EGM's Scores
- Games
For 1,066 reviews, this publication has graded:
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50% higher than the average critic
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3% same as the average critic
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47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | Death Stranding | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 663 out of 1066
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Mixed: 320 out of 1066
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Negative: 83 out of 1066
1072
game
reviews
- By Date
- By Critic Score
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- Critic Score
Too often the action becomes a total slog as you fight the same enemies over and over—while also fighting the camera and lock-on systems.- EGM
- Posted Sep 23, 2018
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Adventure Time is, first and foremost, for fans. Love the show and a good platformer? This game's for you. Expecting more, however, will only disappoint.- EGM
- Posted Jan 2, 2013
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There’s an ambitious and wonderfully tense multiplayer game hidden somewhere deep inside of Evolve, and on the rare occasions you can coax it out with perfectly balanced teams and a little luck, you’ll understand exactly what Turtle Rock was aiming for. More often than not, however, you’ll find yourself stuck in another dull and lengthy traipse through the jungle with an unsatisfying and lopsided payoff, made all the worse by a lack of substance or long-term appeal.- EGM
- Posted Feb 11, 2015
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World of Warplanes‘s is a decent game, but its ultimate undoing is its leveling system and its economy, turning what could have been a competent, if limited, arcade flight experience into an expensive trial that can only be overcome with time or money.- EGM
- Posted Dec 18, 2013
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Harmonix bills Rock Band 4 as a platform that will grow and improve with the future, but for now, the new game offers little reason to upgrade from Rock Band 3, with a weaker soundtrack, fewer modes, and more promises of exciting features than actual, demonstrable ones.- EGM
- Posted Oct 7, 2015
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Pikmin fans hoping for the next evolution in the franchise will have to wait for another attempt, as Hey! Pikmin is an enjoyable, but vastly simple experience that doesn’t live up to its namesake.- EGM
- Posted Jul 26, 2017
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I Am Setsuna is a mixture of beautiful, heartfelt, and depressing moments, one whose depth is unfortunately overshadowed by its over-abundant moments of shallowness. The worth in Setsuna may end up being not in what it did on its own, but the groundwork it provides for future projects.- EGM
- Posted Aug 3, 2016
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The lack of originality is evident from the opening animation, but in small doses, The Quest for Stuff can provide fans of Family Guy a welcome chuckle here and there, and that makes it worth the free download.- EGM
- Posted Apr 18, 2014
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Batman: Arkham Origins is a massive step back from Rocksteady’s Arkham efforts due to countless technical problems, poor gadget balancing, and a needless addition of versus multiplayer.- EGM
- Posted Oct 25, 2013
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The fun of this arcade classic remake fades quickly as repetition leads to boredom, but its unique objectives might make it worth looking into if you have some time to kill and cash to burn.- EGM
- Posted Jan 18, 2012
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A promising but not-quite-there effort from indie newcomers Spearhead Games, Tiny Brains offers decent couch co-op fun, but suffers from technical issues and some uneven design.- EGM
- Posted Dec 6, 2013
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Forza Motorsport 5’s Career mode is a shell of its former self, giving little reason for players to keep coming back. Couple this with a dismal launch lineup of cars and tracks, and this is a surprising step backward for the Forza franchise as it helps kick off Microsoft’s next-gen console.- EGM
- Posted Nov 20, 2013
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Gat out of Hell brings an end to the crazy ride that has been Saints Row IV, but while some parts of that ride take you to interesting places and let you see exciting sights, most of the trip cuts through landscapes you’ll swear you’ve traveled many times before.- EGM
- Posted Jan 23, 2015
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Katrielle Layton takes the stage as a brand-new puzzle-solving star. With twelve short cases to solve, Katrielle’s adventures are ideal for those who want to solve a quick puzzle, though somewhat lacking for fans that enjoy the build-up and twists of past Layton games.- EGM
- Posted Jul 24, 2017
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Maybe NBA 2K18 has been the king of the court for too long and now it’s getting bored. Instead of improving gameplay, it’s figuring out more ways to make money through MyCareer and MyTeam. It’s new Neighborhood functions as a metaphor for the entire game itself, in that it seems like a big addition to the game but you quickly realize it’s pretty much just an empty shopping mall and a distraction from the actual game.- EGM
- Posted Sep 19, 2017
