Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
In the end, though there is little average about either its elegant successes or its needless failings, between them they leave Lost Magic hanging in the balance. [June 2006, p.97]- Edge Magazine
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- Critic Score
Players are in danger of slipping in to a meditative trance from sustained focus on the undulating, serpentine ribbon of dirt that their vehicle consumes. Hypnotic, perhaps, but not especially compelling. [Dec 2008, p.93]- Edge Magazine
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- Critic Score
A strangely admirable bore: smart enough to take direct movement out of your hands, but not quite smart enough to find anything suitably enjoyable to replace it with. Never less than earnest, Doom Resurrection ignores the central lesson of much horror fiction: there are certain things you probably shouldn't do, even if you can.- Edge Magazine
- Posted Feb 25, 2011
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- Critic Score
Encounters feel needlessly protracted - born of a stubborn refusal to admit the game’s fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad’s unlimited gunfire. [Apr 2005, p.101]- Edge Magazine
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- Critic Score
Little Deviants' real problem is simple: it's not moreish, and its challenges fail to reveal the kinds of nuance on the second and third tries that will have you refining strategies and aiming to better scores. Without that incentive to return, you're unlikely to.- Edge Magazine
- Posted Feb 13, 2012
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- Critic Score
Despite the air of brutality Space Marine tries to cultivate, it's ultimately defined by convenience; by linear levels where you follow the green lights of unlocked doors from one corridor to the next, while the gentle trickle of upgrades and new weapons does just enough to keep you playing. The result is sometimes casually enjoyable, but never vivid, or memorable, or truly involving.- Edge Magazine
- Posted Sep 12, 2011
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- Critic Score
When directing death from above, Strike Team offers a glimpse at what might have been, but when it’s time to go loud, the whole thing collapses as limply as the enemies you’ve dropped.- Edge Magazine
- Posted Sep 10, 2013
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- Critic Score
This is a whisper of what the IP has to offer videogames rather than a realisation, and there's no disguise in the universe that can hide that. [Aug 2010, p.94]- Edge Magazine
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- Critic Score
FFXIII takes brave risks with the series’ foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable.- Edge Magazine
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- Critic Score
Lucid is carrying on the spirit of its PGR days with this sim-arcade hybrid, but where Bizarre Creations’ driving games pushed their platforms’ boundaries, 2K Drive is incapable of breaking through the limitations of iOS.- Edge Magazine
- Posted Sep 10, 2013
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- Critic Score
At release, it offers a staggeringly beautiful world filled with unfinished systems, ugly cash grabs, and a string of missed opportunities. [Jan 2014, p.108]- Edge Magazine
Posted Jan 9, 2015 -
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A whole lot better on phones than it is on 3DS. [July 2015, p.115]- Edge Magazine
Posted Jun 21, 2015 -
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Its heart is in the right place, but its feet are not - and when you're walking a new path, that's always going to be a problem. [Issue#341, p.112]- Edge Magazine
Posted Jan 3, 2020 -
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As a whole, it is undeniably well meaning and generous, and the individual pieces work well enough, but somehow we find ourselves wishing there was a little less game in this reserve. [Issue#402, p.118]- Edge Magazine
Posted Sep 5, 2024 -
- Critic Score
Many titles are likened to "Devil May Cry," but Van Helsing appropriates that game's structure with such brazen thoroughness that it might be seen as this generation's Great Giana Sisters. [July 2004, p.108]- Edge Magazine
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- Critic Score
Astro Boy is a light cartoon romp sure to please young admirers of the character, but it fails to offer the depth required to engage a broader demographic. [May 2004, p.105]- Edge Magazine
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- Critic Score
Nearly all enemy behaviour consists of direct charges, calling on the butt of your gun as frequently as its barrel. While it’s undeniably intense, it soon becomes apparent that this intensity is the only string on the designers’ banjo, plucked with increasingly feverish rapidity instead of ever-changing chords. [Nov 2005, p.105]- Edge Magazine
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- Critic Score
Rarely does dying feel like the player's fault and, in typical "Sonic Adventure" fashion, the best bits are when you find that the majority of control has been taken away from you, and you're flung around the world at escape velocity. [Mar 2004, p.105]- Edge Magazine
