Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
The U.S. Delta Force puts up such a piss-poor fight in this game, playing through it might actually boost the Republican Guard's morale. [June 2003, p.130]- Electronic Gaming Monthly
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- Critic Score
This game is either unoptimized or taxing the PSP to the limit, because there's plenty of awful slowdownt to boot. [May 2005, p.96]- Electronic Gaming Monthly
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It almost seems like a kid's game - until you encounter bosses and trick shots that push your temper to full tilt. And speaking of tilt...where is it? [Nov 2004, p.152]- Electronic Gaming Monthly
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- Critic Score
You do get a sense of accomplishment when luck favors you and you can clear a board or topple a boss, but rarely does the fun reach full tilt. [Jun 2006, p.119]- Electronic Gaming Monthly
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- Critic Score
For one thing, storing and retrieving items is too much of a hassle. And second, whoever came up with the idea or permanently losing your valuables every time you die(which makes going back to finish the job much tougher)should have their head examined. [Nov. 2006, p.138]- Electronic Gaming Monthly
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- Critic Score
It's just such a waste to see "Mario Party" get a frsh start here, only to have us turn the Wii-mote on its side to use it like any other motion-control-free controller. [Aug 2007, p.72]- Electronic Gaming Monthly
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- Critic Score
The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]- Electronic Gaming Monthly
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- Critic Score
Like being the hot-dog vendor at the Olympic park. You get to watch all the events, but don’t really have all that much fun being there. [Mar 2002, p.139]- Electronic Gaming Monthly
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I found myself longing for more precise control over my players. [Sept 2002, p.150]- Electronic Gaming Monthly
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I agree the premise isn't as intriguing as the first game's, but Manhunt 2's still got plenty of creeps and creepy atmosphere--it's the 8mm and Hostel of videogames. [Holiday 2007, p.69]- Electronic Gaming Monthly
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- Critic Score
And why must I hit <I>left</I> on the right analog stick when my intention is to look <I>right</I>? Talk about counterintuitive. [Nov 2004, p.140]- Electronic Gaming Monthly
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- Critic Score
With a stellar script from the show's writers and outstanding cinematography and voice acting, it really feels like you're playing through a season of 24. Good show. [Apr 2006, p.100]- Electronic Gaming Monthly
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I remain a firm supporter of the original PS2 Roses, but this flaccid follow-up fails to get me in the mood. [May 2006, p.89]- Electronic Gaming Monthly
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- Critic Score
My biggest gripe is that the special moves are ineffective to the point of being useless, and you can rack up over 20 blocked shots a game, which is absolutely ridiculous. [Dec 2002, p.212]- Electronic Gaming Monthly
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- Critic Score
I recommend Bug Mutha Truckers for the occasinal distraction or one-nighter, but don't expect it to keep you entertained for the long haul. [Aug 2003, p.111]- Electronic Gaming Monthly
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- Critic Score
You'll never get lost instantly die from misjudged jumps, or have to play through difficult parts ten times over. Consequently, it's also a little too easy. [Oct 2003, p.135]- Electronic Gaming Monthly
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- Critic Score
Essentially, it has the appeal of publisher Capcom's previous superdeformed novelty, "Pocket Fighter" (PS1): It's an awesome showcase for series cameos and artwork, but it doesn't work as well as a fighting game as it does a museum.- Electronic Gaming Monthly
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- Critic Score
Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]- Electronic Gaming Monthly
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Gamers weaned on faster smackdowns and who aren't turned on by the idea of a showdown between Megalon and Destoroyah should proceed with caution. [Holiday 2004, p.106]- Electronic Gaming Monthly
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Lamentably, this FFT doppelganger actually reminds me more of Tactics Ogre, and that’s a stop back for the genre. [Feb 2002, p.168]- Electronic Gaming Monthly
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RE3's high price and disappointing lack of extras mean I can't recommend it as anything more than a rental for those new to the series. [Mar 2003, p.128]- Electronic Gaming Monthly
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- Critic Score
A camera system that hates you dominates throughout. [Jan 2003, p.194]- Electronic Gaming Monthly
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At best, BlackSite is a poor man's "Resistance"; at worst, it's half of an unfinished game with a few cool set pieces. [Holiday 2007, p.74]- Electronic Gaming Monthly
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Complete rosters and statsitical tracking complement a simple, quick and fun game engine. [Nov 2001, p.222]- Electronic Gaming Monthly
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It does prove entertaining in multihour bursts, it's just that it feels unsubstantial compared to better titles. [March 2005, p.128]- Electronic Gaming Monthly
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I just couldn't help but get bored as I raced through the "Looniverse" - the game's simple straightforward tracks get tedious after the first couple of races. [August 2002, p.130]- Electronic Gaming Monthly
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It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]- Electronic Gaming Monthly
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Larry's surreal brand of dong-and-fart humor lost me somewhere between the fifth date-rape joke and the gay-bar sing-along...The meat of the game - the cheesy, lowbrow funny business - goes limp in mere minutes. [Dec 2004, p.148]- Electronic Gaming Monthly
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A no-frills but still decent update. You can exit your car now! Wow! [Jan 2004, p.188]- Electronic Gaming Monthly
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A must-have in any to-go gamer's pocket. [July 2002, p.126]- Electronic Gaming Monthly