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Excessive button-mashing, constant quick-time events, drawn-out battles, an awkward balance between offering exploration while also being linear—those are elements that need some real rethinking and reworking if they’re to exist in upcoming portable chapters of Castlevania, or they’re elements that need to simply not exist at all.- EGM
- Posted Mar 5, 2013
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That Danger Zone‘s core design works is unsurprising, given that it’s been borrowed wholesale from a different series, but Three Fields has done little to build out the concept into anything worthy of a full game. You’ll enjoy what’s here well enough, but don’t expect it to last very long—or to dazzle much beyond the explosions and sparks.- EGM
- Posted May 30, 2017
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While the strengths of DmC‘s balletic combat aren’t entirely lost in Vergil’s Downfall, they’re decidedly diminished. The novelty of a new playable character and slate of abilities is largely negated by the fact that Vergil isn’t nearly as smooth, interesting, or fun to control as his snarky twin brother.- EGM
- Posted Mar 5, 2013
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Absolver can be rewarding for those that dedicate the appropriate amount of time and attention it requires, but its complexities can be hard to break into. Even when Absolver is mastered, the resulting expertise seems to have little impact on the competitive side of the experience.- EGM
- Posted Sep 5, 2017
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Jump Force is the kind of game that would usually just come and go due to how unimpressive and flawed of an effort it is, and it’s more than likely that that’s exactly what it is going to do. And yet, buried beneath all of the bad is some honest amount of good. It’s almost a shame that Jump Force wasn’t more of a mess in everything other than its 3-vs-3 fights, because the game would be a whole lot more enjoyable if we were able to laugh at its terribleness more often.- EGM
- Posted Feb 16, 2019
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While new armor and weapons are sprinkled throughout Destiny: Rise of Iron, we can’t escape the feeling that we’ve seen this all before.- EGM
- Posted Oct 4, 2016
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The main story is a convoluted mess, and the Batmobile gameplay is a serious detractor on the fun factor—especially since the Dark Knight is forced to use this clunky vehicle far too often. The combat outside of the car is better than ever, though, so exploring the game’s bountiful side content remains a bright spot in an overall disappointing conclusion to the Arkham franchise.- EGM
- Posted Jun 26, 2015
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Mafia III’s main plot is one of the better-written stories I’ve played in recent game history. The problem is the gameplay is bloated with a lot of busy work and weak side content that detracts from this great tale.- EGM
- Posted Oct 13, 2016
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I walked away from Ultra Street Fighter II: The Final Challengers surprised at how much fun I could still find in the game, even when playing on the less-than-adequate controls the Switch offers by default. Still, that enjoyment doesn’t change the fact that Capcom was off the mark on this release—we either should have received the game as a cheaper digital download, or as a more expansive collection.- EGM
- Posted May 30, 2017
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The Legend of Korra is a more-than-competent stylish action game and a fine example of Platinum’s pedigree, but as far as an authentic Avatar experience in game form? Not so much. Putting a premium on combat, not characters and story, waters down what makes this Nickelodeon series so special.- EGM
- Posted Oct 21, 2014
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Hardly the debut the fiction deserves, Game of Thrones is a pretty rough cut of George R. R. Martin's fantastic fantasy series on the polish front, but the game makes up for it with a solid, authentic storyline and a subtly rewarding combat system that will help fans look past the game's dated visuals.- EGM
- Posted May 21, 2012
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These challenges fall into four different mission types: stealth, combat, mobility, and puzzle. Some are a lot of fun, but some are just time-wasters. For $5, the value is here, but this isn't the Dishonored DLC that fans really wanted.- EGM
- Posted Dec 18, 2012
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Snake Pass is a competent and boldly innovative take on the classic 3D platformer, but the game suffers from an overly fiddly control scheme that doesn’t match the inviting, pick-up-and-play fun of the genre.- EGM
- Posted Apr 3, 2017
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World of Warships starts out well. The game is fast, it looks good, and it’s fun. Progress soon comes to a crawl, however, and the repetitive grinding, off-set only by a convoluted Free-to-Play system, dampens the experience in ways that the superb graphics and quick multiplayer matchmaking do little to offset.- EGM
- Posted Oct 13, 2015
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Holds some legitimate moments of brilliance, and the game shines when it comes to character development and storytelling. Unfortunately, Lost Planet 3 then ends up sabotaging itself with gameplay so dull or tedious at times that it can’t begin to support the weight of its ambitions.- EGM
- Posted Aug 27, 2013
