Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 76 Metascore
    • 100 Critic Score
    Atelier Ayesha: The Alchemist of Dusk is a more complex game than initially appears, with a nuanced and interesting setting and narrative. At the same time it's supported by likable characters, clean gameplay and a traditional JRPG combat system that hits all the right notes. It's GUST at its most insightful, and it's arguably the finest game on the PlayStation Vita.
    • 84 Metascore
    • 100 Critic Score
    SMT V is perhaps a little too smart for its own good, and might alienate some people in the process, but it’s also refreshing to have developers create something that actually dares to have that level of confidence in their audience. This is a game that makes few concessions and compromises, but it is rewarding in kind and has a kind of elevated gravitas that marks it out as a rare and special thing indeed.
    • 74 Metascore
    • 100 Critic Score
    Go into this game with an open mind, and allow the game’s pleasant charm, sweet characters and storytelling, and light, graceful approach to JRPG action to wash over you, and you may just find yourself as in love with the utterly refreshing and pure experience that Atelier Lydie & Suelle has to offer you.
    • 64 Metascore
    • 100 Critic Score
    Yonder is the nicest, and yet most deeply transgressive game we’ve seen in our little section of the art world, for quite some time, if not forever.
    • 73 Metascore
    • 100 Critic Score
    With a second season pass to come, RoTK XIV is a significant investment, but it's one of those games that becomes a hobby all by itself. The portable platform suits it, as the clean aesthetics and design look resplendent on the Switch screen, and while it's not exactly a pick-up-an-play experience, it's also the kind of strategy game where you can get a lot done when you've got an hour's spare over lunch or before bed. This is going to be on heavy rotation for a long time to come.
    • 71 Metascore
    • 100 Critic Score
    For such a bright, happy, cute game, the core of what Happy Birthdays tells us is both potent and important. This is a game about environmentalism, respect for the ecosystem, and it's a chance to watch the form that evolution takes in a palatable and enjoyable manner. Wada's most famous work, Harvest Moon, did a remarkable job of highlighting the life of a farmer to people who may have never comprehended what a country lifestyle might look like, so too has he made the basic idea of evolution accessible to people of all ages in Happy Birthdays. This game's predecessor was remarkable. This game itself is a remarkable evolution of that original vision.
    • 82 Metascore
    • 100 Critic Score
    Gnosia might not be a new concept – there are so many video games out there that feature death games with deception at the core of them. Last year’s Quantum Suicide even set the scene in space and had a less-than-benevolent AI pulling many of the strings, just like Gnosia does. But Gnosia is something rare: it is really, truly different. The developers wanted to take this common-enough concept and craft something that was truly their own, and not only have you got here a game that you won’t forget in a hurry, it’s also going to have you actively thinking about just how smart it is for some time to come.
    • 78 Metascore
    • 100 Critic Score
    I’ve played, and loved, Project Zero 2 many times over, with both the PS2 and Nintendo Wii versions. While it would have been nice for Koei Tecmo to get the frame rate under control for the sake of the cinematic quality beating at the heart of Fatal Frame 2: Crimson Butterfly Remake, in every other area, this remake deepens the gameplay mechanics while maintaining the incredible art direction and torturously beautiful story. That makes it the superior version of the finest horror game of all.
    • 78 Metascore
    • 100 Critic Score
    Tomodachi Life: Living The Dream is somehow both a satire of all these life simulator games and also the most wildly entertaining one that I actually want to keep coming back and playing. It’s truly madcap, chaotic fun, and every second of it is a delight. I wish I could share screenshots of just how silly the relationship between Dee Dee and “me” really got. Unfortunately, though perhaps wisely, Nintendo’s made it very hard to get screenshots off the Switch 2 for sharing with Tomodachi Life. Nintendo knew exactly what direction many people’s little communities of Miis were going to go. Nintendo knows us all too well.
    • 88 Metascore
    • 100 Critic Score
    Last year, Divinity: Original Sin was one of my favourite video games when it released. The new Enhanced Edition reminds me why, but it it not content to simply sit back on prior success. Meaningful changes were made in thousands of large and subtle ways, and the result is one of the best RPG experiences that can be found on either PC or console.
    • 80 Metascore
    • 100 Critic Score
    Fantasy Live i has that big MMO feel to it, yet throughout the adventure never becomes exhausting. Whether the post-game stuff is for you or not, the journey there is such pure, wholesome, moreish escapism that it doesn’t matter. Level-5 took many years to get this out the door, but the wait has been more than worth it.
    • 90 Metascore
    • 100 Critic Score
    I can’t think of a game that I have played in years that has been made with as much love as UFO 50. It’s the kind of project that could only come from people who love video games that much, and it does feel like a celebration of video games right down to its digital pores. I would have happily purchased 20 (if not more) of the games in this collection as standalone titles. Having them all in one package feels so generous I almost feel like we’re all taking advantage of the developers here.
