EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Shovel Knight Dig
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 78 Metascore
    • 70 Critic Score
    Grid 2‘s racing once again succeeds at offering a nice balance between true simulation and accessible arcade handling, but the lack of depth offline and a repetitive, punishing second half wind up holding it back.
    • 80 Metascore
    • 70 Critic Score
    Tokyo Mirage Sessions #FE promises spectacle, and boy does it deliver—but all the flashy scenes, Fire Emblem cameos, and J-Pop in the world can’t cover up cramped world design and loads and loads of loading.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is just more Crackdown. For some players, that will be enough. But compared to what Crackdown 3 initially promised, what we ended up with seems lacking in depth and destruction. When it’s good, like with its boss fights, there’s nothing like it. Unfortunately, there’s just too much filler, and with its most exciting feature demoted to a fairly minor multiplayer mode, Crackdown 3 just isn’t the step forward that it could have been.
    • 66 Metascore
    • 70 Critic Score
    You’d be hard pressed to find an automaker willing to take an extra year to reset their car line much like Ghost Games did here with their second run on Need for Speed. What we get is a more focused and competent racer but one seemingly unwilling to risk standing out from the crowd.
    • 69 Metascore
    • 70 Critic Score
    Star Fox Zero’s status as a love-letter to the past is solidified. While it does a good job channeling a lot of what was great about Star Fox 64, it fails to really build on it in new and exciting ways, and stumbles because of the Wii U Gamepad.
    • 78 Metascore
    • 70 Critic Score
    While all of its pieces could definitely benefit from more production and polish, Rune Factory 4 is a fun, addictive game that enjoyably combines taming the earth with taming the creatures that walk upon it.
    • 75 Metascore
    • 70 Critic Score
    30 Years of WrestleMania will be a fun stroll down memory lane for older, more diehard WWE fans. Otherwise, WWE 2K14 feels like a mailed-in effort before next-gen hits, especially as the WWE Universe mode starts to show its age.
    • 68 Metascore
    • 70 Critic Score
    Star Wars Battlefront II still tips more toward the causal side of multiplayer competition, but that doesn’t mean there isn’t a fair amount fun to be had. That said, the game’s potentially pay-to-win progression model doesn’t do it any favors.
    • 73 Metascore
    • 70 Critic Score
    Shadow Fall serves up decent sci-fi themed first-person-shooter action complete with teases of what the new console generation has in store for us. It’s not particularly inspired, nor is it anything to write home about, but as something to make your early adoption feel justified, I think Killzone does the trick.
    • 85 Metascore
    • 70 Critic Score
    Although the core of Batman: Arkham City remains intact, new glitches and tacked-on gimmicks take away from the overall experience enough to make this a clearly inferior version of one of the great games of this generation.
    • 76 Metascore
    • 70 Critic Score
    Sushi Striker: The Way of the Sushido has all of the trademarks of an inventive Nintendo title, including its odd but bold story, memorable characters, and easy to pick up gameplay. Unfortunately, once you bite into it, the experience isn’t as developed as it could have been. There’s an attempt to expand on the action-puzzler format, and while some of the choices work, there are some ingredients that make the entire meal less than satisfying.
    • 82 Metascore
    • 70 Critic Score
    Gears of War: Ultimate Edition does a fine job of remastering the original, but a new coat of paint and some minor upgrades can’t disguise the fact that the gameplay experience hasn’t aged particularly well.
    • 76 Metascore
    • 70 Critic Score
    Ratchet & Clank: Into the Nexus represents a decent—though overpriced—sendoff for the second generation of R&C action-adventure titles. Into the Nexus mostly plays it safe by remaining largely familiar, introducing only a few new mechanics that, while not overtly bad, seem underdeveloped and are definitely underused.
    • 62 Metascore
    • 70 Critic Score
    As usual, the gimmicks quickly become evident and tiresome, especially for folks familiar with the comic arc this game's story is based off of. However, there is some surprising polish here and you might have more fun with it than you'd expect as it is one of the few Kinect games where the controls actually work.