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A few tweaks, a couple of tacked-on modes, and some better mechanics from the borrowed Madden engine can’t overcome the basic logic flaws and imbalances that seem to be annual staples in NCAA.- EGM
- Posted Jul 5, 2013
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Firewall Zero Hour is one of the most precise and tactical VR shooters out there. Too bad the systems surrounding it are so wanting.- EGM
- Posted Sep 4, 2018
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Akiba’s Trip: Undead and Undressed is much like the real-world electronics district of Tokyo that it attempts to re-create: Sometimes it excites you, sometimes it underwhelms you, and sometimes you just so happen to wander into that particular back-alley shop and get very, very creeped out.- EGM
- Posted Aug 20, 2014
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At its best, Sonic Lost World delivers some of the best platforming the series has seen in years, with an intriguing fusion of classic design and innovative 3D worlds. Unfortunately, the game simply can’t maintain those temporary highs, resulting in an uneven, frustrating overall experience.- EGM
- Posted Oct 18, 2013
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Strong online modes and a crisp look and sound for the game can't hide the fact that this is a watered down version similar to what caused many fans to leave the series in the first place.- EGM
- Posted Jan 6, 2012
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Hotline Miami 2: Wrong Number still sits atop the same solid, brutally violent core that made the first game a success, but it inherits all of its predecessor’s flaws as well, and buries them within a bloated, altogether less satisfying experience. While the sequel isn’t without its occasional charms, there’s no doubt Hotline Miami would be destined for a greater legacy had it called it quits after the first spree.- EGM
- Posted Mar 17, 2015
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Rory McIlroy PGA Tour plays better in many ways than when Tiger Woods graced the cover, but the removal of so many modes and continuous shortcomings with the short game make this a disappointing debut on new-gen hardware.- EGM
- Posted Jul 20, 2015
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It’s easy to list all of the ways in which RPG Maker Fes is limited in terms of scope, tools, available assets, and possibilities—but it’s also hard to deny how fun it can be when you’re crafting something within the parameters of those limitations. Those looking for a deep RPG creation program will be sorely disappointing, but for players looking for a first step in that idea, or those preferring to craft something a little less grandiose, this is still an exceptionally cool—and unexpected—release on our shores.- EGM
- Posted Jun 27, 2017
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5th Cell does some remarkable things with the still-evolving cover-based shooting mechanic, but Hybrid is ultimately hindered by lingering matchmaking issues, dumb AI companions, and limited multiplayer depth.- EGM
- Posted Aug 16, 2012
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While I’m still not a fan of Killer Instinct’s dial-a-combo mentality nor its eclectic cast of characters, Double Helix’s efforts to bring the series back from the dead are commendable—and while some mistakes were made along the way, this is probably the most interesting and enjoyable the franchise has ever been.- EGM
- Posted Nov 18, 2013
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NBA Live 16 takes a small baby step forward with the franchise, but there are still core gameplay elements that need to be smoothed out before it can be a championship caliber game.- EGM
- Posted Sep 29, 2015
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The story takes a step backward, and the new game modes aren't that impressive. Mostly, it's just the same ol' Jigglypuff song and dance from Pokemon Black/White 2.- EGM
- Posted Oct 3, 2012
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Dead Space 3 would have been well served to include some of the thrilling gameplay featured here, but Awakened‘s convoluted narrative has far too many absurd plot holes—and is far too short—to be worth anything to anyone but the most die-hard Dead Space fans.- EGM
- Posted Mar 13, 2013
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Sea of Thieves’ world isn’t completely lacking in achievement, thanks to its luscious visuals and excellent sailing mechanics, but it feels completely undercooked in terms of actual gameplay. Perhaps ironically, Sea of Thieves feels like the skeleton of a game rather than a fully realized experience. Rare promises that more content is coming, but judging on what the game offers now, it’s a journey not worth taking—at least not yet.- EGM
- Posted Mar 23, 2018
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Paper Mario: The Origami King once again takes the series in a completely different direction. Mushroom Kingdom is bigger and more alive than it’s ever been, but it comes packaged with a combat system that quickly becomes stagnant.- EGM
- Posted Jul 15, 2020
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Neverdead is a classic example of an interesting premise falling flat on execution. A brilliant exercise in game physics and boss battles, this game is weighed down mostly by the mundane combat across nearly a dozen dull and uninspired levels.- EGM
- Posted Jan 31, 2012
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Battle of Z had a lot of potential, but like so many DBZ games before it, it fails to capture the opportunity. The unnecessary amount of grinding required to progress through a story we’ve seen a dozen times before overshadows the decent combat.- EGM
