Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 88 Metascore
    • 88 Critic Score
    For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 70 Critic Score
    A great multiplayer romp that will keep you and your friends glued to the set for months to come. [Dec 2002, p.236]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    Genuinely new content doesn't abound, but Sigma remains such an expansive, challenging, and well-paced thrill ride that you won't care. [July 2007, p.84]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    But Tactics is still engrossing, time-consuming fun. [Nov 2007, p.116]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    The technology works perfectly - spinning your GBA around feels utterly alien yet supremely fun. [Apr 2005, p.135]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 70 Critic Score
    This GameDay beater is so challenging and fun that you shouldn’t feel shame for sticking to PS1 Madden for another year. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    It's the great gameplay and intense, "Harlem Globetrotter" action that really keep NBA Street trucking. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 92 Critic Score
    Although flawed, Liberty City Stories is a remarkable achievement; it shames the efforts that many other developers have put into their PSP games.
    • 88 Metascore
    • 88 Critic Score
    The quality of the raccoon's second release is staggering, setting the bar awfully high for his jumpy brethren. [Nov 2004, p.142]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 93 Critic Score
    Mostly due to its insanely detailed environments and outstanding state-of-the-art lighting effects, Doom 3 succeeds better than any game I've ever played at making you feel like you are <I>living</I> the game. [Apr 2005, p.132]
    • 88 Metascore
    • 92 Critic Score
    The option to equalize the stats of both teams in an online contest stands out as particularly brilliant. Not that most of it isn't already brilliant. Because it is. [Aug 2004, p.100]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    Pick up Resurrection and you'll discover how robust a PSP game can be--the great fighting just sweetens the package. [Sept. 2006, p.109]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    For me, the big thing is feeling like I'm actually on the ice. ESPN's physics and skating put me there. "NHL 2005" is too stiff compared with the flow in 2K5. [Oct 2004, p.99]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 80 Critic Score
    Emblem has some issues, like repetitive visuals and weirdly balanced narrative (you'll spend the first few hours on a massive tutorial), but it's still a must-play for fans of tactical RPGs. [Dec 2003, p.236]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 85 Critic Score
    Clever and unique, with more imagination in its weapons alone than other titles manage in their entirety, Stranger is a reminder of the importance of refinement and innovation in gaming. [Feb 2005, p.110]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 85 Critic Score
    Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    It's your plane's incredibly fluid feel that turbo boosts the fun here into the stratosphere. [Jan 2004, p.148]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 80 Critic Score
    The game controls better on the chunkier, first-person-shooter-friendly Xbox pad, making this the finest rendition of TS2 available. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    Xboxers luck out with the most polished Burnout yet, and a handful of thoughtful tweaks will inspire envy in PS2 and GC vets. [July 2003, p.121]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    The drift mechanics have been completely restored, resulting in a racing game that offers 100 percent adrenaline-fueled, arcade-style fun. [May 2005, p.92]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    Immediately approachable by anyone, and no boxing sim has ever made the sport more accessible in all its bloody glory than this year's Fight Night.
    • 88 Metascore
    • 93 Critic Score
    It's Mudokons. SoulStorm brew is made out of Mudokons! You gotta tell them! [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The foliage resembles that found in a pop-up book, the mingames are growing old, and though "2004" revolutionized the game, 2005 is mostly spit and polish. [Nov 2004, p.138]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 92 Critic Score
    The final, and best reason to play SOCOM II: it's incredibly addictive online multiplayer game... The new maps rock like nobody's business, and deeper setup options (sniper rifles only, no explosives, that sort of thing), add even more variety. [Dec 2003, p.206]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 90 Critic Score
    It's rare to find a racer that's so easy to pick up and play - and so immediately addictnig. It's not a serious sim, but you'll be too busy enjoying yourself to care. [July 2004, p.102]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    [It will] suck you in faster than an arrow into a gelatinous cube. [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 70 Critic Score
    Seems like the PS2 version&#146;s forgotten kid brother. Its graphics, plagued with texture warping and pop-ups, are bad even by PS1 standards. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 77 Critic Score
    While it certainly doesn't reinvent the genre, Jeanne's gameplay wisely blends aspects from other successful tactical-RPGs. [Sept 2007, p.97]
    • Electronic Gaming Monthly

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