. [Dec 2003, p.201]- Electronic Gaming Monthly