    • 69 Metascore
    • 100 Critic Score
    Once I’m actually playing, I have a ball with this, because it is, in a very real sense, a cultural phenomenon. Never has a game managed to get people to flock over to specific areas of town like birds to seed. People point to it being too simple as a game, but really the game bit is barely relevant. What is relevant is that this game has people out and about, socialising and exploring. There’s a group experience event going on with Pokemon Go, and it’s addictive to simply be part of the collective.
    • 97 Metascore
    • 100 Critic Score
    The Legend of Zelda: Breath of the Wild has taken over A Link to the Past as my favourite game in the entire Zelda series. Therefore, Breath of the Wild has become what I consider to be the greatest game I have ever played. It does not have the narrative depth of other games reviewed on this site, but it is the first open-world game since the original Legend of Zelda that successfully tells the player to take it at their own pace (without feeling like you should be doing something else).
    • 79 Metascore
    • 100 Critic Score
    You could say that this Yomawari suffers a little from the diminishing returns of sequels. Each sequel feels less fresh and original than the previous one, and while stagnation might never quite set in (after all, there are a lot of properties that have dozens of titles), audiences start taking the qualities of what these games do well for granted. That being said, Yomawari: Lost In The Dark is such a fascinating, beautiful little horror game. With some smart mechanics, spot-on perfect pacing and atmosphere, and an intense, melancholy narrative this horror experience achieves something rare for video game horror: spooky good times that will make you think and even feel.
    • 85 Metascore
    • 100 Critic Score
    I know I’m being vague in what I write and say here, but I really am restricted from talking about the best that 13 Sentinels offers by embargo conditions. What I can say, however, is that this game stands proudly with the likes of NieR Automata, Persona 4 and Danganronpa as something truly intelligent and meaningful. Without ever losing sight of its need to entertain players, 13 Sentinels intellectually engages with and challenges them, respecting their ability and willingness to engage with the game on that level. It is, in a games industry that increasingly frustrates me for its lack of artistic intent, deeply and proudly artistic. The fact that it just happens to have such an excellent strategy game layered over the top of the narrative is the nicest icing on the cake.
    • 85 Metascore
    • 100 Critic Score
    For all its humour, its intelligent noirish thriller narrative, and the sheer amount of stuff to do, Yakuza’s real strength forever remains in the little details that it gets right about its representation of Japanese cities... Every Yakuza game to date has been a genuine classic, and Yakuza 0 continues the fine form for a series of JRPGs that is right up there with the best of the genre. It’s completely essential.
    • 85 Metascore
    • 100 Critic Score
    For a debut game, Moss is a remarkably mature, intelligent, confident and purposeful game by Polyarc...Moss really is the best VR game we've seen to date.
    • 92 Metascore
    • 100 Critic Score
    Combat aside, Bloodborne is a visionary work by a visionary artist. Intense in both theme and application, it's a gory concession to the tastes of the modern mainstream player, while maintaining the spirit and uncompromising narrative that was the hallmark of the Souls games at their finest. But this is far more consistent in that application than those games, making it From Software's finest work to date.
    • 75 Metascore
    • 100 Critic Score
    The Switch version runs gorgeously, too.
    • 80 Metascore
    • 100 Critic Score
    The Rorona remake isn't a massive change over the original game. And it didn't need to be. The original had all the ideas right, but was a little raw on execution. The remake shows that GUST has in subsequent games refined the experience significantly, and now Rorona is now up to the standard of its fellows in the series.
    • 74 Metascore
    • 100 Critic Score
    What really impressed me about I Am Setsuna is the way that the various systems layered on top of one another to reinforce and complement the intense, powerful themes that sit at the core of the game.
    • 80 Metascore
    • 100 Critic Score
    The only thing that I would change in Fire Emblem engage is the design of the protagonist. Her combination of red and blue does come across as excessively garish to me, even within the context of a very bright and colourful game. I’d keep her character, which is great, but just give her green twintailed hair or something. That’s it, though. That’s the only change I’d make. In every other way, Fire Emblem Engage is everything I love about Fire Emblem, bundled up in a way that does justice to both the classics that got me into the series, and the production values of modern gaming. Brilliant.
    • 70 Metascore
    • 100 Critic Score
    Code Vein II is very, very close to joining From Software’s games and the Nioh series in the upper echelons of soulslikes. A quality narrative, fluid combat and an excellent, Ocarina of Time-like approach to progression combine in a way that makes it very hard to put the controller down. It does feel like it’s in search of an identity of its own at times, and it's unlikely to develop the reputation Ocarina of Time has for that reason, but Code Vein II has a lot going for it.