    • 63 Metascore
    • 70 Critic Score
    Lords of Shadow 2 runs into a classic sequel problem. By trying to do more and to fix the few issues of the first game, MercurySteam actually does less and creates more problems. Despite this, they’ve still crafted a competent tale with solid core gameplay that should entertain longtime Castlevania fans, even if it’s not quite everything they’d hoped for.
    • 70 Metascore
    • 70 Critic Score
    Like Minis on the Move, Tipping Stars won’t draw the kind of crowd Mario’s other extracurricular activities (kart racing, tennis, golf) might, but it’s no less a quality way to kill time while on the go.
    • 75 Metascore
    • 70 Critic Score
    Showdown probably isn't the sequel DiRT fans were anticipating, but if you can look past the dramatic shift in tone and the overly aggressive AI, you'll find plenty of unpretentious arcade fun.
    • 69 Metascore
    • 70 Critic Score
    Like all Intelligent Systems games, Code Name: S.T.E.A.M. is absolutely worth it for strategy fans—but this one’s got a few more warts than usual.
    • 74 Metascore
    • 70 Critic Score
    Castlevania Requiem: Symphony of the Night & Rondo of Blood offers two of the best experiences from the long-running Castlevania series in one convenient package. While both games still hold up extremely well, the collection as a whole doesn’t introduce anything new to fans, making it feel like nothing more than a slapped together port. Still, both titles are worth the time of fans and newcomers.
    • 46 Metascore
    • 70 Critic Score
    While this update of the classic action-RTS hybrid is far from perfect, there's a certain undeniable charm to Gaea Mission's deep, open-ended gameplay that manages to overshadow the flawed AI and poor pacing.
    • 74 Metascore
    • 70 Critic Score
    What Tom Clancy’s Rainbow Six Siege lacks in content it makes up for in intense, fast-paced, heart-pounding action and tight gameplay. If tactical multiplayer is your thing, there may be none better. If not, though, you’ll likely find the experience to be a bit bare bones.
    • 60 Metascore
    • 70 Critic Score
    With a confusing and frustrating jumping-off point, it may be hard to break into Metal Gear Survive. Those that manage to stick around, however, should expect to find something worth surviving for.
    • 77 Metascore
    • 70 Critic Score
    The content added to Dragon’s Dogma: Dark Arisen over the original Dragon’s Dogma might not be enough for previous players to be able to justify buying the game for a second time. For those who missed out on Dragon’s Dogma the first time around, however, this is a great way to finally give the game a shot.
    • 71 Metascore
    • 70 Critic Score
    Unlike the last Tales sequel, 2008’s Tales of Symphonia: Dawn of the New World, Xillia 2 is a worthy entry in the pantheon of Bandai Namco’s flagship RPG series. Unfortunately, the game’s ill-advised debt-payback system to unlock new areas and story chapters sabotages the overall enjoyment at times, and some other curious design decisions make Xillia 2 a less compelling adventure than it should’ve been.
    • 87 Metascore
    • 70 Critic Score
    It's been an impressive run, but after a decade of the same basic experience, I can't escape the feeling that Halo needs to try a bit harder. Fans of the game will have a blast here, and the multiplayer is something special, but if you expected Halo 4 to keep up with the Joneses, you might be disappointed.
    • 76 Metascore
    • 70 Critic Score
    Windjammers is really fun while it lasts. But how long it lasts depends on how long you’re willing to play the same mode. Its tight, responsive, strategic gameplay doesn’t quite hide the fact that it’s lacking in areas that contemporary multiplayer games almost instinctively include at this point, such as character and match customization.
    • 81 Metascore
    • 70 Critic Score
    With the most puzzles in series history, Professor Layton and the Azran Legacy will force players to rack their brains, and the Professor and his crew are as lovable as ever. Unfortunately, the prequel limitations really put a crimp on the overall narrative.
    • 69 Metascore
    • 70 Critic Score
    Resident Evil Zero HD sees the return of a weird chapter in the Resident Evil saga, one that feels clunky and frustrating in its low points, but which also shows some uniqueness from the legacy it helped bring to a close.