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- Critic Score
Did a purse-holder at Activision one day grapple fruitlessly with the last game's control system and scrawl in their subsequent notes “Make the next one so that I can play it”? Speculation aside, someone sure messed-up Spider-Man. [Dec 2005, p.108]- Edge Magazine
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- Critic Score
Nearly all enemy behaviour consists of direct charges, calling on the butt of your gun as frequently as its barrel. While it's undeniably intense, it soon becomes apparent that this intensity is the only string on the designers' banjo, plucked with increasingly feverish rapidity instead of ever-changing chords. [Nov 2005, p.105]- Edge Magazine
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- Critic Score
By trying to do too much too soon elsewhere, however, Rivals reduces many of its heroes to sidekicks. [Issue#406, p.110]- Edge Magazine
Posted Dec 31, 2024 -
- Critic Score
Free-to-play works when you earn the trust of your players over time, but RedLynx instead prods you at every opportunity to remind you that you haven’t paid for your game yet. Even so, once dredged from beneath the cloying mass of microtransactions that suffocate it, Trials Frontier isn’t a bad game as such. It is, however, a very bad Trials game.- Edge Magazine
- Posted Apr 10, 2014
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- Critic Score
For all the very human flaws in its script, it ends up somewhere in the uncanny valley of narrative games: it looks the part, but behind that glistening exterior, something vital is undeniably missing [Aug 2018, p.96]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
It's often unclear whether or not your shots are hitting, which inclines you to blunder out from your cover and head for close quarters - which in turn destroys the developer's intention of forcing a tactical, cautious approach. [Nov 2003, p.105]- Edge Magazine
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- Critic Score
Yes, you really do feel in chargeof steering, but when the amount of speed put into a tight bend is dictated by the game, not the player, that feeling only delivers so much. [Christmas 2010, p.98]- Edge Magazine
Posted Dec 15, 2010 -
- Critic Score
In-app purchases, however, are handled with more nuance and kept pleasingly out of sight.- Edge Magazine
- Posted Aug 7, 2013
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- Critic Score
Even when its style doesn't get in the way, like its diaphanous hero it's lacking in substance. [Issue#399, p.123]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
So despite the winner podiums and big sponsorship contracts and – yes – even the hours you'll spend in this askew universe, Grand Prix Story feels more like deja vu than entertainment. The formula is rapidly palling.- Edge Magazine
- Posted Sep 21, 2011
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- Critic Score
The dozens of pre-prepared puzzles can be fiendish enough in themselves, but the option of dragging modifier icons on to tiles, changing the pattern with which they flip, enables high scores just as surely as it does enormous headaches. [June 2007, p.92]- Edge Magazine
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A hastily assembled three-in-one anachronism which proves just one thing: that terrifying and terrible are not mutually exclusive. [Apr 2010, p.93]- Edge Magazine
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- Critic Score
There's plenty to like here - the script almost justifies a playthrough by itself - but it's a little overlong, a little padded out, it's obvious charms soon obscured by busywork, reputation and irritation. [Christmas 2017, p.122]- Edge Magazine
Posted Nov 9, 2017 -
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As interesting as exploring the island can be, it's painfully hard to get anywhere without being forced to repeat chores that are just plain boring. [May 2007, p.93]- Edge Magazine
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- Critic Score
As it stands, High On Life 2 makes a good case for throwing the baby out with the bathwater, then bleaching the tub. [Issue#422, p.114]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
A few hairy moments in, and any attempt to get back under your skin is redundant. Mostly this is because the game's resident evil is largely incapable of harming you, and any sense of jeopardy is lost. [Apr 2010, p.97]- Edge Magazine
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It’s not necessarily badly constructed, but in many ways it is badly intentioned, failing not just because of its conga-line of racial and sexual clichés, but because of the way it makes it a little bit easier to criticise videogaming as a hollow and sadistic pursuit. [Dec 2008, p.91]- Edge Magazine
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- Critic Score
As with Sony’s other long-awaited exclusives, Lair and Heavenly Sword, Folklore pulls its punches, and the romance of its vision ultimately all but vanishes in a puff of fairy dust. [Dec 2007, p.88]- Edge Magazine
