Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 80 Metascore
    • 77 Critic Score
    Do you have the patience to work through the frequent shot frustration? If so, you'll enjoy the almost ridiculous amount of content shoehorned in here. [Oct 2007, p.91]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 68 Critic Score
    Create-a-Golfer is utterly underwhelming, and...simple shot challenges don't amount to exciting minigames. [Dec 2003, p.226]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    If you can get past the learning curve, you'll find a rich, deep RPG - by PSP standards. [Aug 2006, p.94]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    Once Bullet Time’s novelty wears off, you’re left with a repetitive shooter, blasting the same species of enemy over and over. [Feb 2002, p.158]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    BA's batter/pitcher duel is one of the best on any system, making the game a blast to play.[May 2002, p.115]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 90 Critic Score
    So wholesomely original, so finely polished, so expertly crafted, that you can’t help but fall in love with it. [Jan 2002, p.227]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    The game rewards players that communicate and work together, but even if you go lone wolf and cause trouble with land mines, you're going to have a good time. Just don't be surprised when you dishonorably discharge all those old offline war games in your library.
    • 80 Metascore
    • 80 Critic Score
    With 64 levels, versus and co-op, and Retro-Evolved included, Galaxies has tons to love, even if the standard control's busted. [Holiday 2007, p.57]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    I'm no fitness expert, but I don't see Wii Fit supplanting gymnasiums or aerobic instructors any time soon. Not that it's bad. [July 2008, p.76]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    While the story line has fewer twists than a breadstick, the game is addictive because the balanced fighting engine keeps every battle interesting. [Apr 2003, p.114]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    I've wanted to play an online Capcom fighter for a long time now, and CvS2 is more than I could've hoped for. Online play is surprisingly smooth. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    "Quite challenging" is quite right. Casual freeriders should stay off these slopes: If you're not serious about nailing those sick-scoring combos, you won't get very far in this game. [Dec 2003, p.222]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 82 Critic Score
    Lives up to the name with its spot-on portrayal - from gameplay to atmosphere - of the intercollegiate hardwood. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]
    • 80 Metascore
    • 82 Critic Score
    It's fun as hell. looks great, and might have the most visceral destruction-derby gameplay since those old "Destruction Derby" PS1 games from Reflections. [Nov 2007, p.111]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 72 Critic Score
    Storywise, if developer Tri-Ace had slimmed down the boring, medieval planet section (which hogs about 70 percent of the game) and fast-tracked you to the crazy head trip that is the fourth dimension, Time could have been an awesome, shorter RPG. Instead, it's merely a solid, loooooong game. [Oct 2004, p.104]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    Essentially, if you like the way strategy games engage your faculty of forethought and resource management, then MGA2 will be (at least) a 30-hour trip into grid-based nirvana. [Apr 2006, p.106]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    Otogi has incredible art direction, virtually flawless controls, and one of the most addictive (and rewarding) combat systems out there. Hack-n-slash in 3D has never been this good on Xbox. [Oct 2003, p.154]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 65 Critic Score
    I can’t get past the touchy, unforgiving control that plagues the game. [Dec 2001, p.254]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    If you haven’t tried this series yet, you are really missing out on the nicotine/booze/sugar/sex of video gaming. [Nov 2001, p.214]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 63 Critic Score
    It's a brief, disappointing adventure with occasional flashes of greatness.
    • 79 Metascore
    • 67 Critic Score
    Despite my small gripes, Dead is stsill a must-have in any to-go gamer's pocket. [July 2002, p.126]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 82 Critic Score
    Underwater flying, several sweet detachable gun bits, a traditional stage-long battleship enounter...Final is an R-Type fanatic's dream and the best thing to happen to side-scrolling shooters since "G-Darius" (PS1) [March 2004, p.119]
    • 79 Metascore
    • 65 Critic Score
    Hunter would have benefitted from a ton more firepower - you know, the kind of bang-bang action where ammo is a foreign concept and you simply hold down the "kill" button to mow down everything in sight. [July 2002, p.122]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 69 Critic Score
    This is one game that everyone should be playing long after it comes out, both online and off. [Dec 2008, p.83]
    • Electronic Gaming Monthly

Top Trailers