    • tbd Metascore
    • 100 Critic Score
    At this point it’s pretty clear that Crypton’s strategy has shifted from positioning Hatsune Miku as something associated principally with music, to developing an all-ages mascot character in the same vein as Hello Kitty, Rilakkuma, or Doraemon. I am quite certain that these light and casual little puzzle games are cheap to produce while Crypton builds its capabilities in this area… but at the same time, it is quite clear that these games do come from a proper company with a serious vision and a commitment to quality. Even putting aside my undying love for Hatsune Miku, this is genuinely the best digital jigsaw puzzle game I’ve played to date, and as a fan of jigsaws, this was the nicest of surprise releases.
    • 78 Metascore
    • 100 Critic Score
    While Hatsune Miku: Project Diva X isn’t as brilliant as Future Tone, nothing is, and the core rhythm game action is faultless. An inspiring, entertaining soundtrack, coupled with stunning characters, costumes, and choreography makes this essential.
    • 77 Metascore
    • 100 Critic Score
    In a way Valiant Hearts is a challenge to everyone in the industry; it's a challenge to the publishers churning out the same old "war games," and it's a challenge to all the players that continue to buy into these games without really thinking about what they are playing. War isn't fun, and it has a real impact on the people that are involved in it. It's games like this one that, critically, remind us that there is a human side to war.
    • 87 Metascore
    • 100 Critic Score
    I often say that racing games are, in so many ways, where boundaries get pushed. Between the work that goes into the physics engines, and creating visual environments (and cars) that are gorgeous to look at in all lighting and weather conditions, whether in motion or in screenshots, racing games give us more progress than I think we generally give them credit for. With that in context, Gran Turismo 7 is a masterpiece. Rather than being little more than a wall of sound and speed, as so many other racing games are, GT7 not only gives us excellent racing action, but it is one of the most loving homages to cars. Gran Turismo 7 is, indeed, the most perfect fan service we've seen to date.
    • 73 Metascore
    • 100 Critic Score
    Without a doubt getting the most out of RPG Maker WITH requires a substantial time commitment, and there’s no point to buying the software just to play other people’s games – you can download the demo for that. If, however, you’ve ever had the creative itch to play with this wonderful genre, then the tools couldn’t be easier and you don’t need to know a line of code. Get out there and get creating!
    • tbd Metascore
    • 100 Critic Score
    Time After Time had me on the edge of my seat—it wasn't just the novelty of hearing English swears transliterated in Japanese dialogue. This is a game with so much to say, and such a creative way of saying it, that I couldn't put it down.
    • 79 Metascore
    • 100 Critic Score
    Duck Detective: The Secret Salami is a delightful, wonderful little game. My life is better for the joy that it has injected into it and there’s not a thing about it that I think the developers could have done better.
    • 91 Metascore
    • 100 Critic Score
    As a fan of the original game, this Resident Evil 2 remake has been an utter joy to play. During my time with it, I was constantly in awe of the love and reverence the developers clearly have for the original. The spirit of Resident Evil 2 has been distilled down, concentrated, and reconstituted into this beautiful, hideous experience that completely undermined all my preconceptions. Resident Evil 2 remade is not the cheap B-movie of its predecessor. It eschews the horror-kitsch stylings that made the original games instantly memorable, cuts down the weird, and plays it entirely straight. It can be off-putting. It can feel too serious. But this package delivered by Capcom is undeniably brilliant in its own right. It’s a love letter to survival horror, delivered direct like a bullet to the head.
    • 60 Metascore
    • 100 Critic Score
    An unapologetically smart and thoughtful game, one that's happy to be philosophical, and one that's willing to make you work to truly dig into what makes it so wonderful. It's like a work of literature in that way, as opposed to a page-turning novel, and it commands (and deserves) respect for that.
    • 70 Metascore
    • 100 Critic Score
    God Wars is too Japanese in tone, aesthetic and design to ever have much of a hope of reaching a mainstream audience, but as a culturally relevant artifact, anyone who is interested in seeing how a game can explore ancient folk tales and spirituality in an interesting and engaging manner should not pass up this opportunity.
    • 89 Metascore
    • 100 Critic Score
    BioWare achieved everything that it needed to with Dragon Age: Inquisition. It revitalised a series that had suffered real brand damage in Dragon Age II, and easily stands as the best RPG we've seen in years. There is absolutely no reason to miss out on this one.
    • 83 Metascore
    • 100 Critic Score
    It certainly suits the more lighthearted and comedic narrative, and the dungeons themselves are nothing short of breathtaking in design.
    • 81 Metascore
    • 100 Critic Score
    Danganronpa V3: Killing Harmony takes things to another level entirely.
    • 82 Metascore
    • 100 Critic Score
    Death Stranding does belong in an art gallery more than it does sitting on consoles next to more traditional "games". As I sit here to write this, I am fully convinced that there are going to be plenty of reviews from my peers that veer to the other extreme as far as their scores go. And fair enough, because as a “game” Death Stranding doesn’t do much. But as a work of art, Death Stranding is something mesmerising, intelligent, and powerful, and we never see this kind of work within the big budget, blockbuster space. This was a rare treat to play, and I rather like this new-look, independent Kojima.
