Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • tbd Metascore
    • 90 Critic Score
    Spiderweb Software's Vogel would be the first to admit it's a niche game for a niche audience. But the game's honesty to that niche, and its reverence for classical RPG design and structure, make it a rare, even precious breed among modern games, and there's a reason that, for all the games I've played and deleted off my iPad, I've never taken a Spiderweb Software game off it. And I'll never remove Avernum 3, either.
    • tbd Metascore
    • 90 Critic Score
    Port Royale 4 is a wonderful game, and the compromises that were made to bring it to Nintendo Switch are minor and easy to overlook. This is the kind of simulator that you can end up spending hundreds of hours with, and as one of the rare genres that aren't over-represented on the console, this is an excellent first port of call for genre fans looking for some on-the-go thinkies.
    • 83 Metascore
    • 90 Critic Score
    To summarise it simply, it’s about how RE’s limitations add measurable impact to your choices. It’s about the exploration and puzzle solving sans omnipresent hand-holding. These concepts are rare attributes in today’s AAA gaming scene. And when laced with enhanced visuals and a friendlier control scheme, RE HD Re-master becomes a precious survival experience for the nostalgic and a necessary one for the newcomer.
    • 85 Metascore
    • 90 Critic Score
    With a core gameplay loop that is this utterly intoxicating, it's hard not to love AAC. It's an addictive and elegant score-chaser that has the power to bring newcomers into the shmup genre, as well as the legs and tail to truly satisfy shmup veterans.
    • 81 Metascore
    • 90 Critic Score
    I went into this expecting little more than a second-tier spinoff from the “real” Monster Hunter, and I’ve walked away with it being one of my favourite JRPGs of the year, in a year that has included Bravely Default, NieR, Atelier Ryza 2, and Scarlet Nexus. That is some incredible company to be in.
    • 72 Metascore
    • 90 Critic Score
    While Convoy could easily and mistakenly be wrote off as another 'clone', one of the most challenging and grittiest indie titles of the year would be missed out on. If Mad Max: Fury Road turns out to be half this good, I'll be set for life.
    • 88 Metascore
    • 90 Critic Score
    Severed is the kind of game that I hope ends up on school and university “reading list.” Not because a particularly well made game (though it assuredly is), but also because it’s a masterpiece of theming and ambient storytelling. Games this evocative are rare and special indeed.
    • 71 Metascore
    • 90 Critic Score
    Toukiden is the most beautiful and playable "Monster Hunter clone" to date.
    • 69 Metascore
    • 90 Critic Score
    A truly entertaining little strategy game. Offering just enough complexity to test a player's strategic thinking, it's backed by steady, effective aesthetic direction and a mass of scenarios that almost - almost! - make up for the lack of multiplayer to make for one of the finest indie games so far in 2015.
    • 77 Metascore
    • 90 Critic Score
    The World Ends With You's strengths are in its narrative, which is genuinely different and consistently interesting, and the verve and style with which it pulls it all off. There's reason for existing fans to play the game again, because it has an all-new chapter to work through, and there's certainly a reason for people who haven't previously played it to give it a go, because to this day, nothing else has quite managed to offer what The World Ends With You offers.
    • 88 Metascore
    • 90 Critic Score
    I have deep and irresolvable issues with Horizon: Forbidden West, and it largely boils down to the game being an empty blockbuster that will chew up a lot of your time, but not do anything meaningful with it. However, that's all Horizon ever wanted to be and criticising Horizon for not being a great work of art is like criticising a reality television dance show for not being ballet. For what it is, Horizon is impeccable. Most importantly, it builds on the success of the first game in a way that I am quite certain that those who loved Aloy and her first quest will find even more to love about this one.
    • 71 Metascore
    • 90 Critic Score
    Miitopia is the right kind of silly nonsense. It's oddball, but never random for the sake of randomness. There's method to the madness, and in giving players such control over the experience, Miitopia ends up becoming something resonant on a personal level. Part of the reason I had so much fun with this game was because I had a direct hand in crafting what I experienced. I rarely laugh out loud as much as I have had with this one, and that is more impressive of a feat than Nintendo will get credit for. It's hard to get humour right over something as extended in length as a JRPG, and Nintendo nailed it.
    • 70 Metascore
    • 90 Critic Score
    Sundered proves that procedural generation and smart, hand-crafted level design are far from mutually exclusive. The combination of the two, and the way the play off each others’ strengths makes this one of the most engrossing Metroidvanias I’ve played in a while. The random approach to regular combat leaves something to be desired, but epic boss fights more than make up for it. If you have even the slightest interest in Metroidvanias, this is a game you need to play.
