Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 83 Metascore
    • 75 Critic Score
    Despite the hour-long cinemas, it has more gameplay than most RPGs thanks to its deep battle system, tons of customizable stats, detailed minigames, and absorbing side quests. [Mar 2003, p.128]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 70 Critic Score
    Anyone expecting to reliably pull off a 20-hitter with Adon: Forget it. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    May be old, but it's still one of the best puzzle games ever made. Thankfully, this handheld incarnation delivers a stunningly accurate port. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 77 Critic Score
    Even with these ill-advised changes, it's still one helluva game: Creative, unpredictable levels keep you on your toes, killer bosses pepper the levels, and impossibly good graphics erupt from your aging GBA.
    • 83 Metascore
    • 88 Critic Score
    A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 86 Critic Score
    Core defines "great portable experience." [Apr 2008, p.86]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    It's the innovative use of the right analog stick that seals the deal. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    I'm all about bringing the embarrassment, insanity, and fun of karaoke bars into living rooms across our nation - this is a game that anyone can pick up and instantly enjoy. [Dec 2003, p.216]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Once you adapt to the slightly weird controls and learn to deal with the unpredictable enemy A.I., you'll find a good-looking game that does an excellent job of putting you in a hitman's shoes. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 75 Critic Score
    Sure, the game isn't a masterpiece, but until the PS3 raises its role-playing anchor, it'll at least help keep the PS2 afloat. [Feb. 2007, p.94]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    It may not be the only game to put the Wii Remote through its paces, but it's certainly the most interesting. [Feb. 2007, p.82]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.
    • 83 Metascore
    • 85 Critic Score
    A pocket adrenaline rush; it's the perfect complement to the more moderately paced Mario games already in your collection. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    It's slow, it's difficult, it's unapologetically complicated...but it's also incredibly realistic, unique, and engrossing. [Jan 2003, p.204]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 75 Critic Score
    A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]
    • 83 Metascore
    • 86 Critic Score
    As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    Rocket Slime is that rarest of breeds: a kid's game that completely rocks. [Oct. 2006, p.118]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Developer WayForward has delivered what Konami of Japan was largely too afraid to give us: a straight-up, balls-to-the-wall, classic-feeling Contra. [Holiday 2007, p.86]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    The more you play, the more you realize just how much freedom you have... [yet t]here's something kind of sick about tending to a virtual character's toilet and hygiene needs while neglecting my own. [Feb 2003, p.140]
    • 83 Metascore
    • 88 Critic Score
    FFV Advance may seem the least of the trio, but don't be put off by its simple graphics or the fact that it's on the GBA--it's one of the series' best, and this is a better-than-perfect port. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    This is the fastest, best-handling F1 game since Bizarre Creations’ F1 ’97. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 70 Critic Score
    I'm not sure which is harder: keeping Robert Downy Jr. away from a crack pipe or establishing a consistent offense in All-Star Baseball. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    The best part of all, though, is the story mode, which not only has a great create-a-fighter option, but also a surprisingly good story that almost flawlessly ties all aspects of the game together. [Nov 2004, p.132]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    Fusion's control, graphics and tracks are so spot-on that once mastered, weaving through the curves at supersonic speeds becomes second-nature. [June 2002, p.112]
    • Electronic Gaming Monthly

Top Trailers