Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 64 Metascore
    • 60 Critic Score
    Where other games treat romance as a reward or an optional curio, Airport dares to put love at its centre. For that, at least, it deserves praise. And a treat. Perhaps even a belly rub, too. [Issue#360, p.123]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    A co-op game that's alternatively tense and funny, and occasionally both. [Issue#360, p.122]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    A superior bit of stuff and nonsense, it makes a bigger splash than you'd think. [Issue#360, p.121]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Offers the most blissful vision of rural Britain since "Everybody's Gone To The Rapture." [Issue#360, p.120]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    In this game of strong beginnings and - at last - a comprehensive ending, the journey between the two needs more spring in its step. [Issue#360, p.118]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It encourages you to really TRY, even though no one else besides you will see the outcome and the game will happily continue on either way, because creation doesn't need to be about having something you can show to people, but about the process of DOING it. This is where the real joy lies. And even in its darker moments, Chicory is absolutely dripping with the stuff. [Issue#360, p.116]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Below Zero excels when it commits to its free-flowing open-world sensibilities. [Issue#360, p.114]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    Most baffling of all is the way each match concludes. [Issue#360, p.112]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    The moments that make Biomutant worth playing, intermittent as they can be, exist not in spite of the game's muddled identity but because of it, sitting right at the junction between its janky mechanics and outright bonkers fiction. [Issue#360, p.108]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    The result is one of the sprightliest blockbusters since Insomniac's own Spider-Man: Miles Morales, and a lesson in pacing from which Sony's forthcoming PS5 big guns would do well to learn. Sure, you might find it starting to slip from memory even as the credits are rolling, but in the moment? For the most part, it's rather riveting. [Issue#360, p.104]
    • Edge Magazine
    • 61 Metascore
    • 40 Critic Score
    This month alone, we have far better alternatives. [Issue#359, p.123]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    This once-forgotten game deserves its redemption arc. [Issue#359, p.121]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    It's hard not to forgive such contrivances when the mask-making process itself is such a joy. [Issue#359, p.119]
    • Edge Magazine
    • 56 Metascore
    • 60 Critic Score
    Sometimes a lazy afternoon's worth of slow-release serotonin is all you need, and this soothing backrub of a game delivers on that promise. [Issue#359, p.117]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Dig beneath its cutesy surface and you'll find a small but tasty crop that's well worth harvesting. [Issue#359, p.117]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There's always a place for classic concepts executed well, and despite being somewhat rough around the edges,that's precisely what R-Type Final 2 delivers. [Issue#359, p.116]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Why take such efforts to unearth them in a remaster that goes above and beyond in so many ways, only to leave basic flaws intact? A puzzle for future generations of podcasters, perhaps. [Issue#359, p.114]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Why take such efforts to unearth them in a remaster that goes above and beyond in so many ways, only to leave basic flaws intact? A puzzle for future generations of podcasters, perhaps. [Issue#359, p.114]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    While that means Soulstorm works - accidentally or otherwise - as a metaphor for the struggle of the working classes, all that toil rarely makes for a particularly engaging game. [Issue#359, p.112]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    A remarkably sure-footed followup. [Issue#259, p.110]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Returnal is by turns a gloriously dynamic action game and a dark slice of psychological horror. [Issue#259, p.106]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    It's a loud, mindless end to a game that features many stunningly crafted elements but rarely puts them to memorable use - a letdown after RE7 rescued the series from the convolutions of Resident Evil 6. [Issue#359, p.102]
    • Edge Magazine
    • 67 Metascore
    • 40 Critic Score
    If you're still wondering whether to give it a go, we politely refer you to the title. [Issue#358, p.120]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    While it hits all the expected beats as a sci-fi horror, Gnosia is playful and warm, too, with a real compassion for its oddball cast. Despite all the death and deception, you'll keep jumping back in, looking for a way to break the cycle - and to save everyone else, for good measure. [Issue#358, p.119]
    • Edge Magazine
    • 77 Metascore
    • 50 Critic Score
    If we seem grumpy about the third act, that's largely because the first two promise so much. [Issue#358, p.118]
    • Edge Magazine
    • 47 Metascore
    • 50 Critic Score
