Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
A sometimes grim but always compelling experience. [Christmas 2007, p.96]- Edge Magazine
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- Critic Score
Gran Turismo 4 is fundamentally unconcerned with furthering the art of the videogame. This titanic franchise, this critical, load-bearing pillar of PlayStation, is barely even a videogame at all. It’s a hobbyist software suite, a racetrack tutorial, an encyclopaedia you can get in and drive off. [March 2005, p.78]- Edge Magazine
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- Critic Score
It's an 'experience' as much as a game, meaning that it will leave as many people cold as it grabs by the right half of the brain. Beyond good, then, but not quite excellent. [Christmas 2003, p.104]- Edge Magazine
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- Critic Score
Where 999 gave you a more passive role in proceedings, Virtue's Last Reward makes you a key participant in its twisted tale – and that serves to make its mysteries that much more invigorating to unravel.- Edge Magazine
- Posted Dec 4, 2012
- Read full review
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- Critic Score
For all its high points - and they're well worth celebrating - Stray feels small but imperfectly formed. [Issue#375, p.102]- Edge Magazine
Posted Aug 11, 2022 -
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Its moments of brilliance are worth experiencing, but they shouldn't blind anyone to the shortcomings of a sequel that, underneath that beautiful surface, is as frustratingly flawed as the first. [Issue#346, p.98]- Edge Magazine
Posted May 22, 2020 -
- Critic Score
For a freebie, this isn't just a generous welcome to PS5 (particularly with most launch titles costing 70 a pop) but a promising glimpse of things to come and a fine, if occasionally gimmicky, platformer in its own right. [Issue#353, p.110]- Edge Magazine
Posted Dec 3, 2020 -
- Critic Score
However unchanged its engine might be, Kingdom remains one of the few shining instances of Eastern craftsmanship applied to the Xbox. Once its addition of custom battles and bolstered online modes is coupled to its undeniably generous campaign, this ongoing road to fruition readily justifies its toll. [Nov 2005, p.106]- Edge Magazine
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This is a generous game in both deed and spirit, and, as such, one it's tremendously difficult to dislike. [Issue#343, p.106]- Edge Magazine
Posted Feb 27, 2020 -
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An excellent version of a game people should really own already. [Mar 2004, p.111]- Edge Magazine
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- Critic Score
It's impossible for your heart not to race as you sweat out the fright of its peerless audio design, chattering voices and muffled sobs endlessly scraping at your senses. [Oct 2004, p.98]- Edge Magazine
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- Critic Score
It's all about flamboyance, stylish swordplay against clusters of spawning enemies. Anyone expecting more than the chance to concoct dazzling high-score strategies will find it a flat and empty experience, though. [Mar 2004, p.110]- Edge Magazine
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- Critic Score
Tetris DS should celebrate the game, but instead feels hollow with its shortfall of rewards and bonuses. [May 2006, p.97]- Edge Magazine
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- Critic Score
In its moment-to-moment play, Darktide is the closest any game of its ilk has come to replicating the original cooperative joys of Left 4 Dead. It's ferocious, frenetic and often very funny. But without Left 4 Dead's advantage of novelty, Fatshark must find other ways to hold your attention through its relatively few missions. [Issue#380, p.112]- Edge Magazine
Posted Dec 29, 2022 -
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The solid fundamentals of its design shine through more clearly when you're playing alone. [Issue#343, p.114]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
The constant flow of new sights and well-thought-out puzzles that make up the bulk of the game provide more than enough motivation to see this rescue attempt through to the end.- Edge Magazine
- Posted Jan 17, 2014
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- Critic Score
For those who can tolerate having their brain beaten numb by it, the game entails often enthralling, occasionally awe-inspiring sights and sounds. But little is there that’s new compared to much that needs renewal. [Christmas 2005, p.96]- Edge Magazine
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- Critic Score
Often, it can be enough for a sequel to deliver more of the same, but in Superstar Saga’s case, when what the first game delivered was such a powerful sense of freshness, more of the same – which Partners In Time certainly delivers – inevitably feels like less. [Feb 2006, p.86]- Edge Magazine
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Unbound is ultimately and encouraging statement of intent, demonstrating that Criterion is not afraid to tinker with established formula. [Issue#380, p.114]- Edge Magazine
Posted Dec 29, 2022 -
- Critic Score
Unlike the elegant lead, who's grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age.- Edge Magazine
