Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
While the crisp graphics and energetic battles work well, the dungeons are a chore and the plot is you usual Mega Man X bluster - weak in a five-hour platformer, unbearable in a full-length RPG. [Nov 2004, p.138]- Electronic Gaming Monthly
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- Critic Score
An unforgiving difficulty level and harsh time limits <I>severely</I> undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]- Electronic Gaming Monthly
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- Critic Score
While the game won’t win any awards for originality, it is well-paced and does a good job of keeping the player glued to the tube. [Oct 2001, p.145]- Electronic Gaming Monthly
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- Critic Score
Stiff, robotic controls present the game's biggest hurdle. Most action sequences are a joke, as gun battles consist of standing while firing at a bad guy who is five feet away. [March 2004, p.119]- Electronic Gaming Monthly
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- Critic Score
The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]- Electronic Gaming Monthly
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- Critic Score
Shooting up a building/tanker/rival definitely looks good as you drive by at 135 mph, or maybe reverse time to get a second, closer glimpse, but both the combat racing and arena-style battles have been done to death and back by other games, and better. [Feb. 2007, p.88]- Electronic Gaming Monthly
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- Critic Score
Blood sports deep characters, an awesome premise, and an engaging story line that kept me playing long after the novelty of having swords for arms wore off. [Dec 2004, p.160]- Electronic Gaming Monthly
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- Critic Score
Trust me, the controls are sheer, unadulterated nonsense. [Apr 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]- Electronic Gaming Monthly
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- Critic Score
Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]- Electronic Gaming Monthly
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- Critic Score
There's a surprising amount of fun stuff here, if you have the patience to see it all. [Feb 2005, p.115]- Electronic Gaming Monthly
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- Critic Score
What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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- Critic Score
What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]- Electronic Gaming Monthly
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- Critic Score
Collectively, the infuriating missions and maddening difficulty swings prove to be overwhelming, sucking away what little fun there is. [Nov 2004, p.136]- Electronic Gaming Monthly
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- Critic Score
It's too simplistic. While the game gives the illusion of Splinter Cell-style freedom in how you want to take out your enemies, Batman only really ever has one course of action: knock something over, scare the bad guys into dropping their guns, then come in punching and kicking.- Electronic Gaming Monthly
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- Critic Score
When the most exciting thing you can buy (aside from slicker clubs) is a new pair of slacks, you know you're playing no-frills golf. [Mar 2006, p.112]- Electronic Gaming Monthly
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- Critic Score
A sloppy mess of nonsensical plot points, dumb puzzles (which often boil down to trial-and-error guessing), and yet more bland blasting sections toward the end of the game, when this whole ghost train really derails. [Sept 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
What's more, the game's confining mission-based, dungeon-crawl layout may turn off fans accustomed to the series' traditional expansive, expressive worlds. [Aug 2007, p.83]- Electronic Gaming Monthly
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- Critic Score
Crisis Zone has the most unique plot to date. [Dec 2004, p.170]- Electronic Gaming Monthly
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- Critic Score
What once seemed so charming and fresh comes across as competent but stale from othe crypt. [Oct 2005, p.120]- Electronic Gaming Monthly
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- Critic Score
Kickoff does a great job of satiating my hunger for old-school videogame football--a yearning I didn't even know I had. [Dec 2008, p.84]- Electronic Gaming Monthly
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- Critic Score
Sadly, match types come in just two flavors: artifact raids or kill sprees, which makes $60 seems extortionate. [Aug 2007, p.78]- Electronic Gaming Monthly
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- Critic Score
What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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- Critic Score
Newbies will find themselves abandoned and bored on am ugly, lonely level treadmill that doesn't even introduce basic gameplay concepts. [July 2006, p.88]- Electronic Gaming Monthly
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- Critic Score
I love this game’s stinkin’ fast-pitch delivery. Facing a 98 mph heater has never been so intimidating (at least, in a video game). [Feb 2002, p.158]- Electronic Gaming Monthly
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- Critic Score
It's not really a title to play for extended periods but instead something to dip into for five minutes at a time. [Nov 2007, p.112]- Electronic Gaming Monthly
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- Critic Score
The best has to be Ash's undead sidekick Sam (never mind Crispin and Jon D.), since he serves to break up the monotony of the combat (you use him to solve puzzles) and gives Bruce Campbell someone to play off of for one-liners.- Electronic Gaming Monthly
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- Critic Score
Finally, a game that embraces the inherent homoeroticism of pro wrestling. [Jan 2005, p.132]- Electronic Gaming Monthly
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- Critic Score
If anything can bring your romanticized WWII fantasy crashing back to reality, it's inconsistent A.I. [Aug 2003, p.119]- Electronic Gaming Monthly
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- Electronic Gaming Monthly