Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
All I know is that Aria of Sorrow is the best GBA title to date. [Shane; June 2003, p.116]- Electronic Gaming Monthly
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A sprawling, horrific 3D action game starring a guy with a very weak chin. [Jan 2004, p.188]- Electronic Gaming Monthly
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There is so much to Golden Sun that I can't help but fall head over heels for it. Every aspect of the game is soaked through with quality. [Jan 2002, p.233]- Electronic Gaming Monthly
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- Critic Score
The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.- Electronic Gaming Monthly
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- Critic Score
Online Mario Kart has one fatal flaw--you'll have to accept that you aren't actually the world's greatest Kart player. And even if you are the world's greatest, you can't rub it in, what with no chat options.- Electronic Gaming Monthly
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If you like the racing games, and you like the Xbox Live, then buckle the f up. This is the best realistic (well, fairly realistic) racer since "Gran Turismo 3," and in many ways, it's even more fun. [Jan 2004, p.150]- Electronic Gaming Monthly
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Going from mouse and keyboard to gamepad is always a hairy transition, but developer Valve did it perfectly--HL2 controls extremely well with the Xbox pad.- Electronic Gaming Monthly
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From the unexpected-surprise department comes Rayman 2, an outstanding platformer. [Jan 2004, p.189]- Electronic Gaming Monthly
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With its sumptuous visuals, intuitive problem solving, and affectionately crafted storyline, Ico is like a favorite bedtime story that bears listening to over and over again. [Nov 2001, p.208]- Electronic Gaming Monthly
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If you can overcome its fairly steep learning curve, occasional A.I. hicups, and periodic difficulty spikes, you will be floored by GRAW. It's truly a next-gen masterpiece. [Apr 2006, p.90]- Electronic Gaming Monthly
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Everything your typical RPG is not - fast-paced, action-oriented, colorful and lighthearted - yet it's the best game the genre has seen on the GBA. [Jan 2004, p.162]- Electronic Gaming Monthly
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While THUG offers some innovation, it remains fundamentally the same game...Fundamantally, Hawk hasn't evolved enough. [Jan 2004, p.112]- Electronic Gaming Monthly
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The amazing 3D actin game that made capturing monkeys popular again. [Jan 2004, p.188]- Electronic Gaming Monthly
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While tolerable at the time, should've been titled "Metal Gear Weak." Try again, sorry. [Jan 2004, p.189]- Electronic Gaming Monthly
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Exactly the sequel I'd hoped for... Scarily addictive - I found myself awake until the wee hours playing to unlock past NBA greats and upgrade my own player's attributes. [May 2003, p.118]- Electronic Gaming Monthly
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The level design is brilliant, the weapons combat is a freakin' blast, the subtle tweaks really do change everything, and the characters are more appealing than the last go-round. [Dec 2003, p.218]- Electronic Gaming Monthly
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Pure gaming bliss, offering precise and simple control over every action on the court. [Jan 2002, p.232]- Electronic Gaming Monthly
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ESPN's franchise mode is much improved, but I'm not entirely sold in its biggest addition, Weekly Prep, either. [Sept 2004, p.94]- Electronic Gaming Monthly
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By all rights, a "Zelda" game controlled entirely by stylus should be a disaster, but somehow Nintendo has performed a miracle. [Nov 2007, p.114]- Electronic Gaming Monthly
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Aside from offering a deeper, feature-heavy dynasty mode (now complete with minor league squads), 2004 revolutionizes the art of videogame batting muich like 2003 did with pitching. [Apr 2004, p.117]- Electronic Gaming Monthly
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- Critic Score
You'll get plenty of quick-fun fixes from just free-skating around and linking tricks. [May 2002, p.115]- Electronic Gaming Monthly
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It's the expanded portfolio of vehicles and strategic subtleties and wealth of new commanding officer combos that really make this game sing... Result? Super-addictive strategy gaming. [Sept 2005, p.118]- Electronic Gaming Monthly
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Handily bests the Crash games in every way. [Jan 2002, p.210]- Electronic Gaming Monthly
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Despite the difficulty, it's almost impossible to put Rogue Leader down, and that's the sign of a truly great game. [Dec 2001, p.258]- Electronic Gaming Monthly
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The fast gameplay, ample strategy, and gorgeous graphics make it hopelessly addicting. [Sept 2001, p.144]- Electronic Gaming Monthly
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Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.- Electronic Gaming Monthly
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A thinking man's hoops game that looks (the lay-ups and fadeaways are sweet) and plays better than any other. [May 2002, p.112]- Electronic Gaming Monthly
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Hardcore gamers will savor every beautiful moment of Orta, and they'll keep playing it religiously to unlock the vast trove of amazing secrets - hidden stages, riders, cinemas, and an entire separate game. [Feb 2003, p.157]- Electronic Gaming Monthly
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If you're a role-playing freak who hasn't given this series a shot, I'm comin' to take your nerd card. [Jan 2009, p.88]- Electronic Gaming Monthly
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It's like playing witih explosive-laden Tonka trucks, with no mess to clean up afterwards. [Jan 2004, p.189]- Electronic Gaming Monthly