    • 85 Metascore
    • 90 Critic Score
    428: Shibuya Scramble is storytelling via video games at its finest. The multiple parallel stories, the twists and turns, the characters, each is reason enough to pick up this title despite the initial release being a decade ago. It plays with ease, allowing you to completely lose yourself if the story of Maria’s abduction and the ten most important hours spent trying to save her.
    • 83 Metascore
    • 90 Critic Score
    I cannot emphasise enough how captivating A Normal Lost Phone is.
    • 87 Metascore
    • 90 Critic Score
    I like games that are able to explore serious ideas in an entertaining and subtle fashion. If you weren’t aware of the academic weight that drives the two titles in The Nonary Games, you wouldn’t be missing anything. It’s not essential to understand how game theory works, how it explains human behaviour, and why that’s all relevant to the deeper themes that 999 and Virtue’s Last Reward explore. If you want to take it, simply, as a cracking series of visual novels with sublime puzzle design, you can do that. But, if you’re like me and do take game narratives seriously, then these two are right up there with the best in the industry, and sticking them together into a single package makes them completely essential.
    • tbd Metascore
    • 90 Critic Score
    If you've ever wanted to learn Shogi, then this is the most accessible learning tool that we've had released in the west. By the end of it, you'll be comfortable enough with the game to start playing the real thing. As to whether that's enough to justify the steep asking price, think of it this way: I believe you learn a lot about a culture by the games it plays, and Shogi is a deep and enduring cultural artifact of Japan. So, if you do have a genuine interest in the country, its history, and its culture, then I would suggest that learning Shogi is important... and learning opportunities of this standard are few and far between.
    • 73 Metascore
    • 90 Critic Score
    Genuinely good fun, and a true retro rush for people that grew up with classic RPGs.
    • 84 Metascore
    • 90 Critic Score
    Bravely Default didn’t need fixing, and simply rescuing it from the 3DS is more than enough. This is a beautiful, heartfelt, and wonderfully classical JRPG, and as much as I love Mario Kart, over the past week, I’ve wanted to play this one so much more.
    • 70 Metascore
    • 90 Critic Score
    It's a completely individual title that slides in nicely with what I shall, in the future, refer to as D'Avekki lore; it can be played alone, or it can be played before or after the other two titles in the "series," but any way you play it, it's a standalone experience. The noir feeling of the narrative means that choices aren't always delineated as "right" or "wrong", but, rather, a choice between bad and equally bad. The supernatural aspect somehow fits perfectly with the noir aspect. The gameplay is new yet familiar, with the developer mixing up how choices are made by going from text to video in a way that makes it perfectly clear how to play. Koehring and Cunard play off each other wonderfully, building off character stereotypes from past films and fiction when the men were "manly" men and the women were "dainty" ladies. Thanks to the trophies, it is relatively easy to explore all dark corners of the game. Basically, this is another D'Avekki hit game that I will probably never stop referencing or wanting to discuss.
    • 79 Metascore
    • 90 Critic Score
    When a game nails the gameplay this cleanly, everything else that OlliOlli gives players is icing on the cake.
    • 69 Metascore
    • 90 Critic Score
    Coming to Captain Tsubasa as a fan of football, but knowing nothing of the anime and manga, I had no idea what to expect from this game, but I was more than impressed. Tamsoft, a company better know for little skirts-and-panties games like Senran Kagura, spinoff Hyperdimension Neptunia titles, Onechanbara and School Girl/Zombie Hunter was up against it with this game. After all, how do you compete with the might of EA and Konami without going so far into the realm of arcade experiences that the game is no longer recognisable as the sport? Tamsoft genuinely managed to figure it out. Captain Tsubasa is a back-to-basics football game with excellent pace and considerable verve. It's not just for existing fans of the anime or manga; this game is perfect for anyone who wants to enjoy clean, entertaining football action with their friends without having to first send them off to a college degree to learn how to play.
    • 81 Metascore
    • 90 Critic Score
    Thankfully, this is a remaster of one of Square Enix’s all time classics, and it’s not arrogance from the developers at all in crafting a game that will take over 100 hours to complete. It’s a simple, and entirely appropriate confidence in the quality of the work that led the developers to craft such a lengthy quest back in 2000, and it remains every bit as worthy today.
    • 90 Metascore
    • 90 Critic Score
    We all need games like Animal Crossing: New Horizons, and while I don't think it's perfect by any means, and some of the new elements this time around come at the expense of what made previous titles so wonderful, the winning charm is still there in full. This will be Nintendo's biggest game of 2020, and with good reason - everyone who has been looking forward to it will be absolutely delighted by what Nintendo has delivered.