- Posted Feb 14, 2014
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Pid feels like the indie game equivalent of paint-by-numbers. While it does an admirable job aping the style and atmosphere of titles like Braid, Limbo, and Machinarium, the entire experience winds up hollow, overlong, and ultimately forgettable thanks to awkward pacing and a gameplay gimmick that isn't quite as versatile as it needs to be.- EGM
- Posted Dec 3, 2012
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Tri Force Heroes is a Zelda game in name only. When you dig just past the surface, poor gameplay mechanics and key missing elements for a Zelda title tarnish what is otherwise a serviceable adventure game.- EGM
- Posted Oct 21, 2015
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Gran Turismo Sport purposely limits itself as it revolves solely around getting players racing online in various competitions. The VR gimmick and customization options are nice, but otherwise there simply is not enough here for anyone but the gamer that wants to turn video game racing into a potential career. GT Sport is a shell of what we expect from this series, and will disappoint anyone looking for any significant content in its offline modes.- EGM
- Posted Oct 19, 2017
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Drox Operative has a solid base and an incredibly advanced AI at its heart. It basically ticks all the boxes for the genre, but the later level grinding will suck your soul dry, leaving all but the most hardcore of players wanting something more.- EGM
- Posted Dec 21, 2012
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One of those games you'll either love or hate. Some folks will be able to look past the gameplay flaws and appreciate the Platinum-y goodness, but more serious fighting fans will probably wish for a more defined, discernible battlefield. I tend to side more with the latter, but I managed to have some occasional fun despite my frustrations.- EGM
- Posted Jan 9, 2013
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The best and worst thing about Tiny Tina’s Wonderlands is that it feels like another Borderlands game. The shooter gameplay is as tight and responsive as ever, the weapons are fun to use, and the writing is a marked improvement over Borderlands 3. The characters are once again at the center of the game’s comedy, and the performances are great (when the actors are actually committing to their roles). But, because this is more Borderlands, a lot of the same annoyances with the series persist, especially when it comes to inventory management and the sheer amount of meaningless loot. Really, Wonderlands’ worst offense is that it can’t get over the series’ legacy of looting and shooting, and misses the opportunity to take real inspiration from the tabletop worlds that it parodies.- EGM
- Posted Mar 23, 2022
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Too many random problems arise and detract from the main issues of the story, leaving Amid the Ruins feeling like a weird valley right before the hopeful peak of the season finale.- EGM
- Posted Jul 25, 2014
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Double Dragon IV is a sequel that came about three decades too late. While it’s a great follow-up to the games from the 8-bit era, it also unintentionally shines a light on the shortcomings of the time—which only the most diehard of fans will be able to overlook.- EGM
- Posted Feb 7, 2017
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Fire may have rained from the skies and wiped out entire nations, but the action in Far Cry New Dawn is pretty much the same as it ever was, only less so. A few interesting new tweaks to the series' formula are overshadowed by a cut-rate campaign, a story that gets colossally dumb in the third act, and a resource system that feels both unbalanced and pointless.- EGM
- Posted Feb 14, 2019
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The multiplayer and replay ideas that Ubisoft implemented in Steep were great, and the game looks terrific. It’s held back as a whole, though, by listless controls, a directionless world, and an always-online requirement that brings everything crashing down like an avalanche when the servers decide to act up.- EGM
- Posted Dec 9, 2016
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High on Life continues Squanch Games’ propensity for skewering video game tropes, this time in the form of a first-person shooter. Unfortunately, a lot of the game plays like a first draft, and armor of detached irony doesn’t do enough to protect it from its many, many kinks. Roiland’s personal brand of gross-out parody and “oh, geez” improvisational humor is already starting to feel routine in video game form, but there are a few standout bits. Thankfully, there’s a pretty fun shooter underneath all the alien semen, though stiff animations and some buggy moments can make it look slightly underbaked. If you’re a fan of Rick and Morty (or, more appropriately, “Doc and Mharti”), then High on Life might just be the pickup you need—but it never fully develops any of its really good ideas into a satisfying final draft.- EGM
- Posted Dec 16, 2022
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Many of the issues Fallout 76 currently faces could eventually be fixed, which is why this mess is such a pity. The potential is clear, but a reluctance to commit to one direction or another leaves the game in an awkward and broken void.- EGM
- Posted Nov 21, 2018
