Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 67 Metascore
    • 58 Critic Score
    The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    The finicky grappling hook controls lack the intuitive ease you'd like from such an integral control element (never mind the fact that you can't hook onto buildings or trees...wha--?). Even by the game's end, I'd still stumble when trying to sling from car to passing helo.
    • 67 Metascore
    • 70 Critic Score
    Now if it wasn't for the blasted controls! [May 2002, p.108]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 55 Critic Score
    It's too simplified and repetitive for even the most desperate of action-starved gamers. [Oct 2002, p.194]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 48 Critic Score
    The edgy cartoon trappings kept me interested in this game far longer than its actual gameplay. Which is to say, about an hour - or maybe three, if you count the two times I had to restart because I was still figuring out the Story mode's rules that don't let you retry events.
    • 67 Metascore
    • 62 Critic Score
    Too bad the extra content isn't quite as fresh. [Aug 2007, p.85]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 75 Critic Score
    Between the terrific cinemas, TV voice actors, and perfectly re-created story lines, you'll really feel like you're playing the show. And isn't that what you've wanted all along? [Feb 2003, p.136]
    • 67 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 53 Critic Score
    I agree the premise isn't as intriguing as the first game's, but Manhunt 2's still got plenty of creeps and creepy atmosphere--it's the 8mm and Hostel of videogames. [Holiday 2007, p.69]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    Distressingly little effort went into crafting this anniversary package: Square Enix merely cobbled together aspects from the PS1 and GBA remakes, touched up the graphics with high-resolution art, and added one new, ultra-difficult dungeon at the game's end. [July 2007, p.95]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    Spidey simultaneously fights crime and a bad camera, usually indoors in environments reminiscent of "Spider-Man 1's."[June 2005, p.109]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    It's a solid effort, but it just doesn't have the minute-by-minute gravity of 2K7's college game. [Feb. 2007, p.89]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    "Motorstorm" does off-road racing better than this. So do "Dirt" and "Sega Rally Revo". [Jan 2008, p.94]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 48 Critic Score
    The repetitive challenges are uncreative, and the game's choppy graphics and collision-detection isues make the whole experience head-splitting. [Aug 2003, p.116]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 80 Critic Score
    The game’s graphics seem tighter and less warpy than before, all making this a superior game to its predecessor. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 80 Critic Score
    Mystical Ninja had a nation of young adults spiking and dying their hair. Or not. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 45 Critic Score
    Put simply, this game looks awful...An excercise in frustration with clumsy controls and uneven level design. [Nov 2004, p.150]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    It delivers ho-hum RC racing that, true to the title, involves inadvertently smashing into things...and that's about it. [Aug 2003, p.112]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    While this latest version succeeds in providing a polished, fast-paced, fun game of over-the-top 3-on-3 hoops, it doesn't really offer anything we haven't seen before. [Dec 2003, p.191]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 53 Critic Score
    Offers less gameplay than the first and lacks the ingenuity and novelty. [Feb 2002, p.154]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 57 Critic Score
    The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]
    • 67 Metascore
    • 58 Critic Score
    Too much of the good stuff (unlocking new areas, upgrading equipment, and raising livestock) happens either by accidental discovery or hours into the game--after most people will have lost interest. [July 2007, p.97]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    There's not much of an actual game here. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 57 Critic Score
    This game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 62 Critic Score
    Pares down the survival-horror experience to its most basic, frightening form - running for your life. [June 2005, p.100]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 75 Critic Score
    Solid…if you want something smaller with a focus on character development, give Tsugunai a whirl. [Feb 2002, p.158]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    The novelty of the battle system wears thin pretty quickly, and befroe you know it, you'll be wishing you could just skip fighting altogether. [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 40 Critic Score
    You'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). [Mar 2002, p.141]
    • Electronic Gaming Monthly

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