Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • tbd Metascore
    • 100 Critic Score
    Having written visual novels myself I know just how difficult it is to turn decisions and branching narratives into something cohesive and interesting, regardless of the direction that the player takes through the narrative. I shudder to think what a wall of sticky notes would look like to map out a game with 600,000 words and nearly 2,500 decisions. Choices That Matters is a game of breathtaking scope that takes place in the most modest kind of game possible; the humble text adventure. That it tells such an excellent page-turner of a story with all those words and branching paths is the icing on the top.
    • 86 Metascore
    • 100 Critic Score
    We talk a lot about “love letters” to classic games when modern developers make pixel-perfect SNES-era JRPGs, or a developer like Digital Eclipse turns a collection of retro games into a museum-like experience (as in Atari 50). Those are indeed love letters in their own right. But I am now convinced that absolutely no one on the planet loves any video game more than the entire team at Bloober Team loves Silent Hill 2. The amount of analysis that must have gone into understanding every minute detail of the original, and then the loving devotion and commitment to capturing all of it to bring it into modernity unspoiled has made this a uniquely passion project. Boiled down, there’s almost none of Bloober Team that is actually in this game, and yet Bloober Team’s poured everything they had into it. That is nothing short of total reverence to a masterpiece.
    • 76 Metascore
    • 100 Critic Score
    It seems inevitable to me that there are going to be a lot of people that dismiss Bravely Default II as a “retro-style JRPG.” They’ll see the turn-based combat, the very “JRPG” design of the characters, and all the other genre tropes that the game indulges, and assume that that’s all it is. Nothing could be further from the truth. Nuanced writing, impeccable design and subtle subversion highlight that Bravely Default II is, instead, a game that uses its genre rather than allow it to become beholden to it. In many ways it's a highly metafictional thesis that explores what people love about JRPGs, and what is genuinely important to the genre. In doing so the game has become this wonderfully nuanced, beautiful, entertaining and emotive experience, and in my book, that makes it a masterpiece.
    • 76 Metascore
    • 100 Critic Score
    Mixing, matching, levelling up, and forming strategies across such a massive, Pokemon-like range of monsters to collect and turn into special abilities gives World of Demons a level of depth and strategy that you would never expect at first, given how fast and fluid it is. Factor in the ukiyo-e-inspired art (which, no doubt, will be compared to Okami, but is much more appropriate to this game, given the narrative and visual arts traditions that Hyakki Yagyo belongs to), and a soundtrack that is heavy on the traditional Japanese instruments, and World of Demons is clearly a case of PlatinumGames looking to celebrate traditional Japanese culture and the arts. That is actually something that PlatinumGames hasn't done before, but the aesthetics, theme, tone, and quality of action here suits the developer perfectly, so, more of this in the future, please.
    • 76 Metascore
    • 100 Critic Score
    There’s a narrative that not only follows on from one of the finest stories ever written (and I'm not just talking in terms of video games) but succeeds in actually enhancing it. The soundtrack is absolutely incredible and does some amazing things in remixing music that was already peerless.
    • 78 Metascore
    • 100 Critic Score
    The Nintendo Switch has plenty of excellent board games already available on it. Wingspan is one of the best, if not the best of them. Admittedly the developers were fortunate in that they had the most beautiful, well-designed base material to work with, but rather than do a pedestrian copy/paste of the game to make for a boring digital release or, worse, somehow mess it up by trying to change the game in some way, the team has shown some real respect and appreciation for what makes Wingspan a special experience. Without changing the fundamental appeal of the game, the developers here have taken advantage of the video game medium to enhance the experience in all the right ways. Wingspan, on Nintendo Switch, is nothing short of perfect.
    • 73 Metascore
    • 100 Critic Score
    Atlus has proven that Persona 4 DAN was not a one off, and while SEGA and Atlus seem to have lost the Hatsune Miku license recently, it is clearly not because the company has lost the ability to produce a sublime example of the rhythm game genre.
    • 72 Metascore
    • 100 Critic Score
    Thankfully, the design is very, very good.
    • 96 Metascore
    • 100 Critic Score
    There are moments where Fata Morgana becomes very uncomfortable to witness, and a little like when I played Saya no Uta, I did need to put it down from time to time. This game is nowhere near as explicit or extreme as that one, but thematically it is, if anything, more demanding of the player. It's a little like how the real Grimm brothers fairy tales are deeply uncomfortable to read, though it's certainly not of the extreme, overt violence of a Marquis de Sade novel. If you want to see how a visual novel could be elevated to something approaching "high art," you owe it to yourself to play The House in Fata Morgana. The fact that the Switch release comes with even more stories and features as a "complete" edition just makes it all the more essential.
    • 87 Metascore
    • 100 Critic Score
    It's far too early to determine where Final Fantasy XVI sits in the ranks of Square Enix’s venerable series. However, this is an engrossing, entertaining and, most importantly, fiercely intelligent game. The developers have taken the AAA-blockbuster budget they had to work with, and used it to craft an experience with a strong, provocative and timely message, and then have that backed up with some of the most entertaining action combat we’ve ever seen. Not a second of the game’s runtime is wasted, there’s not a single dud character, moment, or scene, and the plot is a riveting epic "page-turner.” If only more blockbuster games were like this, game development would be a far more mature art form.