    • 76 Metascore
    • 70 Critic Score
    LawBreakers is a tight, comprehensive shooter experience that stakes its claim in the crowded class-based shooter genre with fun anti-gravity gameplay, but occasionally frustrating gameplay and poor controls hold it back at times.
    • 57 Metascore
    • 70 Critic Score
    Sonic Forces mashes together everything from Sonic’s history, from 2D/3D mechanics to over-the-top action spectacle pieces. The new customizable hero feature breathes fresh life into the franchise, but the 3D gameplay it uses overpowers the game’s attempt to combine what has made the different eras of Sonic work.
    • 83 Metascore
    • 70 Critic Score
    NBA 2K19 had a real opportunity to learn from last year’s mistakes, and in some ways it did. The Neighborhood is more convenient, the Prelude is way more interesting, and the gameplay has seen some subtle but important improvements. Unfortunately, all this is marred yet again by the game’s predatory microtransaction system, which turns the MyCareer stuff into a grind-heavy, pay-to-skip farce.
    • 71 Metascore
    • 70 Critic Score
    An ambitious game, No Man’s Sky allows gamers to play space-captain across an entire universe of planets. Unfortunately, numerous glitches and monotonous gameplay options make the game frustrating for those desiring something more serious.
    • 64 Metascore
    • 70 Critic Score
    Lienzo’s Mulaka is an equally engaging and frustrating experience. The action-adventure game excels in its efforts to teach players unfamiliar with the Tarahumara people about the community’s culture through a beautiful narrative and exploration mechanics. However, the action aspect needs to be completely overhauled, as it offers enough issues to turn off prospective players.
    • 80 Metascore
    • 70 Critic Score
    While the driving is superb and the visuals are stunning, the inherent limitations of Rivals‘ AllDrive concept begin to hamper the experience near the end. The result is a game that’s three-quarters great fun, one-quarter miserable, frustrating slog.
    • 74 Metascore
    • 70 Critic Score
    The explosion-happy, pixel-art world of Not a Hero can be fun for short bursts. However, its inability to take anything seriously—paired with an intense objective system—leaves it somewhere in the middle.
    • 76 Metascore
    • 70 Critic Score
    This app stays true to Ridge Racer’s arcade roots, but the lack of content coupled with the grind of unlocking everything—which is only conveniently alleviated by microtransacations—is a major speed bump in this otherwise smooth ride.
    • 76 Metascore
    • 70 Critic Score
    Fester Mudd delivers an entertaining point-and-click-adventure experience, but given the game’s earnest devotion the genre’s sometimes-frustrating tropes, you might only want to give it a shot if you’re particularly nostalgic for the days of Guybrush Threepwood and Roger Wilco.
    • 82 Metascore
    • 70 Critic Score
    The Wolf Among Us is novel but, as of its first episode, not really all that captivating, either as a game or a work of fiction. There’s a wealth of potential, though—enough that I’m entertained and looking forward to plot progression in Episode Two.
    • 81 Metascore
    • 70 Critic Score
    If you’re measuring with the typical genre yardstick, Affordable Space Adventures isn’t a particularly great or noteworthy puzzle game, but as an exercise in designing to the Wii U’s strengths and delivering an entertaining, one-of-a-kind co-op experience, it’s a pretty solid success.
    • 70 Metascore
    • 70 Critic Score
    Bugs and clunky controls can often stop an experience in its tracks. Fortunately, the beautiful world and strategic stealth of Ghost Recon Wildlands manages to overcome its hiccups usually and still deliver an adventure that is both fresh and familiar.
    • 69 Metascore
    • 70 Critic Score
    Heroes of Ruin is a pretty game by 3DS standards, with a compelling story wrapped around unoriginal combat, quests, and leveling.
    • 67 Metascore
    • 70 Critic Score
    Code of Princess is a fun and frantic action adventure for the 3DS, one that often provides plenty of excitement-but which, at other times, feels limited either in design or by the hardware it calls home.
    • 75 Metascore
    • 70 Critic Score
    The Last Day of June tells an emotional story of loss and acceptance, though it can’t claim to have an entirely original story. An art style that’s half cute storybook Claymation and half soulless, eyeless faces may be pretty divisive, but the game’s time looping puzzles tie well into the feelings of repetition and despair.
