Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
All in all, this raccoon's game is still fun - no need to call Animal Control just yet. [Nov 2005, p.146]- Electronic Gaming Monthly
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- Critic Score
Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]- Electronic Gaming Monthly
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LocoRoco is a simple game, one that doesn't challenge you except, perhaps, in perseverance--pick it up, and you'll be able to blow right through its whimsical, intuitively designed levels. [Oct. 2006, p.114]- Electronic Gaming Monthly
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With smooth graphics, fast action, and intuitive controls, plus Xbox Live or network multiplayer matches, UC's easy to enjoy. [Jan 2003, p.85]- Electronic Gaming Monthly
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2K5 looks better, moves better, and controls more intuitively than EA's hoopster. [Dec 2004, p.158]- Electronic Gaming Monthly
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- Critic Score
As deep as any RPG, but its focus on fast-paced gameplay makes it as visceral as the spazziest beat 'em up. [Jan 2003, p.194]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
What surprised me most, though, were the incredible, lush visuals. [Jan 2003, p.180]- Electronic Gaming Monthly
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This game gets no points for creativity whatsoever... That said, Murray is loads of fun and provides that twitchy instant gratification every well-implemented action-sports title should. [July 2003, p.108]- Electronic Gaming Monthly
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- Critic Score
Voice chat makes this, by far, the best version of an already amazing experience. [July 2003, p.116]- Electronic Gaming Monthly
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- Critic Score
FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]- Electronic Gaming Monthly
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- Critic Score
Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]- Electronic Gaming Monthly
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A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]- Electronic Gaming Monthly
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- Critic Score
For me, this is what I had hoped "MotorStorm" would have delivered. With the exception of online racing, Dirt delivers on much of what that game so sorely lacked. [Aug 2007, p.78- Electronic Gaming Monthly
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Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]- Electronic Gaming Monthly
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- Critic Score
It's not deal-breaker, but DOA suffers from an intermittent case of the laggies. [Jan 2005, p.137]- Electronic Gaming Monthly
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3D fighters didn't feature amputations before this inspired samu-riot. [Jan 2004, p.188]- Electronic Gaming Monthly
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- Critic Score
The player models - especially the detailed faces - look amazing, right down to Allen Iverson's tats and Larry Bird's disturbingly tight shorts. [June 2004, p.92]- Electronic Gaming Monthly
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- Critic Score
If the game weren’t such a sadist – you’re gonna have to be tough and persistent to make it through this one – and if it weren’t so short (about half the length of an average RE), I’d say it’s a must-buy for any gamer. [Mar 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
Aside from the high-shine gloss, though, a few extra pursuers in the cop chases are about all that differentiates this version from the current-gen game. My main beefs--the repetitive race events and not-very-challenging cop chases (especially earlier in the game)--are still here.- Electronic Gaming Monthly
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- Critic Score
What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]- Electronic Gaming Monthly
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- Critic Score
It's a steep, steep difficulty curve...but extremely rewarding once you conquer it. [Aug 2007, p.84]- Electronic Gaming Monthly
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- Critic Score
Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]- Electronic Gaming Monthly
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Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]- Electronic Gaming Monthly
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But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]- Electronic Gaming Monthly
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That the game's multiplayer co-op is integrated perfectly with the single-player campaign, allowing friends to jump right in and join at any point without any fuss, is just gravy. It's something I'd love to see other developers do more of. [Mar 2007, p.90]- Electronic Gaming Monthly
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Parity's finally come to Madden multiplayer, though - the new difficulty-balancing feature works great, and it allows me to finally play competitive games against better players. [Sept 2008, p.80]- Electronic Gaming Monthly
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This franchise desperately needs to spice up - and after this year, clean up - the gameplay. [Apr 2006, p.100]- Electronic Gaming Monthly
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Simplicity is bliss, and these puzzles are satisfying, but Picross requires patience of both the mental and physical variety. [Sept 2007, p.98]- Electronic Gaming Monthly
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I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]- Electronic Gaming Monthly