    • tbd Metascore
    • 100 Critic Score
    I can only hope that this isn't the end of of this little project.
    • 83 Metascore
    • 100 Critic Score
    As playgrounds for the adults, the wealthy, and the risk takers, they are full of excitement and a little bit of danger, and so filled with exotic sights and sounds that I could almost smell the food vendors or rain on the asphalt after a storm; that’s how effective this game is at bringing me back to Japan for just a little while.
    • 75 Metascore
    • 100 Critic Score
    The Little Acre exemplifies every reason indie point-and-click adventure games can still do more than hold a candle to the AAA shoot-em-ups with more brawn than brains and beauty combined. The story of a young single dad with a missing father and a rather rambunctious daughter touched my heart in ways I forgot video games could, and every time I had to put the controller down I yearned to just boot the console again and enter the phenomenal world The Little Acre takes place in.
    • 78 Metascore
    • 100 Critic Score
    Intriguing, intense and extreme, Killer7 is as relevant, playable, and valuable as it has ever been.
    • 61 Metascore
    • 100 Critic Score
    I love how well-made Hatsune Miku: VR Future Live is. I love how stunning Miku is when she’s dancing around in VR. I love being able to put myself right in the middle of her concerts. For a traditional Miku game, I’ve got Project Diva X and Future Tone. That’s more than enough Miku gaming to last me months, if not years more. And now, courtesy of Virtual Reality, I have a completely different Miku experience to enjoy.
    • 97 Metascore
    • 100 Critic Score
    I’d usually count myself a completionist who’s only goal is to earn every single achievement possible, but Super Mario Odyssey showed me that there’s so much more to it than collecting things. Maybe I’ll revisit the wonder of the Cascade Kingdom and ride a Tyrannosaurus Rex. I could even play fetch with a shiba inu amongst the sand dunes, or bust out Mario’s infamous swimsuit and test my skills against an ornery octopus thirsty for revenge. The best part of getting to the game’s ending is the fact that it’s a journey of your own creation, and if you reflect on the game as a whole, it’s really a linear quest that somehow feels more freeing than the largest open-world game.
    • 86 Metascore
    • 100 Critic Score
    Final Fantasy XII’s willingness to be different and innovative has left it feeling every bit as modern and poignant now as any new JRPG on the market, and it remains my favourite game within a series that I hold very precious to me.
    • 86 Metascore
    • 100 Critic Score
    Final Fantasy XIV has genuinely developed into the best MMO on the market as far as I'm concerned, with its brilliant post-game content and now, with the additional Heavensward content, the best is just getting better. This game is a compelling argument for the continued validity of the subscription model for MMOs.
    • 86 Metascore
    • 100 Critic Score
    Dragon Quest XI is, from end to end, an iconic example of everything that Dragon Quest has stood for since way back in the 80's. It's charming and has a colourful energy that makes it very hard to put down. It's also a proof of just what can be achieved with a highly traditional JRPG when paired with the production values that only a developer/ publisher of the size of Square Enix could achieve.
    • tbd Metascore
    • 100 Critic Score
    Love & Country has been written by a women-led team, and that different perspective gives the sensuality and sexually charged scenes a very different tone and texture. To be clear, it’s very, very sexy, and frequently so. It’s not explicit, per se, but the way it tantalises the imagination it may as well be. I would suggest that this is probably the sexiest game that you’ll play that isn’t outright pornographic, but the different authorial perspective in how it’s written is appealing, and interesting. And so, so goddamn sexy. Given that this is an otome game, and whatever the rest of the context is, the ultimate purpose of it is to give players the opportunity to squish characters together like they’re playing make-believe makeout between dolls, the writing here is pitch-on perfect for the genre.
    • 87 Metascore
    • 100 Critic Score
    Despite my irritations with the combat system, Ōkami remains very playable throughout, and given the beauty and power of the rest of the game, I wouldn’t let a trifle like a slightly cumbersome and chaotic combat system get me down over the whole game. This is a real, bona fide masterpiece and is, if anything, getting better with age. Ōkami is not a “Zelda-like”, and deserves far more respect to be compared to a series that, arguably, it’s superior to.
    • 87 Metascore
    • 100 Critic Score
    Anyone who has never played Link's Awakening before should absolutely play Link's Awakening. It's a damning reflection on the entire industry, in terms of the respect that it shows for the artistry of video games, that a remake, rather than a re-release, was ever even contemplated as the way to give people renewed access to this classic.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 67 Metascore
    • 100 Critic Score
    This "reward" that Romance of the Three Kingdoms offers is subtle and nuanced. This is a niche game and I would very much expect its sales to be much lower than what its rival achieved. It's the better experience, though, from a particular perspective. If you love your historical strategy for the history that they depict, then Romance of the Three Kingdoms delivers. Everything about it is a perfect reflection on what that book was on about.