    This is not a modern game, no. Nor is it a particularly good one. But nor is it quite the disaster it often threatens to turn into. So, yes, faint praise indeed. We'll ensure such mistakes aren't repeated when they appoint us CEO. [Issue#358, p.116]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    A game with energy and personality in abundance, but it fizzles out too easily [Issue#358, p.114]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    There's no development to be found in the details of Paradise Lost's development to be found in the details of Paradise Lost's carefully crafted props - that's all saved for cutscenes and diary entries. [Issue#358, p.112]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Even as playing boardgames in person becomes a reality once more, we suspect that Trials Of Fire's baggy charms will ensure it keeps us from the table on a fair few evenings to come. [Issue#358, p.110]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    True, there's no single moment to touch the climax of his heartbreaking 2013 debut, Brother: A Tale of Two Sons, but Fares's third - and best - game as director suggests the Oscars' loss is very much videogames' gain. [Issue#358, p.108]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    That it proves so rewarding as a solo venture in spite of these launch issues speaks to Outriders' finely honed mechanics, and the success of its central "cover shooter but not really" principle. [Issue#358, p.100]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    It would be wrong to say there’s never a dull moment in Replicant then, even if at least some of that dullness is deliberate – a way to emphasize our heroes’ struggles. But at its best, you’ll come to understand why it deserves a second chance. [Issue#358, p.104]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    If only there was substance to match the undeniable style. [Issue#357, p.123]
    • Edge Magazine
    • 82 Metascore
    • 50 Critic Score
    Once you let go (or are forced to), it all seems a little empty, like perhaps the only thing compelling you onward was the hypnotic effect of watching something go round and round. It doesn't take too many repeats before the theming rubs away, leaving only the exposed machine beneath. How much do we need to feel like we're on an adventure? A little more than this, it turns out. [Issue#357, p.120]
    • Edge Magazine
    • 49 Metascore
    • 40 Critic Score
    In a world where games such as Hades, Slay The Spire and Into The Breach have found ways to elevate the Roguelike to new heights, PixelJunk Raiders sadly fails to make a mark. [Issue#357, p.118]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Mundaun is both a densely imagined horror game and a story about a young man getting back in tune with the place of his birth. The mountain might be an object of terror, but it's also one of nostalgia. It's something you learn to live with. [Issue#357, p.116]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    The arguments and the heartbreaks are worth it, it suggests, to have the chance to see things from another perspective - and in doing so, to have your horizons expanded. When it's all over, the world seems a little bigger. [Issue#357, p.114]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Yes, it really does get good after 20 hours, but even then it never lives up to its name - not-so-bravely defaulting to genre convention at almost every turn. [Issue#357, p.108]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Here's to more games that dare to shoot for the stars - and to those that, like Genesis Noir, set their sights even higher. [Issue#357, p.112]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    With Capcom's technicians helping Nintendo's console punch well above its weight, Rise has made it a thrilling contest between two majestic beasts. [Issue#357, p.104]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    We're not saying it'll make you understand the more virulent strains of Trumpism, but playing as a surrogate Rudy Giuliani for a couple of hours turns out to be a far better use of your time than you'd expect. [Issue#356, p.107]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    Fascinating. [Issue#356, p.106]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Faraday's enthralling quest is up there with the best games Devolver has published to date. [Issue#356, p.105]
    • Edge Magazine
    • 65 Metascore
    • 60 Critic Score
    This is a cosy, likable affair. [Issue#356, p.104]
    • Edge Magazine
    • 70 Metascore
    • 80 Critic Score
    Combat is impressively muscular for a game that presents like a top-down dungeon crawler. [Issue#356, p.102]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    The ingredients might sound tasty in isolation, but the recipe isn't quite right, leaving us with a dish best described as an attractive hotchpotch. [Issue#356, p.100]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Little Nightmares 2 is a slight dispersal of the original's concepts, adding some fabulous locations and grotesqes without cleaning up the platforming or developing a soul of its own, but it's in some ways a more complex horror story. [Issue#356, p.96]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    This is more of an evolutionary vestige than a healthy new growth. Bloober might have done better to let it die. [Issue#356, p.92]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    A monument to the entire trilogy, it allows IO to move on (the studio has another numerically monikered agent in its sights) in the confidence that these masterful feats of in-game architecture will last in the lone and level sand of a new console generation. [Issue#356, p.88]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    What a rare delight this is: while other games concern themselves with the big moments this funny, sincere tale reminds us that it's the gaps in between where life really happens. [Issue#354, p.123]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There's a beauty and a strangeness to Tenderfoot Tactics fans of gardens or grid combat owe it to themselves to discover. [Issue#354, p.122]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Offbeat, occasionally twisted, frequently funny and never boring, Horace is the best kind of attention-seeker: it demands you sit up and take notice and never stops rewarding you for doing so. [Issue#354, p.120]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    As simple as Alba may be, it's nonetheless a relaxing summer getaway for children and the young at heart. [Issue#354, p.118]
