Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 69 Metascore
    • 80 Critic Score
    Some of the new minigames are a little stale, and some concepts are recycled, but the new capsule system functions well as the necessary fresh coat of paint. [Jan 2004, p.159]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.
    • 69 Metascore
    • 62 Critic Score
    Silent Line has made me a partial believer; if they'd simplified the controls some, I'd be completely sold. [Aug 2003, p.113]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    With its hokey, R.L. Stein thrills, much of the game feels like survival-horror lite for the campfire storytelling set. [May 2003, p.114]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 57 Critic Score
    The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 62 Critic Score
    It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.
    • 69 Metascore
    • 55 Critic Score
    Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 48 Critic Score
    The game is such a generic experience, I wouldn't be surprised if it came in a plain yellow box labelled "Video War Game." [June 2005, p.106]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 69 Metascore
    • 70 Critic Score
    The fun is over too soon.
    • Electronic Gaming Monthly
    • 69 Metascore
    • 60 Critic Score
    A bland-looking, simplistic fighting game. Inuyasha's button-mash gameplay feels stiff and dry, so even Versus matches aren't likely to hold your interest for long. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    Long-term fun is doomed to extinction. Sure, you get a lot to do, but not many ways to do it. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 52 Critic Score
    It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]
    • 69 Metascore
    • 62 Critic Score
    Ten years ago this balls-out approach might've been considered fresh, but today it feels like an empty stereotype of the genre's past. Some might dig its old-school vibe, but I'll take a pass. [June 2004, p.93]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 78 Critic Score
    With the fog finally pushed back to a manageable horizon and smooth gameplay, this is the version to get. [May 2005, p.134]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 63 Critic Score
    While the crisp graphics and energetic battles work well, the dungeons are a chore and the plot is you usual Mega Man X bluster - weak in a five-hour platformer, unbearable in a full-length RPG. [Nov 2004, p.138]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 58 Critic Score
    The camera can be absolutely maddening at times. [Jan 2004, p.138]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Combat ranges from dull...to freakishly unbalalnced.., and it all gets old very quickly. [March 2004, p.130]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 68 Critic Score
    XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 73 Critic Score
    While the fantastic Worms formula stays intact here, it becomes infinitely more difficult to gauge distances, wind, and all that in 3D. For that reason alone, I can't recommend this one over its 2D predecessors. [Apr 2004, p.116]
    • 68 Metascore
    • 58 Critic Score
    Barely recognizable as a "Sims" game, MySims also lacks the compelling variety and randomness of "Crossing". [Oct 2007, p.84]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 63 Critic Score
    If not for some serious balance issues (some bosses can easily kill you in two hits), stupidly out-of-place stealth levels, and finicky weapon controls (it's really hard, for some reason, to hit someone with a stick), Honor might have been more than just a solid rental. [March 2004, p.120]
    • 68 Metascore
    • 70 Critic Score
    While I love Whiplash's over-the-top concept and humor, its gameplay and graphics languish in a sea of averageness. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 62 Critic Score
    As a car-combat game, it's passable but not exceptional. As a postacopalyptic "GTA" clone, it falls well short of the mark in terms of story, mission diversity, and replay value. [Nov 2003, p.171]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 62 Critic Score
    Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 53 Critic Score
    Passes and shots occur long after you've pushed the appropriate button, which in turn severely handicaps your ability to score and shut down the opposition. [June 2004, p.96]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 68 Critic Score
    Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]
    • Electronic Gaming Monthly

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