Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 71 Metascore
    • 73 Critic Score
    Rogue Trooper, I thank you for the important lesson you've taught me about judging a game by its cover art: That's now onlt accurate 99% of the time. [June 2006, p.111]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    Hysterical as Simpsons is, it's hard to appreciate the humor when you're busy fighting with an annoying camera and unreliable controls. [Dec 2007, p.108]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    It's incredible how accurately this game captures the look of the movies and the spirit of the books. [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 80 Critic Score
    Might not be the deepest racing experience you'll ever have, but it's very satisfying. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 80 Critic Score
    Action: Yup, this game is packed with it. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Note to developers: if your main character is a wacky time-travelling, vacuuming cat, you've got to milk the wacky angle! [Dec 2002, p.248]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Not essential, but worthwhile for anyone who hasn't played the original Evil in ages. [Apr 2006, p.104]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    What I like most, though, is the game's brisk pace. Even within the first five hours, I felt like I had lived a virtual lifetime. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 78 Critic Score
    The package feels a bit light (only six levels and two very similar modes)—a bit more like an arcade game than a console game. Still, it's an authentically new experience in a sea of holiday sequels.
    • 71 Metascore
    • 63 Critic Score
    A well-made, technically solid shooter, but its dedication to realism kills the fun. [Aug 2006, p.88]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    Between the unstable camera, gooey controls, and fundamentally tough objectives, finishing Ecco is definitely a labor of love. [May 2002, p.107]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 56 Critic Score
    An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 80 Critic Score
    Its combo of intense, old-school action-shooter gameplay... with entirely original elements (the sonar effect is genius) has me hooked. [Nov 2002, p.298]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    Like a Gran Turismo for horse-racing games…Only the dedicated need apply. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    The boss battles, too, seem to borrow a page from the messy showdowns that spoiled "X2: Wolverine's Revenge." They're so infuriatingly cheap, you'll want to Hulk-smash your controller. [Aug 2003, p.120]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Yeah, it controls fine and looks <i>fantastic</i>, but it suffers the same "been there, done that" feeling as other PS2-to-PSP ports, in this case with the added handicap of no online play. [Jun 2006, p.118]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    The restricted movement is tough to stomach. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    ZOE does tend to lose momentum, though, due to repetitive visuals and a drawn-out story that gets in the way of all the action. [Apr 2002, p.146]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 53 Critic Score
    A perfectly average beat-em-up that will likely keep fans of the cartoon enthralled. [Nov 2003, p.202]
    • 70 Metascore
    • 75 Critic Score
    Curse is thus leagues better than its PS2 predecessor, but it still doesn't reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.
    • 70 Metascore
    • 62 Critic Score
    Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.
    • 70 Metascore
    • 63 Critic Score
    Sex and violence are the stars, but clever, well-delivered dialogue carries an entertaining vampire apocalypse plot well above current game standards. [Holiday 2004, p.106]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    While it doesn't top Silent Hill 2 or 3, I'll still be proud to add it to my collection. [Nov 2008, p.72]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 48 Critic Score
    I dare people to enjoy NBA Live. [Jan 2002, p.216]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 50 Critic Score
    All Wizardry really has to offer is a lengthy maze. You're going to be trudging through the labyrinth 'till your hair turns gray. [Feb 2002, p.158]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 68 Critic Score
    The mediocre graphics, overly simplistic dungeons, and repetitive combat (in which you're alternately mashing buttons or baby-sitting you're A.I.-deprived party members) haven't changed one bit since the first volume. [Oct 2003, p.144]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 53 Critic Score
    The blah environments and goofy animation do little to draw you into what's supposed to be a realistic combat experience. Spotty A.I. and clunky controls make it even harder to maintain gung-ho enthusiasm. [March 2004, p.118]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 62 Critic Score
    Lacks the white-knuckle, sweat-inducing, warp-speed intensity that the futuristic-racing genre thrives on. [Dec 2002, p.258]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 83 Critic Score
    It's kind of a letdown that the only major difference in MP4 is the sharp GameCube visuals. [Jan 2003, p.187]
    • Electronic Gaming Monthly

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