    • 82 Metascore
    • 100 Critic Score
    The big question we need to answer here is whether they're worth another dip? If you've missed the Mysterious trilogy so far (perhaps you're a newer fan due to Ryza), then absolutely. If you are an Atelier fan, then having Firis and Sophie on the Switch for the first time is a nice deal, and the photo mode and art books, in particular, are a bonus worth playing with. These are all genuine five-star games and that needs to be remembered... though its also worth remembering that these are all JRPGs, with time commitments to match, and we're being inundated with those this year. That's the only possible dampener for what is otherwise an excellent collection of wonderful games.
    • 89 Metascore
    • 100 Critic Score
    Ōkami is truly one of the most incredible games ever crafted, and you're doing yourself a disservice if you look at it as a "Zelda clone". Look past that and look closely at the story it's telling, the symbology, and where the game got its ideas from. Ōkami is to video games what something like Spirited Away is to film; it's not only beautiful and powerful, but it speaks to the very core of the Japanese soul, and because of that it's hugely educational to anyone that has an interest in the country and its culture.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 83 Metascore
    • 100 Critic Score
    hat is important to any great visual novel is that it has great writing, and the Danganronpa games are by turns hilarious, reflective, intense and jovial, the characters are all unique and interesting, and the twists and turns are often startling. Visual novels just don’t get better than these.
    • 86 Metascore
    • 100 Critic Score
    It’s a deep, complex, stylish game that blows every other fighter out of the water, but made surprisingly accessible through things like the Stylish control scheme and a Combo/Mission modes that serve to teach useful, practical combos and strategies. It’s still got its RPG-like M.O.M mode that lets you level up and customise your character, it’s still got an eccentric but oddly moving story, and it’s still got the sort of kickass soundtrack that only Daisuke Ishiwatari can come up with.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 78 Metascore
    • 100 Critic Score
    It’s more a concession to the fans who bought the first two on the Vita than anything else, I suspect, and I’d be surprised if Koei expected this to make any kind of money, but it is a good gesture by the company to allow us to finish our collection for Atelier games on the go.
    • 84 Metascore
    • 100 Critic Score
    Ball x Pit is a very easy game to pick up and play, though it’s also one where the central gameplay conceit is very much present in the free demo; I could see some gamers bouncing (pun not intended) off it pretty hard, but if the demo intrigues you, trust me, there’s a lot more to come that does get addictive fast.
    • 87 Metascore
    • 100 Critic Score
    Polarising as it might be, it's something everyone should try, because it's also the perfect example of how games can be used to a genuinely artistic outcome.
    • 90 Metascore
    • 100 Critic Score
    It’s incredibly frustrating to review a game like Tsukihime, because there is just so much to dig into with its narrative and thematic depth. I want to pull this thing apart piece by piece and examine the characters, dynamics, and brilliant use of language, that the need to avoid spoilers means that I can’t really talk about it. All I can say is that there is so much depth and intensity to the narrative that it works as a piece of literature, and for this remake that’s backed with utterly gorgeous art and presentation that pushes to the very boundaries of the visual novel format. It is such a good thing that we finally have this masterpiece on our Switches, easily accessible and wonderfully translated.
    • 66 Metascore
    • 100 Critic Score
    The story at the heart of it all is one of the most moving and heartfelt tales I’ve ever seen in a game, and that’s a huge achievement. The best part is that Mel Kishida is just getting started—if this is his directorial debut, I can’t wait to see what the future has in store.
    • 85 Metascore
    • 100 Critic Score
    I have nothing but positive things to say about Date Everything!, and that’s saying something considering I’m a pessimist. It’s a love game that was meant to launch for Valentine’s Day, but it’s also a queer game launching in the middle of pride month, so the launch timing is still wonderful. It is an amazing game, and its fictional relationships hit me in my very real feels. The characters vary greatly in everything from appearance to personality, and despite there being 100 of them, it’s easy to remember each as someone special. The voice acting is exquisite, and shoutout to the devs for including the voice actors on every dateable’s profile. I expect to be recommending Date Everything! to others for years because there are so few quality games as quirky and heartfelt.
    • 84 Metascore
    • 100 Critic Score
    Valkyria Chronicles is, simply, one of the best tactical games you’ll ever play. It’s serious, but doesn’t take itself too seriously. It’s emotionally compelling while never losing sight of the fact it’s also a game. It’s a popular and well-regarded game that, for whatever reason, people simply don’t talk about it enough. Hopefully with this PlayStation 4 release that will change.
    • 93 Metascore
    • 90 Critic Score
    I know I can never recapture the fresh-faced wonder of my youth, but goddamn does Resident Evil 4 remake make me want to try.
