Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
A no frills, no thrills watercraft racer, this game proves that even budget-ware can look sharp on Xbox... This game is fundamentally unremarkable. [Feb 2004, p.122]- Electronic Gaming Monthly
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- Critic Score
Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]- Electronic Gaming Monthly
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- Critic Score
It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]- Electronic Gaming Monthly
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- Critic Score
My biggest gripe is with Apokolips' level design, which usually involves beating up the same enemies over and over again. [Dec 2002, p.218]- Electronic Gaming Monthly
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- Critic Score
As a car-combat game, it's passable but not exceptional. As a postacopalyptic "GTA" clone, it falls well short of the mark in terms of story, mission diversity, and replay value. [Nov 2003, p.171]- Electronic Gaming Monthly
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- Critic Score
Relocating Suidoden's established gameplay to the vast and choppy seas doesn't do it any favors - instead of exploring diverse geography on foot, you're steering a boat across a bleak, boring ocean. [Feb 2005, p.108]- Electronic Gaming Monthly
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- Critic Score
This game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
Gamers weaned on faster smackdowns and who aren't turned on by the idea of a showdown between Megalon and Destoroyah should proceed with caution. [Holiday 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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It should be illegal for you to own money if you even considered buying this crap. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Critic Score
The game doesn't require you to spend too much time leveling up and upgrading weapons(though you can certainly take your time with that)--it cuts right to the action. [Nov. 2006, p.133]- Electronic Gaming Monthly
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- Critic Score
Take the "Touch" portion of the title with a grain of salt, as it's nigh impossible to maneuver your way through the Monkey Ball gauntlet using the stylus controls. [Apr 2006, p.105]- Electronic Gaming Monthly
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- Critic Score
Problem is the game is about as friendly as a Cylon; there's no tutorial to ease you into all those moves or the different mission types, and the difficulty spikes at odd moments, making some levels painfully tedious.- Electronic Gaming Monthly
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- Critic Score
The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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- Critic Score
If Sapphire put as much emphasis on the combat as they did on conjuring gritty stories to back each fighter, Barbarian could have been a lot better. [July 2002, p.115]- Electronic Gaming Monthly
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- Critic Score
In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
The most frustrating thing about Bruised is that, to be successful, you've either got to memorize a lot of combos or just mash and hope for the best. [Apr 2003, p.111]- Electronic Gaming Monthly
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- Critic Score
The fakeout mechanic that allows you to maximize your gambling dollar is pretty cool, and the over-the-shoulder camera gives a neat Punch-Out!! vibe...but that's about it for the highlights. The rest of the game, from the shallow fight mechanics to the load times to the bland backgrounds, is very mediocre.- Electronic Gaming Monthly
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- Critic Score
The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]- Electronic Gaming Monthly
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- Critic Score
Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]- Electronic Gaming Monthly
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Van Helsing may be short and sometimes repetitive, but it's still a fun ride. [July 2004, p.92]- Electronic Gaming Monthly
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- Critic Score
But Heroes II doesn't really offend on any level. It just doesn't excel. [July 2006, p.94]- Electronic Gaming Monthly
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Webslingin' remains the selling point, but the combat--although built from the ground up for this game--still consists of random button mashing. [July 2007, p.88]- Electronic Gaming Monthly
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Once you strip away the nifty new controls, you're left with a flawed shooter that does nothing I haven't seen a million times. [Jan. 2007, p.62]- Electronic Gaming Monthly
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Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]- Electronic Gaming Monthly
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A cool team-play aspect makes up for the lackluster fighting. [May 2003, p.132]- Electronic Gaming Monthly
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The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]- Electronic Gaming Monthly
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- Critic Score
An unforgiving difficulty level and harsh time limits <I>severely</I> undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]- Electronic Gaming Monthly
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- Critic Score
The controls feel sluggish and unresponsive, the difficulty balance is ridiculous. [Jan 2002, p.222]- Electronic Gaming Monthly