Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
An RPG that deftly copies "Final Fantasy X" but is burdened with a story that plays more like a "deleted scenes" bonus DVD than anything coherent. [Holiday 2004, p.104]- Electronic Gaming Monthly
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- Critic Score
It's not terribly deep, but like tearing around on your uncle's ATV, it's fun while it lasts. [Jan. 2007, p.63]- Electronic Gaming Monthly
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Last year's realistic military-shooter SOCOM 3 was great, but I felt tricked after popping in the so-called sequel, Combined Assault. The game is a lot like the previous one, with a key difference: the "combined assault". [Jan. 2007, p.104]- Electronic Gaming Monthly
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Things pick up around chapter 8, but by then you may be in deep sleep. [June 2007, p.84]- Electronic Gaming Monthly
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Factor in a slick presentation, sweet unlockables, and Wi-Fi multiplayer for many games, and it's a must-have PSP release. [May 2006, p.106]- Electronic Gaming Monthly
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If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]- Electronic Gaming Monthly
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I enjoyed watching the fireworks as my pyromaniac character exploded another radio tower/tank/U-boat/door, but between history class and explosions, Assault didn't keep my blood pumping.- Electronic Gaming Monthly
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- Critic Score
Precise controls, a deep magic system, and massive levels make this a fully above-average slashathon. [July 2004, p.99]- Electronic Gaming Monthly
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This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]- Electronic Gaming Monthly
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- Critic Score
Siren is an experiment gone awry -- a confusing fog-sacked combination of stealth and survival-horror that'll drive you batty with frustration before it can creep you out.- Electronic Gaming Monthly
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- Critic Score
While "Live" is completely redesigned and "NBA 2K3" pushes the online envelope for the Xbox, Inside Drive has, uh..... downloadable shoes. [Jan 2003, p.210]- Electronic Gaming Monthly
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The lack of online in the first MHF was bad; in a sequel it's unforgiveable. [Oct 2007, p.103]- Electronic Gaming Monthly
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If you're a fan of films like "Lock, Stock & Two Smoking Barrels" and "Snatch," you'll feel right at home with this twisted tale. [Mar 2003, p.122]- Electronic Gaming Monthly
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Ys noticeably lacks ambition, but it totally nails the classic feel it's going for. [March 2005, p.126]- Electronic Gaming Monthly
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The problem is, the control is so sluggish that combat is a chore while exploring is a bore. [Feb 2006, p.110]- Electronic Gaming Monthly
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Instead of being boring, it's totally unbalanced and infuriating. [Jan 2004, p.142]- Electronic Gaming Monthly
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- Critic Score
The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]- Electronic Gaming Monthly
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Nope, this 3D fighter forces you to wrap your head (and hands) around a shockingly deep control system utilizing nearly every button on the Wii-mote and Nunchuck. [Dec. 2006, p.118]- Electronic Gaming Monthly
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As much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]- Electronic Gaming Monthly
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It doesn't take an old-school purist to realize that this game just hasn't translated well to 3D. [Mar 2006, p.105]- Electronic Gaming Monthly
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It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]- Electronic Gaming Monthly
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The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]- Electronic Gaming Monthly
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Running around thwacking enemies feels fun enough, but poor A.I. renders your other party member nearly useless - you'll often have to switch between them just to keep them from getting killed. [Feb 2004, p.128]- Electronic Gaming Monthly
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The game's wide array of races runs the gamut from interesting to bizarre, but one constant factor lessens the overall impact - the racin' be slow. [Nov 2004, p.128]- Electronic Gaming Monthly
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Both the hokey dialogue and overly dramatic voiceovers are on par with a late-night B-movie on Cinemax. [Oct 2004, p.111]- Electronic Gaming Monthly
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The game is a whole lotta fun. The pacing's a bit off--the story missions seem to take forever on the first few mountains, then you scream through the last three.- Electronic Gaming Monthly
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Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]- Electronic Gaming Monthly
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The story never really gets interesting, but the action-heavy combat system is fresh and gets more fun the longer you play. [Jan 2006, p.128]- Electronic Gaming Monthly
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- Critic Score
Half of the events don't even bother with the touch screen or microphone, leaving us with too many uninspired, Nintendo 64-era minigames. [Jan 2008, p.95]- Electronic Gaming Monthly