    • 73 Metascore
    • 100 Critic Score
    Project Zero: Maiden of Black Water is so deeply Japanese that you’ll come away from it learning a bit about the wonderful horror storytelling tradition that the culture has. While some might find themselves at odds with a game that is so steadfastly traditional about how a horror game should play (especially on the back of the very modern Resident Evil: Village this year), if you go in with an open mind, understanding the cultural context that has lead to the game turning out this way, then you’re going to find it to be a really remarkable and enlightening bit of art. It’s not unlike going to an art gallery for a yurei exhibition, really.
    • 80 Metascore
    • 100 Critic Score
    It’s hard to shake the feeling that Fantasian was a project designed to give several legends of the JRPG genre closure. By revising their great classic and both modernising and paying homage to it in equal measures, they can look back at their careers with the satisfaction of having completed a full journey of their own. For people that clearly love storytelling so much it’s hard to imagine a better way to finish up.
    • tbd Metascore
    • 100 Critic Score
    Duet's narrative may also be hinting at something touching or maybe perhaps a profound truth, but I'm afraid I may be missing the point or overlooking into things. But, as often is such the case with art games, maybe that's precisely the point here.
    • 88 Metascore
    • 100 Critic Score
    13 Sentinels: Aegis Rim is lengthy and complex, particularly if you really want to understand every little nuance of the story. The story might not feature player agency, as it has no branching choices or bad endings (and I’d argue that this is a strength of the game, that it’s determined to tell one story and tell it well) but even then the narrative alone will take at least fifteen hours to see to the end. Add on a few hours of the strategy RPG and you’ve got a hefty title on your hands. Ultimately though, I stuck through with 13 Sentinels because it’s paced immaculately – the mystery of the narrative gets its hooks into you and rushes you through an intricate web of conspiracy, discovery, and self-reflection. It got me to laugh, to gasp, and to view the world differently. We talk a lot about the potential of interactive storytelling to deliver experiences beyond film or print, and yet not many games do – but here is Vanillaware making it look effortless. Here’s hoping that 13 Sentinels is remembered long afterwards for all it has achieved.
    • 73 Metascore
    • 100 Critic Score
    However, the real strength in this one is the way the various fascinating stories of fascinating heroes is retold, and as a result of that Samurai Warriors 4-II is one of the best games in the series for some time.
    • 67 Metascore
    • 100 Critic Score
    Nights of Azure is such a progressive, artful and rich experience that, much like other masterpieces such as Nier of Pandora’s Tower, is so incredibly special as much for its flaws and individuality as what it does well.
    • 61 Metascore
    • 100 Critic Score
    Slightly more cerebral while also filled with the fast action that the series is known for, Dynasty Warriors 9 Empires sits neatly as a midway point between the action of the "proper" Dynasty Warriors and the strategy of the Romance of the Three Kingdoms series. There probably isn't all that much of an audience for this, but for fans that were disappointed with the open world experiment of Dynasty Warriors 9, Empires here will be redemption, and for those who have never let their enthusiasm for the series be dampened, this is an excellent opportunity to marry Sun Shangxiang and make many beautiful babies... or perhaps to unite China. Whatever your preference is, really.
    • 78 Metascore
    • 100 Critic Score
    It’s a beautiful game about human emotions and memories, and while I hope there’s never a sequel, I cannot wait to see what this team comes up with next.
    • 78 Metascore
    • 100 Critic Score
    Heavy Rain is very much the kind of game I like to play; it’s smart, interesting, different and highly focused. Cage might be a one-of-a-kind game director and thinker, and I do wish more developers paid attention to how he approaches his storytelling.
    • 75 Metascore
    • 100 Critic Score
    Let's take a step back and examine Block'hood from a distance: it's a city-building game with charming retro-styled graphics. With every step closer, with every minute longer played, the end goal becomes increasingly clear: showcasing the pressure our precious planet is currently under due to increasing human demands and decreasing natural resources. In general, I think humans know what's coming. It's the reason those huge blockbusters films about disasters do so well: no matter where we are from, what language we speak, we know that we are pushing the planet too far and possibly past the point of no return. We're scared. So some people fight it (science!) and other prefer to flee (and pretend the threat isn't there), but we're all watching and waiting. Block'hood means I no longer have to wait. I know where the world is going. And I think I'd like to get off the ride now.
    • 86 Metascore
    • 100 Critic Score
    The Science Adventure series has always been the “AAA” of visual novels, offering production values and sheer confidence in the experience that is well beyond what almost anyone else can achieve. Anonymous;Code is, apparently, the end of its particular series, and that’s a massive pity, simply because I don’t think I could ever get sick of this kind of creativity. However, as an anthology of stories, the Science Adventure series are a masterwork within video games, and Anonymous;Code is the perfect, thought provoking, intelligent “page turner” to end things on.
    • tbd Metascore
    • 100 Critic Score
    There might not be much of Hatsune Miku herself in Connecting Puzzle Tamagotori, but I can't see how a Miku fan would be disappointed by this game. It's warm, creative, bright and charming. It might not be the most challenging puzzle game you've ever played, but I doubt you've played a happier one.
