Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 84 Metascore
    • 88 Critic Score
    What elevates this Wolf above the FPS pack is its online aspect. The different playable characters and match types give multiplayer a unique emphasis on teamwork that's a perfect match for Xbox Live's voice-chat capability. [July 2003, p.105]
    • 84 Metascore
    • 80 Critic Score
    This gorgeous futuristic world demands exploration, and the story is intriguing enough to compel you forward. [Feb 2004, p.124]
    • 84 Metascore
    • 80 Critic Score
    The game plays substantially better than last year's 360 debut, with a greater sense of rebounds and loose balls being tipped around and more control on defense. [Nov. 2006, p.119]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 65 Critic Score
    ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    I'm a hardcore basketball fan, so 2K6 had me immersed immediately. The upgraded graphics help, but it's the ingenious shot stick that really dominates the feel of the game.
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 83 Critic Score
    Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    Who needs the real-world risk when you can play the finest, most realistic motocycle-racing game on a console? [July 2002, p.124]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 83 Critic Score
    Along with top-notch handling and car physics, you'll find a meaty championship mode, wicked terrain, and dazzling weather effects (tackling the Japan course during a torrential downpour is especially impressive) under McRae's hood. [Apr 2004, p.122]
    • 84 Metascore
    • 92 Critic Score
    An absolutely phenomenal experience... GameCube desperately needed a title like this. [Feb 2003, p.151]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed-and then you hit the nitrous.
    • 84 Metascore
    • 80 Critic Score
    OK yeah, the game's tough—as in Ninja Gaiden, you'll have to learn certain techniques to beat particular enemies. But the action is so much more interesting and entertaining in DMC3 than it was in the previous games, thanks mainly to the new fighting-style system, I didn't really mind the difficulty.
    • 84 Metascore
    • 75 Critic Score
    A really good game. The brighter, more varied environments range from nice-looking to simply beautiful. [Dec 2002, p.216]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    Edging out its PS2 brother with enhanced graphics and a new mini-scenario, SH2:RD is the definitive version of Konami’s foggy frightfest. [Jan 2002, p.230]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 90 Critic Score
    It’s amazing that the now two-year-old engine is still kicking butt…Only if you don’t own a DC or a PS should you buy this. [Sept 2001, p.147]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Three out of three EGM reviewers agree: Black Arrow is almost indistinguishable from the original Rainbow Six 3...Besides new maps and a few new modes, there's nothing different about Black Arrow's gameplay. [Sept 2004, p.106]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    I'm a hardcore basketball fan, so 2K6 had me immersed immediately. The upgraded graphics help, but it's the ingenious shot stick that really dominates the feel of the game.
    • 84 Metascore
    • 73 Critic Score
    It strikes a perfect balance between racing and aerial trickery so one doesn’t overshadow the other – they’re equally important. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 60 Critic Score
    Short-lived, but a decent portable Spidey game. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    SSS ensures a quick, pick-me-up rush of fun. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Thanks to some intelligent tweaks, you'll now find a much better balance between offense and defense. It's not as easy to blow by a defender on the perimeter, but when you do, the adjusted A.I. compensates and another defender picks you up.
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 83 Critic Score
    Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    If you liked "Ace Combat 4", this is more of the same good stuff - gorgeous planes, complex missions, and a real feeling of being in the middle of a war, thanks in part to scripted events, radio chatter, and the massive scale of it all. [Holiday 2004, p.109]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 75 Critic Score
    A huge improvement over last year's "Heat," but still not good enough to quiet EA's "Thunder." [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 90 Critic Score
    Blows the doors off anything that came before it. [Nov 2002, p.283]
    • Electronic Gaming Monthly

Top Trailers