Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
Sure, these chaotic stages look amazing, but annoying mission objectives erode a big chunk of the fun. [Dec 2002, p.252]- Electronic Gaming Monthly
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- Critic Score
I swear, you could probably nail players in the groin nine times out of 10 with these controls if you practiced enough. [Feb 2002, p.164]- Electronic Gaming Monthly
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Two necessary fixes, EA: 08 needs more online options, and let my QB get some air under the ball. Otherwise, this is brilliant. [Sept 2007, p.87]- Electronic Gaming Monthly
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- Critic Score
With gorgeous visuals, a lush and sometimes haunting soundtrack, and the ability to download new powers, Dust is a brilliant counterpoint to the shooter-heavy Xbox Live lineup. [March 2005, p.129]- Electronic Gaming Monthly
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- Critic Score
Although MMZ2 fails to deliver anything substantially new (sorry, Phil, powering up a blaster isn't exactly innovation), at least it serves up a solid action romp. [Nov 2003, p.201]- Electronic Gaming Monthly
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- Critic Score
2K5's fielding - which was well balanced last year - has become too slick. It still feels great and moves fast, but unless you adjust some of the gameplay sliders, expect plenty of web gems - to many to be realistic. [April 2005, p.113]- Electronic Gaming Monthly
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- Critic Score
Forget about doing this game with the CPU. Grab a friend and play this disc the way it’s meant to be played. [Oct 2001, p.146]- Electronic Gaming Monthly
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- Critic Score
The detailed plot adds an interesting twist to the genre, but honestly, all the talking gets a little old after a while, especially since the main character's usually just whining. [Feb 2003, p.135]- Electronic Gaming Monthly
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- Critic Score
The new on-the-fly weapon-selection system helps me overlook TC3's inherent brevity and outdated graphics. [Nov 2003, p.187]- Electronic Gaming Monthly
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Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]- Electronic Gaming Monthly
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- Critic Score
I respect the innovation found here, but I wish the game were a little more forgiving. [Nov 2005, p.160]- Electronic Gaming Monthly
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- Critic Score
Like any good golf game, amidst all the cartoony graphics, silly sound bites, and tropical-themed songs, somehow it makes you feel like you're a real golfer. [Oct 2003, p.162]- Electronic Gaming Monthly
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- Critic Score
While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]- Electronic Gaming Monthly
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- Critic Score
The premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]- Electronic Gaming Monthly
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- Critic Score
What's great about Wright is that, unlike most other games, it really gets you thinking critically, and not just within the rules of the game. [Nov 2005, p.160]- Electronic Gaming Monthly
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- Critic Score
The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens. [Jan 2006, p.116]- Electronic Gaming Monthly
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- Critic Score
Newcomers should stay away ("I can't duck? or shoot up?!"), but for those of us who grew up with Capcom's blue bomber, 30 bucks for this high-quality collection of old-school favorties is a steal. [Aug 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]- Electronic Gaming Monthly
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- Critic Score
Far deeper than most first-person shooters...A game that makes great use of its license. [Dec 2002, p.270]- Electronic Gaming Monthly
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- Critic Score
For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
When it comes to creating an accurate table tennis simulation, Rockstar aced it. [July 2006, p.89]- Electronic Gaming Monthly
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- Critic Score
I have exactly three words for the golf snobs: unlockable trucker hats. [July 2005, p.120]- Electronic Gaming Monthly
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This game bursts with one brilliant design decision after another - including a Gamebreaker power-up system that is, finally, perfect. [Mar 2007, p.86]- Electronic Gaming Monthly
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- Critic Score
Slicing through goblins and Amazon elf gals while controlling multiple armies may sound hopelessly complicated on paper, but the brilliant control scheme keeps you from feeling lost. [Nov 2004, p.150]- Electronic Gaming Monthly
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- Critic Score
Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]- Electronic Gaming Monthly
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- Critic Score
It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]- Electronic Gaming Monthly
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- Critic Score
Still, even with the new levels, simpler event progression, and slightly upgraded graphics, this feels too much like my last SSX winter getaway. Next season, I want to go somewhere new and exciting.- Electronic Gaming Monthly
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- Critic Score
It's an adequate platformer, yes--with solid controls and great first-half pacing--but I'd never choose this over the sublime original. [Dec. 2006, p.150- Electronic Gaming Monthly
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- Critic Score
Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]- Electronic Gaming Monthly