    • 84 Metascore
    • 90 Critic Score
    It is strange to me that in the end, Dragon Quest VII Reimagined is better for new players to Dragon Quest than existing fans. I would think that the “VII” next to the title would put off those newcomers, who would assume that they would be coming in six titles too late. More to the point, no RPG trading on nostalgia – port, remake, or entirely new game – should overlook the existing fans entirely. Dragon Quest VII Reimagined makes some very smart decisions with the narrative and gameplay, and is so very close to the perfect version of the masterpiece thanks to that, but players have to go in knowing that the challenge is essentially non-existent.
    • 80 Metascore
    • 90 Critic Score
    I refuse to play mobile gatcha games (in part because I know that I’m the kind of personality that would get too hooked on a favourite one if I found one). However, I have always found Granblue Fantasy’s vision and promise particularly intriguing. The fighting game whet my appetite, but Granblue Fantasy Relink has been my first real exposure to the property. Not only are the characters, setting, lore and world building every bit as enjoyable as I hoped from all the promo material I’ve seen over the years, but for a “spin-off” this is a much better action RPG than I was anticipating. While eight years is no doubt longer than Cygames hoped to spend developing Granblue Fantasy Relink, the wait has been worth it and this is, potentially, the start of a very big new property that will rival the best that Bandai Namco, SEGA and Square Enix produce.
    • 90 Metascore
    • 90 Critic Score
    Between its twist of the Light versus Dark story, the delightful Dancer job, and the most stunning locations Final Fantasy XIV has seen, Shadowbringers is a shining example of why that formula works.
    • 85 Metascore
    • 90 Critic Score
    With stunning and highly stylised character art, some exceptional and efficient writing, and some excellent “death game” scenarios, Paranormasight is one of the better visual novels that I’ve played in some time. Square Enix might not be known for this genre, but perhaps the company should look for more opportunities to participate in it, because while this won’t outsell Final Fantasy XVI (to put that mildly), it does remind us of how, among the bigger publishers, it is probably the most creative and willing to take risks on smaller scale projects like this… and just how good it is when big publishers support creative projects that aren’t expected to sell millions of copies.
    • 84 Metascore
    • 90 Critic Score
    If you are are still skeptical of giving it a go, maybe just try thinking of it as "an adventure through a genocidal meat factory with plenty of explosions and telepathy." That may change your mind.
    • 77 Metascore
    • 90 Critic Score
    The Run is a fun, feature-film-length game with mystery, murder, and a whole lot of running. I was rooting for Zanna from the beginning, when she was bright-eyed and pushy-tailed with innocence oozing out of her pores. Handsome, mysterious farmer Matteo adds more questions than answers, but he’s a welcome break in watching one person run alone, interrupted now and then by masked murderers. The acting was good, but the story is where The Run shines. And the endings I found? *insert mind blown emoji here*
    • tbd Metascore
    • 90 Critic Score
    I don’t have much else to say about Hakuoki on the Switch that I didn’t say in my review of the game all the way back on the PlayStation 3. It was wonderful then, it remains wonderful now, and thanks to the quality of the OLED screen the all-important art feels like it’s getting better with age. Hakuoki is like a fine wine and will forever remain worthwhile, no matter how many times it gets bundled up for a re-release.
    • 69 Metascore
    • 90 Critic Score
    With any 4X strategy title, there’s a learning curve, and Nobunaga’s Ambition: Awakening is no different in that regard. There’s so much depth to the strategies, stats, and nation management that it will take some hours to learn your way around. However, an efficient interface and an excellent approach to the historical storytelling make this the most accessible Nobunaga’s Ambition we’ve seen in the series’ 40-year history. What’s more, it’s a genuinely excellent alternative to a textbook for anyone that wants to learn something about a period of warfare every bit as fascinating as the Napoleonic Wars, the Three Kingdoms era of China, the civil war in America, the Roman campaigns or the Mongol conquests.
    • 79 Metascore
    • 90 Critic Score
    I love ACE Team, and I love what the team suggests about the future of South American game development as it continues to grow. Quirky and creative, and so very funny, Rock of Ages 2 is unlike many “comedy” games in that it backs the humour up with quality gameplay, very worthy of respect.
    • 78 Metascore
    • 90 Critic Score
    It really is a brilliant single player board game.
    • tbd Metascore
    • 90 Critic Score
    To Be Or Not To Be is an excellent - and rare - example of Shakespeare being brought to video games. It works as a satirical deconstruction of Hamlet, and it works as a simple (but enjoyable) choose-your-own-adventure gamebook in video game form. I wish more developers were willing to tackle this kind of source material.
    • 58 Metascore
    • 90 Critic Score
    This is, effectively, an independent game from a small, creative team. And it’s a massive success at being that. It’s a deep JRPG mixed with both satire and humour, it’s something you haven’t seen before, and most importantly: it’s fun. Real, genuine fun.
