Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 86 Metascore
    • 70 Critic Score
    For tenacious players and those inclined towards the genre, Fallblox could prove an irresistible draw, with clearing its parade of cryptic conundrums a delicious prospect. For others, the game's difficulty, and its visual and thematic linearity, will prove tiresome, their enthusiasm for its self-evident ingenuity petering out before each of its challenges has fallen.
    • 80 Metascore
    • 70 Critic Score
    Much to its credit, Backbone Vancouver has done a masterful job in taking the complexity of Ensemble’s original and stripping it to its bare essentials for portable play. [Apr 2006, p.95]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Mini Ninjas offers an assortment of simple pleasures and its tooth-rottingly sweet presentation wholly endears – but it isn’t sustained, and in places falls disastrously below the watermark.
    • 76 Metascore
    • 70 Critic Score
    Kids are often underestimated, but that doesn't mean their games should be. Lego Star Wars has an appeal that goes beyond age, even if it's one that rarely goes beyond 20 minutes at a time. [May 2005, p.84]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    A couple of murderous boss battles spike the difficulty level during the second half, but what occurs for the most part is a largely cyclical, if inspired and infectious routine. [Dec 2006, p.83]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    The third person action is surprisingly sturdy, while the clash of metal against bone and the confusion, blood and carnage of close combat has been captured spectacularly. [Nov 2004, p.109]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    With a generous array of modes and some unexpected creative flourishes, this is certainly the best Mario Party since the GameCube era; perhaps even beyond. [Christmas 2018, p.120]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Lost Odyssey contains some of the most tender writing ever committed to a videogame. [Apr 2008, p.86]
    • Edge Magazine
    • 62 Metascore
    • 70 Critic Score
    Global Storm feels like the true heir to the Conflict: Desert Storm games in more than just surname, and remains a worthy war effort, despite there being other games that may do it grander or deeper. [Nov 2005, p.102]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    There’s nothing here to keep you away from the bigger brother versions, unless you’re always playing away from home. In such environments, however, it’s a solid tribute to a storming series. [Nov 2005, p.111]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    There may not be anything eye-catchingly bold about Rocket Slime, but there’s close to nothing to criticise: this is the work of masters of their craft. [Dec 2006, p.92]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    As adequate an expression of the genre as it is, it somehow can't quite conjure those high notes of enthusiasm - akin to the way in which a whiteboard diagram of demographics and key features fails to inspire heart palpitations. [Feb 2010, p.84]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    If it isn't as memorable as the games to which it owes its existence, it shares some of their best parts. [Oct 2016, p.112]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    This endearingly scrappy effort could teach bigger games a thing or two about the value of good writing. [Issue#328, p.122]
    • Edge Magazine
    • 91 Metascore
    • 70 Critic Score
    But without the first game’s ambiguities,? ?a sense of humour or even an ounce of? ?intrigue,? ?its story stinks.? ?It’s so slight you could play the levels in random order to? ?little ill-effect,? ?and it assumes knowledge of everything and everyone,? ?not once recognising the real-world echoes of its premise:? ?an allied invasion of an enemy? ?the allies themselves created.?
    • 75 Metascore
    • 70 Critic Score
    Aside from the occasional hiccup with collision detection, and some uninspired boss battles, Nanostray 2 does enough to gain an honourable mention in the genre. [May 2008, p.98]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Unite doesn’t offer the kind of transformation at its higher levels that you might expect – the essential purpose is the same throughout: kill monsters, craft new shin pads out of dino-bladders, and swap your pig’s wings for a magician’s hat. Nonetheless, these simple motivations give way to a huge depth of execution which empowers and requires four players.
    • 68 Metascore
    • 70 Critic Score
    The beauty of Deadly Premonition is that it's a straightforward whodunnit viewed through the cracked prism of an unreliable narrator, conjuring an atmosphere of suspicion and confusion throughout. [Dec 2010, p.92]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    If you can forgive those insecurities, perhaps the result of trying to balance a mainstream genre game with more experimental narrative ambitions, The Old Country has an enormous amount of heart. [Issue#415, p.88]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The world is a pulpy delight: captivating, unique, and a genuine pleasure to spend time in. [Oct 2016, p.116]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It's a game that tries to be everything, in other words, yet through the sheer all-encompassing nature of its irreverence finds an identity of its own.
    • 69 Metascore
    • 70 Critic Score
    This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]
    • Edge Magazine
    • 64 Metascore
    • 70 Critic Score
    The Baconing is undoubtedly a solid, entertaining addition to the series, but over-saturation has made this once brash and energetic adventure feel slightly predictable.
    • 84 Metascore
    • 70 Critic Score
    It's a breezily entertaining flight through seven coloured environments, though it never quite generates the same feeling of mastery as its inspiration: reaching the Violet Zone for the second time isn't as significant an achievement as diving down to the undulating surface of Island 9.