    • Edge Magazine
    • 73 Metascore
    • 40 Critic Score
    Haven doesn't lack for heart, but the spark sadly just isn't there. It's not us, it's Yu. [Issue#354, p.116]
    • Edge Magazine
    • 63 Metascore
    • 50 Critic Score
    In borrowing from stories that are so often about one kind of ambiguity, Empire of Sin creates another: the ambiguity of too many numbers and systems for any to feel significant. [Issue#354, p.114]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    No, it doesn't make any damn sense. But consider us compelled. [Issue#354, p.112]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    What a pity, then, that the story is the one element that doesn't have the courage to stay true to its narrative successor. [Issue#354, p.110]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    It's just and old-fashioned videogame in contemporary trappings that wants you to enjoy yourself. Play it with a forgiving eye, and you probably will. [Issue#354, p.106]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    So yes, there's definitely something strange about this place - and it's those peculiarities that, for all its flaws, make this Call worth heeding. [Issue#354, p.102]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    V isn't the only one with two souls wrestling for one body. Cyberpunk 2077 ends up being a sometimes-unnecessary exercise in building a better merc, and a propulsive open-world tale about building a better life. If you can ignore the inconsistencies of the former and enjoy the latter, there's a lot to love in Night City. But if Johnny Silverhand teaches us anything, it's that two heads aren't always better than one. [Issue#354, p.98]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    Undemanding kids will have a whale of a time, but from an innovator like Sackboy, we've come to expect a little more. [Issue#353, p.121]
    • Edge Magazine
    • 65 Metascore
    • 50 Critic Score
    The combat missions are where The Falconeer falters, the controls for quickturns and dives never as responsive as they need to be. [Issue#353, p.120]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    A music game, like a DJ, is only as good as the contents of its record crate. Fuser hasn't done enough digging. [Issue#353, p.119]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    Much has been sacrificed in service of making a brilliant central concept work, then - and yet it's the very thing robbing Legion of any star quality. [Issue#353, p.118]
    • Edge Magazine
    • 72 Metascore
    • 80 Critic Score
    And underlying it all, the one thing that didn't take us by surprise: the old catch-'em-all urge, as moreish as ever. Whether it's tickling your head or your heart, Bugsnax ensures they're never empty calories. [Issue#353, p.116]
    • Edge Magazine
    • 77 Metascore
    • 50 Critic Score
    The pace slows to exasperating levels as your nimble hunter trots around awkwardly solving a range of challenges. [Issue#353, p.114]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It all adds up to a mesmerisingly unpleasant atmosphere that somewhat offsets the gun-ho nihilism of the plot. [Issue#353, p.112]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    For a freebie, this isn't just a generous welcome to PS5 (particularly with most launch titles costing 70 a pop) but a promising glimpse of things to come and a fine, if occasionally gimmicky, platformer in its own right. [Issue#353, p.110]
    • Edge Magazine
    • 92 Metascore
    • 90 Critic Score
    Scrape away all the new bits, though, and crucially the magic is still there, the imagination and ingenuity within level and boss design as potent as ever. If you're experiencing it now for the first time, we're rooting for you at every step. Umbasa, as they say. [Issue#353, p.108]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Yes, in places, it's a little too familiar, sometimes ungainly and unsure of itself. Yet it's also big-hearted and likeable, with a hero that, even at the peak of his powers, remains endearingly human. By the time the credits roll, you might be convinced that Parker should extend his vacation. [Issue#353, p.104]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    Like a Dragon is a JRPG that's at least as interested in its hero's growth as a person as as the incremental increase of his statistics - and a Yakuza game that retains all the humour and heart that made us fall for the series in the first place. [Issue#353, p.100]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    What could have been an elephants' graveyard of forgotten ideas instead feels like a series-wide victory lap. [Issue#353, p.96]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    Solitaire is supposed to be an exercise in patience; we weren't expecting ours to be tested between levels, too. [Issue#352, p.121]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    A bright colorful package that has managed to - happily - disrupt our time with the other big Roguelikes of the minute. Maybe all you really need is a few great ideas. [Issue#352, p.120]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    We're filled with a sense of unease as our thumb slides upwards, but there's something else here, too: doomscrolling with a side of voyeurism. [Issue#352, p.119]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    It's a game from which you'll find yourself needing to consciously unclench, its rhythm of tension and release proving borderline irresistible. [Issue#352, p.118]