    • 89 Metascore
    • 100 Critic Score
    Taken by itself, Xenoblade Chronicles 3 is a spectacular example of an epic JRPG. Yes, the combat system is a little too overcooked for its own good, but the developer holds your hand nicely so that by the 40th hour the explosion of numbers, flashy attacks, and intertwined systems somehow makes sense. Aside from that, though, it’s a game that, for its size, is one of elegance and maturity. And that’s when you take it by itself. Philosophical, humorous, emotional, dramatic and always entertaining, Xenoblade Chronicles 3 is going to be better remembered not for being its own entity, but rather like the third chapter in any great trilogy; as the perfect escalation to an enormously satisfying and appropriately epic conclusion.
    • 72 Metascore
    • 100 Critic Score
    Fe
    It's that sort of depth that makes Fe's story so affecting, even if it seems quite straightforward and even predictable on the surface. I saw every twist from a mile out, and yet I never felt like the story suffered as a result. Rather, Fe is a fairy tale: the sort of story that finds charm in its simplicity and familiarity, but has a lot to say to anyone willing to dig beneath the surface. In that, it's a resounding success.
    • 80 Metascore
    • 100 Critic Score
    Scarlet Nexus is one of the most interesting new JRPGs that we’ve seen in a while from a big publisher. Combining a beautifully elegant, but also visceral combat system with rich and evocative theme, and hugely entertaining characters, this game is available on the previous generation, I know, bit in design and execution it’s very much the perfect new-generation experience.
    • tbd Metascore
    • 100 Critic Score
    Everyday Today's MENU for EMIYA Family is such a beautiful, wholesome, heart-warming thing. It so effectively celebrates a quality of Japanese culture that goes so much deeper than "raw fish" (you have no idea how many people STILL ask me "what can you even eat over there?!?" when they discover that I have a seafood allergy), and it also highlights just how potent the Fate property has become, that this most tangential of tangent spinoff series could end up with something so perfectly pleasant to play. Also. Rin is just so freaking pretty.
    • 80 Metascore
    • 100 Critic Score
    Truly, SEGA’s Ryu Ga Gotoku studio is one of the very few studios that we can rely on to push narrative boundaries and really explore the potential for what video games can offer as a traditional storytelling medium.
    • 60 Metascore
    • 100 Critic Score
    If I could give Beyond Eyes more stars, I would. Rarely does a character emotion become so pronounced in my own being. When Rae was delighted, I’d laugh with excitement. When Rae was scared, I cowered alongside her. When Rae was upset I was quite literally found sobbing in the fetal position until the wave of emotion passed.
    • 89 Metascore
    • 100 Critic Score
    The long and short of it is that FFVII Remake Intergrade is a truly excellent game, and it plays brilliantly on the Nintendo Switch 2. Having such an excellent port of an excellent game to play on the go more than justifies a second purchase of it.
    • 88 Metascore
    • 100 Critic Score
    Put simply, NieR: Automata is the greatest game ever made. It’s not just that it is the deepest and most narratively potent game ever developed - and it is a truly deep narrative experience - but more than that, Yoko Taro has finally found perhaps the developer on the planet capable of doing his visionary work justice. This game is a true, genuine work of art, and anyone who wants to prove that gaming does possess an equivalent to the greatest novels, operas, theatre plays, or paintings, now has that very game to point to. Yoko Taro is gaming’s Shakespeare, Da Vinci, and Welles, all rolled into one.
    • 75 Metascore
    • 100 Critic Score
    A game so narrative driven as this would not be effective if the supporting aesthetics aren't up to scratch, and Life Is Strange is nothing short of a gorgeous game.
    • 73 Metascore
    • 100 Critic Score
    The whole point of transgression is to shock you out of complacency and that isn't always comfortable. The obvious example there is any transgressive artwork that offends people since that has clearly made them uncomfortable. The Eternal Castle isn't ever offensive, but it will certainly make you uncomfortable. Instead of relying on something as relatively mundane as causing offence, the developers have instead done everything to challenge the senses and everything we understand about video games. Right down to the very idea that a game's value can be found in completing it. I'll never finish The Eternal Castle, and I think that that is simply magic. I truly love that the game is so utterly and completely happy to do that to me.
    • 77 Metascore
    • 100 Critic Score
    There is no doubt that The Caligula Effect 2 is a niche within a niche, and the fact that the second game so closely follows the first just confirms that the developers are comfortable with that. While it might not click with everyone, it's worth trying, because if you do like your games a bit thoughtful and arty, then this is going to be one of the highlights of the year.
    • 88 Metascore
    • 100 Critic Score
    Fire Emblem Fates still approaches war from a largely idealistic standpoint, but it makes a quantum leap forward by representing a broader range viewpoints along the way. For a series that has changed incrementally over the last 25 years, this latest entry is a refreshing reinvention.
    • 68 Metascore
    • 100 Critic Score
    There’s not a moment of Daydreamer that I don’t vividly remember, and in breaking down what makes a game so completely, the developer has created a conversation in how games are constructed, and why they are in the way that they are.
    • 72 Metascore
    • 100 Critic Score
    Dead or Alive 6 is amazing. It’s the best looking fighting game out there, bar none, and has a combat system that is both instantly accessible for newcomers, without feeling condescending, and yet also offering plenty of depth and complexity for experienced fans. It’s not perfect; the story mode is enjoyable but slightly undercooked, and one suspects that we’ll have to wait until pretty deep into the DLC strategy for the real over-the-top humour that the series is most famous for to start to really shine through. But then, those criticisms also applied to Dead or Alive 5, and that was a game that I played on an almost weekly basis for six years. I can’t see Dead or Alive 6 being any different.