    • 88 Metascore
    • 90 Critic Score
    While the latest package of Ikaruga isn’t quite the grand celebration it should be for a classic title, Treasure’s shooter has aged fantastically well. The puzzle-like shooting is just as thrilling and demanding as it was back in 2002, and it’s sure to challenge any fan of shooters. Ikaruga’s themes of polarity help it stand out from the bullet hell crowd, and make it one of the finest shoot ‘em ups that can be purchased on Switch.
    • 78 Metascore
    • 90 Critic Score
    Aokana is an excellent example of a romance visual novel. It's lightly entertaining, often whimsically so, but has a compelling and rich cast of characters that you're left rooting for. The art is impeccably beautiful, and while you could bemoan the removal of the explicit sex scenes for the console release, I think what's left behind takes on a different texture. It's a sweet and playful little thing on the Nintendo Switch, with some fun and teasing fanservice to go with the energy, but liberated of the need to make the sex the big payoff to playing the game, Aokana's narrative is more than enough to carry the experience. I really love this game and find it very much inspiring, so you can expect to see Dee Dee and the other girls strapping on anti-grav boots for the next DDNet visual novel, I guess!
    • 73 Metascore
    • 90 Critic Score
    It's tough to create good satire, particularly when it has socio-cultural undertones, but Heroland not only succeeded, it exceeded the wildest expectations I had on initial impressions. Furthermore, within the robust, witty, and consistently hilarious script sits a game that's a bit grindy, but one that doesn't stop being great fun to play throughout. FuRyu continues to establish itself as a publisher with a knack for finding the most interesting and creative games.
    • 80 Metascore
    • 90 Critic Score
    If you actually listen to what the game's saying, and pay attention to the literary genres that it belongs to, this is really quite a remarkable experience.
    • tbd Metascore
    • 90 Critic Score
    The biggest problem Cross The Moon will face is getting people to pick it up. "A game aligned with French New Wave values and auteur theory with a surrealistic noir narrative and art photography aesthetics" is hardly a bullet point that a PR or marketing agent would want to try selling. I actually was given a copy on PC back when it released last year and put it aside because it was just too esoteric to immediately grab my attention. It's just too easy to find something "safer" to play than something that looks like it could very easily turn out to be trite. I'm glad that, on a whim, I purchased and gave it a go on Nintendo Switch, because once you give it a go, it rewards the risk you took on playing it. Cross The Moon has a lot going on and all of it is quite brilliant.
    • 63 Metascore
    • 90 Critic Score
    It's hard to make a game that successfully melds genuine strategy and fast action together. There's always the risk that the strategy could be too simple, or the action would either overpower the strategy, rendering it redundant, or become irrelevant itself because the strategy side of things determines success or failure. Dynasty Warriors 8: Empires strikes that balance where both on-field performance and strategy equally determine success, and while it's a different flavour to the typical Warriors formula, it's wonderfully entertaining, and anyone who says the Warriors games "never change" should be sat in front of this until they learn otherwise.
    • 86 Metascore
    • 90 Critic Score
    Code:Realize ~Guardian of Rebirth~ is an ambitious, daring otome adventure that takes full advantage of the visual novel format. The lengthy narrative obviously won’t appease anyone frightened of novels, but for fans of the genre, it’s teeming with style and one of 2015’s essential reads.
    • 73 Metascore
    • 90 Critic Score
    While Harvestella takes a while to get going, the journey is rich, rewarding and wholesome. For a genre that is usually the province of the mid-tier developers, having something like this that doesn’t cut corners, doesn’t feel like a series of concessions and feels creatively liberating is an inherent joy. Many years ago I read a wonderful analysis of Harvest Moon that effectively argued that the series has been so popular in Japan for so long because farming is a genuinely aspirational pursuit to so many people, who feel locked into soul-crushing and exhausting work in concrete jungles. That being the case, the pure fantasy escapism of Harvestella makes a particularly potent example of its little genre indeed, and for just about anyone on the planet right now, this is exactly what we needed.
    • 93 Metascore
    • 90 Critic Score
    Yes, it’s ironic that the game doesn’t feature any actual military conflict in being a wargame, but there is no game out there that better simulates the tone and structure of a conflict as this one has done with the Cold War… which just happens to be one of the most interesting periods in the history of political strategy.
    • 60 Metascore
    • 90 Critic Score
    Call it "casual" if you want, but this is the ideal fighting game for me... and who knows. It might well be the start of the new king of fanservicey fighters, what with Dead or Alive 6's stated intention to ease back on that side of things. And Athena really does look stunning in her bikini. I've been waiting many King of Fighters games for that.
    • 71 Metascore
    • 90 Critic Score
    So it’s deliberately bad, then. And as a bit of irony, it’s so utterly delightful for that. I’d never recommend that someone looking for a genuine MMO or MMO-like experience actually play this - you’ve got Final Fantasy XIV for that - but for silly, ridiculous, self-deprecating humour, backed by gorgeous character and environment art, and a fast, fluid, and genuinely entertaining combat system, I’ve had such a good time with Cyberdimension Neptunia that I can’t help but love it.