    • 74 Metascore
    • 70 Critic Score
    It lacks the original’s elegance and surprise, but as F2P spin-offs go, this isn’t nearly as villainous as you might expect.
    • 82 Metascore
    • 70 Critic Score
    Brutal Legend has the looks and the attitude, and a hefty chunk of original and engaging content to go with it. Whenever it goes near a stage, though, it begins to fall apart. [Dec 2009, p.94]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Delta is compelling because of the quality of its source material, but it does feel disposable - a curio more in the vein of a talented bootleg modification than the kind of reenvisioning that would truly justify its existence. [Issue#415, p.92]
    • Edge Magazine
    • 65 Metascore
    • 70 Critic Score
    The Baconing is undoubtedly a solid, entertaining addition to the series, but over-saturation has made this once brash and energetic adventure feel slightly predictable.
    • 70 Metascore
    • 70 Critic Score
    A conservative sequel, one that drills down into the bedrock of what The Sims has always been. [Nov 2014, p.104]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    The most shameless vehicle for the series' gun fetish yet. [Apr 2015, p.114]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There may not be much to the game, but Sumo has done an astounding job of bolstering it with online facilities that are entirely uncommon on the platform. For what it is, it's as worthy a remake as you could possibly want. [July 2008, p.98]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Schneider's presentational style may be a little sterile for some tastes, but while his games may not have the same force of personality as Minter's, he demonstrates an equally astute mind for augmenting existing genres.
    • tbd Metascore
    • 70 Critic Score
    Matches are brisk, varied and tense, but you might face a long wait to get one. An idle mode allows you to browse the internet or check emails until a challenge arrives, but alerts are sadly infrequent. Local play is a fine substitute if you have a willing partner, but Gun Monkeys is a two-player game too often lacking a player two.
    • 76 Metascore
    • 70 Critic Score
    It's a tribute to Me Monstar that, despite lasting a good few hours, you want more.
    • 73 Metascore
    • 70 Critic Score
    There's always a place for classic concepts executed well, and despite being somewhat rough around the edges,that's precisely what R-Type Final 2 delivers. [Issue#359, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    A gritty, satisfying coda. [Apr 2015, p.118]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    This is Nava's finest hour (or two) since the work for which he's still best known - especially when it focuses on the means rather than the end. [Issue#415, p.96]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    An uneven season finishes on a high. [Nov 2014, p.110]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    It would be wrong to say there’s never a dull moment in Replicant then, even if at least some of that dullness is deliberate – a way to emphasize our heroes’ struggles. But at its best, you’ll come to understand why it deserves a second chance. [Issue#358, p.104]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Dig beneath its cutesy surface and you'll find a small but tasty crop that's well worth harvesting. [Issue#359, p.117]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Its successes drown out its flaws. [Nov 2014, p.112]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Much like its hero, then, Bloodroots is perhaps a touch bloated in the middle - but the gore-soaked trail it'll trace in your mind will leave a lasting mark. [Issue#343, p.110]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    While Rising’s combat is hugely satisfying to experiment with, and a sight to behold when played well, it’s undermined by technical issues and a singleplayer campaign that peters out just as you think it’s getting going. There’s replay value here, and for Platinum’s most devoted fans it won’t matter if the game is five or 50 hours long, but others will, rightly, feel a little short-changed.
    • 76 Metascore
    • 70 Critic Score
    Ultimately, the tiny, intricate design just doesn't give Command enough elbow room to develop true depth or challenge, but it's thoroughly satisfying all the same, and a worthy side-show to the Star Fox circus. [Oct 2006, p.87]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    The extreme volatility of every moment carries a reward that overshadows the annoyances. [June 2005, p.85]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    Ultimately, this is a Metroidvania not in any loose sense but a direct descendent of both parents. [Issue#407, p.102]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Suddenly, your herd is let off the leash. As you witness a train rattling along a nearby track, it's hard to resist the urge to race it. [Issue#415, p.100]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    A smart idea, executed in a very controlled fashion, but could do with letting its hair down occasionally.
