Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
But a lack of feedback to help you understand what caused an errant shot makes it more frustrating than fun to perfect your motion. [Feb. 2007, p.87]- Electronic Gaming Monthly
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- Critic Score
The series' much ballyhooed new FielderCam is underwhelming - this behind-the-fielder view controls well enough, but it's virtually impossible to know the tragectory and speed of the ball, leaving you to rely on onscreen indicators. [May 2004, p.90]- Electronic Gaming Monthly
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- Critic Score
As for Tiger's mechanics, arthritics beware. If my backswing was jittery, I swung before I intended to--which is frustrating, as the maddening result is a dink instead of a dive. [Apr 2007, p.83]- Electronic Gaming Monthly
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- Critic Score
Electro-plankton might have been more engaging if it gave you goals, such as coming up with a certain number of notes in a given amount of time or having to replicate songs and riff on them. It should, at the very least, have allowed you to save your work; instead, your musical creations are fleeting and forgettable.- Electronic Gaming Monthly
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- Critic Score
The difficulty won't have you curling up into the fetal position, rocking yourself to sleep, however -the game is engaging with all that strategy and, thankfully, plenty of save points.- Electronic Gaming Monthly
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- Critic Score
It's pretty telling that it's a simple cash-in when the game is far better using last generation's controller. [Aug 2007, p.70]- Electronic Gaming Monthly
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- Critic Score
Ravaged by age and running on obsolete technology, it's uglier than ever. Still, you can't call KOF incompetent - atrociously lazy and reluctant to change, but not incompetent. [Jan 2004, p.133]- Electronic Gaming Monthly
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Still, the cool battle system and character customization options keep it from reeking of cattle crap. [Oct 2007, p.100]- Electronic Gaming Monthly
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- Critic Score
It's not going to change your life, but it will definitely make you smile. [Dec 2002, p.268]- Electronic Gaming Monthly
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- Critic Score
If, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]- Electronic Gaming Monthly
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- Critic Score
The shallow but fun Live games put this prettier version of CW a few parsecs beyond its PS2 and Cube cousins. [June 2003, p.114]- Electronic Gaming Monthly
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- Critic Score
Frankly, playing with the contents of Kirby's tummy will just have you hungry for something of more substance. [Jan. 2007, p.111]- Electronic Gaming Monthly
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- Critic Score
Nanostray should come in a plain white box labeled VERTICAL SPACE SHOOTER--it's as generic as games come.- Electronic Gaming Monthly
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- Critic Score
Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Somehow, developer Sonic Team managed to meld everything great about the previous PSOs (aesthetic beauty, and engaging online community, and the never-ending quest for better equipment) with a simple, addictive card game. [Apr 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Although ZF does a great job of sucking you into a world of squad-based heavy metal warfare, I can’t recommend it to anyone but hardcore Gundam fans. [Feb 2002, p.154]- Electronic Gaming Monthly
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- Critic Score
Sure, the graphics, control and physics here are super-duper. It's just that the actual gameplay can get as repetitive as scrawling "I'm a stuntman!" a thousand times on a chalkboard. [August 2002, p.128]- Electronic Gaming Monthly
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- Critic Score
Another cool feature is the adrenaline button, which lets you control the intensity of your special moves and dunks. [Mar 2002, p.140]- Electronic Gaming Monthly
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A worthwhile game, but only if you appreciate the quirky and bizarre. [Dec 2002, p.228]- Electronic Gaming Monthly
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The new microphone-based minigames are more gimmicky than fun, and I hate passing the mic back and forth. It's still a fun party game. [Feb 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
With plenty of duets and no more story mode, this is the most party-friendly version yet. [Apr 2006, p.103]- Electronic Gaming Monthly
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- Critic Score
As a car-combat game, it's passable but not exceptional. As a postacopalyptic "GTA" clone, it falls well short of the mark in terms of story, mission diversity, and replay value. [Nov 2003, p.171]- Electronic Gaming Monthly
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- Critic Score
The gameplay is ironclad; however, a few presentation problems hold the title back. [Dec 2001, p.250]- Electronic Gaming Monthly
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- Critic Score
Each stylish set piece is matched by two or three (or ten) ignoble deaths from cheap bosses or bottomless pits. [Apr 2003, p.128]- Electronic Gaming Monthly
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Many a "Sonic" fan will get a lot out of this. I just wanna see Sonic Team break some ground. Maybe next time. [Oct 2003, p.160]- Electronic Gaming Monthly
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As much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]- Electronic Gaming Monthly
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A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]- Electronic Gaming Monthly
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Much of the disorder is unintentional. Like some half-assed high-school theater production, nothing works as it should and no one seems to be doing the right thing. [Dec 2003, p.202]- Electronic Gaming Monthly