    • 79 Metascore
    • 90 Critic Score
    Five Dates basically has what I want from a game at this exact moment in time. There's no violence, no screaming, no heavy machinery, no building, no wandering around trying to find things. Instead, the focus is on creating relationships, whether or not they turn into friendship or dating or a lifelong love. The gameplay is easy to follow since it's all just making choices, and if you struggle with that you can even pause the choices so the game doesn't carry on without your input. I'm not going to lie, I was initially worried about how the quality of acting would be through the performers shooting themselves through an iPhone, but it's pretty darned good. Good enough for me to momentarily think someone may be my match, despite already having a wonderful match in the real world (I cannot emphasise how awkward this made me feel, but he found it amusing). There are a few things that I'd love to change if I could, but otherwise, I'm quite impressed at the feat of conceptualising, writing, shooting, producing, and developing a video game in eight months.
    • 74 Metascore
    • 90 Critic Score
    Armello really does a very good job of blending board game mechanics with video game technology to create a fun experience that should appeal to fans of both.
    • tbd Metascore
    • 90 Critic Score
    Anyone who doesn’t have this on their Switches for the Christmas party season is doing themselves – and frankly, everyone around them – a disservice.
    • 82 Metascore
    • 90 Critic Score
    It's addictive stuff, all up. I've been playing Zen Studio's various releases for years now - in fact, aside from Hatsune Miku games I can't think of anything I've played more than these, and with the Nintendo Switch I imagine I'll continue playing long into the future.
    • 77 Metascore
    • 90 Critic Score
    While it shares a significant amount of DNA with the first game, the clever maps, huge unit roster, and brilliant skirmish generator make Battle Academy 2 one of the most entertaining tactical-level wargames on the market today. It’s war without the snore. Don’t miss it.
    • 72 Metascore
    • 90 Critic Score
    This is a breathlessly creative and fundamentally interesting game, and it, along with Stranger of Sword City, cements the developer as one of my favourites out there at the moment.
    • 76 Metascore
    • 90 Critic Score
    Battlestar Galactica: Deadlock serves a particular niche; it’s for people who are both strategy game fans and Battlestar Galactica fans. I don’t know how many of us are out there, but I hope there’s enough that the entire development team gets rewarded for the excellent work that they’ve done. Yes it’s a budget game and a really authentic Battlestar Galactic experience really should also have solo flight and ground missions, but as a complement to the overall franchise, I couldn’t ask for more. This game is brilliant.
    • 85 Metascore
    • 90 Critic Score
    Super Mario Bros. Wonder is arguably the finest Nintendo platformer ever, for the way that it managed to perfectly capture Nintendo’s entire philosophy towards platformers. This review might sound flat on the game, but that’s only because the “DLC” that’s been added to the Switch 2 upgrade is difficult to be quite so enthusiastic about. Still, if this is your first time with Super Mario Bros. Wonder, it’s adding more to an already brilliant package, and if you already have the game, the “DLC” is only $20, which is more than reasonable as an excuse to dust it off for another whirl.
    • 67 Metascore
    • 90 Critic Score
    While I probably enjoy Katana Kami more as a cultural work than a game, such as it is, that’s so much more important to me anyway.
    • 75 Metascore
    • 90 Critic Score
    We don't get many games that aspire to be true and honest works of art, but Observation is one.
    • tbd Metascore
    • 90 Critic Score
    Ripstone took something great that it already had going with Pure Chess, and further enhanced everything that the game was already doing well. In terms of aesthetics, atmosphere, and play features, Chess Ultra is as good as I can conceive Chess actually getting. Bring on a better range of chess sets through DLC, and preferably a Hatsune Miku set among them, and I don’t think I’d ever actually put this down.
    • 80 Metascore
    • 90 Critic Score
    We live in an era where games that have puzzles need to lead players by the nose to their solution, for fear of the player getting stuck and giving up. Anything that truly challenges the player is anathema to modern design best practice. That’s why Amerzone is such a rare treat. It looks the part of a modern game, tells an exceptional story with a page-turning quality that only one of history’s finest comic book artists could achieve, and is willing to throw some genuine puzzles at the player. If you’ve got the resolve for it, then you’re in for a ride with this one.
    • 74 Metascore
    • 90 Critic Score
    The true value of Toukiden, and now Kiwami, is the sheer respect and love for Japanese heritage that drips through its atmosphere.
    • 92 Metascore
    • 90 Critic Score
    I don’t regret the 100 hours (or was it more?) that I spent in Final Fantasy VII Rebirth. In fact, I loved so much about the game. I loved the expanded party of characters. Vincent's my boy and he shows up in style, Yuffie's my girl and she brings much-needed energy into the main cast. I also loved visiting iconic locations like Costa del Sol and the Gold Saucer for the first time in their remade form. Most of all, I love and adore the work that Kazushige Nojima has done with the narrative (especially the ending that, once again, challenges everything we assumed about the FFVII plot), and he further entrenches himself as arguably the most innovative and creative writer in JRPGs with Rebirth. I just really wish that Square Enix had resisted putting so much padding and pointless distractions between all that good stuff. Why undermine the things you do best like that?