    • 82 Metascore
    • 100 Critic Score
    I don’t think we need the Suikoden series to “continue” any more than we need someone to go out and write a Water Margin 2. I have no idea if Konami is using this release to gauge interest in a proper “reboot” or new sequel, and being honest, I don’t think we need that. Frankly, I’m not even sure we need the rest of the series to be re-released from here (though I also wouldn’t say no to that). We should just appreciate that Suikoden and Suikoden 2 are remarkable achievements, both as literary adaptations and entertaining video games to play, and that quality and worth has not diluted one bit in the years since. Play these, love them, and then do yourself a favour and go and read Water Margin too.
    • 86 Metascore
    • 100 Critic Score
    The long and short of it is that Silent Hill f is brilliant. It’s an exceptional story told exceptionally well, with a depth of theme and artistic heritage that makes it worth actual study. That is backed up with an entertaining blend of well-designed combat and intelligent, challenging puzzles. Silent Hill f will – or at least should – make you uncomfortable, and it will haunt your thoughts long after you’ve stopped playing. And that’s the hallmark of a truly special horror game.
    • 83 Metascore
    • 100 Critic Score
    To be blunt, I would never call Ultimate Summer Camp a deep or important game, but it is pure, undiluted fun. It's not trying to be deep or smart, but rather a bubbly-light bit of nonsense with a healthy dollop of fan service, and it delivers that with some spot-on delivery. Think of this as a reward for making your way through the 60-odd hours it takes to get through the Danganronpa series and the relatively serious and deep-thinking themes that those three titles explore. After that, you deserve a reward, and as a positive foil to them, this is the perfect delivery mechanism. So don't judge this in isolation. Consider that Danganronpa Decadence contains all those other games as well, and that you really ought to have played through them all before even stepping into the joy of this thing, making the overall collection the best that has been released on the Nintendo Switch to date.
    • 94 Metascore
    • 100 Critic Score
    It really does have an exceptional narrative that builds on everything that these developers have learned from their time on Persona, with enough depth of theme that the game should encourage people to analyse it for years to come. You might need a big chunk of time to actually play it, but it is worth it.
    • 84 Metascore
    • 100 Critic Score
    Planet Coaster is everything I could want in a simulation game of this type. Good management tools, good building tools, and most of all, it is extremely fun to play. It's the best amusement park simulation we've seen yet, and any complaints that you might have with the variety of rides that it offers are mitigated brilliantly by the use of Steam Workshop to allow the community to broaden the experience. In this way Planet Coaster feels both nostalgic and yet eminently modern.
    • 68 Metascore
    • 100 Critic Score
    Lost Sphear, as with I Am Setsuna before it, is a beautiful, heartfelt bit of classical Japanese videogame storytelling. It’s not a game that you should be playing for the gameplay in so much as it wraps nostalgia and some more modern ideas together in order to tell something that is both memorable and soulful. It’s a beautiful, emotive game and with it Tokyo RPG Factory has cemented itself as one of my favourite JRPG outfits going around.
    • 77 Metascore
    • 100 Critic Score
    I often say that the original Blue Reflection is the most beautiful game. I say that because while it obviously didn’t compare to the AAA-blockbusters in terms of the money that has been thrown at it, the art direction was so pitch-perfect and downright beautiful that the technical limitations were irrelevant. Second Light clearly had a bigger budget and made the most of that to present a more refined and confident take on the Blue Reflection vision. The story is a vibrant, the JRPG action is classical and engaging, and the aesthetics are pristine. Getting something this wholesome and pure is a rare treat in an industry obsessed with hard and serious storytelling and adult themes, and I strongly suspect that, just like the original Blue Reflection, I’m not going to be able to get Second Light out of my mind for years to come.
    • 80 Metascore
    • 100 Critic Score
    Wo Long is a really majestic epic, and a stunning new interpretation of a book that has already been interpreted so many times in video games. It’s a compelling telling of the story, backed up with one of the fastest and most entertaining takes on Soulslike combat that we’ve seen to date. Just make sure you've got your energy drinks to hand. You're going to need some serious focus thanks to the speed and precision that this game demands.
    • 65 Metascore
    • 100 Critic Score
    Koei Tecmo has done a remarkable job of telling the many stories of the many people that make Romance of the Three Kingdoms such a compelling book and period of history, and the beautiful cinematic consistency makes it the most perfect realisation of everything Koei Tecmo has been aiming for with this series over many years now.
    • 80 Metascore
    • 100 Critic Score
    Sakuna: Of Rice and Ruin is a genuine cultural artefact. It never forgets the need to be entertaining and engaging, but every facet of the game is invested in communicating the Japanese cultural perspective on the world, from how we see the divine, to the respect that we should hold for the very staples that sustain us. This is a game that transcends the conventional expectations of video games, to deliver something much grander and more inherently valuable than passive entertainment to consume.
