Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
Then it interrupts the action for a bit of brazen padding, inviting you to trudge back through earlier floors to track the spectral pawprints of an elusive cat, and you wonder if you were right first time. [Issue#339, p.96]- Edge Magazine
Posted Nov 10, 2019 -
- Critic Score
It's a bold first effort from the studio - the first spark of something great, perhaps. [Issue#338, p.122]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Early on, we wondered why they don't make games like this more often. Within a few short hours, we were grateful they don't. [Issue#338, p.120]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
This is not, then, the kind of game you pick up and play between train stops, but one to sit down with when you've got an afternoon stretching out in front of you. [Issue#338, p.118]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
A hypnagogic summertime escape to a place that lingers in the mind - prepare for some weird dreams. [Issue#338, p.116]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
From a game entitled Assemble With Care, we had really expected something with a bit more heart. [Issue#338, p.115]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Once again we leave a Nintendo mobile game feeling a little underwhelmed. [Issue#338, p.114]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
A genre piece with rare ambition, a mobile game that feels at once tailored to the format yet unusually expansive in its scope. [Issue#338, p.112]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
As Ellis crushes his umpteenth fistful of twigs, you're merely reminded of a far superior, far more disturbing journey through the woods near Burkittsville. [Issue#338, p.110]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Overland sadly feels much like out late friend Vernon: stuck in the rear-view mirror, lost in the fumes. [Issue#338, p.108]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
A freeplay mode and breezy multiplayer component let Hexagroove's bare essentials shine through. [Issue#338, p.106]- Edge Magazine
Posted Oct 10, 2019 -
- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Throughout there is a sense of a studio that, after its arduous struggles with "Below", has remembered how to have fun again. The feeling is mutual. [Issue#338, p.102]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
It might not have much to say, but Borderlands 3 gives you a lot to talk about. [Issue#338, p.100]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
In a catalogue festooned with gems, this wild heart glitters brightest of all. [Issue#338, p.96]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
There's a lot going on here, much of it captivating, some of it just for appearances and some of it annoying. [Issue#338, p.92]- Edge Magazine
Posted Oct 10, 2019 -
- Edge Magazine
Posted Sep 12, 2019 -
- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Like so many of its class of 2019 contemporaries, The Blackout Club attempts to turn a traditionally solitary genre into a shared world of sorts. Also, like so many contemporaries, it doesn't find a compelling reason for doing so. [Issue#337, p.118]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Despite its problems, and they're not insignificant, Ancestors has an unusual magnetism. [Issue#337, p.116]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Rad is another great Lee Petty idea, then - though in its current form, it's a few mutations away from reaching its full potential. [Issue#337, p.114]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
It's strangely fitting that there should be moments of boredom: if the world occasionally seems too big and your destination too distant, well, isn't that what being a kid's all about? [Issue#337, p.112]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
There's always something new to prod at, to see exactly how the game's rules have been twisted this time. [Issue#337, p.110]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
After the peerless Bayonettas, this is the best game Platinum has yet made - and better yet, it reflects a developer growing in talent and ambition. [Issue#337, p.108]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
The variety of ways for a player to interact with a single narrative is breathtaking, and the way Barlow has paralleled how we shape our own view of a story in the digital era - clicking back and forth across an exploded timeline - truly incisive. [Issue#337, p.104]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Most of all, though, there's consistently something new to experience. The thrill of spectacle, and of the weird, both fade fast - too much of the same thing and it begins to feel mundane. [Issue#337, p.100]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
What we've got here is one of the most thoughtfully constructed fighters we've ever played, but Fantasy Strike initially presents as off-puttingly amateurish, and we fear few are likely to give it the second chance it deserves. [Issue#336, p.122]- Edge Magazine
Posted Aug 15, 2019 -
- Edge Magazine
Posted Aug 15, 2019 -
- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
In Sky, knowledge can be a powerful thing, an asset that makes you more useful to those who seem lost, as you lead them toward the light. [Issue#336, p.116]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
The essence of the classic JRPG distilled into an unlikely form. [Issue#336, p.114]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
The Terror Twins don't get the platform they deserve, but they put on quite a show with what they're given. [Issue#336, p.106]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
As Bernadetta's heartwarming lethality proves, the payoff is well worth the investment. [Issue#336, p.110]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
Defeat in Nowhere Prophet can be creeping, as your resources drain away, or sudden, as you fall victim to an unexpected combination of cards. Either way, it feels like playing against an opponent who overturns the table when they win, leaving you to gather up the spilled cards. It'll be another couple of hours before you have a deck that feels unique, before you escape the mire of enemies and text events you've seen a dozen times. It's enough to make you a sore loser. [Issue#336, p.118]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
Bonkers, yes. But Muse Dash soon becomes baffling in less endearing ways. [Issue#335, p.122]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
There's an involving, and sinister story to pursue on that front, but as with the City the Kid yearns for, 198X never gets there. [Issue#335, p.120]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
Take it slow, keep an eye on those health bars, and you'll find a fighting game that offers a thrill that few others can - with nary a 20-hit combo in sight. [Issue#335, p.118]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