    • 72 Metascore
    • 70 Critic Score
    Few other FPS titles can match the intensity of this nitrous-charged shooting gallery, but plenty of them offer the kind of less that feels like much, much more. [Nov 2005, p.104]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    THUG 2 Remix stand straight and tall, offering the series’ trademark open-ended combo blitzing in the form of a solid repackaging, albeit one that’s more a testament to the PSP’s potential rather than a true exploitation of it. [June 2005, p.94]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
    • 80 Metascore
    • 70 Critic Score
    Eden’s precise artistic vision, dreamlike menus and sharply contemporary Japanese ambience is a perfect fit for PSN, but for all its purity this is an Eden too mechanically flawed to match its presentation. [Oct 2008, p.98]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    A predominately online game, and though the game is excellent, the rules strong and the setup often flawless, how entertaining you find it depends entirely on circumstance that is all too often out of your control. It depends on other people. [Nov 2003, p.108]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    It's hard not to forgive such contrivances when the mask-making process itself is such a joy. [Issue#359, p.119]
    • Edge Magazine
    • 68 Metascore
    • 70 Critic Score
    A simple, finely tuned and comprehensive shooter that only rarely wobbles. [Sept 2009, p.100]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    You'll need to protect your best troops as much as your idols, positioning blockers so that your big hitters can wind up. [Feb 2015, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    If nothing else, the wide-eyed manner in which Everything explores the interconnectedness of, well, everything feels faintly radical in these divided times - even when that means you somehow find yourself relating to a spiral of sentient poop. [June 2017, p.106]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    If a chance to see the RPS Roguelike done right appeals, though, Abyssus' synthesis of systems is an enjoyable enough choice. [Issue#415, p.104]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    The framework is here for a truly great game, then, but it's the need to lengthen - and, for some players, monetise - the campaign that stops ShortRound's debut from living up to its obvious potential.
    • 73 Metascore
    • 70 Critic Score
    If you share director Ragnar Tornquist's view that being engaged in dialogue is a form of gameplay, then there's a richness here that few other titles have the ability or luxury to create. [June 2006, p.86]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Nuts & Bolts is a clever, colourful and witty game – one which deserves better than to be hidden behind stodgy tutorials, flabby interfaces and a host of loading screens. [Christmas 2008, p.84]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    It's engaging and, if the controls can be forgiven, a satisfying sampler of RTS thrills for the uninitiated. [Feb 2011, p.100]
    • 63 Metascore
    • 70 Critic Score
    There’s just no accounting for an excruciating wipeout on the final lap when such possibilities are at the mercy of circumstances as much as they are at the player’s skill. But, played with a graceful, Zen-like acceptance – shit happens – Crash ‘n’ Burn is as enjoyable as it is easy to understand. [Jan 2005, p.97]
    • Edge Magazine
    • 61 Metascore
    • 70 Critic Score
    Global Storm feels like the true heir to the Conflict: Desert Storm games in more than just surname, and remains a worthy war effort, despite there being other games that may do it grander or deeper. [Nov 2005, p.102]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    What it lacks in personality it makes up for in solid mechanics and slick execution, and should do any tactical fanatic proud. [July 2006, p.90]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    Rich with charm, ingenuity, artistry and genuine delight. [Jan 2007, p.77]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    A rare bit of vindication for Nintendo's oft-misused service. [Sept 2009, p.101]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Blood Money feels only slightly closer to the series’ ideal of a gameworld that’s both complex and cogent, and is more accessible and entertaining with it. [July 2006, p.80]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    The difficulty curve quickly steepens - perhaps too quickly. [June 2017, p.107]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Beneath EA's layer of crafty monetisation, however, Flight Control Rocket is a stellar effort. The generic sci-fi visuals and overly busy menus might lack the instant appeal of Flight Control's handsome '50s styling, and that game's purity is sorely missing here, but underneath all that EA sheen is a game with genuine heart.
    • 71 Metascore
    • 70 Critic Score
    This is a game that's as riotously entertaining as it is viciously random... It's gleeful automobile slapstick, but not for anyone who values skill and achievement more than taking a wrecking ball to their opponents' racing lines. [Dec 2005, p.114]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It's easy to assume that Gyromancer is a clone of Puzzle Quest...The truth, perhaps, is that it's simply an improvement on the formula. [Jan 2010, p.98]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    A Toyko Tale is brief and entirely linear – in the main, you’re simply walking between numbered waypoints, though you can unlock certain dialogues by losing your servant status – but Ayabe transports you so utterly to an unfamiliar time and place that it matters little. By the outlandish and oddly touching final act showdown, you’ll be a rapt spectator, cheering on the heroes alongside Sohta and his newfound friends.
    • 74 Metascore
    • 70 Critic Score
    While the logic-based puzzles are never too perplexing, they can require a little too much back-and-forth travel between adjacent rooms, occasionally wearing out the good impression made by each gorgeously rendered setting.