    • 81 Metascore
    • 100 Critic Score
    Fate/Samurai Remnant doesn’t require you to know the Fate series to play, but it will convert you to a fan by the end of it. It’s written well, gives you an interesting world to explore, and has a clean combat system that never wears out its welcome. Given that this does take place in an entirely new chapter for Fate, Type-Moon now has a bunch more characters to spin into mechanise for this money-spinning behemoth and, as much as I hate admitting this to myself, I’d be all in for all of that. Fate/Samurai Remnant has reinvigorated my love for the property all over again.
    • 71 Metascore
    • 100 Critic Score
    Like most movies of the thriller genre when you go and replay the game you will likely find things you missed and understand things a lot more but even if you play it only once it does a good job of explaining everything and has a very satisfying ending (regardless of which one you end up getting).
    • 87 Metascore
    • 100 Critic Score
    The point I’m really getting at here is that Lumines Arise has a meditative-like quality to it. Lumines has always offered rich and vibrant soundtracks backed by gorgeous visuals and an incredibly intense, yet rewarding gameplay loops. Lumines Arise is the ultimate realisation of that vision, and quite possibly the greatest puzzle game I’ve ever played.
    • 74 Metascore
    • 100 Critic Score
    Like the best in literature and the arts, by the time Chrono Cross’ credits roll you’re going to be left in a reflective mood. It’s not just that it’s a very good game – though it is – is also that it’s a probing work of art that asks meaningful questions of the players and respects them enough to allow them to come to their own conclusions about it. This is the first time that we’ve had the opportunity to play the game here in Australia, and it’s telling that this 23-year-old game comes across as one of the most forceful steps forward for games as an art form that we’re going to see this year.
    • 88 Metascore
    • 100 Critic Score
    Nioh is a better game than what From Software has achieved.
    • 71 Metascore
    • 100 Critic Score
    And now, remastered on the PlayStation 4, we’ve got the game Rogue always deserved to be.
    • 92 Metascore
    • 100 Critic Score
    There's no better time to buy into the console.
    • tbd Metascore
    • 100 Critic Score
    This is truly lovely bit of literature in the guise of a visual novel. The Switch has no shortage of this genre at this point, but SeaBed might just be the most meaningful of them all.
    • 82 Metascore
    • 100 Critic Score
    I am extremely biased towards this game. How could I not be? I had a 15-year-long lingering emptiness from weeks of grindcore MMOs and this game comes along to hit the spot perfectly. I’ve overlooked the technical problems on the Switch port because I think having this style of game on the go is so valuable. It’s a crowd-pleaser, a game which welcomes you to have it your own way, focus on the things you enjoy, and leave a play session feeling good. It is a heavenly JRPG – one which has the love and insight to make the necessary changes and improvements to the formula, while keeping the strange idiosyncrasies which make the genre what it is. And just in case I haven’t hyperbolised this game enough, I’ll end with this. It’s better than Secret of Mana. Go play it.
    • 86 Metascore
    • 100 Critic Score
    I haven't been so deeply affected by a game as I have Sumire in a very, very long time. This is an artful experience with a valuable core message; don't take anything for granted. Sumire has a literal day to achieve what she needs to. Metaphorically we all only have one "day" on this planet, and we shouldn't waste it. You may be driven to tears playing Sumire, but that's not a message you'll soon forget. Not with the powerful way this game presents it.
    • 85 Metascore
    • 100 Critic Score
    It's a bloody brilliant game.
    • 84 Metascore
    • 100 Critic Score
    Sayonara Wild Hearts is the kind of game which opens my eyes to new possibilities that games can provide, and I’m desperately awaiting this style of design to properly take off.
    • 77 Metascore
    • 100 Critic Score
    You’ll feel deflated – if not outright miserable – after playing it, but it’s also a truly masterful example of writing and storytelling, and it’s the kind of game that people should play, because it will prove to be genuinely challenging and, hopefully, encourage them to think a little more critically of the world around them.
    • 59 Metascore
    • 100 Critic Score
    I can't recommend RPG Maker MV enough. Not only is it an ideal way for JRPG fans to engage with their favourite genre without needing to go and learn how to code first, but it's also a low-pressure and undemanding way for people with an interest in game development to understand how game developers think and create. The Switch version is less robust than the PC version and you're not going to be producing anything that you can make money with like you can on PC, but as a toy and a sandbox, RPG Maker is a delight. I can't wait to see the kind of creativity that RPG fans come up with (and yes, I will try and upload a game of my own at some point too... if I ever find the time to finish one).
    • 85 Metascore
    • 100 Critic Score
    Octopath Traveler II’s core strength is its characters, and this bunch of eight heroes are some of the finest you’ll find in the genre. There’s a real emotional rollercoaster built into the way you’ll experience their stories stacked on top of one another, and it’s backed by some amazing worldbuilding, a slick and strategic combat system, and, of course, those stunning HD-2D aesthetics. The original was already exceptional. This is even better.
    • 82 Metascore
    • 100 Critic Score
    Play length is not, and should never be seen as a value indicator in games, but for whatever it’s worth, I made my way to the game’s conclusion in around 16 hours of real-world gameplay time. However, it’s a title I absolutely will return to, because it’s entirely feasible to create a very different cult with different choices, and that’s one I do want to try out for myself. Massive Monster has also made noises – but no concrete promises as yet – around post-game DLC and possibly even multi-player modes, which could lead to some fascinating post-game scenarios, depending on whether they went for competing or cooperative cult activity.