    • 82 Metascore
    • 90 Critic Score
    The Walking Dead: Season 2 so fascinating. Clementine is living in a world that is far from black and white, and her decisions reflect the shades of grey she herself is growing into.
    • 69 Metascore
    • 90 Critic Score
    RE;Birth 1 is a damned fine JRPG. It's silly, it's charming and it's irreverent, but it's also a package that's been wrapped up in a clever, rich combat system. This was the start that the Hyperdimension Neptunia franchise deserved.
    • 83 Metascore
    • 90 Critic Score
    While I certainly respect Minecraft, I prefer Dragon Quest Builders. It doesn’t offer the sheer depth that Minecraft does, of course, and there will be no “educational edition” of the game being sold into schools, as there is with Minecraft. What it is, however, is a down-to-earth and genuinely entertaining little game that shares far, far more in common with its JRPG roots than even the game itself wants to admit. And as a long-suffering Dragon Quest fan, that makes Builders special indeed.
    • 79 Metascore
    • 90 Critic Score
    Obviously the Switch loses the neat, but ultimately gimmicky PlayStation VR mode with Chess Ultra. What it replaces it with is a far superior featureset, though; cross platform play with anything but Sony’s console, as well as that really neat local multiplayer mode that turns the Switch into an impromptu board. That is so much more convenient than lugging a chess board down to your local café, park, or pub for a lazy afternoon of chess with friends.
    • 90 Metascore
    • 90 Critic Score
    This is quite simply the best Monster Hunter game I have ever played.
    • 65 Metascore
    • 90 Critic Score
    For my part I really appreciate what Idea Factory has achieved with this game, and, while the theme is quite dark, it’s presented in that same bright and cheerful, satirical space that we’re so used to with this developer/ publisher that it’s charming and irreverent. It’s always nice to play games like that.
    • 72 Metascore
    • 90 Critic Score
    There's not really much else I can add to those two reviews for this Nintendo Switch release, but Goichi Suda and NISA bringing these two visual novel classics together to the Nintendo Switch is a good thing. Both are magnificent examples of what can be done to give games a literary quality, and going forward, no study of crime fiction or noir could be complete without considering The Silver Case up there with the likes of The Big Sleep or Chinatown. Japan actually has a very deep tradition in noir storytelling, and this is an excellent introduction to it.
    • 93 Metascore
    • 90 Critic Score
    I genuinely believe this kind of game is something that anyone studying Hamlet should play and should make it part of their extended studies of the play. That's not to say it's not entertaining, because it really is laugh-out-loud funny and working through some of the decision trees gives it a lot of replay value.
    • 67 Metascore
    • 90 Critic Score
    The mark of any great simulator or strategy game is if it encourages emergent storytelling - if you care enough about what you're doing for it to form little stories in your head. Port Royale 4 did that for me. From my obsession with becoming a global coffee baron, through to the nightmare armada of pirates I built up that would surely have terrified every boat or town that saw it bearing down on them, Port Royale has the flexibility, complexity and visual splendour that you will want to take it, and play it on your own terms, using your own strategies. That the game allows you to do that while remaining accessible to complete beginners is all the more impressive.
    • 83 Metascore
    • 90 Critic Score
    So Child of Light is an inferior game on the PlayStation Vita, but only when compared to itself on the home consoles. The core game is as artful and superior as ever, and it's still better than 99 per cent of other games you can get on Sony's handheld.
    • 74 Metascore
    • 90 Critic Score
    The Famicom Detective Club games are excellent, highly traditional detective mystery stories. Some might see that as "quaint", "old", "antiquated" or even "simple." That's simply our cultural experience talking. The reality is that these games are highly relevant to the Japanese understanding and interest in the genre, entirely modern, and the core storytelling experience is so modern it's easy to forget that they're remakes of NES-era classics. Throw in some of the most stunning VN art from the very masters of the genre, and this little collection of two titles has every chance of becoming one of the sleeper hits of the year. And, who knows? If it finds the audience it deserves, it might just inspire Nintendo and Mages to make a new one. I'd be up for more Famicom Detective Club.
    • 65 Metascore
    • 90 Critic Score
    It's certainly casual compared to the Football Manager games, but thanks to its adorable presentation and its ability to make you truly care about the fortunes of your little soccer players and team, this is the equivalent of a pulp fiction page turner; it's not necessarily fulfilling, but it's truly entertaining and impossible to put down.
    • 77 Metascore
    • 90 Critic Score
    I’m torn on these remakes. On the one hand, I don’t think they work on Switch. Not in recreating the original vision of Etrian Odyssey, at any rate. The best way to play these is to jettison the mapping feature that was so core to the experience on the DS and 3DS. This truly is disappointing. On the other hand, even as a stock-standard set of dungeon crawlers, the three Etrian Odyssey titles bundled up here are beautifully elegant, ethereal, and artful. They’re challenging and fundamentally enjoyable, classic dungeon crawlers. If these new releases help a new legion of people discover Atlus’ dungeon-crawling genius for the first time, then I’m ultimately very glad they exist.