    • 76 Metascore
    • 70 Critic Score
    It isn't more than the sum of its parts, but those parts are at least expertly arranged to foreground the very best in firstperson athletics. [Issue#369, p.104]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    At its best, Cultist Simulator is quietly riveting, conjuring a palpable atmosphere of intrigue and danger as you juggle the risk and reward of harnessing otherworldly powers. During a bad run, however, it can feel like a rather inefficient way of telling a fairly miserable story. [July 2018, p.118]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    After the first game, the series was in need of a rethink; now all it needs is refinement. [May 2010, p.94]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    Plenty of games have flourished around the slaughter, scale and destruction of war, but few have managed to realise a soldier’s role and worth - disposable, vulnerable, pivotal - as well as this. [Apr 2005, p.100]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    It's not going to change your life, but for a dozen or so hours, this genial adventure might just make it a few shades brighter. [July 2018, p.120]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    It delivers on its promise of realising pursuit scenarios in a fast-paced and energetic manner – it's a pleasing experience, but not exceptional. [Dec 2005, p.102]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Uprising may not break any new ground in a genre that is arguably an endangered species, but it does a good job of breathing life into the dying breed. It's a reminder that an artist's eye, when met by a designer's understanding of modern tastes, can revitalise a struggling brand and make the old feel new again.
    • 74 Metascore
    • 70 Critic Score
    You'll want to see each and every one of Pendragon's journeys through, even knowing that its survivors are set to live miserably ever after. [Issue#351, p.100]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    In a game that succumbs a little too often to 'numbers go up' design, it's much more of a thrill to see them go DOWN occasionally, then have to strive just to get back on an even keel. [Issue#369, p.112]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Renegade Ops sees Avalanche successfully putting a thoroughly modern spin - and more than a few spin-outs - on well-worn mechanics. If you're reading, EA, we know just the team for that Strike reboot.
    • 81 Metascore
    • 70 Critic Score
    A superior bit of stuff and nonsense, it makes a bigger splash than you'd think. [Issue#360, p.121]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Our bond with our mechanical companion might have been even stronger when faced with a bit more hardship - by the time things really kick off, the story is nearly over. Nevertheless, Far: Lone Sails' ambiguous, strangely tranquil post-apocalypse is beautifully atmospheric, with a touching message: as long as you have hope, you are never truly alone. [July 2018, p.122]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    In the end, we're rather glad we stuck our beaks in. [Issue#351, p.102]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    If you've found yourself thinking Pokemon has been showing its age of late, Pokemon Legends: Arceus proves, like members of its playbase, it's more than capable of maturing, too. [Issue#369, p.114]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    A co-op game that's alternatively tense and funny, and occasionally both. [Issue#360, p.122]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Multiplayer can be riotously scrappy fun as you clash hands and obscure one another’s view, evoking the memories and spirit of manic bouts of air-hockey at local arcades.
    • 66 Metascore
    • 70 Critic Score
    While the beauty and evocative nature of Kairo’s world has survived the transition from its original PC form to iOS unscathed, the controls have not. Movement is flighty and unwieldy, and in desperate need of a sidestep.
    • 68 Metascore
    • 70 Critic Score
    As a portable title, Untold Legends knows that its payoff has to be immediate and frequent and it graciously complies, with even the briefest morning commute diversion yielding at least one quest completed, at least one level gained and frequently another full wardrobe change rounding off a constant feeling of accomplishment. [June 2005, p.86]
    • 70 Metascore
    • 70 Critic Score
    Single- and multiplayer minigames – and, more interestingly, a fully self-contained production-quality construction kit supporting a viral and burgeoning custom-level trading community – round off an already complete package, making Gripshift one of the PSP's finest and full-featured games to date. [Dec 2005, p.110]
    • 77 Metascore
    • 70 Critic Score
    The chemistry of control, animation, AI and environmental damage systems is absolutely spot on, both in finding Hard Boiled’s groove and providing coherent, rhythmic and unpredictable action. [Nov 2007, p.91]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Goat Up isn't the most challenging game Llamasoft has ever made, but it's certainly one of its most imaginative and lovely: meanness would seem out of place. No other developer could, or would, turn the twitch platformer into a farmyard idyll.
    • 83 Metascore
    • 70 Critic Score
    Beautifully detailed with impressive lighting, accurately modelled protagonists and a terrific sense of speed. A refreshing and captivating direction for the series. [Christmas 2003, p.115]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Its clumsiness of presentation and lack of explanation might be partly excused as aesthetic choices that enrich even as they frustrate. But perhaps its truest accolade is in returning the horror of survival itself to the survival horror genre.
    • 77 Metascore
    • 70 Critic Score
    Assuming its most patience-testing proclivities don't put you off, there's a good chance it'll capture your heart. [Issue#351, p.104]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    Proportionally, far more casual players will finish this than ever finished Super Metroid or Contra III, and their enjoyment might even compare. Sat nobly between emulated coin-ops and overpriced turkeys on high street shelves, Shadow Complex is something of a Live Arcade landmark.
    • 57 Metascore
    • 70 Critic Score
    Unfortunately, creating such a smooth ride has resulted in a title you can race through in just under a single charge of the PSP battery. [July 2007, p.94]
    • Edge Magazine

Top Trailers