    • 83 Metascore
    • 100 Critic Score
    DW8:XL remains the series peak across all of the innumerable Warriors titles that Koei has produced, and having it on a portable for the first time only cements the Nintendo Switch further in my esteem.
    • 84 Metascore
    • 100 Critic Score
    If you had asked me if I thought Piofiore: Fated Memories needed a sequel, I would have responded with a very firm “no.” That game is right up there with the likes of Steins;Gate and The House In Fata Morgana as a visual novel with literary merit, and arguably the masterpiece of the otome genre. But then I played Piofiore: Episodio 1926 and realised that the writers weren’t out of ideas from their first outing. This game is every bit as dark and majestic as its predecessor, and assuming you can stomach its harder edges, it’s essential (but just make sure you’ve played Fate Memories first, if you haven’t yet – don’t ruin this on yourself).
    • 75 Metascore
    • 100 Critic Score
    It’s a bigger game than I was expecting. At around 50-60 hours at a reasonable pace, working through everything, it’s by far the largest Mana game ever produced. The fact that it doesn’t stop being a highly playable joy from the start right through to the end should be a good indication of just how beloved this one is set to become – it may even just unseat Secret of Mana itself. Visions of Mana might not be quite so genre-refining as that classic, but otherwise, this is the perfect representation of what Mana has always meant to represent.
    • 73 Metascore
    • 100 Critic Score
    If you go into Yomawari with the right spirit (hah, I had to get one pun in there), both of these games are memorable, beautiful, elegant and often chilling. They've never looked better than they do on the Nintendo Switch's screen, which is the perfect size for a top-down, sprite-based game like this so that you can make out the details without feeling like the art is too "stretched."
    • 74 Metascore
    • 100 Critic Score
    The fact that El Shaddai has been remembered as a cult classic (albeit with a fleetingly small cult) that has never been replicated, while its immediate peer from a decade ago has been relegated to the deep collective memory of “content that was kind of fun, I guess, but I have new toys to play with” highlights which of the two we, as a collective, should be trying harder to encourage more of. We need to stop acting like “complexity” (i.e. some abstract ideas and the occasional metaphor) is an inherent flaw.
    • 90 Metascore
    • 100 Critic Score
    Jack Jeanne is a celebration of the finest qualities of theatre, held within a visual novel that’s enjoyable to read. It has some distinctive, evocative art, and some minigames that help make the overall experience even more engaging. Yes, sure, future generations might not study these plays in school, as they do Shakespeare and Chekov, but the plays-within-the-game framing allows the writers to explore a love for the form, and that passion and respect infuses every second of the experience.
    • 75 Metascore
    • 100 Critic Score
    Escha & Logy actually works as a first point of call for the series. There’s very little assumed knowledge brought over from the first game in the Dusk series (Ayesha), and the systems and mechanics are more user-friendly and accessible.
    • 87 Metascore
    • 100 Critic Score
    Civilization VI is essential. Not only is it a game that's educational, informative, and inspirational (see my video above for more thoughts around that), but it's also deeply pertinent to today's world and gives players a way of seeing - and grappling - with the topic on their own terms. There are deeper strategy games out there (though not on PlayStation 4), but Civilization's accessibility and polish make it the perfect introduction to the genre, and while the PS4 port doesn't do anything beyond what was already on offer, this is still one of the best things released on the console this year.
    • 67 Metascore
    • 100 Critic Score
    With a comprehensive tutorial system, Romance of the Three Kingdoms is the best fit game for people new to the genre to wrap their minds around it. Equally, for more experienced strategy fans, the superb balance that made the historical events the game is based on so fascinating also make for the near-perfect strategy game.
    • 72 Metascore
    • 100 Critic Score
    Steelrising sits right up there with the original Nioh as my favourite example of a Soulslike made outside of From Software. The spectacular alternative history backdrop is a delightful way of getting people interested in the events and people of the French Revolution, and that’s backed with some of the most enjoyable and distinctive level and environment design that we’ve seen from the genre to date. Of course, it’s not Elden Ring, and was never going to hit that level of polish or scope, however, it also wasn’t trying to. It’s very comparable to the likes of Nioh, and the sheer thought that went into making every building block within it relate to its themes and artistic vision makes it a compelling and thoughtful entry into an increasingly over-crowded genre.
    • 76 Metascore
    • 100 Critic Score
    If there was any justice in the world a game like Atelier Shallie would be considered in the same breath as the latest Final Fantasy, Dragon Quest, or the Souls game. Because it is that good.
    • 87 Metascore
    • 100 Critic Score
    Just as Persona 5 Royal added something meaningful enough to actually be worthwhile, without being a full sequel or changing anything that people liked about the first game, Shin Megami Tensei V: Vengeance really does deserve the moniker “ultimate version of the game.” You’re going to need a ridiculous amount of time to play it (again), but if you enjoyed it on any level the first time around, you’re going to love what the development team has done to it this time.
    • 91 Metascore
    • 100 Critic Score
    Bayonetta 2 will challenge some people. It will make the uncomfortable. It's transgressive in numerous ways, and with that comes the potential to offend. But in causing offence, Bayonetta 2 encourages conversation, and that's the very definition of a good work of art.