- Posted Nov 14, 2011
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- Critic Score
It looks great, and the boosting system means that, as a time-trial game, it's fantastic. If your progress wasn't so easily sabotaged by a thoughtless collision, it would be a fantastic racer, too. [June 2004, p.104]- Edge Magazine
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- Critic Score
Blur will take you on a fantastic holiday, then, but perhaps not the most relaxing one. [May 2007, p.88]- Edge Magazine
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- Critic Score
For the most part it feels like we're chasing the giddy sugar high the original gave us, without ever quite getting there. [Issue#377, p.102]- Edge Magazine
Posted Oct 6, 2022 -
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Evil West has no delusions of grandeur; it simply wants to give you a thumping good time, and on that front it fully delivers [Issue#380, p.120]- Edge Magazine
Posted Dec 29, 2022 -
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Played as intended, however, in local multiplayer, Nidhogg 2 sings. [Issue#311, p.114]- Edge Magazine
Posted Sep 14, 2017 -
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As generous and beautiful a package as it is, it's not always as coherent or flexible as appearances might lead you to believe. [Nov 2015, p.112]- Edge Magazine
Posted Oct 10, 2015 -
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This is Dungeon Keeper by way of Viva Pinata - building a devilish defence against do-gooders by massaging a delicate and extremely elaborate ecosystem. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
- Critic Score
None of this is nearly enough to spoil everything Scarlet and Violet get right, such as some of the best (and downright strangest) monster designs in some time, and absorbing final act and postgame, and a soundtrack that could well be a new series peak. [Issue#380, p.121]- Edge Magazine
Posted Dec 29, 2022 -
- Critic Score
For all of its little stumbles on the journey from Vita to PS4, and its odd mix of new ideas and an old world, Unfolded retains one of its progenitor's most vital ingredients: buckets and buckets of charm. [Nov 2015, p.116]- Edge Magazine
Posted Oct 10, 2015 -
- Critic Score
It doesn't quite match the out-of-nowhere brilliance of the first game, not is it as bold as the daring, but flawed, follow-up. Still, those seeking a game large and enveloping enough to carry them through the holiday season and beyond will find that particular box well and truly ticked. [Issue#314, p.108]- Edge Magazine
Posted Dec 8, 2017 -
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Arika reminds us that so little of our gaming relaxation time is actually spent relaxing, making this a healthy diversion that deserves recognition. [Jan 2008, p.88]- Edge Magazine
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- Critic Score
If the game is to flourish, Rare must develop the basic structures that compel modern players to return even on the days when nobody gets kidnapped by the Kraken. Sooner or later, we all have to grow up. [June 2018, p.108]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
HTTC’s easy relationship with the subject matter results in some of the finest political animals you’ll see and, what is perhaps even more remarkable, a videogame that is genuinely funny. [Sept 2008, p.97]- Edge Magazine
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- Critic Score
None of this is nearly enough to spoil everything Scarlet and Violet get right, such as some of the best (and downright strangest) monster designs in some time, and absorbing final act and postgame, and a soundtrack that could well be a new series peak. [Issue#380, p.121]- Edge Magazine
Posted Dec 29, 2022 -
- Critic Score
All in all, the setting is perfect for a puzzle game built around existential despair...Its clever, creepy and macabre.- Edge Magazine
- Posted May 31, 2013
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- Critic Score
If it is slight, then Flower compensates by being a very rare experience, both in terms of subject matter and the visual splendour with which it has been executed. [Mar 2009, p.94]- Edge Magazine
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- Critic Score
Regardless of the developers' goals, Veilguard feels like a game designed and assembled in parts. However good any idea, scene or concept is - and there are some excellent ones - it isn't bolstered by those beside it. Instead, each feels like a dazzling distraction from where it falls short in depth, consistency and trust in players to engage with a complex world. [Issue#405, p.102]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
More old than new, New Super Mario Bros 2 is an inverted Galaxy, more content to remix old stomping grounds and sprinkle on new gimmicks than take Mario to places he hasn't hopped through before.- Edge Magazine
- Posted Aug 17, 2012
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- Critic Score
Beautifully detailed with impressive lighting, accurately modelled protagonists and a terrific sense of speed. A refreshing and captivating direction for the series. [Christmas 2003, p.115]- Edge Magazine
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The game's first half in particular demonstrates real clarity of vision. [Issue#380, p.123]- Edge Magazine
