Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
The fact that I greeted each completed level with relief rather than satisfaction ain't encouraging. [Sept. 2006, p.108]- Electronic Gaming Monthly
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- Critic Score
The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]- Electronic Gaming Monthly
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- Critic Score
While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]- Electronic Gaming Monthly
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For a game so short on looks and character, Black Kat is surprisingly engaging. [May 2002, p.109]- Electronic Gaming Monthly
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Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera.- Electronic Gaming Monthly
- Read full review
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- Critic Score
That strategic team planning and stealthy single-player combat is fun. It just needs to be more consistent...and controllable. [Jan 2008, p.95]- Electronic Gaming Monthly
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I had hoped for a lot more, but it seems like the push to get it online was all Fever's developers focused on. [Oct 2002, p.204]- Electronic Gaming Monthly
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Battling against real opponents on Xbox Live is a blast, but teaming up with buddies for relay and rally races is where it's really at. [Dec 2003, p.228]- Electronic Gaming Monthly
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- Critic Score
Almost a tee-to-shining-tee rip-off of Sony's "Hot Shots Golf" series, complete with jabbering caddies and "wacky" unlockable golfers. [Feb 2003, p.144]- Electronic Gaming Monthly
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- Critic Score
The game's combat fails to impress. This button-mashing free-for-all brawling just isn't very engrossing. [Mar 2003, p.134]- Electronic Gaming Monthly
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It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]- Electronic Gaming Monthly
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Maybe In the Groove isn't a real dance revolution, but it takes some (gulp) steps in the right direction. [July 2005, p.112]- Electronic Gaming Monthly
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- Critic Score
It's aimed at hardcore Dynasty afficionados... more of the same Dynasty brawling, but it's discount price makes it easy on the wallet. [Feb 2003, p.135]- Electronic Gaming Monthly
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- Critic Score
The game's real thrill: piloting your triple-changing fighter, which you'll transform constantly to handle different situations. [Nov 2002, p.283]- Electronic Gaming Monthly
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What took me by surprise was the rather deep, involving golf game that lies beneath the crass interior. [Sept 2002, p.152]- Electronic Gaming Monthly
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What initially seemed overly mathematical and number-crunchingly complex has now taken over my psyche. When I close my eyes I see pulsating dice in fabulous combinations. [Sept 2003, p.113]- Electronic Gaming Monthly
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- Critic Score
There's a good and varied crop of creeps to slaughter, but, sadly, using the Xbox controller with its imprecise analog stick to blast said creeps is more chore than it is pleasure. [Dec 2002, p.250]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
It's the kind of game you'd make your mom play to show her that not all videogames involve stabbing hookers. [Jan 2005, p.135]- Electronic Gaming Monthly
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- Critic Score
Early on, you fight a boss named Jack of All Trades - add the usual "master of none," and you've got a pretty apt description of this game. [July 2008, p.]- Electronic Gaming Monthly
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Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]- Electronic Gaming Monthly
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This 40-hour quest could've really used a few legitimate dungeons to explore, but the narrative and combat alone kept me hooked. [July 2003, p.106]- Electronic Gaming Monthly
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The AI is so completely non-existent that the old "whack one button and win" strategy still works wonders. [Nov 2001, p.220]- Electronic Gaming Monthly
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Army of Two definitely doesn't deliver the genre revolution some were expecting, but I still had a good time spraying bullets with a buddy. [May 2008, p.82]- Electronic Gaming Monthly
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Play solo, and you'll find scant motivation to hew through hundreds of drooling monsters. Forming a party, on the other hand, changes everything. [Nov 2003, p.189]- Electronic Gaming Monthly
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I found myself playing the game simply because I had nothing better to do, not because I was particularly into it. [Sept 2005, p.119]- Electronic Gaming Monthly
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- Critic Score
It’s a solid game from a technical standpoint, but extraordinarily bland from a gameplay perspective. [Jan 2002, p.208]- Electronic Gaming Monthly
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It's a solid game with lots of good stuff...But its slow, repetitive pace keeps the thrills in check, and the bosses are either pitifully easy or painstakingly annoying. [Nov 2003, p.188]- Electronic Gaming Monthly
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- Critic Score
Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]- Electronic Gaming Monthly