    • 74 Metascore
    • 90 Critic Score
    The Famicom Detective Club games are excellent, highly traditional detective mystery stories. Some might see that as "quaint", "old", "antiquated" or even "simple." That's simply our cultural experience talking. The reality is that these games are highly relevant to the Japanese understanding and interest in the genre, entirely modern, and the core storytelling experience is so modern it's easy to forget that they're remakes of NES-era classics. Throw in some of the most stunning VN art from the very masters of the genre, and this little collection of two titles has every chance of becoming one of the sleeper hits of the year. And, who knows? If it finds the audience it deserves, it might just inspire Nintendo and Mages to make a new one. I'd be up for more Famicom Detective Club.
    • tbd Metascore
    • 90 Critic Score
    Virry’s not a game, and I know that in writing that I’ve disqualified it as a potential purchase by many. But Virry is such an important little experience, because it gives people the chance to get close to threatened animals, and hopefully come away caring a little more about conservation.
    • 72 Metascore
    • 90 Critic Score
    Rather than struggle with its limitations, however, Kingdoms of Amalur embraces them and is quite confident about being that "single-player MMO" experience, without pretense. It is a joyfully lengthy, grindy quest that gets away with it because it's also quite beautiful, snappy, and coherent about it. This "Re-Reckoning" doesn't do anything more than test the waters for a potential future for the franchise, but I do think it deserves one. It has been a real pleasure to have the opportunity to re-experience this game.
    • tbd Metascore
    • 90 Critic Score
    The experience might feel a little unusual to people who are less familiar with the kind of strategy games that were previously exclusive to PCs, but I strongly recommend that people take the time to adjust to what Star Hammer offers, because once it gets its hooks in, it’s unbelievably rewarding.
    • tbd Metascore
    • 90 Critic Score
    Hakuoki is a memorable, deep, and rich visual novel, and one of the finest examples of that particular genre that has ever been produced.
    • 86 Metascore
    • 90 Critic Score
    Nightdive proves over and over again that for a certain type of vintage video game – the more mature and high-profile “blockbusters” of yesteryear – it is a formidable choice for not only making the game playable on modern hardware, but straddling the balance between giving the nostalgic the game they remembered while making it as playable and enjoyable as new games today. Heretic and Hexen are both brilliant dark fantasy adventures, and they’ve been polished to a special kind of sheen that celebrates the impact they had on many thousands of fans back in the day.
    • tbd Metascore
    • 90 Critic Score
    While I have some minor issues with Steam Prison, this is a glorious, thrilling adventure, told with expertise and panache. It goes to some very dark places, but never comes across as exploitative or "cheap" in how it does it. Backed up with gorgeous aesthetics and a distinct setting, Steam Prison blends some complex ideas together while ultimately keeping the focus on what people come to otome for - a great harem of men that are all so interesting that it makes choosing between them a real challenge.
    • 86 Metascore
    • 90 Critic Score
    It's the perfect blend of a classical, nostalgic love letter to the genesis of the tactics RPG, while at the same time offering just enough to subvert expectations so that even genre veterans will have trouble putting this one down.
    • 76 Metascore
    • 90 Critic Score
    Mary Skelter is sublime. By turns darkly sensual and horrific, it's also beautiful, ravishing, and backed by truly expert level design and a clean, clever combat system. This game is too different to effectively compare to other dungeon crawlers, but I must say, of all the many games in this genre that I've played, this one will sit with me for a very long time into the future.
    • 75 Metascore
    • 90 Critic Score
    Mary Skelter 2 is more of the same, but given that no one else out there would touch this combination of fairy tale, fetishistic horror, and anime fan service, I can't complain one bit about what Mary Skelter 2 is. It's the sequel to one of the most original and memorable dungeon crawlers in recent memory, and that too makes it one of the most original and memorable dungeon crawlers in recent memory.
    • 75 Metascore
    • 90 Critic Score
    The thing is, Eurojank RPGs are always better than their big blockbuster counterparts, because they’re what the developers really want to make. I don’t think an Elder Scrolls could be made with the grimdark purity of Tainted Grail. Look at what happened when EA put the blockbuster sheen over Dragon Age, which itself once indulged in dark fantasy. I personally don’t think King Arthur is as dark as game developers continue to, but I certainly appreciate that the developers of this game committed to that and actually delivered it. There’s a real heart and soul to this project, and Poland has produced yet another developer that is well worth keeping an eye on.