Posted Dec 29, 2022 -
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Such bastard generic cross-pollination will be of keen interest to those who have pigeonholed the console RPG as yesterday's bread, as Dragon Quarter variously suceeds in its misfit marriage. [June 2003, p.98]- Edge Magazine
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It's easy to forget just how precious few of the genre's many exponents ever attain this level of competence, of course, but that said it's not unreasonable to have hoped for a little more innovation from Capcom. [July 2004, p.103]- Edge Magazine
- Read full review
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- Critic Score
There's a great 20-hour romp to be had in Brothership, but you may have to give it a bit of a wiggle to find it. [Issue#405, p.110]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]- Edge Magazine
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- Critic Score
For all those who gun Reign down for toying with its own rules and essentially cheating on the player at times it feels are appropriate, there'll hopefully be as many who recognise that such times are appropriate and and that even the dirtiest of its tricks can be bested. [Dec 2005, p.104]- Edge Magazine
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The enticing depths of strategy coupled with the affectionate, colourful realisation of the various characters you control ignites curiosity - and their abilities in battle are well-realised, gratifyingly powerful and many. [June 2009, p.90]- Edge Magazine
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This convincing comeback has been designed for the die-hards - and they haven't been this well served by a Sonic game for ages. [Issue#311, p.118]- Edge Magazine
Posted Sep 14, 2017 -
- Critic Score
Under the topsoil its functions are often ingenious, improving genre weaknesses with more success than its over-familiar form might suggest. [Nov 2009, p.95]- Edge Magazine
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- Critic Score
The best of the series yet, and has incredible potential, it's just that it's up to you what you'll make of it. [Nov 2015, p.120]- Edge Magazine
Posted Oct 10, 2015 -
- Critic Score
Hours after closing the game, we often find ourselves absent-mindedly drumming a table or walking in step to a song we'd never pick out normally. It's in our bones now. [Issue#377, p.112]- Edge Magazine
Posted Oct 6, 2022 -
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With a little more mechanical variety, this might've been a minor classic. [Issue#394, p.106]- Edge Magazine
Posted Jan 25, 2024 -
- Critic Score
Mario Vs Donkey Kong may not be easy on the eye, but it's delightful to behold the system of checks and balances, rules and relationships at work here, some of the rooted in deep Mario lore. [Aug 2004, p.103]- Edge Magazine
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A spinoff that works unexpectedly hard to win you over. [Nov 2015, p.122]- Edge Magazine
Posted Oct 10, 2015 -
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This is one hybrid genre piece that's ever so difficult to put down. [March 2019, p.116]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
That it proves so rewarding as a solo venture in spite of these launch issues speaks to Outriders' finely honed mechanics, and the success of its central "cover shooter but not really" principle. [Issue#358, p.100]- Edge Magazine
Posted Apr 22, 2021 -
- Critic Score
In both its puzzle design and its storytelling, Return to Monkey Island plays it safe. [Issue#377, p.114]- Edge Magazine
Posted Oct 6, 2022 -
- Critic Score
A level design and stylistic triumph but often a frustrating puzzler for the wrong reasons, They Need To Be Fed 2 is a good iOS game. But it could become a great game if it mimicked its hero and jumped to other platforms.- Edge Magazine
- Posted Apr 24, 2013
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- Critic Score
While it feels dynamic for what is, essentially, an RPG of skill harvesting and exploiting, the end result is more about flexibility than exhilaration, more a colourfully-framed and extended session of rock-paper-scissors than any kind of rush. [June 2005, p.87]- Edge Magazine
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The premise may be wild-eyed, but the systems that fire it are robust... Deserves the small but vociferous following it will no doubt find. [Apr 2010, p.95]- Edge Magazine
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The knowledge that there's always another unlock just around the corner - and the tanalising locked-off areas you pass en rouge - ensures Shadow retains the fourth, invisible thing that held the Arkham series' other pillars together: the sense of forward momentum. [Issue#405, p.116]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
It's relatively easygoing, then: contemplative and calming. [Issue#346, p.107]- Edge Magazine
Posted May 22, 2020 -
- Critic Score
Retro Studios has done a fine job with the Donkey Kong Country concept, ably translating its appeal for a modern platform, but it doesn't push it much further. [Christmas 2010, p.92]- Edge Magazine
Posted Dec 10, 2010 -
- Critic Score
Few other FPS titles can match the intensity of this nitrous-charged shooting gallery, but plenty of them offer the kind of less that feels like much, much more. [Nov 2005, p.104]- Edge Magazine