    • Edge Magazine
    • 72 Metascore
    • 80 Critic Score
    In its modest, unassuming way, it's gently profound, too. [Issue#352, p.116]
    • Edge Magazine
    • 81 Metascore
    • 50 Critic Score
    Put simply, it regularly betrays the cyber-ninja fantasy it's peddling. The speedruns will doubtless be dazzling, and Ghostrunner certainly LOOKS every bit the blockbuster it isn't. How unfortunate, then, that a game about a deadly assassin should suffer from so many critical failures in execution. [Issue#352, p.114]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    It captures the original's atmosphere of inescapable threat but struggles to engineer new possibilities within it, though its take on player death is worth a longer discussion. [Issue#352, p.110]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    Yes, deaths you suffer might linger in the memory longer than the runs themselves, but pixel for pixel, this is as exciting in the moment as anything we've played all year. Light the fuse, stand back and prepare to gasp in wonder. [Issue#352, p.106]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    That conviction gives it charm next to the bloat of certain other Star Wars games, but when you're skimming the hull of an exploding frigate, it's hard not to wish for more. [Issue#352, p.102]
    • Edge Magazine
    • 77 Metascore
    • 50 Critic Score
    If Massive Damage's kitchen-sink approach to combat systems threatens to become overwhelming, it is at least built upon solid foundations. [Issue#351, p.107]
    • Edge Magazine
    • 75 Metascore
    • 50 Critic Score
    The studio cannot seem to reconcile with itself, and in this sense, it's unwittingly proved the point its latest narrative fails to: with so many sides to consider, not all stories are so easily tied up. [Issue#351, p.106]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Assuming its most patience-testing proclivities don't put you off, there's a good chance it'll capture your heart. [Issue#351, p.104]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Despite the posthuman setting, these puzzling exhibitions are gently life-affirming, offering warmth and ingenuity in equal abundance. [Issue#351, p.104]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    In the end, we're rather glad we stuck our beaks in. [Issue#351, p.102]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    You'll want to see each and every one of Pendragon's journeys through, even knowing that its survivors are set to live miserably ever after. [Issue#351, p.100]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    For all those little frustrations, it's clear Paradise Killer is going to stay with us for a while longer. It's a considerable achievement for this tiny studio. Kaizen Game Works: may you continue to reach for the moon. [Issue#351, p.98]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    It still requires a deeper commitment than most games ask for, but the rewards positively tumble forth, year after year, generation after generation, treacherous vassal after treacherous vassal. [Issue#351, p.94]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    Marvel's Avengers has a lot of good parts, a lot of indifferent ones, and an overall lack of direction. [Issue#351, p.90]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Fujio's empathetic tale could almost be a playable short from filmmaker Hirokazu Kore-eda; like Kore-eda's best work, this compassionate snapshot of Japanese working-class life finds pleasure and wonder in the routine. [Issue#350, p.107]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    Cramming more surprises and ideas into five hours than many games manage in 50, There Is No Game is a brain-scrambling treat. [Issue#350, p.106]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There's still no one else making games quite like this, and whether you've got a headset or not, it's a joy to be transported once again so completely to the Minter dimension. [Issue#350, p.105]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    Whatever its merits as a brawler, it's safe to say that in years to come no one will be ringing up game shops to preorder this one. [Issue#350, p.104]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    This is a fine calling card for the Derbyshire developer: far from flawless, but clear proof that this new hybrid has a bright future ahead. [Issue#350, p.102]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's a throwback rather than an advancement. [Issue#350, p.100]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It couches relatable stories in its highly individualistic setting, presenting it all with a mastery of varying tones so as to make its point without being reductive or mawkish. [Issue#350, p.98]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    Spiritfarer loses itself in so much tiresome back-and-forth, ladling on delightful incidental details in the hope that you won't notice that each character's story has become little more than an extended shopping list. [Issue#350, p.96]
    • Edge Magazine
    • 93 Metascore
    • 90 Critic Score
    We may be in hell, but as far as the Roguelike genre goes, this is a glimpse of heaven. [Issue#350, p.92]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    Despite the laundry list of issues that have arisen as a result of Asobo's ambition, in the end, it's those sudden sensations - especially the frequent feeling that we've finally got our hands on something truly next-gen, imperfect as it may be - that count for the most. [Issue#350, p.88]
    • Edge Magazine

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