    • 91 Metascore
    • 90 Critic Score
    The reality is that at this point Dragon Quest XI is an older release, and Dragon Quest XI S: Definitive Edition is itself not really that new. I have no idea what percentage of prospective Dragon Quest fans have somehow avoided playing this yet, but I imagine it's a now a very small number. With that being said, that "8-bit" mode really is a breath of fresh air to the original 3D game, so if you don't own a Switch and haven't had the opportunity to play this game that way yet, then it's actually worth the upgrade and replay even if you own the original.
    • 77 Metascore
    • 90 Critic Score
    Telling a horror story this effectively with so few words takes a mastery of the genre that very, very few possess.
    • 80 Metascore
    • 90 Critic Score
    Nordic Games recently acquired the rights to Titan Quest, and if this port is the publisher’s way of putting the feelers out to see if there’s commercial potential in the franchise, I hope it’s a success, because a return of Titan Quest would be welcome stuff indeed.
    • 82 Metascore
    • 90 Critic Score
    This was a really nice treat for Koei Tecmo to drop onto Steam out of nowhere. It’s a well-optimised port, and it plays as well as it did a decade ago. With Koei Tecmo revisiting its backlog like this, I hold out hope of being able to play Samurai Warriors 3 again at some point.
    • 81 Metascore
    • 90 Critic Score
    It’s impossible to experience everything that Natsu-Mon has to offer in a single play-through – much like how it’s impossible to get everything done that you want to over a summer. They’re always over too quickly. But then the very best way to play is to put Natsu-Mon down for quite some time afterward and let that one run through the game be your memory of it. This is something to be experienced, not played, and as far as emergent narratives are concerned, this is the best example of that I’ve seen in many, many years.
    • 78 Metascore
    • 90 Critic Score
    It is hard to believe that Dragon’s Dogma originally launched in 2012 as it feels current and fresh seven years later. The deep combat system still feels seamless and fluid, the Pawn system is still as innovative as ever - it works so well, and yet no other developer has decided to crib it for their own games.
    • 88 Metascore
    • 90 Critic Score
    It’s rare for a game to be quite this timeless, and thank goodness it hasn’t been lost to the GameCube platform and now people can discover or rediscover it on modern hardware.
    • 72 Metascore
    • 90 Critic Score
    No, the mundanity is kept to a thematic level, and that’s what makes Alone With You as a whole so impactful. It’s a game about loneliness, love, and what it means to be human, and that’s a beautiful thing.
    • 62 Metascore
    • 90 Critic Score
    The good news is that now that Big Ant has nailed the look, feel and atmosphere of tennis and delivered a take on the sport that is genuinely impressive, there’s only really one thing left for them to focus on for ongoing updates and iterations. Far be it for me to ever suggest that AI is an easy part of game development, but if the Big Ant team can access enough historical records of how the professionals have constructed their games, understand where they target their shots, under what conditions, and where their games break down, then that massive roster, coupled with personality-based AI, would put Big Ant so far ahead of the competition that there’s no catching up. It’s a big data exercise, and it would be so especially worth it for the sport of tennis.
    • 68 Metascore
    • 90 Critic Score
    You come to a visual novel for the narrative, of course, and Chaos;Head Noah does some exceptional things with its storytelling. Throwing such an unlikable protagonist at players seems like an outright risk in 2022, given that YA authors have somehow dominated the literature discourse to demand we must always sympathise with a heroic protagonist at all times else the story is problematic. Being willing to depict some pretty extreme scenarios that are designed to make the player uncomfortable is, equally, a risk in a world that has decided that all entertainment should be uplifting and positive. Chaos;Head is probably more transgressive now, in 2022, than it would have been back in 2008, and that only makes it more potent, and essential, as a work of art.
    • 67 Metascore
    • 90 Critic Score
    By enforcing a system of communication and bond development amongst its characters, Ar nosurge: Ode to an Unborn Star achieves what great novels and only the most lovingly crafted virtual experiences can: it offers the opportunity to not only interact with the characters but to, possibly, form memorable relationships with them as well.
    • 68 Metascore
    • 90 Critic Score
    With some excellent new modes, fun collectibles and unlocks, and some of the most well-executed Bomberman gameplay we’ve seen in years, Super Bomberman R 2 is a genuine return to form for the classic franchise. The quality of the new modes is genuinely surprising, and it’s all designed according to the kind of multiplayer that is popular right now. In other words, this represents the best chance the 40-year-old venerable franchise has to find a new generation of fans yet.
    • 74 Metascore
    • 90 Critic Score
    We already know there’s at least one more Prinny Presents volume on the way, and I encourage NISA to continue producing them as long as there’s an obscure back catalogue to work through. Players will be attracted to these collections on the promise of “hundreds of hours of content” where they might overlook them individually as being too “obscure.” Then, after starting to play them, those same people will realise that NISA is so much more than the house that makes Disgaea, and as both developer and publisher, has produced a vast library of obscure games that deserve to be remembered despite the obscurity.