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There's a prevalent fashion at the moment for games to contain a multitude of games styles, a presumption that suggests consumers have become bored of single genre games. But Rogue Squadron III exposes the lie. It's a game that tries too hard to do many things, but only manages to do a few of them well. [Dec 2003, p.92]- Edge Magazine
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- Critic Score
It can be hard to separate what is ironically bad and what is just, well, bad. [Issue#381, p.100]- Edge Magazine
Posted Jan 26, 2023 -
- Critic Score
Overland sadly feels much like out late friend Vernon: stuck in the rear-view mirror, lost in the fumes. [Issue#338, p.108]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Despite the game's uncluttered arenas, the camera regularly manages to find a way to flip out and point you in the wrong direction. [Dec 2009, p.101]- Edge Magazine
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- Critic Score
Encounters feel needlessly protracted - born of a stubborn refusal to admit the game's fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad's unlimited gunfire. [Apr 2005, p.101]- Edge Magazine
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- Critic Score
Scars Above bears all the hallmarks of a game that was overscoped and steadily scaled back as development went on, with many of its more intriguing ideas sidelined as the story progresses. [Issue#383, p.117]- Edge Magazine
Posted Mar 24, 2023 -
- Critic Score
The Kratos we know would most likely growl in disdain. [Issue#422, p.122]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
Why roam freely (when the game lets you, which is by no means always) when all that's out there to find is an empty trek between jarring episodes of production-line gaming? [Christmas 2005, p.105]- Edge Magazine
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- Critic Score
As poetry, it might be evocative, but when you're trying to advance the game to the next scene, it feels rather like being the one sober person in the room. [Issue#404, p.122]- Edge Magazine
Posted Oct 31, 2024 -
- Critic Score
There’s no sophistication, subtlety or real inspiration in the design. It might have Craig’s likeness, but this Bond is more like Connery’s, a thug in a dinner jacket. [Christmas 2008, p.94]- Edge Magazine
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Tiberian Twilight finds the series at a crossroads, with its glory days gone and its future uncertain. [May 2010, p.100]- Edge Magazine
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As chaotic and unrefined as it is, however, it motors on with a definite sense of purpose and provides a solid sense of fulfilment, if not necessarily one of accomplishment. [Christmas 2005, p.110]- Edge Magazine
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At a time when science fiction has never been handled with more vim and vigour, Star Ocean threatens to miss out on all the fun of the genre resurgence through its total lack of ambition. [June 2009, p.92]- Edge Magazine
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As a sideline between sessions with meatier games it's generally right on target. [Sept 2006, p.88]- Edge Magazine
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As well-intentioned as its encouragement to slow down and sniff the flowers may be, we can't help but bristle when the process is so leaden that it rarely feels like a relaxing meadow stroll. [Issue#404, p.120]- Edge Magazine
Posted Oct 31, 2024 -
- Critic Score
If Headhunter's controls were as coherent as its looks, it could've made for one of the greatest action-adventure games of recent times. Instead, we're left with a clunky shooting gallery that is, in parts, a likeable gunfighting game. [Oct 2004, p.109]- Edge Magazine
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From a game entitled Assemble With Care, we had really expected something with a bit more heart. [Issue#338, p.115]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
While not doing anything particularly innovative Gun Survivor 4 is frenetic, fun and supremely challenging on its 'extreme difficulty' setting. [May 2003, p.103]- Edge Magazine
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In 2025, Resistance's aim is well off-target. [Issue #408, p.112]- Edge Magazine
Posted Feb 20, 2025 -
- Critic Score
The more it seeks to challenge the player, the more likely it becomes for the game to fail to provide either an enjoyable process of trial and error or a legitimate test of aptitude. [Aug 2005, p.97]- Edge Magazine
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- Critic Score
Broadly speaking, Lone Ruin's stern challenge feels broadly well-pitched, but it's unfair just often enough to gradually sap your will to continue - and when a bug leaves us outside a room's boundaries with no hope of return, our patience evaporates with it. [Issue#381, p.107]- Edge Magazine
Posted Jan 26, 2023 -
- Critic Score
Despite the simplicity of the puzzles, it's an unnecessarily bewildering game for the first hour or so. There's an RPG's worth of menus, full of abilities and stats you just don't need to know about yet. [Mar 2004, p.109]- Edge Magazine
