Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Electronic Gaming Monthly
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- Critic Score
The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]- Electronic Gaming Monthly
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Why must Neo Contra be so short? I want to see more giant plant-things with baby heads and talking dogs wearing Kaiser helmets. [Holiday 2004, p.117]- Electronic Gaming Monthly
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The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]- Electronic Gaming Monthly
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This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]- Electronic Gaming Monthly
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It's too poky and awkward to work as a new-age light-gun shooter, too shallow to work as an RPG, and too mediocre to merit attention.[Mar 2008, p.74]- Electronic Gaming Monthly
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Why would you bother with its blundering ways with "Madden" and "ESPN" around? [Nov 2003, p.184]- Electronic Gaming Monthly
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Though the fighting's great (even when it's on the slightly confusing four-player variety), I can't help but be disappointed by the rest. [June 2004, p.108]- Electronic Gaming Monthly
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Online is almost dauntingly packed with options, and the roll move is still kind of broken, but it's hard to argue with the price. [Holiday 2007, p.88]- Electronic Gaming Monthly
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In typical Treasure fashion, the screen is almost always littered with enemies, and the challenge level is absurdly high for a beat-em-up. [Nov 2004, p.152]- Electronic Gaming Monthly
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OK for kids, but more sophisticated players will get bored quickly. [Jan 2002, p.229]- Electronic Gaming Monthly
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An addictive and charming game. It could have used a lot more modes and maps, but I enjoyed its simplicity, fast-paced action and great controls. [Dec 2001, p.250]- Electronic Gaming Monthly
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It's like "Morrowind," minus the best part - exploration... The gameplay simply isn't fun. [Sept 2003, p.122]- Electronic Gaming Monthly
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Compared to smoother, more realistic titles such as "High Heat" (and to a lesser extent, "All-Star Baseball"), this is an embarrassment. [June 2002, p.114]- Electronic Gaming Monthly
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Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]- Electronic Gaming Monthly
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Taps that bizarro vein and sucks it dry, with funny (intentionally and otherwise) voice acting and quirky characters. [May 2002, p.108]- Electronic Gaming Monthly
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It's too simplistic. While the game gives the illusion of Splinter Cell-style freedom in how you want to take out your enemies, Batman only really ever has one course of action: knock something over, scare the bad guys into dropping their guns, then come in punching and kicking.- Electronic Gaming Monthly
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- Critic Score
A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]- Electronic Gaming Monthly
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Highly frustrating missions pepper the game, usually filled with cheap enemies who have impeccable aim and a superhuman ability to absorb multiple shotgun blasts at point-blank range. [Apr 2004, p.116]- Electronic Gaming Monthly
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- Critic Score
Light on story, this Onimusha saga spin-off is almost all slice and dice. Think of it as "Super Smash Bros." with Bushido instead of butt stomping - simple fun for four players, with strategy based not so much on <I>how</I> you swing your sword ("Sword Calibur" it ain't), but when. [Apr 2004, p.119]- Electronic Gaming Monthly
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It is fair to compare MVC2 to the less pixilated, more balanced, online-enabled, and just plain superior "Capcom vs. SNK2." Against that heavyweight, this codger has no chance. [June 2003, p.112]- Electronic Gaming Monthly
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As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]- Electronic Gaming Monthly
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Most gamers, however, will be immediately overwhelmed - it's just so hard to get into, and quality results demand a monumental time commitment. [Dec 2003, p.216]- Electronic Gaming Monthly
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Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]- Electronic Gaming Monthly
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First, it provides an engaging story (told through beautiful cut-scenes that kept me on my toes till the very end. Second...building up each legion's stats keeps the action from feeling monotonous. [July 2003, p.112]- Electronic Gaming Monthly
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Kane & Lynch is a fun game to fly through in a couple days on "Aspirin" (easy) mode, but not deep or hardcore enough to hold up long term. [Holiday 2007, p.75]- Electronic Gaming Monthly
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Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]- Electronic Gaming Monthly
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Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]- Electronic Gaming Monthly
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My biggest problems, though, are with the unevenness of the penalties called and shots that go in.- Electronic Gaming Monthly
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- Critic Score
This is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]- Electronic Gaming Monthly