    • 68 Metascore
    • 70 Critic Score
    From a mechanical standpoint, Zoo Tycoon works quite smoothly, but a ridiculously low agent cap severely detracts from the game’s longevity.
    • 79 Metascore
    • 70 Critic Score
    An inventive premise and surprisingly deep combat system sits at the core of what could’ve been a great game—if so many technical issues didn’t surround it and detract so much from the whole of the experience.
    • 75 Metascore
    • 70 Critic Score
    Rebel Galaxy is a robust trek through the stars, even if it is bogged down by a heavy reliance on repetition and a weak narrative. A host of systems that are all built to generate organic emergent moments, no matter what your play style, make Rebel Galaxy one of this year’s biggest surprises.
    • 64 Metascore
    • 70 Critic Score
    Assassin’s Creed Chronicles: India learned from the missteps of its predecessor, as gameplay is more varied and its colorful, vibrant levels are both pleasing to the eye and fun to interact with in most cases. Open combat is to be avoided at all costs, however, limiting how you play the game—and some of the puzzle-platforming levels drag in term of pacing.
    • 75 Metascore
    • 70 Critic Score
    Grid: Autosport’s attempt to capture the spirit of five distinct racing disciplines pays off in terms of gameplay variety, but the experience feels stripped back in many of the ways that make the genre’s best titles feel like personal journeys.
    • 66 Metascore
    • 70 Critic Score
    Rise & Shine isn’t the deepest action-platformer you’ll ever play, but the tongue-in-cheek nods to the gaming industry at large, along with its stunning art style, will push you to the finish line even when the gameplay starts to let you down.
    • 80 Metascore
    • 70 Critic Score
    Imaginative, cleverly integrated online play helps to bolster Watch Dogs’ less exciting single-player offering, which fails to capitalize on its ambitious hacking concept in any truly memorable way.
    • 73 Metascore
    • 70 Critic Score
    If you can look past the fact that it's essentially ModNation Racers with a Sackboy-colored coat of paint, LittleBigPlanet Karting is an enjoyable enough vehicular romp. Still, it's hard to shake the sense that United Front has already made this game once-and they did it better the first time.
    • 69 Metascore
    • 70 Critic Score
    For those looking for a well-crafted, enjoyable tennis game, Mario Tennis Open will leave you satisfied. For those looking for a great Mario tennis game, you'll probably be left wanting more.
    • 72 Metascore
    • 70 Critic Score
    Dead or Alive 6 is a solid new chapter in Team Ninja’s long-running fighting game series that has rarely been satisfied with just being “solid.” All of the groundwork that needed to be built here was built, but upon it was placed a mostly by-the-numbers experience that is too often just as frustrating as it is fun. While a reworking of the game could leave it in a much better place in the future (and on newer consoles), for now it’s a good release for people wanting more Dead or Alive as long as they don’t mind its value is limited.
    • 59 Metascore
    • 70 Critic Score
    The new physics system, presentation elements, and graphics are definitely a step forward for the franchise, but the wholesale removal or scaling back of so many modes leaves you wondering how such a great series could struggle so mightily with the console transition.
    • 52 Metascore
    • 70 Critic Score
    Another unique look at the events of the original Resident Evil combined with a fun and inventive multiplayer should help Resident Evil fans look past the sometimes clunky controls and poor ally A.I.
    • 77 Metascore
    • 70 Critic Score
    Although the games may not have aged as well as hoped, fans of the series are still going to be getting their money worth with the convenience of having three games on one disc, nearly 100 achievements, and some behind the scenes bonus content.
    • 64 Metascore
    • 70 Critic Score
    If you’re hungry for more Game of Thrones content and can’t wait until the next season or book, then Telltale’s Game of Thrones is the perfect game to pass the time. It weaves an interesting narrative that intersects with the franchise’s main plot while still poking into unexplored corners. Unfortunately, there’s a distinct lack of any real choice, and a hugely disappointing ending leaves the story hanging on a sour note.