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Acclaim's latest manages to tick all the required futuristic race sim boxes, except the one titled 'memorable'. There's one really good thing about XGRA - it's all over very quickly. [Nov 2003, p.109]- Edge Magazine
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AWESOME Land's harder across the board, actually, but its slightly naff virtual controls work better than expected, and the checkpoint placement isn't unduly sadistic. It's difficult, at times, to tell whether FreakZone's pitched this as parody or homage, but take it as the latter, and you'll have a fairly good couple of hours with it.- Edge Magazine
- Posted Feb 16, 2012
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- Critic Score
Like the grisly cutscenes, Mortal Kombat 11 is fun as long as you don't think too hard or look too closely at it - but that's exactly where the real joy is found in a fighting game. If Mortal Kombat wants to elevate itself, it's time to start overhauling the skeleton underneath all that flesh. [Issue#333, p.110]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
There's a single moment of joy in Fallout Shelter. It comes right at the beginning. [Sept 2015, p.122]- Edge Magazine
Posted Aug 14, 2015 -
- Critic Score
Too many of its dishes are mere remixes of the same simple techniques. Too many of its taut time trials founder because of some quirk of the Remote. [June 2007, p.93]- Edge Magazine
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Yet despite these conveniences, Junkster never stops feeling awkward and clumsy to pilot. [Issue#411, p.122]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
To be fair to The Shoot, it gets the basics right. It just attempts very little beyond them. [Christmas 2010, p.101]- Edge Magazine
Posted Dec 20, 2010 -
- Critic Score
The sad fact is that this combat mostly fails to ignite interest, and combined with its cruel difficulty spikes, occasional glitches and a severe differential in graphical quality between 360 and PS3 versions (the latter losing out), Turok's strong contextualisation and smattering of brave ideas get buried. [Mar 2008, p.92]- Edge Magazine
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One of the most ungainly platformers of recent years. [Sept 2015, p.123]- Edge Magazine
Posted Aug 14, 2015 -
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Early on, we wondered why they don't make games like this more often. Within a few short hours, we were grateful they don't. [Issue#338, p.120]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Rogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]- Edge Magazine
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It's becoming a 5th Cell tradition: strong ideas compromised by erratic level design and structural weaknesses. One day, the developer will find the right balance to support its undeniable creativity, but sadly, it hasn't found it here.- Edge Magazine
- Posted Jan 17, 2012
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- Critic Score
Aptly enough, there are two opposite ways to view Mirror’s Edge, ours obviously being the less forgiving one. Its ostensible break from the norm, its sparkling monoliths and its Nordic skies perform some kind of counterbalance, but there is simply not enough depth or reward to the realisation of parkour that lies beyond that sheen. [Christmas 2008, p.92]- Edge Magazine
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You won't even break a sweat before you get to the Silver Cup in the Expert class, and F-Zero stalwarts will feel patronised by the ease with which this short-lived Tournament mode can be completed. [Feb 2004, p.110]- Edge Magazine
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The short-term gratification is gradually diminished by too-obvious regeneration of the damage you cause, and there's not enough variety of experience to sustain a monthly subscription. [June 2006, p.90]- Edge Magazine
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A fairly standard game in a genre overflowing with quality. [Christmas 2007, p.99]- Edge Magazine
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Ironically, this series is unlikely to blossom until its popularity wanes and Koei stops being afraid to change it. [July 2005, p.95]- Edge Magazine
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That it largely fails to deliver does not quite snuff out its allure – not, at least, for devotees of the fiction. For those yet to be tempted by Martin's work, however, the blunderous combat, mangled dialoguing and profoundly unlovely looks will make it seem, as a Westerosi idiom goes, a mummer's farce.- Edge Magazine
- Posted Jun 22, 2012
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- Critic Score
If you're looking for a sparklingly attractive shooter with a side order of slinky physics, this delivers the goods. But it's about as average as FPS gaming gets. [June 2004, p.105]- Edge Magazine
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It’s a cheap thrill, a shallow way to connect input with outcome that doesn’t, in the end, compensate for Pocket Football Club’s lack of responsiveness elsewhere.- Edge Magazine
- Posted Apr 23, 2014