    • 78 Metascore
    • 100 Critic Score
    Samurai Warriors has been one of the most precious things to me for years now. Not only have I loved the games themselves, but they've led me to another passion in Japanese history, and given me ideas for things to do while travelling across Japan that I would never have had otherwise. As it turns out, travelling to old battleground sites and Sengoku-era castles really is a great tourism activity. Samurai Warriors 3 was the start of all that and, with Samurai Warriors 5, Koei Tecmo has produced its finest effort yet. I would be incredibly surprised if this doesn't inspire a lot of people to go out and learn more about one of the most fascinating periods of warfare, contested by some of the most fascinating individuals that the world has ever seen.
    • 72 Metascore
    • 100 Critic Score
    Patapon is simple, elegant, and utterly delightful.
    • 70 Metascore
    • 100 Critic Score
    Warriors All-Stars is a delight. It’s explicitly a love letter to the Koei Tecmo faithful, and it doesn’t pretend to be otherwise.
    • tbd Metascore
    • 100 Critic Score
    It's rare that I find a game so completely inspiring that it continues to consume my thoughts beyond the game, and encourages me to learn something new. I've always had an interest in Chinese history and artistic tradition. I've always had an interest in poetry. I've never had an excuse to delve into Chinese poetry and the history of its poets before Lyrica. And I'm so thankful that Lyrica has given me the reminder and excuse to do so.
    • 80 Metascore
    • 100 Critic Score
    Getting right down to it, the purity of Death Mark’s horror to Japanese ghost story traditions is also what makes it so appealing. The underlying mystery in getting to know the story of each ghost provides the page-turning quality – it’s a whodunnit in a true sense – but the dark majesty the aesthetics and direction are what help it stand out as a truly creative work, however niche its audience will be.
    • 56 Metascore
    • 100 Critic Score
    Toren really is about its narrative, and that is arthouse gold. Like the finest of foreign cinema, this game challenges how the wisdom behind blockbuster design would dictate a game should be put together. It's constrained by budget and, perhaps, a lack in confidence to go all the way and risk complete innovation, but it's a beautiful, emotive, and powerful experience, and it's going to be one of my games of the year. If not one of my favourite games ever.
    • 87 Metascore
    • 100 Critic Score
    Persona 4 Golden is a genuine, bona fide work of art, and one of those games that show the potential for the video game format to offer more than cheap thrills. It's one of those games that you get the feeling will be remembered as a masterpiece well into the future too. With most AAA blockbusters falling out of the public discourse just a few months after release because they offer nothing but passive entertainment, it's games like Persona 4 that we continue to discuss. Even in comparison to its own sequel, it seems to have the combination of characters, narrative, and ideas that help it to continue to be worthy of thought. We'll still be talking about Persona 4 fifty years from now, and hopefully, it remains as accessible as this new PC release has allowed it to become.
    • 84 Metascore
    • 100 Critic Score
    Overall, Dynasty Warriors Origins is a big, explosive, and massively entertaining action game, and true to its title, a conscious effort by Koei Tecmo to get back to the qualities that so many people have enjoyed from the series over the years. Lu Bu is terrifying, Sun Shangxiang is history’s greatest tomboy, Zhuge Liang is brilliant, and watching all these stories play out with such energy is just utterly brilliant.
    • 80 Metascore
    • 100 Critic Score
    This is by far the best Disgaea game we’ve seen, and it is a strong contender to be the best tactics RPG ever created.
    • 78 Metascore
    • 100 Critic Score
    The Chinese Room has managed to create one of the most insightful, meaningful, and emotional games that we’ve seen in some time, perhaps forever, and bravo to Sony for taking a real punt with something so completely arthouse.
    • 84 Metascore
    • 100 Critic Score
    Who knows if this wild experiment will bear fruit and become its own series. Yakuza: Like a Dragon has everything it needs; an excellent crop of new characters, and even a new playground to base a series in, as we hadn't been to Yokohama previously. The future of the series would depend on how turn-based combat sells in comparison to action brawler combat, I would assume. Either way, though, Like a Dragon is a delight. It's a parody-homage to every turn-based JRPG trope you've ever known, set against brilliant character writing and the traditional urban playgrounds that have built this series into something beloved. I hope the development team is rewarded for the inherent risk of this undertaking.
    • 51 Metascore
    • 100 Critic Score
    For all its technical issues, Disaster Report 4 is a truly astounding bit of video game art and a true reflection on something that is important to understand about the Japanese culture and mindset. It is nothing like the disaster stories and games that come from western creatives, and the more melancholic, sympathetic, and people-focused themes of the game might confuse those that expect a disaster experience at first. Embrace it for what it is, however, and the game is so much better than any of that blockbuster trash. There is something very subtle, but very powerful at the core of Disaster Report 4, and, even as I've had the likes of Animal Crossing and Resident Evil 3 to play this past two weeks, I've found myself coming back to this one, and reflecting on it to a far greater degree. It's not necessarily fun, in a traditional sense, but it's culturally insightful and intelligent, and that makes it valuable.
    • 72 Metascore
    • 100 Critic Score
    It isn’t just a rare example of a fantastic anime game but feels like a re-imagining that is, in some respects, superior to the source material. Poignant and dense, Mandatory Happiness is a game that will require additional runs to absorb but only one to be endlessly captivated.