    • 71 Metascore
    • 70 Critic Score
    Tomodachi Life is a trip into a world where your Miis live out a never-ending series of bizarre and amusing adventures. While I’m glad that Nintendo of America decided to take a chance in bringing it our way, those adventures are unfortunately tainted somewhat due to a few gameplay decisions that really should be rectified in a future sequel.
    • 68 Metascore
    • 70 Critic Score
    Deadlight was a fantastic idea whose execution just didn't do it the justice it deserved. It's too short, its challenges too cheap at times, and it occasionally loses focus of what it wants to be-and yet, at the same time, Deadlight is also a surprisingly beautiful adventure through a world of chaos that does more right than it does wrong.
    • 73 Metascore
    • 70 Critic Score
    Game Freak returns to the non-Pokémon world with HarmoKnight, a music-infused platformer that will be a light-hearted romp for casual fans of the genre—but which might not be memorable enough for more dedicated rhythm-game devotees.
    • 67 Metascore
    • 70 Critic Score
    Yo-Kai Watch Blasters never manages to shake off that minigame feel, but its core gameplay, though shallow, is fun. Don’t go in expecting anything too deep (or expecting to go anywhere beyond the town of Yo-Kai Watch 2), and Blasters is an enjoyable enough way to pass the time.
    • 76 Metascore
    • 70 Critic Score
    Far Cry Primal really wants you to know that there are tons of things you can do in its prehistoric, open world. Unfortunately, you may not want to do any of them.
    • 88 Metascore
    • 70 Critic Score
    What Remains of Edith Finch masterfully shows that narrative-driven games can tell stories in creative ways without sacrificing gameplay. Ultimately, though, the experience is let down by the story itself, which doesn’t do much of anything interesting with its characters or subject matter.
    • 80 Metascore
    • 70 Critic Score
    Sony San Diego’s hardball sim only sees incremental changes this year, but several of them—particularly directional hitting—are welcome. The core game remains solid and even spectacular in places, but online remains a total joke.
    • 71 Metascore
    • 70 Critic Score
    A powerful, poignant story that utilizes a brilliantly crafted world and movement mechanic to help get its symbolism across. Its short length and lack of gameplay depth hold the experience as a whole back, however.
    • 88 Metascore
    • 70 Critic Score
    Shovel Knight is a pretty stellar homage to simpler times, but it’s so unabashedly an homage that it never steps out of the shadows cast by the components it’s built from—DuckTales, Mega Man, Simon’s Quest. And while derivative doesn’t necessarily mean bad—far from it in Shovel Knight’s case—it certainly doesn’t make it any less pandering in a lot of ways.
    • 76 Metascore
    • 70 Critic Score
    EA Sports UFC 2 delivers the grandeur of MMA in a remarkable and brutal presentation. A traditional fighting game this is not, and the genuine attempts at simulating a dense sport result in clumsy combat that only on occasion captures the drama and nuance of human chess.
    • 71 Metascore
    • 70 Critic Score
    Everything is a philosophy lecture turned into a game, and if you’re looking for some new insight on life and a sandbox to play in while you listen, it’ll provide. While the game offers up hundreds of choices of objects to become, it comes at the sacrifice of everything feeling the same.
    • 61 Metascore
    • 70 Critic Score
    Sixty Second Shooter Prime is a great throwback to the arcade machines of yesteryear, but it lacks the depth and difficulty needed for an old-school twin-stick shooter to appeal to most modern gamers.
    • 77 Metascore
    • 70 Critic Score
    I don’t know exactly how the idea to create World of Final Fantasy came about in the halls of Square Enix, but it’s a game that could have been so much better had it been given different focus. As it is, it’s a relatively enjoyable RPG that offers up some legitimately enjoyable moments while simultaneously causing you to sit in bewilderment at what you’re experiencing.
    • 69 Metascore
    • 70 Critic Score
    While it doesn’t get everything it tries to do right, Battle Princess of Arcadias is still an enjoyable action-adventure that mixes some unique gameplay twists together with a serious level of beat-em-up satisfaction.
    • 80 Metascore
    • 70 Critic Score
    While The Last Story is a solid offering from Japanese RPG legend Hironobu Sakaguchi, the boilerplate storytelling, familiar tropes, and lack of meaningful exploration make it feel like it could have been so much more.