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Soul Calibur V still brings an unmatched clash of swords with its weapons-based brawls, but its paltry single-player content is an absolute insult to the series' substantial legacy.- EGM
- Posted Feb 3, 2012
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Extinction shows a lot of promise, and it sometimes delivers, like when it comes to the engaging, acrobatic combat or the sheer scale of the Ravenii. Unfortunately, the repetitive mission types and gameplay and a clichéd fantasy tale make it feel like a shell of a game. Far from feeling like a full retail release, Extinction feels like one good idea run into the ground until you’re checking your watch, waiting for it to end.- EGM
- Posted Apr 9, 2018
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It's great to finally have a portable Katamari as playable as the console versions, but we already saw this game seven years ago…and six years ago…and five years ago…and...- EGM
- Posted Feb 23, 2012
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Though there are many parts of Mirror’s Edge Catalyst that fail, when it manages to fire on all cylinders, the game works quite well. However, those moments are separated by dull stretches, frustrating bits that detract from the game’s greatest assets in order to focus on fighting and story conflicts, neither of which I cared about. I’ve dreamed about the many possibilities a next-gen, open-world Mirror’s Edge title could bring since Catalyst was announced back in 2015, but I never thought the end result would be so limiting.- EGM
- Posted Jun 8, 2016
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A House Divided is the weakest episode, by far, in Telltale’s Walking Dead series. Much of the action and plot “twists” are predictable and don’t hold nearly as much weight as in previous episodes.- EGM
- Posted Mar 8, 2014
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Call of Duty: Vanguard sometimes strains under the pressure of fulfilling its obligations to the all-consuming Warzone platform that the series has become. Vanguard’s Gunsmith and Operators might dictate the game’s World War II fiction in weird and hilarious ways, but it can still offer the same thrills you’d expect. Still, there’s no denying that Vanguard feels like a watered down entry for the franchise, which is now more motivated by microtransactions than by telling a compelling World War II narrative.- EGM
- Posted Nov 8, 2021
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The decent core combat can’t hide the fact that this is Suda51’s most ridiculous, nonsensical plot yet, and an offensive “courtship” minigame is a further black mark on the proceedings. This one may even turn off Suda’s most hardcore fans.- EGM
- Posted Aug 27, 2013
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Chivalry II is great fun when it works. Its combat is simple to learn and less simple to master, but incredibly rewarding no matter your skill level. The new 64-player matches and objective-based modes ensure intense, prolonged battles, and the variety in the classes will keep you motivated to grind for that next weapon. But the lack of variety in the maps and subclass abilities, and the overwhelming connection issues, make the game more frustrating than it should be.- EGM
- Posted Jun 14, 2021
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The result is a mixed bag that suffers from pacing issues as well as a difficulty jump halfway through that many will find infuriating. Disney fans will find the story fun, even when the action becomes a slog, but others will likely lose interest midway through.- EGM
- Posted Nov 19, 2012
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Desta: The Memories Between can’t quite figure out how to make the most of its odd genre mashup. Though the individual elements are solid, a lack of commitment to roguelike randomization in the single mode available at launch means the systems don’t really mesh together how you’d expect, and the replay value suffers as a result.- EGM
- Posted Sep 27, 2022
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Tropico 5 is a noticeable, if subtle, revision on the Tropico formula. The new Eras and the Dynasty system create additional gameplay layers without disrupting the balance of the experience. The multiplayer, while fun when it works, mostly doesn’t.- EGM
- Posted May 28, 2014
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Gungnir takes some chances with the strategy-RPG formula, but many of these design decisions fall flat, and the story offers little of interest until about 12 hours into the game. It's a competent tactical offering, but not a particularly interesting one.- EGM
- Posted May 31, 2012
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Medieval Moves: Deadmund's Quest has a wonderful concept, but like so many motion-controlled games before it, this one's subject to a poorly implemented gimmick-it would've been much more enjoyable with both a regular controller and an open world instead.- EGM
- Posted Jan 3, 2012
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For all the technology and exceptional design this new Modern Warfare musters, the only message it can offer is woefully jejune: If governments might be mistaken in their judgments or actions, if the act of war itself might be inescapably evil, at least we can still rely on badass warriors who will do whatever it takes to hold back the evil forces that would come to hurt us in the night, to destroy us because they hate our freedom.- EGM
- Posted Nov 6, 2019