    • tbd Metascore
    • 100 Critic Score
    Cricket 26 is iterative, rather than a bold new vision for how cricket games should play, but Big Ant’s earned the privilege to approach its cricket games like this now because they’ve spent the past ten years building up to a cricket series that already offers a quality simulation of the sport. It might not have the investment of the big blockbuster properties, but nonetheless, this year’s Cricket offers an earnest, enthusiastic, and high-quality take on the sport for fans. I’ve always been an admirer of the vision and clear passion for the sport that Big Ant has, and I fully expect that this new title will occupy yet more hundreds of hours of my time.
    • 83 Metascore
    • 100 Critic Score
    On the one hand, the Yakuza Remastered Collection is "just" a re-release of three games, with relatively minimal effort having gone into the updates. On the other hand, it's three superb games within an astounding collection that allows you to play the entire series from beginning to end, whenever you find a cool 500 hours or so to sit down and work through it all. In that context, the 200 or so hours that the Collection represents is a major chunk of some of the best action you'll ever find in video games.
    • 81 Metascore
    • 100 Critic Score
    Traditional where it needs to be, and wildly humorous when it wants to, this is the perfect follow up to the spectacularly successful original title.
    • tbd Metascore
    • 100 Critic Score
    Pivot of Hearts is something special. The main character, Wen, is extremely relatable — even to people who aren’t game developers. He is the beating heart of the game, someone you can’t help but root for because he tries so hard to do everything “right.” The game shows genuine, non-conforming relationships progressing from the start, making it easy to fall in love with the characters. The way the developer incorporated the tarot card aspect is extremely clever. The more I played, the more I enjoyed it — even while lacking spades! I firmly believe that Pivot of Hearts can change some minds regarding “traditional” relationships. It isn’t always easy, but all that matters is that your heart is in the right place.
    • tbd Metascore
    • 100 Critic Score
    When you start really pulling at what Quantum Suicide offers, it works as a metanarrative discussion around all of these games, and as a result, the game offers layer after layer of some truly fascinating narrative and structure that I'm going to be thinking about for quite some time to come.
    • tbd Metascore
    • 100 Critic Score
    RPG Maker MV is a complete triumph.
    • 73 Metascore
    • 100 Critic Score
    It makes me truly happy to see game developers creating high quality products such as Never Alone that push entertainment boundaries and demonstrate that games can be culturally important. We need to see more of this game, and I hope this is a roaring success so that other native culture organisations look at it and realise the sheer power of games to tell their own stores.
    • 79 Metascore
    • 100 Critic Score
    Compared with Final Fantasy XV, released in the same year as World of Final Fantasy, I find this game that much more enjoyable and replayable, because it is a gorgeous throwback to the history of the franchise, and because it doesn't take itself seriously.
    • 81 Metascore
    • 100 Critic Score
    The main point here is that Nippon Ichi has done a spot-on job with Disgaea 5 in porting it to the Nintendo Switch. This is one of the best tactics JRPGs you can play. It’ll last you a long time, become more rewarding the more time that you put into it, and runs just perfectly on the Switch’s hardware. You could not ask for a better portable game than this.
    • 83 Metascore
    • 100 Critic Score
    The best way to experience the game is to play it yourself in one three hour sitting, without distractions or prior information. It gives the same experience as a really good movie, one which you really become attached to the characters and are invested in their personalities for the entire time. There are some scary moments to keep things interesting, but I would recommend this one for those who want a more psychological, emotional game which challenges the way they see the world. Red Lantern have proved themselves to be masters of both narrative and game design, and nothing would make me happier than for the whole world to come and appreciate the unique Taiwanese flavour that Detention brings to the indie game scene.
    • 74 Metascore
    • 100 Critic Score
    These are really minor complaints, though, when stacked against the fact that Atelier Firis took me back to the innocence and joy in those Arland games that got me interested in the series in the first place. Most importantly, given that this is the first time that he’s helmed the creative side of an Atelier title, Shinichi Yoshiike has proven himself to be a confident and safe pair of hands to shape the series into the future. As such, I expect that this series will continue to remain my favourite among the more traditional JRPG franchises out there.
    • 81 Metascore
    • 100 Critic Score
    My expectations have never been so thoroughly exceeded. As I said, I have a great deal of difficulty putting in words just how much I love Hellblade. It’s just that powerful.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
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In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    It has been a very long time since a game has been that compelling that I’ve lost track of time so much that I see the morning sun come through my window. I’m getting too old to manage that. Heroes of Might and Magic: Olden Era did that to me. Yes, it’s in Early Access and therefore feels like it’s limited compared to what the final game will be (though I’ve yet to have a crash or see a major bug), but the developers would have to do something catastrophic to ruin this, and I choose to have faith: This is going to be one of my favourite games of the decade. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    I am very, very enthusiastic about Tiebreak Tennis, and many of the issues that I have with it are easily explained away as in-progress from an Early Access title. With Big Ant’s previous tennis games, you could always admire the effort and commitment to the sport, but you also had to love them through the flaws. This one is starting from a much, much higher base and while the nature of the sport of tennis means that there will always be the need to refine and improve, the Early Access state of Tiebreak Tennis shows that the Big Ant team has really immersed themselves in learning the sport, and that is paying dividends. This game is worth your time. [Early Access Review]

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