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The sights and sounds of the Star Wars universe, delivered with enthusiasm and authenticity throughout, at least make it easy enough to be swept along. [Issue#403, p.104]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
You come to Virtual-On to beat up big robots through a mix of opportune tactics and instinctive brawn, and throughout Marz the precise and articulated combat remains as demanding as ever. [Sept 2003]- Edge Magazine
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- Critic Score
While its bulk is impressive, it lacks a distinctive personality of its own. [Christmas 2016, p.106]- Edge Magazine
Posted Dec 14, 2016 -
- Critic Score
Solatorobo's short attention span is occasionally 
its undoing – good ideas and mechanics are dropped 
as readily as bad – and the button-mashing combat 
can occasionally fatigue, but this is an adventure both 
epic and bite-sized, with the kind of charm that 
makes its weaknesses easy to forget, and hard 
not to forgive.- Edge Magazine
- Posted Jul 27, 2011
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- Critic Score
An efficient and well thought out expansion. Short, tight and intense, it's a considerably different experience from Medieval proper and well worth experiencing. [June 2003, p.105]- Edge Magazine
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It's a testament to the strength of the core concept, then, that The Plucky Squire remains as entertaining as it does. [Issue#403, p.108]- Edge Magazine
Posted Oct 3, 2024 -
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The game is more about building theme parks than overseeing them, moment to moment. [Issue#405, p.120]- Edge Magazine
Posted Nov 29, 2024 -
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The friction between precision and imprecision is what makes the game unique. [December 2018, p.112]- Edge Magazine
Posted Oct 11, 2018 -
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MotoHeroz is a cuddly toy you hug to your face, only to realise a second too late it's in fact a surly porcupine.- Edge Magazine
- Posted Sep 15, 2011
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- Critic Score
Unaided solo players at the moment will either have to grind through normal to upgrade specials and stances to overcome the higher difficulties, or just take their chances alone. That aside, this is a smart, funny and faithful update to a game that hasn't aged well, and another feather in WayForward's retro cap.- Edge Magazine
- Posted Sep 24, 2012
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- Critic Score
Ultimate Carnage is a generous package that can be highly entertaining. But it’s a pity that it fails to apply a comprehensive design overhaul to FlatOut’s robust engine. [Aug 2007, p.91]- Edge Magazine
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Despite the lack of ingenuity on display, NSMB Wii's thrash of four players does bring uproarious anarchy to the sofa for short periods of time. [Dec 2009, p.86]- Edge Magazine
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But as brutal as its buzz-saw races can be, they pale compared to the marketplace for online multiplayer into which it's throwing itself. [Issue#403, p.110]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
The highscore table and note-perfect humour (which, just like the pixel-art graphics and whimsical audio, strikes the perfect balance between faux-naivety and self-awareness) proves more than enough to keep you playing in the traffic.- Edge Magazine
- Posted Jan 4, 2012
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- Critic Score
Ascension’s biggest success is a colour-coding system that effectively lets you know when you have an opening and when to run. Unblockable attacks are signalled by a player glowing red, white denotes invincibility, and blue signals a player in recovery. It’s a simple, smart system further improved by rock-paper-scissors combat (heavy beats parry beats light beats heavy), cooldown-controlled special moves and a logical, consistent approach to hitstun. Consider our expectations defied: this is the star of the show.- Edge Magazine
- Posted Mar 7, 2013
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- Critic Score
The extra depth is arresting – combatants plunge from one part of a stage to the next, crashing through glass and tumbling down stairs. While its 3D arenas arguably make for a more fitting showcase of 3DS's capabilities than launch title Super Street Fighter IV 3D Edition, the two share a further thrill as you turn the 3D off and watch the framerate double.- Edge Magazine
- Posted May 19, 2011
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- Critic Score
But what of the gamers who have paid WayForward’s bills, the Contra lovers and Shantae fan clubs? They're rewarded with extreme difficulty spikes, enacted by the amorphous lovelies of a Miyazaki film. A Boy and his Blob panders to the Wii’s unique audience all too well, dividing itself, and its impact, in the process.- Edge Magazine
- Read full review
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- Critic Score
Generous checkpoints and quick restarts just about cover for awkward platforming sequences. [December 2018, p.114]- Edge Magazine