There's definitely a kind of magic to discover here, but Sea of Solitude too often breaks its own spell. [Issue#335, p.116]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
Oakmont is a convincing Lovecraftian town - but the point of those stories is that these are places you'd never want to find yourself. [Issue#335, p.114]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
This charming, eccentric mash-up is well worth a spin. [Issue#335, p.112]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
It's a testament to the strength of Pedro's core premise that you'll likely persevere through design fumbles, odd pacing and wonky writing in search of more bonkers ultraviolent combos and leaderboard glory [Issue#335, p.108]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
Hamstrung slightly by its hardware, this is a wonderful and educational creative tool; better, if less lovable, than its predecessor. A compromise, then, but a damn-near essential one. [Issue#335, p.104]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
A sandbox where waypoint distances are measured in pixels, and journeys are over in seconds, is surely one worth celebrating. [Issue#334, p.122]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
For all the gags, Astrologaster is a romp with no little substance. [Issue#334, p.120]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
Despite the big budget, SIE London Studio has approached Blood & Truth with a modest ambition: to make you feel special, and strong, and more than a little silly, in a love letter to the city it calls home. It has done so with a flourish. [Issue#334, p.118]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
Rare is the game that comes along, one that believes in its hero - in you - so earnestly, and shows us the real value of being brave. [Issue#334, p.116]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
A slightly muddled gimmick and dilute sense of identity mean Sonic is unlikely to outpace the competition. [Issue#334, p.114]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
The joy of Void Bastards, once it reveals itself, is that no action, no decision, is standalone. [Issue#334, p.112]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
The relentless thrill of one half of it dragged down by the barren, boring needless sprawl of the other. [Issue#334, p.110]- Edge Magazine
Posted Jun 20, 2019 -
- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
It is still a little deflating. While some detective work is engaging, too much of it is throwaway, repetitive and, worse, overused. Tailing missions are the worst offender, simplistic, overlong, tightly scripted and seemingly everywhere. In its cutscenes, its combat and its tales of the lives of struggling, troubled, randy everyday people - in all the tings that make it a Yakua game, in other words - Judgment excels. In the things that seek to make it stand apart, it disappoints. Whether this is a one-off experiment, or simply the first of many, remains to be seen; if it's to be the latter, much remains to be done. [Issue#335, p.102]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
Sensibly expanded and gently refined, this is textbook sequel-making. [Issue#333, p.123]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
The killing is enjoyable, but we'd have happily done much more of it. [Issue#333, p.122]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
Modest and ingenious and smartly priced, Islanders is as engaging to tinker with as a palate cleanser between bigger games as to take seriously in pursuit of a high score - wonky mansions and all. [Issue#333, p.120]- Edge Magazine
Posted May 23, 2019 -
- Edge Magazine
Posted May 23, 2019 -
- Critic Score
With better class implementation, carrying through into PvP, it might have been able to assert its own identity. [Issue#333, p.116]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
Finally, here's an RPG that, in every sense, leaves you wanting more. [Issue#333, p.114]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
Like the grisly cutscenes, Mortal Kombat 11 is fun as long as you don't think too hard or look too closely at it - but that's exactly where the real joy is found in a fighting game. If Mortal Kombat wants to elevate itself, it's time to start overhauling the skeleton underneath all that flesh. [Issue#333, p.110]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
What a shame. Days Gone is ripe with potential, but it's always in those moments before something actually happens: when you hear the rumbling of thunder heralding an impending downpour, or a distant engine letting you know tourble's on the way. But when it all kicks off, the spell is broken. This is "State of Decay" without the stakes, "The Last of Us" without Naughty Dog's storytelling chops, and the most generic, overlong open-world game around. [Issue#333, p.106]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
Yet this game lingers somehow when you're not playing. [Issue#332, p.123]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
One of the most distinctive, exciting and fully realised puzzle games we've played in years. [Issue#332, p.122]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
It lacks the infectiousness of 80 Days, but as a story and a reckoning with history, it leaves most videogame fantasies in the shade. [Issue#332, p.120]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
Dangerous Driving simply isn't suited to a mode that won't let you crash. Patched out, or left optional, these wouldn't be enough to stop most from happily reliving Burnout's heyday; currently, however, it would be reckless to recommend. [Issue#332, p.118]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
Heaven knows we've played thousands of forgettable videogame stories over the years, so perhaps the best tribute we can pay to the departed developer is this: EDGE will remember it. [Issue#332, p.116]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
So sparse is the experience that it takes about four or five bewildered hours for the reality to sink in that yes, this is all there is. [Issue#332, p.114]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
A series that has spent too long paying bashful tribute has, at long last, emerged from the shadow of its classic debut. [Issue#332, p.112]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
This is a case study in how to get it right the first time - and, finally, students of this genre will discover what happens when devs don't have to spend the first 12 months of a loot game's life knocking it into shape. For one, the future looks bright. [Issue#332, p.108]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
