Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
The highly acclaimed sequel to Namco's arcade-style flight sim. [Jan 2004, p.188]- Electronic Gaming Monthly
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- Critic Score
Square's first entry in the strategy-RPG genre. Uneven, but a classic. [Jan 2004, p.188]- Electronic Gaming Monthly
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- Critic Score
As with the last Battlefront, I still feel like I'm controlling cheap plastic toys rather than real soldiers, tanks, or spaceships. Everything looks and feels so insubstantial, with no tangible weight or physics.- Electronic Gaming Monthly
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- Critic Score
With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]- Electronic Gaming Monthly
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It’s a refreshing change from the weirdness you’d find in a "PaRappa" or "Dance Dance Revolution." [Jan 2002, p.208]- Electronic Gaming Monthly
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A surprisingly captivating little adventure. Its main selling point - the sun sensor - is one of the most original ideas to come along in years, although it's not always practical. [Oct 2003, p.164]- Electronic Gaming Monthly
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If you compare HH to the rest of this year's baseball crop, there's no contest:... High Heat triumphs by focusing squarely on gameplay. [Apr 2003, p.111]- Electronic Gaming Monthly
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- Critic Score
The game does keep up the original's compelling pace, with enemies swarming you nearly every step of the way. I never got bored - I just never got all that excited, either. [Feb 2004, p.112]- Electronic Gaming Monthly
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- Critic Score
Although the title looks amazing, the gameplay feels a little stiff. In attempting to create the most realistic college experience, Sega took some of the fun out of the game. [Jan 2004, p.116]- Electronic Gaming Monthly
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It's fairly shocking that a game this fast works this well on a handheld system. [June 2005, p.108]- Electronic Gaming Monthly
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Take the time to savor Odin Sphere--they don't make too many like it anymore. [July 2007, p.92]- Electronic Gaming Monthly
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Easily a contender for sleeper hit of the year, providing an excellent mix of platform-style exploration and fast-paced, action-packed gunplay that manages to stay fresh and interesting throughout. [Dec 2003, p.199]- Electronic Gaming Monthly
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And on the eighth day, God created Mario Kart. He saw it, and it was good. [Jan 2004, p.189]- Electronic Gaming Monthly
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Pulse's career mode is perhaps its biggest achievement, with a progression system set up in grids that unlock as you go. [Mar 2008, p.84]- Electronic Gaming Monthly
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So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]- Electronic Gaming Monthly
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ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]- Electronic Gaming Monthly
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Nintendo's interpretation of Namco's signature racer is surprisingly good. [Jan 2004, p.189]- Electronic Gaming Monthly
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The player models - especially the detailed faces - look amazing, right down to Allen Iverson's tats and Larry Bird's disturbingly tight shorts. [June 2004, p.92]- Electronic Gaming Monthly
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A great combination of frantic, Japanese guitar rock and wacky anime-inspired action. [Feb 2002, p.148]- Electronic Gaming Monthly
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I just can't shake the feeling that I've played these games three or four times before - and the new garnish isn't enough to take the series to the next level. [May 2003, p.139]- Electronic Gaming Monthly
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Gameplay is instinctive, chaotic, and breathtaking. Unfortunately, the entire thing is still very linear, a bit too segmented, and repetitive. [May 2003, p.124]- Electronic Gaming Monthly
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Changes to the in-ring gameplay itself are barely noticeable. It's good, but if you're not a hardcore fan, you'll tire of it quickly. [Jan 2003, p.182]- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.- Electronic Gaming Monthly
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- Critic Score
As accurate a port as one could hope for on GBA - the 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Feb 2003, p.158]- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.- Electronic Gaming Monthly
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- Critic Score
Whatever your skill level, good luck finishing the last three levels without unlimited credits. [Nov 2004, p.143]- Electronic Gaming Monthly
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The backdrops are more diverse, the "God of War"-like quick-time events add some much-needed flavor to boss encounters, and item maintenance is now kept to a minimum. [Jan. 2007, p.102]- Electronic Gaming Monthly
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Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]- Electronic Gaming Monthly
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The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]- Electronic Gaming Monthly
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Complete with its stunning re-creation of Oahu, Test Drive lets you live the fantasy of driving the tires off exotic cars better than any prior attempt. [Nov. 2006, p.118]- Electronic Gaming Monthly