Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 78 Critic Score
    What an awesome surprise - DD wasn't even on my radar, but it deftly mixes "Road Rash's" two-wheeled combat with "SSX's" long and crazy downhill drops to create one hell of a rush. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    The combination of toe-tappin' music, retro-futuristic style, and rapid-fire pacing injects Space Channel with an infectious, addictive quality. [Dec 2003, p.210]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    Overall, BoF exemplifies hand-held role-playing done right. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    One of the prettiest, most involving RPGs to hit the GBA. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 86 Critic Score
    The game that would start a Mario-themed party-game revolution. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 68 Critic Score
    The game sabotages things right from the start by sticking you with four of the most vapid, unlikable protagonists I've seen in my 20 years as an RPG fan. [Sept 2007, p.94]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    If nothing else, Wrath of Heaven succeeds where it absolutely must - executing stealth-kills as a ninja is simply exhilarating, and the animations rock. [Apr 2003, p.118]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    It’s just one of those incredibly intuitive pick-up-and-start-powersliding types of racing games. [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    If you never tried the original, the prospect of replaying entire levels over and over after dying at the boss is probably more than you'll put up with, but fans will appreciate the elegance of Hunter's simplicity. [Mar 2006, p.114]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    Mario Strikers Charged isn't a soccer game. It's a chaotic war of dispossession, body-checking, and garbage goals. [Sept 2007, p.80]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    As much as I like the action-oriented battle system, random enemy encounters are far too frequent. [Feb 2002, p.172]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 45 Critic Score
    This is a well-put-together mini-game masquerading as sports entertainment. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Great bosses, plenty of maneuvers, maybe a little short, but packed with quality fun. [Holiday 2004, p.100]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    The analog nub is too sensitive for the series' signature swing system. [May 2005, p.98]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 77 Critic Score
    It’s the best action-oriented war game on the planet, flaws and all. [Jan 2002, p.208]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 55 Critic Score
    If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
    • 78 Metascore
    • 87 Critic Score
    Old school in every possible way. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    A pleasant surprise. [Apr 2008, p.76]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Rez
    It’s the first shooter I’ve played that’s demanded not just my reflexes, but also my intuition. A trip worth taking. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    With a cast of well-written characters, branching conservations, and a cool interface, this is the adventure the DS has been dying for. [Feb. 2007, p.97]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 80 Critic Score
    If only the game put you in a few more situations that demanded strategy. I had a fun enough time sprinting from one massive firefight to the next, nailing glowy-eyed enemies like paper targets, but I only felt the need to pick a particular gun or change bionics about half the time.
    • 78 Metascore
    • 65 Critic Score
    Despite these gripes, the moody visuals and frantic gameplay prevail, so horror fans should still seek out The Thing. [Nov 2002, p.290]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    Though the fragging may hold your interest for a while, it's far from revolutionary, and the rest of the game feels like a rodent-encrusted relic from 2001.
    • 78 Metascore
    • 70 Critic Score
    Up from the depths of the minors a year ago, MLB 2005 is starting to look like it belongs in the bigs...Maybe next year, 989, you'll go all the way. [May 2004, p.96]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    I’m happy to say that Namco’s fixed a lot of what made Tales 1 annoying while preserving its cooler aspects for their three-disc sequel. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 60 Critic Score
    Besides the graphics, which still look good, the game has not held up well. [July 2003, p.118]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    It's old-fashioned, unpretentious fun, but fun that might be better suited to something that wasn't full price. [Dec 2002, p.218]
    • Electronic Gaming Monthly

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