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Disjunction deconstructs the stealth genre and boils it down to its simplest and most readable mechanics. Mix in a cool cyberpunk aesthetic and interesting if optional gadgets, and it’s a winning formula. Unfortunately, the game stops well short of fully mining either its trope-heavy story or stealth formula, leading to an experience that ultimately feels repetitive.- EGM
- Posted Jan 29, 2021
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The potential for the WWE franchise on the new generation of consoles is clear, but WWE 2K15 badly botches its new career mode and lacks many of the features players have come to expect from the series. A couple of added in-ring wrinkles, such as the new grappling system and a revamped stamina bar, show some promise, and the chance to relive the now-departed CM Punk’s rivalry with John Cena in 2K Showcase is a nice touch, but players expected more from the creative fusion of Visual Concepts and Yuke’s.- EGM
- Posted Nov 20, 2014
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Atari’s Recharged series has produced some fantastic remakes of classic arcade hits, but that series’ latest entry, Breakout Recharged, is definitely its weakest so far. That’s less the fault of the dev teams or the work they’ve put into these releases, and more the core game itself, as the original Breakout could only receive so much modernization before becoming a totally different game. The result is that Breakout Recharged will satisfy a specific segment of players who can enjoy its more simplistic gameplay, while leaving most everyone else wishing there’d be more to see and break here.- EGM
- Posted Feb 10, 2022
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For the first home console game in the series in nearly two decades, Mario Golf: Super Rush is a bit underwhelming, at least in terms of what it has to offer. Speed Golf and Battle Golf are both great ideas, but they aren’t fleshed out enough to feel like main modes. Golf Adventure is a great way to add depth to what basically amounts to an extended tutorial, but it too suffers from pacing problems. Thankfully, the bulk of the game—the actual golfing—feels better than ever by being both technically challenging and more accessible.- EGM
- Posted Jun 24, 2021
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Super Mario Run does a nice job of capturing the feel of a classic Mario game. The fact that it needs to always be online in order to play deters me from grinding through its collectible driven-gameplay, however, since it limits when and where I can actually play the game—defeating one of the primary purposes of playing a mobile game in the first place.- EGM
- Posted Dec 16, 2016
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The new multiplayer mode definitely adds an interesting wrinkle to the online gameplay of Future Soldier, but with a name like Arctic Strike, shouldn't there be, ya know, a bunch of snow and ice maps?!- EGM
- Posted Jul 25, 2012
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Mad Max’s inescapable, monotonous looting in a derivative open world can’t justify seeking the sparse instances of break-neck fun behind the wheel. Though there are moments that reach the level of Mad Max: Fury Road, they’re unfortunately too few and far between.- EGM
- Posted Sep 14, 2015
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Fable still has some charming elements that have stood the test of time and survive in Fable Anniversary. But most of the game shows its age, so if you played Fable or Fable: The Lost Chapters the first time around, there’s little here to bring you back for more.- EGM
- Posted Feb 3, 2014
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Trek to Yomi is one of the most visually striking games to launch in a while, delivering on the promise that a samurai game can truly capture the look and feel of classic Japanese cinema. Unfortunately, good looks can only get you so far, as the gameplay and story don’t quite live up to the standards set by its art direction. But if you are in the mood for a samurai game, you could do worse than Trek to Yomi.- EGM
- Posted May 5, 2022
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The gimmick driven combat system holds Sorcery back, as fun quickly turns to frustration after each misfire from your wand. And this is a shame given the predictable, but charming story that Sorcery tries to tell through vibrant characters and the beautiful world they occupy.- EGM
- Posted May 22, 2012
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At its basics, Date Night Bowling provides some decent bowling gameplay mixed in with the twist of trying to win over a date before the end of the 10th frame. As a concept, however, the game totally fails to capitalize on the thrill of trying to get strikes on the lane while not striking out romantically. There’s so much more that could and should have been done with the game at every level, leaving an experience that’ll keep you entertained in short bursts but wanting more in the long run.- EGM
- Posted Nov 24, 2021
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While it feels like a not insignificant step down from the breakout hit Until Dawn, Supermassive Games’ latest attempt at interactive horror still serves up some compelling thrills and chills. The Dark Pictures Anthology: Man of Medan definitely gets better the deeper you get into its story, but traveling that path is fraught with technical issues and questionable narrative direction more often than it should be.- EGM
- Posted Aug 28, 2019
