Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 82 Critic Score
    Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    The revamped control is an interesting step forward; now all that's missing is a thick layer of polish. [Oct. 2006, p.106]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion. [Feb. 2007, p.90]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 87 Critic Score
    Everything about Warriors is imaginative at its mind-blowing best. And it's all packaged with some amazing graphics, a haunting soundtrack, perfect controls, and enough gameplay to last over 20 hours if you're the thorough type. Don't miss it. [Dec 2004, p.164]
    • 79 Metascore
    • 70 Critic Score
    If you're brave enough to look past aesthetics, Eternal Sonata is worth hearing out. [Oct 2007, p.100]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    It's hard not to look at all those features on the current-gen version - monster playbooks, Campus Legend mode, trick plays, special-teams tweaks - and wonder why a football game coming one generation after "Madden" on 360 doesn't have what you'll find on the PS2 or Xbox. [Aug 2006, p.84]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 53 Critic Score
    It's an uneven collection where high scores disappear when the power goes off, just like they did in the '80s. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    It needs some retooling – mainly better defensive A.I. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 79 Metascore
    • 75 Critic Score
    Despite recycled levels, repetitive enemies, chaotic combat, and unbalanced characters, just controlling four X-Men and using their powers is usually enough to make up for Legends' flaws. [Holiday 2004, p.100]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    These are far and away the best versions of Final Fantasy I & II to date, with updated scripts, awesome new bonus dungeons, and superb visuals and sound. [Holiday 2004, p.142]
    • 79 Metascore
    • 72 Critic Score
    Does one thing really well: the Zen feeling of hitting a jump just right, catching the curve of the dirt like a stylus in a record groove. [Apr 2005, p.116]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    GrimGrimoire is fun at first, but not in the same league as developer Vanillaware's "Odin Sphere". [July 2007, p.92]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    This game has it all: monsters to capture and raise, upgradeable items and spells, and incredibly rich character customization. I got sucked in to this as badly as I did with both "Final Fantasy Tactics," so that's saying a lot: 50-some great hours, lots. [June 2004, p.97]
    • 79 Metascore
    • 65 Critic Score
    Strip away the surprisingly excellent graphics and gimmicky bonus material and you've got a 3D fighter that's derivative at best. [Jan 2003, p.178]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    Most hockey games serve up similarly snazzy visuals, tight control, and expansive options, but none of 'em focus on purely wild-and-fun gameplay like this. [Oct 2003, p.136]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    It's unbelievable how a game that's so addictive and enjoyable on the big consoles can lose so much in its transition to portability. [Dec 2005, p.174]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.
    • 79 Metascore
    • 65 Critic Score
    I found the combat lame, the camera annoying, and some levels frustrating. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 77 Critic Score
    I was terribly bored the first couple of hours. Then I grew to like it more and more. But it never felt like a good Castlevania game - just a good action game. [Dec 2003, p.212]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    Team chemistry and prestige are just as important as your personal points standing in NASCAR 06, which makes the whole experience much deeper. [Oct 2005, p.113]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    Each campaign mission plays out in wonderfully designed stages created specifically to capture your imagination. [Aug 2006, p.86]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    ESPN may lack the innovations and overall polish of "MVP," but it's otherwise a serious contender. [May 2004, p.90]]
    • 79 Metascore
    • 73 Critic Score
    "Final Fantasy" is an impenetrable mess with a bare-bones bore of a battle system that's all about mindless levelling-up. But "Final Fantasy II" is a real treat: The story, system, and pacing all hold up marvelously. [Apr 2003, p.134]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    It's sometimes difficult to track down the Sim you need in order to advance a quest, and the dialogue is maddeningly repetitive, but otherwise, Bustin' Out is engaging, original, and just plain fun. [Jan 2004, p.164]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 57 Critic Score
    Like so many PS2-PSP ports, you won't find much compelling new content, either. [July 2006, p.93]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 57 Critic Score
    The only thing more frustrating than fighting the overpowered CPU is hoping a boneheaded A.I. tag partner won't blow a crucial match. [Nov 2004, p.151]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    The Xbox pad isn't the best for street fighting, but the online play was flawless during our testing. [March 2005, p.126]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 77 Critic Score
    It's fast, fun, and most importantly, free. [Oct 2002, p.192]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    Feels stale and rehashed. In a lot of ways, this is pretty much the same game we've been playing since 1997, but without the refinement of "Tekken 3" or the added team complexity of "Tekken Tag Tournament." [Oct 2002, p.190]
    • Electronic Gaming Monthly

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