    • 75 Metascore
    • 70 Critic Score
    Borderlands: The Pre-Sequel is a worthwhile entry in the series that will provide more of what fans expect while fleshing out some of the narrative gaps between the first two titles. And while the addition of low gravity and a few new guns might not change things forever, their presence is far from a hindrance and fits into the Borderlands formula fine, although unremarkably.
    • 73 Metascore
    • 70 Critic Score
    BandFuse leans a bit too heavily on fluffy video interviews with musicians that offer little educational value, but the underlying systems and mechanics are a smart aid for learning to play the guitar.
    • 61 Metascore
    • 70 Critic Score
    WarioWare fans have been waiting more than three years for the next proper entry in the series—and they’ll still be waiting after Game & Wario. This collection of minigames designed specifically for the Wii U doesn’t have the same style and panache of a regular WarioWare entry, but several entries do manage to re-create at least some of that classic magic.
    • 79 Metascore
    • 70 Critic Score
    Tales of Berseria flips the traditional heroic story on its head, taking up instead with the vengeance-driven journey of daemon-eater Velvet Crowe and the unapologetically villainous crew of misfits she picks up along the way. A fun premise and some great skits make for a good story, though middle-of-the-road combat and fairly boring dungeons and fields bog the gameplay down.
    • 80 Metascore
    • 70 Critic Score
    The journey of Metro Exodus is more rollercoaster than train ride, with peaks and troughs rather than a steady level of quality throughout. Its technical issues make the product feel rushed, but these are worth suffering for a series that’s ultimately heading down the right track.
    • 87 Metascore
    • 70 Critic Score
    MLB: The Show is still the premier baseball experience on consoles, but some very questionable team rankings, minimal improvements to the overall package, and subpar online gameplay mean that MLB 13 isn’t a huge leap forward for the franchise—we’ll have to wait for the PS4 for that.
    • 82 Metascore
    • 70 Critic Score
    Gorgeous to see and hear and engaging as far as gameplay is concerned, Child of Light is an excellently built game with a forgivably wonky augmentation system but an underdeveloped narrative. Its artists very clearly knew what they wanted it to be, but couldn’t quite manage to orchestrate effectively. Play it, soak up its beauty, but expect a jejune take on fairy tale yarn-spinning.
    • 70 Metascore
    • 65 Critic Score
    Lollipop Chainsaw could have been something really special-had a variety of unpolished elements and outdated gameplay mechanics not gotten in the way. While this cheerleader is overflowing with heart, soul, and spirit, her sloppy execution unfortunately keeps spoiling her routine.
    • 67 Metascore
    • 65 Critic Score
    There are points where Guardians of the Galaxy is barely playable because of how terrible the engine is. Yes, the story at least has some heart to it, and at key points your decisions feel like they matter. But it mostly feels like Telltale was creatively backed into a corner with this property full of oddball characters, and the end result is far from the studio’s best work.
    • 78 Metascore
    • 65 Critic Score
    The crowded control scheme, uninspired campaign, and limited multiplayer options are completely outclassed by most home-console shooters. If, however, you’re truly desperate to fill that gaping genre hole in your Vita’s library, you won’t have a totally miserable time here.
    • 72 Metascore
    • 65 Critic Score
    Unity follows in the original Assassin’s Creed’s footsteps in many ways as the first game in the series developed exclusively for the new generation of consoles. And, much like its ancestor, for every good thing Unity does, it adds something else that just leaves you scratching your head—giving the whole experience a hit-or-miss feel that we haven’t seen from the series in a long time.
    • tbd Metascore
    • 65 Critic Score
    Escape Plan: The Asylum offers enough variety and fun to justify a purchase, but only if you plan on grabbing it before the launch sale ends.
    • 64 Metascore
    • 65 Critic Score
    The Crew 2‘s digital recreation of American remains as inviting as it was in the first game, and the diverse event types and new air and water vehicles mix things up in a good way. Eventually, however, the aggressively grindy loop of replaying races to upgrade your vehicles will leave you feeling like a theme park custodian: You’re surrounded by attractions that should be such fun, yet you’re stuck doing mindless chores instead.
