Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 87 Metascore
    • 85 Critic Score
    You can call an RPG a lot of things - compelling, cinematic, thought-provoking - but rarely addictive. Dark Cloud 2 is completely, utterly addictive. [Mar 2003, p.111]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 92 Critic Score
    The single-player game is a perfectly adequate sequel to the original, but the multiplayer stuff may well be the best online experience on the PS2 right now. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 95 Critic Score
    Kingdom Hearts II, I am relieved to say, delivers on everything the series' potential hinted at. [May 2006, p.101]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    I defy you to find a blaster that gives you more hours of gameplay than this redux of the three-year old PC game. [Dec 2001, p.242]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 83 Critic Score
    Nearly as sharp and detailed as the characters in an anime movie, X2's fighters spring to life with fluid visuals that put "Street Fighter III"'s to shame. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 78 Critic Score
    Sonic and pals have never looked better in 2D. Still, I could've done without Knuckles and Amy. [Mar 2002, p.146]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    A high level of rider and bike customization and goodly amount of attribute points to be earned mean you'll be playing this one for quite a while. [July 2003, p.106]
    • 87 Metascore
    • 90 Critic Score
    Until the developers master the riddle of team A.I. (players here don't always respond properly in certain situations), work remains undone. Even so, this year's model is great.
    • 86 Metascore
    • 88 Critic Score
    P3 proves RPGs don't need big budgets to be all-around awesome. [Sept 2007, p.96]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    UT3 may be a bit light on strategy, but it's heavy on fast, frantic mayhem. [Feb 2008, p.80]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 86 Critic Score
    Enough creepiness to make Christopher Walken uncomfortable. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    From start to finish, Canvas is packed with beautiful graphics, awesome level designs, and compelling gameplay. Boss battles are cool and unique, and the minigames and bonus options are worth unlocking--really!
    • 86 Metascore
    • 88 Critic Score
    The thing that really impresses me about Legends is the way the developers managed to translate the breakneck pace of "Burnout 3" to a handheld. [Nov 2005, p.154]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 83 Critic Score
    For me, the big thing is feeling like I'm actually on the ice. ESPN's physics and skating put me there. "NHL 2005" is too stiff compared with the flow in 2K5. [Oct 2004, p.99]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    There are some potholes - the graphics get choppy at times, and the retail-car challenges seem tacked on - but the sheer variety is something that even non-NASCAR fans will find addictive. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    For now, Resistance delivers a launch classic, but not quite the hoped-for "Halo" killer. [Jan. 2007, p.74]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 90 Critic Score
    Still excellent despite the fact that its biggest innovation really amounts to an unnecessary step in the passing game. I'm more impressed by the little tweaks--precision passing, smart routes, the "truck stick" for those Jerome Bettis moments--that improve the overall experience.
    • 86 Metascore
    • 87 Critic Score
    Although not necessarily its core mechanic, few things are more satisfying in Mercenaries than blowing crap up, and the enormous variety of methods with which you can do that makes it an absolute joy to play... The first truly great game of 2005. [Feb 2005, p.101]
    • 86 Metascore
    • 82 Critic Score
    Age sports some remarkably tricky puzzles and labyrinths. I'm a sucker for difficult dungeons, so these brain-benders kept me enthralled (and occasionally baffled) throughout. [May 2003, p.138]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    All serious gamers should check this one out. [Mar 2008, p.85]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 86 Critic Score
    It's the puzzles that make the game so rewarding. They're tough, sure, and many are downright brilliant in design. Working Designs, as always, did an excellent job translating the dialogue and story, although, their trademark humor is toned down a bit. [Feb 1998]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 70 Critic Score
    It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Simply the best online racer yet. [Aug 2003, p.116]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    Don't overlook this title just because it's 2D; the graphics here are detailed and ingeniously designed - the current pinnacle of pixelated art and animation. Behind the pretty facade is a fighting system as deep as any classic of the genre. [Oct 2004, p.110]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    While the crème de la crème of RPGs (like "KOTOR1") deliver a gripping tale that sucks you in to its world even further, this narrative is a horribly slow burn, and worse, predictable. [Feb 2005, p.112]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Clever, addictive gameplay like this fits the Mario subject matter perfectly, but neither the story line (it's too cute to stomach, really) nor the visuals (can you say GBA?) do it justice. [Jan 2006, p.130]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 90 Critic Score
    Massively addictive gameplay. Intricate move sets, responsive control, and creative characters (all three newcomers are keepers) make SC3 a tough beast to put down, especially once you and your buddies graduate to high-level play.

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