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The Callisto Protocol feels like a throwback title, for better and worse. While the Dead Space comparisons are unavoidable, director Glen Schofield’s return to survival horror does bring with it several new concepts, but many, like the melee combat system, suffer from poor execution. Still, if you’re looking for a fun, B-movie disaster story with some famous Hollywood faces and a more straightforward, linear single-player experience, you could do worse—at least until the Dead Space remake launches next year.- EGM
- Posted Dec 5, 2022
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Whispering Willows offers up some interesting gameplay ideas behind its tale of a young girl communicating with spirits as she desperately searches for her father. It’s unfortunate, then, that Night Light Interactive wasn’t able to flesh out most of them, leaving its side-scrolling adventure feeling unfinished for most of the way through.- EGM
- Posted Jul 3, 2015
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People Can Fly’s special brand of explosive gunplay is better than ever in Outriders, but the game loses its way by shoehorning in too many of the RPG mechanics that have become bog standard for the “looter shooter” genre. What should have been a rollercoaster all the way through ends up feeling more like a car in stop-and-go traffic.- EGM
- Posted Apr 8, 2021
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Final Fantasy VII Remake manages to balance the introduction of new concepts with faithfully recreations of the original game’s most memorable aspects, but it also unnecessarily pads out this first installment in a larger story with too much downtime between its most striking moments.- EGM
- Posted Apr 6, 2020
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Rock Band Blitz manages to improve on its predecessors' concept and control schemes, but the harsh monetization of its music and repetitive controller-based gameplay ultimately doesn't measure up to the feeling of a real Rock Band experience.- EGM
- Posted Aug 27, 2012
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Sega's $10 price tag is more than fair if you're interested in checking out this random collection, but I'd honestly recommend saving your digital dollars for the slightly more enticing Monster World, Golden Axe, or Streets of Rage collections. At the very least, all of those releases have matching themes and stronger value for your money.- EGM
- Posted May 25, 2012
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It may say “new” in the title, but there’s simply not enough to get excited about in Yoshi’s New Island. Fans of the original will probably be turned off by this inferior and all-too-familiar retread.- EGM
- Posted Mar 13, 2014
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Life is Strange: True Colors has a lot of the ingredients that make the series so beloved, most notably in its compelling protagonist. Technical advancements for the series bring its story to life with fantastic performances and a keen eye for detail. Unfortunately, the story it brings to life is full of stutters and stops, and takes far too long to develop. Where Life is Strange games are full of movement, True Colors feels painfully stagnant for too long.- EGM
- Posted Sep 8, 2021
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Much about Borderlands 3 is different, but nothing feels like it’s actually changed.- EGM
- Posted Sep 24, 2019
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Driveclub’s social features help elevate an otherwise unexceptional racer, but the dearth of content and some curious design choices keep it from rising too high.- EGM
- Posted Oct 10, 2014
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The parkour and risk/reward of the day/night cycle are nice features, but they aren’t enough to overcome the abysmal writing or the boring, repetitive fetch quests that unnecessarily bloat this game.- EGM
- Posted Feb 2, 2015
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Detective Pikachu takes several steps away from the traditional Pokémon experience, with only a handful paying off. The beautiful imagery and distinct world-building will please any Pokémon fan, but the gameplay might leave them wanting more. While the point-and-click-style experience is a novel idea for the gameplay, it never manages to fully grab the player’s attention.- EGM
- Posted Mar 28, 2018
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If you’re looking for a fun way to spend a few hours on the cheap, then God Mode is a decent investment. The gameplay is solid, and there are plenty of little extras to keep things fun and interesting—though the meager selection of maps means there’s a good chance the game will become stale after a few hours.- EGM
- Posted Apr 22, 2013
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Playing WWE 2K17 is as frustrating as being a fan of Dolph Ziggler: There’s a lot of potential there, but those in charge of the game just won’t let it shine.- EGM
- Posted Oct 21, 2016
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Newcomers to the franchise will likely be more forgiving of many flaws, much like many of us were with the first Dead Island, considering the fun zombie-bashing core and unique dichotomy of an apocalypse in paradise has remained intact. Veterans of the first Dead Island, on the other hand, will feel cheated, as they’ll recognize the cheap carbon copy that Riptide actually is. Combine this with glitches galore and a plot with more holes in it than the sinking ship the game starts off on, and it’s hard to recommend Riptide to all but the most naïve of zombie enthusiasts.- EGM
- Posted Apr 22, 2013
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