Posted Oct 11, 2018 -
- Critic Score
There's just no accounting for an excruciating wipeout on the final lap when such possibilities are at the mercy of circumstances as much as they are at the player's skill. But, played with a graceful, Zen-like acceptance – shit happens – Crash 'n' Burn is as enjoyable as it is easy to understand. [Jan 2005, p.97]- Edge Magazine
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- Critic Score
Pinballing between boost blocks on the shorter stages is an undoubted thrill, but when a single, late mistake on the lengthier levels proves decisive, the less patient among us will likely find that an old-fashioned punishment too far.- Edge Magazine
- Posted Jan 4, 2012
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- Critic Score
There’s nothing revolutionary in Eternal Sonata, but it’s a well-executed RPG with style in abundance. [Nov 2007, p.98]- Edge Magazine
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It lacks the connective tissue to join its bite-size skirmishes into a seamless epic, but as a lightweight pick-up-and-play romp, Resistance 3 is hard to resist.- Edge Magazine
- Posted Sep 7, 2011
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- Critic Score
Right now, the online exchange that Trackmania needs doesn't exist, but the community is growing by word of mouth. This is clever gaming, and in six months time it could be enormous. [Feb 2004, p.110]- Edge Magazine
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It's not just a sense of humour and a flair for mayhem that Riddick shares with its star; it's a compact, muscular, single-minded piece of work, too. Flawed, yes, but so confident and independent that it's hard not to like. [Sept 2004, p.98]- Edge Magazine
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Monkey Bump lacks the gooey intricacy of the team's best games, perhaps, but it's still an elegant time-waster with fine-tuned controls and an excellent handle on the things that keep score-chasing gamers happy. Slight and chirpy, this may be PomPom at its least idiosyncratic, but the expanding boundary has never looked more at home.- Edge Magazine
- Posted Feb 1, 2012
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- Critic Score
This is a cautionary tale of what happens when our human need for answers overrides common sense - and its disturbing finale drives that home with commendably blunt force. [Issue#377, p.120]- Edge Magazine
Posted Oct 6, 2022 -
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Extravagant and uncompromising, with its head high in the clouds and feed deep in the mud, Portable Ops manages to be both a true original and quintessential Metal Gear. [Feb 2007, p.74]- Edge Magazine
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With the FPS realm being crushingly overpopulated, and its upper class becoming so terrifyingly demanding and particular, Pariah's solidity isn't enough to allow it entry into the genre's gentry. [June 2005, p.82]- Edge Magazine
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As a game, Battalion Wars is good; as an experiment in genre cross-breeding and subtle, hand-free franchising, it's very nearly a triumph. [Dec 2005, p.96]- Edge Magazine
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Where most games are built out of wood, bullets and money, Darwinia has an unapologetically spiritual vision, its geeky god presiding over a world which dares to make an imagined religion into a ruleset. That in some places it falls short of its ambitions is not what makes this game important. [March 2005, p.82]- Edge Magazine
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Driver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it’s a juggernaut. [Apr 2006, p.84]- Edge Magazine
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Smartly thought out, handsomely presented and perfectly showcasing the combination of quick thinking and quick reactions we so often claim videogames encourage. [June 2007, p.89]- Edge Magazine
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For all its wondrous mimicry, Lies of P can't quite match the master's ambition. A remarkable feat of craftsmanship and engineering it may be, but never quite a real boy. [Issue#390, p.124]- Edge Magazine
Posted Oct 5, 2023 -
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It may tread more carefully around its psychiatric themes, but its puzzles still toy with minds as easily as they play with space.- Edge Magazine
- Posted Jan 12, 2012
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And as it brings the melancholic undercurrent that has defined its parent series to the surface, Age of Imprisonment succeeds on two fronts: as a classy Warriors spinoff and a surprisingly vital piece of Zelda history. [Issue#418, p.116]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
Seeing the game from beginning to end reveals its true artistic merit: it never gets stale; every episode has been drawn with minute care and attention. It would have been an incredible achievement if the gameplay had matched the outstanding art direction. [Dec 2003, p.94]- Edge Magazine
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- Critic Score
If at times Sable has a certain adolescent clumsiness about it, elsewhere it feels mature beyond its years. [Issue#364, p.106]- Edge Magazine
Posted Oct 7, 2021