    • 92 Metascore
    • 65 Critic Score
    Many are calling this the Japanese RPG of this console generation-if not of all time-but it's simply got too many glaring warts for me to embrace the experience on that level. Instead, I see it as a deeply flawed, tantalizing glimpse of what the Japanese RPG can potentially become in the coming generation.
    • 73 Metascore
    • 65 Critic Score
    The last of the “Operation Rainfall Three,” Pandora’s Tower borrows heavily from Shadow of the Colossus—young lad must rescue his beloved from a gruesome fate by felling massive beasts—but you can’t help but think you’ve played a far better version of this game before. Hardcore Japanese RPG fans might forgive some of the glaring flaws here, but Pandora’s Tower certainly won’t have the mass appeal of Team Ico’s 2005 PS2 classic.
    • 61 Metascore
    • 65 Critic Score
    The controls took a surprising step back and there were too many puzzles that required Tails' assistance for my liking. If you can get past these though, there is a solid Sonic adventure here at its core that's worth taking a look at for long-time fans.
    • 75 Metascore
    • 65 Critic Score
    The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore. Still, these aspects can't hide the fact that the sticker fighting system is flawed and removes a lot of the fun from the RPG combat.
    • 79 Metascore
    • 65 Critic Score
    The Evil Within feels like a project shackled by the desire to relive past survival-horror glories instead of pioneering brave new ones. Sometimes, it seems, giving fans what they think they want isn’t really the proper course of action.
    • 77 Metascore
    • 65 Critic Score
    Luigi deserves better than this truncated take on the Mario platforming formula. While the level-design enhancements are a nice touch, too much remains unchanged when it comes to boss encounters, and the ridiculously short time limit in every level destroys the real draw of a Mario game: patient exploration.
    • 77 Metascore
    • 65 Critic Score
    Nintendo Land is charming in concept and execution, but it's also a game that doesn't have the depth or gameplay offerings to really reach its full potential. As a pack-in game, it's great; as a $60 retail game, it's horribly overpriced.
    • 73 Metascore
    • 65 Critic Score
    The Surge’s engaging risk/reward combat system and obsession with gear will compel you to want to fight your way through a cataclysmic sci-fi hell. But the repetitive enemy types, uninspired visual design, and unfortunate lack of polish leaves the game feeling soulless.
    • 75 Metascore
    • 65 Critic Score
    Hohokum‘s intriguing collection of free-form worlds begs exploration, but the game’s questionable structure stifles the ability to play it on your own terms. It’s an aural and visual spectacle, but it’s also a lot more frustrating than it ever needed to be.
    • 52 Metascore
    • 65 Critic Score
    Some solid combat dynamics can't make up for the fact that the plot and character development, or lack thereof, falls flat in every way.
    • 63 Metascore
    • 65 Critic Score
    A strong start and finish to the final King Washington episode help carry what’s probably the weakest action and narrative of the entire DLC miniseries. The new bear powers are also more fun to use than the wolf and eagle powers from previous episodes, though only hardcore Assassin’s Creed fans will be totally satisfied with the experience.
    • 66 Metascore
    • 65 Critic Score
    Tony Hawk's Pro Skater HD looks good on the surface, but some particularly frustrating design and gameplay quirks can drastically cut down on the enjoyment.
    • 76 Metascore
    • 65 Critic Score
    With a lifeless world, a hazily plotted, repetitive campaign, and an endgame that quickly resorts to a slow grind for marginally better loot, Destiny fails to deliver on the promise of its concept and the enormous potential of its gameplay systems.
    • 75 Metascore
    • 65 Critic Score
    Ultimately, Thieves in Time is still an above-average platformer, but it’s not nearly as good as it could’ve been.
    • 62 Metascore
    • 65 Critic Score
    Compulsion Games transformed its randomly-generated, survival game into the dystopian narrative everyone asked for, but those randomized elements are still holding We Happy Few back from reaching its full potential. The twisted tale of a society addicted to its own Joy is lost underneath an endless hunt for bobby pins and scraps of cloth.

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