Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 74 Metascore
    • 65 Critic Score
    RR6 lazily limps into the 360 debut party wearing last year's fashions. Seriously, this doesn't look any better than "Forza" (Xbox) or "Gran Turismo 4" (PS2).
    • 74 Metascore
    • 80 Critic Score
    Fast, pretty, and controls almost perfectly. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    DAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 63 Critic Score
    An RPG that deftly copies "Final Fantasy X" but is burdened with a story that plays more like a "deleted scenes" bonus DVD than anything coherent. [Holiday 2004, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    Samurai's unique but ultimately clunky combat system avoids repititious button-mashing with parry-and-dodge techniques that keep you on your toes. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    Fans of the series won't be disappointed, unless they're expecting online play - it isn't in it. [Oct 2002, p.179]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 58 Critic Score
    No game’s shoddy camera in recent memory has given me more headaches than this one, and it couldn’t have happened to a better game. [Nov 2001, p.218]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Get some friends together, though, and you've got one seriously fun multiplayer RPG. [Jan 2004, p.164]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    The polished fighting engine steals the show, though, bringing an engrossing level of strategy to the table. [may 2007, p.88]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    I admit it's no blockbuster, but Summoner, like Ms. Hilton's opus, still makes for a fine guilty-pleasure rental. [Nov. 2006, p.124]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    The enemies are tougher and more frequent in the brutal second half, but I still enjoyed every thrilling moment. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    The mesmerizing visual details--grass stains on uniforms, a mega variety of tackle animations, awesome stadium re-creations--more than live up to the hype, but the actual gameplay is why I'm planning to upgrade my hardware.
    • 74 Metascore
    • 64 Critic Score
    The foundation of Pro Evo still supports enjoyable and technical soccer, but it badly needs something new for next season. [May 2008, p.78]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    There's less oncoming traffic to compensate for the smaller screen, and I didn't quite feel the classic Midnight Club sense of speed like Demian did.
    • 74 Metascore
    • 55 Critic Score
    I love DDR, and this one’s OK, but it’s the most forgettable game of Konami’s dance-game catalog. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    Through what I assume is some kind of mystical voodoo magic, the game cleanly details every frame of a 100-mph car chase without batting an eye. [Apr 2002, p.144]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 48 Critic Score
    Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    A potent concoction that should appeal to any RPG fan. [July 2005, p.112]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 55 Critic Score
    As a "My First SSX," Blur is passable. But for longtime SSX fans, this installment's much too limited coursewise, the track design is as poor as "SSX on Tour's", and instead of innovating, the unreliable motion controls get in the way. [Apr 2007, p.80]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 62 Critic Score
    Playing good or evil has little effect on the loopy story; although the game kept me entertained, I didn't feel the need to replay for the alternate ending.
    • 74 Metascore
    • 45 Critic Score
    It's not bad, but it could have been much more. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 57 Critic Score
    With a measly two play modes and no real solo campaign, it's hard to believe Microsoft expects anyone to pay $50 for what feels like one-third of a game. [Feb 2004, p.126]
    • 74 Metascore
    • 80 Critic Score
    Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    Curse is thus leagues better than its PS2 predecessor, but it still doesn't reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.
    • 74 Metascore
    • 87 Critic Score
    "Brain Age" is the type of game that makes you react; this is a game that makes you think--and even punishes trial and error (which I found out the hard way). [July 2007, p.96]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    A very good-looking, fun boxing title loaded with satisfying arcade action... The champ's still got it. [Dec 2002, p.258]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    It's easily worthy of a spot alongside the best giant-robot games ever. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    It does an incredible job of re-creating the show's fast-paced mech combat by combining slick animation and spot-on controls. [Nov 2002, p.302]
    • Electronic Gaming Monthly

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