Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
Thankfully, EA has addressed my biggest complaint with last year's addition of NCAA: the visuals. Everything has been touched up. [Aug 2005, p.111]- Electronic Gaming Monthly
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- Critic Score
What really launches Monkey Ball into the stratosphere is the multiplayer. [Oct 2002, p.194]- Electronic Gaming Monthly
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- Critic Score
This measured, almost plodding gameplay ups the tension and works well in campaign mode, but the faster-paced chaos of multiplayer only heightens your awareness of the innately awkward controls. Multi's a bit short on maps and modes, too.- Electronic Gaming Monthly
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- Critic Score
This is as close as a console RPG has come to pen-and-paper games like "D&D": deep, non-linear and H-U-G-E, with more characters, towns and dungeons than you can imagine. [August 2002, p.134]- Electronic Gaming Monthly
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- Critic Score
And I thought "Circle of the Moon" was good. HoD out classes it (and every other GBA game to date). Konami condensed everything that's so great about "Symphony" into a hand-held game. [Oct 2002, p.206]- Electronic Gaming Monthly
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- Critic Score
Just a prettier version of the last game, "DOA2: Hardcore." [Jan 2002, p.223]- Electronic Gaming Monthly
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- Critic Score
These new free-roaming, carjacking Haven City segments are both Jak II's triumph and biggest failing. They're a triumph because they add variety and give you some control over what you tackle next, yet they fail because they're punch-you-in-the-gut difficult. [Nov 2003, p.182]- Electronic Gaming Monthly
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- Critic Score
Features unparalleled depth in terms of character customization and on-field tactical arrangment. Plus, FFTA doesn't drown in its own complexity and impenetrable plot. [Oct 2003, p.166]- Electronic Gaming Monthly
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- Critic Score
Thankfully, EA has addressed my biggest complaint with last year's addition of NCAA: the visuals. Everything has been touched up. [Aug 2005, p.111]- Electronic Gaming Monthly
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- Critic Score
Minor complaints, though--this is the most creative and entertaining music game this side of "Guitar Hero". [Dec. 2006, p.151]- Electronic Gaming Monthly
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- Critic Score
Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]- Electronic Gaming Monthly
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- Critic Score
Seriously, random villagers in this game have more character than major players in other RPGs, and certain moments are literally laugh-out-loud funny. [Dec 2004, p.168]- Electronic Gaming Monthly
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- Critic Score
Pure, exhilarating glee will envelop your soul, demanding that you keep playing "just one more game" into the wee hours of the morning. It's that good. [Dec 2003, p.230]- Electronic Gaming Monthly
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- Critic Score
A huge selection of new minimissions allows for more time playing as famed series stud Solid Snake, and they further exploit "MGS2"'s strongest suit: the gameplay. [Apr 2003, p.111]- Electronic Gaming Monthly
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An unapologetic, balls-out sim that requires a serious time investment from the player. [May 2002, p.114]- Electronic Gaming Monthly
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- Critic Score
A beautiful game...The problem, though, is that Smilebit is guilty of design overkill, and it negatively affects the overall experience. [Apr 2002, p.142]- Electronic Gaming Monthly
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- Critic Score
It's amazing how well Bully nails a huge assortment of activities. Everything, from midway games to English class, is fun. [Dec. 2006, p.146]- Electronic Gaming Monthly
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This new portable Metal Gear installment finally gives us the tactical espionage action we expect from an MGS title...and a whole lot more. [Feb. 2007, p.98]- Electronic Gaming Monthly
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- Critic Score
The great A.I. and lightning-fast game speed pulls off an uncommon balance of realistic football with an arcade edge. [Mar 2002, p.144]- Electronic Gaming Monthly
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In direct contrast to "Steel Battalion," MechAssault is flashy, fast, and instantly gratifying. [Jan 2003, p.198]- Electronic Gaming Monthly
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- Critic Score
Sounds stupid, I know. But once you start playing, you won't be able to stop. [Oct 2002, p.196]- Electronic Gaming Monthly
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- Critic Score
The new alternate story and head-to-head multiplayer make it even more compelling than the PS2 original. [Dec 2007, p.128]- Electronic Gaming Monthly
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- Critic Score
Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]- Electronic Gaming Monthly
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- Critic Score
There are some potholes - the graphics get choppy at times, and the retail-car challenges seem tacked on - but the sheer variety is something that even non-NASCAR fans will find addictive. [Oct 2004, p.98]- Electronic Gaming Monthly
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- Critic Score
It's easily the best all-around basketball game on the market this year. [Dec 2002, p.250]- Electronic Gaming Monthly
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- Critic Score
All the added VR missions take advantage of the game's biggest strengths (gameplay) and cut out its one real weakness (silly story line). [Jan 2003, p.200]- Electronic Gaming Monthly
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- Critic Score
The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Single-player's certainly the game's weakness, but the multiplayer excelence more than makes up for it. [Jan 2009, p.81]- Electronic Gaming Monthly
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- Critic Score
Spend a day or two learning the controls; the experience is addictive and as smooth as the business end of your gloves. The only thing I missed was the lack of much truly new with this version-I'd kill for a sleazy, mobster-ridden promoter mode, for example.- Electronic Gaming Monthly
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