    • 87 Metascore
    • 90 Critic Score
    Jon Blow and Thekla have really created something special here, and while it has been a very long wait (I hope that the next one doesn't take eight years to complete...), the long development time has been used to good effect.
    • 82 Metascore
    • 90 Critic Score
    Child of Light is a fun adventure well worth exploring by yourself or with a friend.
    • 80 Metascore
    • 90 Critic Score
    I had a great time with Boomerang X. The action is tight and it always feels like an expression of skill whenever a level is successfully beaten. The surreal fantasy setting also matches the game’s tone perfectly, providing moments of surprise and wonder with each new level. The simplicity in DANG!’s design really works in their favour – it provides an excellent degree of challenge with unique, memorable mechanics and no wasted time. It’s a masterclass in fast-paced, precision-based 3D action.
    • 82 Metascore
    • 90 Critic Score
    For the most part, Control is a resounding success. It carves out a unique identity in its gameplay, and its interconnected story receives the torch passed from previous titles by its studio. It wears its influences on its sleeve, and is all the better for it. Even if the run time is a little shorter than other big budget games, there is a density and richness to Control’s design which is easy to appreciate, and the game tends to linger in your mind for much longer than any other Triple-A game of recent memory. Even if it has its flaws, and even if it left me wanting more, I put down my controller as the credits rolled feeling deeply satisfied: and that’s something we should cherish if we ever want the gaming medium to move forward.
    • 90 Metascore
    • 90 Critic Score
    It’s difficult to shake the feeling that Atari’s management felt guilty for foisting the hellishly bad free-to-play Rollercoaster Tycoon 4 on fans, and RollerCoaster Tycoon Classic is its apology for doing so. This is an excessive game with almost too much content and replay value, and is devilishly difficult to put down once you start playing.
    • 85 Metascore
    • 90 Critic Score
    Regardless of which way you choose to play, you get a supremely balanced, intelligent, and deeply strategic game in Total War: Three Kingdoms.
    • tbd Metascore
    • 90 Critic Score
    Grizzly Man is the best Pixel Pulps game to date, and it is a great way to start a new trilogy; the next two games will be Dark Side Sewers (about a remote viewer) and Possession Junkies (about a Wiccan who is the last of her lineage).
    • 73 Metascore
    • 90 Critic Score
    There wasn't a moment of Romancing SaGa 3 that I did not love.
    • 58 Metascore
    • 90 Critic Score
    A game that offers a brutally dark theme and sheer precision with its atmospherics, combined with incredibly difficult, but incredibly well designed puzzles to overcome. The result is a visionary project that might not resonate with every player, but everyone should try it because if it does resonate, then it's going to be an unforgettable experience.
    • 86 Metascore
    • 90 Critic Score
    It’s good that we’ve had a creative vision as pure as Bayonetta, and now we’ve seen the developers push it as far as it will go. Thanks to excellent characterisation, a true understanding of how to work with both hyperbole and surrealism within a narrative, and a ridiculously complex, but rewarding, combat system, Bayonetta 3 has been well worth the wait.
    • 87 Metascore
    • 90 Critic Score
    Guacamelee! is the incredible adventure, offering up thrilling events and plenty of combat in between its humour. DrinkBox have done an amazing job and the Guacamelee! Super Turbo Championship Edition for the PS4 is more than a worthwhile experience.
    • tbd Metascore
    • 90 Critic Score
    Tales From The Borderlands: Episode 4: Escape Plan Bravo surprised me, avoiding some of the narrative traps that I have seen Telltale Games repeatedly fall into up to this point.
    • 67 Metascore
    • 90 Critic Score
    Travis Strikes Back: No More Heroes isn’t the Lollipop Chainsaw remaster that I’ve been begging Goichi Suda to produce each year over the last four TGS' when I've caught up with him, but it’s a stylish, energetic, amusing and surrealistic return to Suda’s most popular character and “world.” Yes, it might have been a vanity project for a guy that wanted to indulge his love for retro and indie games, but I’ve had a cracking time watching Suda show off just how much of a nerd he really is.
    • 57 Metascore
    • 90 Critic Score
    The next step for Big Ant would be to start capturing the nuances of the sport and convert excellent ball-to-ball action to give us the full match experience, when events that happened in the 10th over can impact on how bowlers, batters, and the crowd itself behave in the 40th. If Big Ant can get there, make it feel like tactics matter and results are less pre-determined and arbitrary, and then they will produce a cricket game that will finally move from the cusp to sit alongside EA, Sony and 2K’s sporting titles in offering something that truly understands and captures the spirit of the sport.