    • 88 Metascore
    • 90 Critic Score
    The big selling point of Kingdom Come Deliverance II is also its biggest potential drawback. You’ve got to be genuinely interested in the history that it depicts to find it immersive. I do wonder whether some people will come in expecting a Skyrim-like or a first-person Witcher experience and end up disappointed with this. It’s not that kind of game. It’s far more grounded and gritty, but if reading Tolstoy or Yoshikawa appeals to you, then Kingdom Come Deliverance II is very much for you.
    • 95 Metascore
    • 90 Critic Score
    Persona 5 is a really great game, so when I say that it pales in comparison to its predecessor, it is important to remember that I'm saying that it's only mildly inferior to one of the greatest games of all time. Persona 5's bloat and thematic step backwards are issues, but the raw gameplay is so enjoyable, and the characters so vibrant and well-written, that I haven't minded having the excuse to play through the bloat again. Not by any means.
    • 86 Metascore
    • 90 Critic Score
    If you’ve played the original Dragon Quest Builders, the sequel is ultimately more of the same, except polished in very way. The slight improvements in building, inventory, combat and town management make this game an easy one to play, so much so that I imagine it’d be hard to go back to the first once you’ve become accustomed to the new mechanics. If you’ve got a lot of time to kill, Dragon Quest Builders 2 is a great choice – it’s clever, rewarding, and has a wealth of possibility.
    • 83 Metascore
    • 90 Critic Score
    On the surface, Triangle Strategy seems like a straightforward and even no-frills homage to the tactics JRPGs of yesteryear. It has clearly been developed to tap into the same qualities that made Final Fantasy Tactics such a beloved classic for so many years, but there is more to it than that. With the tone and structure of a historical epic, Triangle Strategy is much denser and more demanding of its players than many might go into expecting. Engage with it on that level, however, and it's one of the finest examples of the genre you'll ever find.
    • 84 Metascore
    • 90 Critic Score
    Highly atmospheric, beautiful, and smart in the way it engages the player, it’s the kind of independent game that can only ever hope to find a niche audience because it never meets the mainstream expectations of what a game should offer. But for those that do discover it, it’s yet another clear example of the emerging arthouse game development scene; games designed first and foremost as works of art, and piece of entertainment for consumption second (if that factors into consideration at the developer’s end at all, that is).
    • 76 Metascore
    • 90 Critic Score
    Assassin’s Creed: Mirage is a return to form for the series. What had become a formula so bloated that it lost sight of what actually made the series good has been simplified to make it more engaging. What you get here is an efficient and clean historical action game. One that gives you the chance to explore a less-travelled part of history from a part of the world that people are usually too busy demonising to explore as a setting. Ubisoft would benefit from writers who understood how to convey narrative efficiently, but in every other way the more focused and streamlined experience that Mirage offers makes it the most cohesive entry in this series for a very long time.
    • tbd Metascore
    • 90 Critic Score
    Plague Inc. was one of the better, more interesting and more important strategy games on mobile devices, and it is, likewise, one of the more interesting and important strategy games on console.
    • 75 Metascore
    • 90 Critic Score
    It’s challenging from the start, but in a way that promotes your growth, you will want to get better in order to beat your opponents. If only the online was a little more real-time, I would be inclined to give this a perfect score.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, The Red Strings Club tries and succeeds to be deeply thought provoking. Whereas other sci-fi games can tell a great story and make the player fear for a hypothetical future, few have made me question my personal definitions on fate, ethics and humanity. Maybe it’s because The Red Strings Club isn’t weighed down by all the empowerment that traditional action sci-fi games wear on their sleeve. Maybe it’s because the writing is simply out of this world. Either way, I can imagine this game is something which sci-fi and narrative game fans alike have been waiting eons to see – so try it out for yourself and just try to come out unchanged.
    • 72 Metascore
    • 90 Critic Score
    Here's the thing about Pupperazzi: it isn't perfect, but it is perfectly happy. For days I've been obsessed with meeting new dogs, dressing new dogs, photographing new dogs, petting new dogs... you get the idea. Lord knows the world is a difficult enough place right now, and Pupperazzi makes things seem lighter and easier while playing. Photographers like myself will get a kick out of how the developers recreated the photographic process in a video game. Animals lovers will adore meeting each and every furry being. Aside from those two things that really irk me, the game is quite soothing... unless you're scrambling to take a photo of that ONE dog that will inevitably keep running away. And then you'll finally snap the sneaky little doggo and life will be all the happier.
    • 85 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails in the Sky isn’t just a wholly brilliant example of the genre done justice – it goes the extra mile in crafting a lengthy game that also maintains its initial entertainment value right through to its end.

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