Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
Thanks to its incredibly deep Season mode, Pain is easily the best wrasslin' title since the days of the Nintendo 64. [Jan 2004, p.140]- Electronic Gaming Monthly
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- Critic Score
All it really offers over the first game is a second character and a new skill or two - yet it never feels tired or rehashed. [Holiday 2004, p.101]- Electronic Gaming Monthly
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While THUG offers some innovation, it remains fundamentally the same game...Fundamantally, Hawk hasn't evolved enough. [Jan 2004, p.112]- Electronic Gaming Monthly
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Champions reminds me of the classic action of "Gauntlet," only with infinitely more depth. Fantastic visuals, fun combat, complex and superbly designed dungeons, and even an engaging story line combine to keep players enraptured. [March 2004, p.116]- Electronic Gaming Monthly
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The addition of a dash to the GBA version makes exploring snappy, and the redone graphics look great. [Feb 2006, p.112]- Electronic Gaming Monthly
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The red-hot Wii gets an entertaining new "Mario" platformer that fills the crucial gap the delayed "Super Mario Galaxy" should have occupied. [May 2007, p.76]- Electronic Gaming Monthly
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For whatever reason, shooting down scores of TIEs never, ever gets old. [Jan 2004, p.189]- Electronic Gaming Monthly
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None of the different control options on the DS come close to providing the effortless precision the analog stick delivers. Also, outside of the occasionally entertaining Wario Ware—style micro minigames, Mario DS doesn't make good use of the hardware's unique features.- Electronic Gaming Monthly
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- Critic Score
No game encapsulates that apocalyptic dichotomy like Dead Rising, a million-zombie-march brawler that just happens to be the best s***ty game you'll ever play. [Sept 2006, p.92]- Electronic Gaming Monthly
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Thankfully, the control works well and makes for adequately thrilling online multiplayer...well, as thrilling as a four-player king of the hill match can be. [May 2006, p.109]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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A masterpiece...PSO will, ever so slowly, sink its addictive claws into your brain, never to let go, even after you've beaten it once. Or twice. Or more... [Dec 2002, p.93]- Electronic Gaming Monthly
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This may not be an innovative title, but it's an excellent example of developers really nailing a game's design and clearly shows what separates the experts from the amateurs.- Electronic Gaming Monthly
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It may not only threaten to take over your life, but also frustrate the heck out of you. [June 2004, p.98]- Electronic Gaming Monthly
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What really lights my fire is the Career mode…Second on my list of great stuff is the sweet control. [Dec 2001, p.244]- Electronic Gaming Monthly
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The new Freeze steps (where you hold your foot down in one direction for multiple beats) are a great addition to the high-steppin' action. [Dec 2002, p.202]- Electronic Gaming Monthly
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Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]- Electronic Gaming Monthly
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Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]- Electronic Gaming Monthly
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Still, despite the tedious travel periods, Far Cry 2 features some truly gorgeous environments, (mostly) satisfying combat, and a lengthy, entertaining campaign. [Dec 2008, p.66]- Electronic Gaming Monthly
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Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]- Electronic Gaming Monthly
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Virtua Fighter 5 kicks everyone's ass up and down the block. Sure some fighting series like "Soul Calibur" and "Tekken" distract you with all kinds of extra modes and, uh, bowling, but VF5 rises above the pack thanks to the sheer depth of its gameplay. [Mar 2007, p.84]- Electronic Gaming Monthly
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Incredibly innovative, wickedly addictive gameplay is the compelling reason to pick this up. It's pure genius. [May 2003, p.126]- Electronic Gaming Monthly
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Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]- Electronic Gaming Monthly
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The most immersive NASCAR title ever on any console...The ultimate mix of speed, beauty, gameplay and worthwhile extras. [Nov 2002, p.306]- Electronic Gaming Monthly
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But with each new feature comes a downside: First-person aiming makes regular combat easier...but it also makes boss battles far <I>too</I> easy; the new cut-scenes are brilliantly produced...when they're not overdosing on painfully cliched bullet-time effects; and the graphical overhaul is nice...but we know GameCube is capable of better. [Apr 2004, p.126]- Electronic Gaming Monthly
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The virtual soap operas I inevitably create keep me totally hooked. [May 2003, p.128]- Electronic Gaming Monthly
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Fight Night does what any good "sports sim" should: It teaches you how to excel at the sport it sims while still remaining fun, somehow. [May 2004, p.87]- Electronic Gaming Monthly
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