Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
The twixt-battle strategy curves the game throws in - take on temporary status effects, recoup numbers lost in battle, form alliances with other clans - make it a notch more interesting than any other Dynasty title. [Oct 2004, p.102]- Electronic Gaming Monthly
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The streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]- Electronic Gaming Monthly
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But the repetitive combat and insistence on finding random key cards will likely keep this sleeper from waking up. [Nov. 2006, p.138]- Electronic Gaming Monthly
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What ends up spoiling the experience for me, however, is the general slow and clunky feel of the game. If Call of Duty 2 is a blitzkrieg of shooting action, The Outfit is a leisurely zeppelin ride...underwater. It's still exciting, just severely hampered.- Electronic Gaming Monthly
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- Critic Score
TimeShift definitely looks a lot prettier than it did the first go-round, but once again it finds itself behind the times. [Holiday 2007, p.80]- Electronic Gaming Monthly
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- Critic Score
It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.- Electronic Gaming Monthly
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A quality, enjoyable action-RPG...On the strength of DH's story alone, you have an RPG worth not only playing but owning. [Oct 2002, p.179]- Electronic Gaming Monthly
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While the fantastic Worms formula stays intact here, it becomes infinitely more difficult to gauge distances, wind, and all that in 3D. For that reason alone, I can't recommend this one over its 2D predecessors. [Apr 2004, p.116]- Electronic Gaming Monthly
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- Critic Score
A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]- Electronic Gaming Monthly
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Until you begin to understand how each of the weapons work and learn when and where to use them, the game just seems outrageously difficult and often frustrating (on the Normal or Hard difficulties, that is). Once you figure out which weapons work best in given situations however, things begin to get much more tolerable and you start enjoying the game a lot more. [Oct 1998]- Electronic Gaming Monthly
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- Critic Score
SoF is best played as a guilty pleasure…Hankerin’ for some good ol’-fashioned shootin’? [Sept 2001, p.147]- Electronic Gaming Monthly
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But it's all a big cockpit tease, because online play is busted. [June 2004, p.106]- Electronic Gaming Monthly
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Too bad it doesn't quite execute in the clutch though. [May 2006, p.98]- Electronic Gaming Monthly
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"Motorstorm" does off-road racing better than this. So does "Dirt" and "Sega Rally Revo". [Jan 2008, p.94]- Electronic Gaming Monthly
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In its silly simplicity, Cooking mama does what many can't: keep me heading back to the kitchen for one more snack. [Holiday 2007, p.86]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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Controls in this game feel clunky. Add a few truly lackluster modes on Xbox Live and you have a game that should, by all rights, be a budget release. [May 2004, p.97]- Electronic Gaming Monthly
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Slow to start and quick to finish, Trace holds your attention by the thinnest of strings: a deire to fill the blank pages of the story. [Oct 2005, p.122]- Electronic Gaming Monthly
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The concentration required to go six or so laps without hitting walls or A.I. cars is incredible but also really rewarding. [June 2005, p.100]- Electronic Gaming Monthly
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When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]- Electronic Gaming Monthly
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With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]- Electronic Gaming Monthly
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The tracks get harder to follow and the AI racers become aggressive and nasty. I don’t know how many times I was set to win a race only to be spun around in the last stretch by some jerk. [Oct 2001, p.146]- Electronic Gaming Monthly
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Much of the disorder is unintentional. Like some half-assed high-school theater production, nothing works as it should and no one seems to be doing the right thing. [Dec 2003, p.202]- Electronic Gaming Monthly
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Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]- Electronic Gaming Monthly
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You'll find a decent tennis game in here somewhere (albeit with a much steeper learning curve than you'd expect) and plenty to do, but it's not really worth digging for under such an obnoxious exterior. [Aug 2007, p.86]- Electronic Gaming Monthly
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A chaotic, testosterone-filled mess of car wrecks and bulet holes. I love it. [Mar 2006, p.96]- Electronic Gaming Monthly
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- Critic Score
The streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]- Electronic Gaming Monthly
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If Dr. Frankenstein made a game, he'd probably patch together something like this self-proclaimed puzzle/platform/driving/actioner. [Oct 2005, p.122]- Electronic Gaming Monthly
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The shortest volume in all .hack-dom, and most of it is spent running errands, but the final battle (which is spoiled in the pack-in anime DVD) is a great payoff if you've been following the story all this time. [Feb 2004, p.122]- Electronic Gaming Monthly
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Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]- Electronic Gaming Monthly