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- Critic Score
A frustrating port of an above-average game. Rather than attempting to significantly tweak Mafia's structure and narrative … the developer has attempted to replicate the PC experience to the letter. It has been only partially successful. [Mar 2004, p.109]- Edge Magazine
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White Knight Chronicles is competent and solid without ever being beautiful or, you'll find yourself realising with a scratch of the head 15 hours in, particularly enjoyable. [Apr 2010, p.99]- Edge Magazine
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Once you’ve wiped away the layer of gore, you’re left with an experience that, expectedly, offers limited entertainment. [March 2005, p.85]- Edge Magazine
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- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
For players to get more out of this world, Crimson Desert requires a greater sense of purpose - a reason to remain invested in persevering through its most testing moments, to press on for hours in the faith that it will attain some kind of shape. [Issue#423, p.98]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
As chaotic and unrefined as it is, however, it motors on with a definite sense of purpose and provides a solid sense of fulfilment, if not necessarily one of accomplishment. [Christmas 2005, p.110]- Edge Magazine
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Maybe, after all, Ubisoft has managed to simulate the existence of the average pirate. Perhaps that's what the fourth 'A' stands for. [Issue#396, p.112]- Edge Magazine
Posted Mar 21, 2024 -
- Critic Score
The early promise is blunted, however, when too many cooks arrive and you're left relying on potshots and memory games. [Christmas 2009, p.106]- Edge Magazine
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Did a purse-holder at Activision one day grapple fruitlessly with the last game's control system and scrawl in their subsequent notes “Make the next one so that I can play it”? Speculation aside, someone sure messed-up Spider-Man. [Dec 2005, p.108]- Edge Magazine
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True, the early response to Reunion seems to suggest plenty of players are content with seeing Arcadia Bay's finest together again. The rest of us might wish we too had a rewind. Or, failing that, a particularly potent case of storm amnesia. [Issue#423, p.106]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Rivals’ biggest problem is that its chances of success are inexorably bound to the performance of the device around which it is designed.- Edge Magazine
- Posted Apr 11, 2014
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- Critic Score
In depicting a bold move that goes dreadfully awry, that opening cinematic proves unfortunately prescient. [Issue#396, p.114]- Edge Magazine
Posted Mar 21, 2024 -
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Oakmont is a convincing Lovecraftian town - but the point of those stories is that these are places you'd never want to find yourself. [Issue#335, p.114]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
Call Of Juarez has mined its source material well, collecting a wealth of imagery that it then squanders on lacklustre and dysfunctional gameplay. [Aug 2007, p.93]- Edge Magazine
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Like a conversation made entirely out of pleasantries, it ultimately rings false. [Issue#423, p.108]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Destroy All Humans 2 is initially enjoyable, entirely endurable and gratifyingly easy. But at its heart it remains an average experience. [Dec 2006, p.86]- Edge Magazine
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There's definitely a kind of magic to discover here, but Sea of Solitude too often breaks its own spell. [Issue#335, p.116]- Edge Magazine
Posted Jul 20, 2019 -
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It's a little too simplistic, and repetitive, to stick with for long, but in short bursts the style of the thing comes to the fore. [Issue#323, p.120]- Edge Magazine
Posted Aug 16, 2018 -
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Without immediate course correction, Activision is likely to discover that even the most loyal playerbase can smell when it's being cheated. [Issue#392, p.104]- Edge Magazine
Posted Nov 30, 2023 -
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There's an involving, and sinister story to pursue on that front, but as with the City the Kid yearns for, 198X never gets there. [Issue#335, p.120]- Edge Magazine
Posted Jul 20, 2019 -
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For JRPG unbelievers the battle system changes don’t address the common complaints leveled at the genre. For fans, the emphasis and pacing of its unique selling point overwhelms everything else, stripping the game of its poetry and balance. [Jan 2009, p.5]- Edge Magazine
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It might seem unfair to complain of maddening repetition, given the subject matter, but it turns out not every trope of game benefits from being trapped in a loop. [Issue#396, p.123]- Edge Magazine
Posted Mar 21, 2024