    • 80 Metascore
    • 90 Critic Score
    Wanderstop is phenomenal for many reasons, including its characters, world, gameplay, and message of mental health and hygiene. I feel deeply for Alta. I’m not frustrated by her inability to think differently, I empathise with it. Learning new thought patterns requires a lot of hard work for a long time, and the game is Alta’s journey to a new way of looking at life. Wanderstop is touching, sweet, funny, and soothing. Its gameplay is flawless. My only issue with it was a lack of working accessibility options, sometimes causing me pain when I could have been feeling a glowing, happy warmth instead.
    • 91 Metascore
    • 90 Critic Score
    Dark Souls 2 offers glimpses of hope and illumination, but they always feel just out of reach. Scratching just below the surface to take on the challenges Dark Souls 2 has for you is where this game's appeal lies. The game will not be for everyone, but for those willing to tackle this game, it is a rewarding experience.
    • 79 Metascore
    • 90 Critic Score
    Square Enix picked an exceptional game to remake, and then did an exceptional job in remaking it. Romancing SaGa 2: Revenge of the Seven is a true epic and a game that comes across as ambitious to this day. While the raw storytelling is a little limited, the concept is strong and compelling, the combat system is tactical and entertaining, and bringing the game into three dimensions means that we can finally see the full scope and vision behind this adventure of generational consequence.
    • 89 Metascore
    • 90 Critic Score
    What I will say is that Dark Souls III has to be the end of the Souls series. This franchise sits so very close to tipping over that edge to a complacency that can easily be seen as mediocrity.
    • 68 Metascore
    • 90 Critic Score
    No doubt this will be a fringe Warriors title. Especially with a new Fire Emblem Warriors right around the corner. Touken Ranbu doesn’t have the pull in the rest of the world that it has in Japan and I’m not 100 per cent sure where the audience is for this game. However, if you go in with an open mind, you’ll find an excellent and surprisingly relevant Ruby Party narrative, backed up with some very confident action brawler design. Basically, any day there’s a new Warriors game to play is a good day, and today’s a very good day indeed.
    • 73 Metascore
    • 90 Critic Score
    Sakura Wars was a surprise - from all the promotional material SEGA would have you believe it's some kind of action JRPG hybrid. The combat stuff turns out to be its weakest element. It's not bad, but it's also not where the magic happens. No, what this game does quite beautifully is the character development and romance. From the perviest moments of fan service through to the most heart-wrenching moments of insecurity that each of the characters displays, Sakura Wars offers a real emotional gamut, and whether you call it a blockbuster visual novel or an interactive anime, it's a rare thing for a game like this to be done to such substantial production standards. SEGA took a risk localising this after many years of popularity in Japan. Hopefully it pays off, and we see more localisations in the future.
    • 69 Metascore
    • 90 Critic Score
    I don’t want to take anything away from this game, though. I have enjoyed Star Ocean: The Divine Force more than any game in the series since the third one. The developers have calibrated just about everything about this game perfectly, from the classically entertaining JRPG plot and characters, to the incredible aesthetics and superb pacing. The Divine Force is by no means a short game, but it has a way of making the hours fly past so that it never feels like it’s dragging on your time. Yes, the combat is a little unrefined and too pacey for its own good, but it’s still very playable, and totally worth dealing with to enjoy the most exotic JRPG of 2022.
    • 85 Metascore
    • 90 Critic Score
    The world, puzzles, narrative and music are all served to the player in small helpings, never overwhelming and allowing you to soak in and become one with the world. By the end of the game, it has challenged your mind in multiple ways.
    • 55 Metascore
    • 90 Critic Score
    There’s never been a better time in history for those upset with conservative shooters to set aside all preconceived notions and just experiment. Touhou deserves to be praised equally as a bullet hell and a fighter, performing like almost nothing else on the market. This, ladies and gentlemen, is bullet heaven.
    • 77 Metascore
    • 90 Critic Score
    Story of Seasons: Friends of Mineral Town is the most charmingly twee thing on the Nintendo Switch. It is bright, colourful, wholesome, sweet, and, for people that remember the original on the Game Boy Advance, nostalgic. Story of Seasons encapsulates the desire that many have to retreat to a "simpler life" of wholesome work and earned reward. It's also a magnificent parallel - in an industry that is so drenched in extreme, unquestioned violence, sex, anger, terror, drugs and "serious themes", this game is a rare retreat and opportunity to reset. It's a reminder that it's okay for games to be warm-spirited... and that's a sadly rare thing these days.
    • 74 Metascore
    • 90 Critic Score
    I went into Princess Peach: Showtime expecting Nintendo-quality filler. A game to pad out the year’s release schedule without being a particularly memorable effort by the company. Instead, we get a wonderful, playful and clever little game that allowed Nintendo to make Peach a multifaceted hero without needing to subvert all those years spent building this incredibly valuable character. This feels like it could be the start of another very valuable property for the company.

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