Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 72 Critic Score
    Tremendously deep warrior-customization options and rich strategy elements make Gladius absolutely worthwhile and fun, but prepare to invest serious time. [Dec 2003, p.185]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    My main knock against the game is that it can be hard to see the little rolled up Samus, uh, ball at times, particularly during boss fights when the big fellas and their minions are pelting you with rocks or rockets or blast waves or just negative thoughts, and extra particularly when the ball gets hung up in the dead zone between the upper and lower screens.
    • 79 Metascore
    • 85 Critic Score
    Unless you're completely worn out on the series, you'll find this to be one of the best action games on the GBA. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 68 Critic Score
    A videogame can only live on "visceral" for so long before you're yawning, longing for better A.I., a more involved story, or...well, just about anything with more substance. [Apr 2006, p.94]
    • 79 Metascore
    • 85 Critic Score
    For children of the 'Cube who've never smuggled, Warzones is a great deal. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Spend a couple of hours globe-trotting Prey's extraterrestrial fun house and witness your mind turn to mush as it soaks in all the bizarre gimmicks--portals, walking on walls, immortality--that help the game stand out from other ho-hum shooters. [Sept. 2006, p.94]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    The open-ended level design - and especially the nifty fortress-defense stages - made for many moments of shooter Zen. [Jan 2004, p.154]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 68 Critic Score
    Linking one impossibly huge slide after another can be intense and fun, but the weird, floaty physics would probably make more sense in a game about racing ATVs on the moon. [Holiday 2004, p.134]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    It certainly captures the show's appeal, and it's a solid buy for fans. But between the annoying one-liners and huge difficulty spike late in the game, it's just not for casual gamers. [Sept 2002, p.154]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    The ability to steer every object, projectile, and hurled corpse with motion control adds an unprecedented layer of complexity and fun to an otherwise familiar fare. [Oct 2007, p.92]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 77 Critic Score
    Do you have the patience to work through the frequent shot frustration? If so, you'll enjoy the almost ridiculous amount of content shoehorned in here. [Oct 2007, p.91]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    With its massive levels, cool vehicles, character classes, and play modes that range from quick and dirty to needlessly complicated, Snowblind's online game itself is reason enough to lock and load.
    • 79 Metascore
    • 75 Critic Score
    A better-playing, all-around more realistic game than 2002 with a level of control that puts all past EA NHL games to shame. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    The game's approach to controlling a giant, transforming robot is probably the freshest ever conceived. [Dec 2002, p.80]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    I must have yelled "Oh wow!" at least 900 times when I first booted up RayStorm. The polygonal enemies and terrain look phenomenal, making this the most eye-catching PS title yet. [July 1997]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    The most calming game I've played...The downside to this pastoral pleasantness is that it requires Zen-like patience. Chances are, you don't have it. [Apr 2004, p.130]
    • 79 Metascore
    • 60 Critic Score
    The game initially strikes a good balance between challenging and rewarding but becomes extremely difficult in later stages (despite bike upgrades), ramping up the frustration factor considerably - and unnecessarily. [May 2004, p.88]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    A wicked weapons-based 2D delight that should bring joy to fans of fighting games everywhere. [Dec 2001, p.236]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    It’s a freakin’ blast to play…It’s good ol’-fashion, mindless arcade fun. God bless it. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    I'm all for authenticity, but holy smokes, that ball's hard to hit. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 86 Critic Score
    Grab three friends, then get ready for the best in multiplayer mayhem. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    The Orc-hacking gameplay has you tapping more than just one button 90 times a minute. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    This one may mildly entertain those who've never been Twisted before, but series vets should simply drive away. [June 2005, p.109]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly

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