We may have no experience of 1980s Taiwan, but Devotion carries the tang of authenticity in both the sharply observed detail of its setting and its more imaginative flourishes, including a gorgeous interactive storybook episode. [Issue#331, p.122]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
This clever, funny, hallucinatory head trip may leave you frazzled, but Tholen's wonderfully singular vision will be burned into your brain for a long time. [Issue#331, p.120]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
What used to be a decent fighting game with comical breast physics is now a pervier DOA Xtreme with punches instead of presents. Honestly, we're getting a bit old for it, and so is the industry around it. [Issue#331, p.116]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
New Dawn is a clearing of the air after Far Cry 5, but calling it a "new dawn" is preposterous. What we have here is a sideways hop, a purgatory of a sequel in a series that has no idea what to do with itself, beyond giving you another mapful of nodes to flip. [Issue#331, p.116]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
Never has a physics-based vehicular puzzle game bestowed such a vivid sense so generously before. [Issue#331, p.114]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
The Occupation's design could take a few cues from its world when it comes to balancing the analogue and the digital. [Issue#331, p.112]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
We'd be lying if we pretended we didn't have some fun with it. But it only works in the same way a McDonald's occasionally hits the spot: this is cheap, junk-food gaming that comes with a side-order of regret. [Issue#331, p.110]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
A classic reborn in wonderful style. Capcom's hot streak continues apace. [Issue#331, p.106]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
The lasting impression is of a game that, for all its charms and potential, simply wasn't quite ready for takeoff - and that what might have been won't arrive for a couple of years yet. [Issue#331, p.102]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
Eastshade may not be the game it could be, but it paints a picture many others could learn from. [Issue#330, p.122]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
It may not give Supercell sleepless nights, but if you've ever thought Clash Royale could be improved by adding Cinderella on a motorbike, well, fill your boots. [Issue#330, p.120]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
This is a game that prizes style above all else, and emerges a mess because of it. [Issue#331, p.118]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
Sweetest of all, the satisfying thrum of a finely tuned engine. [Issue#330, p.116]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
It's a game that follows the steps of another while changing the rhythm - and in doing so, never settles into its own groove. [Issue#330, p.114]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
The pacing ensure playing Kingdom Hearts III is a bit like being dragged through a theme park while hungover. [Issue#330, p.112]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
When this enthralling hybrid is delivering blood by the bucketload and thrills by the dozen, you won't exactly be thinking about what it isn't. [Issue#330, p.110]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
Metro Exodus is a mood piece, and it hits the mark brilliantly by building detailed environments and laying set-pieces within them for you to find, as if by chance. However, in its efforts to emphasize that it's a long-form experience, its storytelling comes across as plodding, and every time a glitch or framedrop appears you're pulled out of a 4A's rare, and beautiful, post-apocalyptic vision. [Issue#330, p.106]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
Apex Legends arrives fully formed, feature complete, free and quite, quite brilliant, a game that pushes its host genre forward, refining and redefining its template in the process. [Issue#330, p.102]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
Pikuniku's got legs, even if it lacks the stamina to fully get over the finish line. [March 2019, p.122]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
This is a game about stories that has a knack of producing really good ones - when you're doing well, and especially when you're doing badly. [March 2019, p.120]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
Without a clear motivating engine to drive your actions, it can feel like you're constantly playing just the top layer - that strategy wrapper of base-building, resource management and upgrade trees you might expect in an XCOM or Total War - without ever getting to play the actual game bit buried underneath. [March 2019, p.118]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
This is one hybrid genre piece that's ever so difficult to put down. [March 2019, p.116]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
Suda has a punk attitude to amking games, so at this point we decide to adopt a punk attitude to playing them. We put down the controller, and walk away. [March 2019, p.114]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
Its magic can feel frustratingly elusive, but the thrill of chasing it down just about makes it worthwhile. [March 2019, p.112]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
Vane is unfinished, its few ideas undermined by its shoddy foundations. If it really were a painting, you'd get Banksy to frame it. [March 2019, p.108]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
If Below is a game about the single-minded pursuit of a shape, about making your descent at all cots, it is also a test of your ability to find time for appreciation or understanding along the way. [March 2019, p.104]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
This endearingly scrappy effort could teach bigger games a thing or two about the value of good writing. [Issue#328, p.122]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
Beat Saber never reaches the same transcendental moments of synaesthesia as Tetris Effect, but it does make you feel like a genuine participant in the music. [Issue#328, p.120]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
A game that, while dripping in style, is miserably lacking in substance. [Issue#328, p.118]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
While it lasts, Mutant Year Zero presents a fresh and involving take on the genre, but its linearity isn't quite such an ideal fit. [Issue#328, p.116]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
Yes, perhaps Gris is a little big in love with itself. Maybe we should take the hint. [Issue#328, p.114]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
If the idea was to get you into Fury's angry mindset, then job done - though in truth you more often feel like one of her lesser-known cousins, Boredom or Irritation. [Issue#328, p.112]- Edge Magazine
Posted Jan 4, 2019