Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 70 Metascore
    • 90 Critic Score
    Kamaeru: A Frog Refuge is a delightfully charming, remarkably in-depth eco-management sim. I figured it would be a pretty chill game with some intense parts of difficulty for me because that’s where I’m at these days. What I got was better than anything I expected. It’s not confusing, there is very little stress involved, and it is easy to get lost spending hours at a time meeting new frog friends and saving the wetlands. The expansive help section is especially appreciated. The game goes at the pace you choose. It was actually so overwhelmingly chill it was a bit easier to overlook some of the parts I did struggle with.
    • 76 Metascore
    • 90 Critic Score
    Is this an essential update? Not really. I would argue that the Switch 1 version of Civilization VII isn’t worth playing, and so if you are going to play the thing, you should upgrade. Nobunaga’s Ambition is already an excellent game, but you’re not getting much extra if you already have it and all the DLC on Switch. There’s also no upgrade option like there is with Civ VII, so you’d need to shell out for a full-priced game if you wanted those mouse controls. But then, on the other hand, I’ll still be playing Nobunaga’s Ambition: Awakening a year (and longer) from now.
    • 76 Metascore
    • 90 Critic Score
    Thanks to a deep narrative, exquisite morality mechanics that make every decision equally weighty and meaningful, and sublime characters, inXile has given the game a genuine shot of living up to the legacy of one of the greatest games of all time.
    • 70 Metascore
    • 90 Critic Score
    Billion Road isn't perfect. The interface makes it difficult to track some of the finer points of detail, particularly around property ownership, and a lack of minigames and other events of excitement mean there's a draining level of downtime in the game where you're just waiting for your next turn to roll around. However, for the board game enthusiast this is a true Japanese experience. Under the bright colours and ridiculous wealth being thrown around (you'll be worth billions in just an hour) lies something that has clearly been created by people who love the unique micro-cultures with Japan, and the sheer delight that you have in simply travelling across the country.
    • 84 Metascore
    • 90 Critic Score
    There’s not much else to say in this review. The big feature in Football Manager 2024 is the inclusion of Japanese football. That alone makes this version of the game the definitive edition. Putting that aside the rest of the game is another decent refinement to the best sporting management game of all time, and while it sometimes feels like Sports Interactive rests on its laurels, as no one else is ever going to have the engine or data to compete in this particular niche, the reality is that when the base game is this good, tweaks from one year to the next are enough.
    • 93 Metascore
    • 90 Critic Score
    Hades is an end-to-end delight, from one of the most vividly creative studios going around. Supergiant Games has taken a genre that is overused to the point of exhaustion, and found a way to make it interesting all over again. It's a game that plays on the primal, viseral sensations of movement and rhythm, but it delivers it with such precision that it is nothing short of hypnotic.
    • 71 Metascore
    • 90 Critic Score
    As a relatively low-price collection of three retro JRPGs that will last you for a long time (if only because each offers dozens of hours of classic grinding), the Collection of SaGa is obviously niche in terms of its demographic, but these are games that are very easy to love. It would have been nice to have some of the features that more comprehensive retro collections have – digital art books, histories, music players and so on, but no-frills or not these are valuable, pioneering pieces of video game history, and they’re both worth owning and persevering with.
    • 71 Metascore
    • 90 Critic Score
    It might not be as completely over the top as some of Compile Heart’s other work, but it’s a load of fun for the studio’s fans nonetheless, and its relative subtlety might just help get it over the line for people who find the Hyperdimension games just too silly for their palettes.
    • 82 Metascore
    • 90 Critic Score
    Between time, weather, AI, career, suspension, tires, brakes and more, the amount of customisation in Project CARS 2 is completely insane.
    • tbd Metascore
    • 90 Critic Score
    I don’t think anyone who looks at Tokyo Clanpool will be under any illusions about whether it’s for them or not. The game wears its charms on its sleeve and delivers a quality and consistently amusing, if somewhat mechanically standard, dungeon crawler behind it. It’s unfortunate that the “censorship” of a small part of it will cost it within the small niche audience for the game, but just know that it’s a far better game than you might see in the user reviews. They’re upset about the removed elements. What’s left there is highly enjoyable if you’re there for a frivolous, silly, charming and funny dungeon-crawling JRPG, rather than the touch-em-up minigame.
    • 85 Metascore
    • 90 Critic Score
    Dragon Quest VIII isn’t the perfect port in coming to the 3DS. It is, however, very close to the perfect classical JRPG.
    • 81 Metascore
    • 90 Critic Score
    The Zelda series has moved through a number of different narrative genres and thematic cores over the years. Some are dark or abstract. Others aim to be more high fantasy or whimsical. Some are grand adventures while others are more focused. Skyward Sword has always sat a little apart from the others, because while all other Zelda games give the impression that you're experiencing current events through your Link-avatar, Skyward Sword instead leaves the impression that you're witnessing the retelling of a great legend of antiquity. As such there's a primeval quality to it that informs its beautiful aesthetic and gives it a wonderful and different sense of adventure. I might have issues with the motion controls (let alone the sub-standard effort that Nintendo made to implement button controls), but nothing can detract from the core quality of this wonderful adventure.
    • 80 Metascore
    • 90 Critic Score
    Boxboy! is confident, assured programming. It’s brave to make a puzzle game in which players control a box with two little slits for eyes. It requires the confidence of the entire development team that they’re going to be able to imbue character into the experience despite the minimalism, and that the level design and puzzles would be interesting enough in their own right to maintain the player’s interest.
    • 75 Metascore
    • 90 Critic Score
    A really quite brilliant game. There is fan service in there, and some people will look at that and the anime trappings and not be able to move past it, but underneath this exterior lies a heart that is in many ways the precise opposite of what you might be expecting. It's almost - dare I say it - feminist in the critique it provides over the way that women are treated in this fairy tale world.
    • 85 Metascore
    • 90 Critic Score
    So Pikmin 3 isn't the massive game. It never has been. It wasn't on the Wii U, and it's no "bigger" on the Switch. What it is, however, is a load of fun, and the charm is irresistible. Have we had more impressive remasters of games that were, to be frank, more impressive in the first place? Sure, but Pikmin isn't meant to be "AAA" and it doesn't try to be. Whether you've played this game previously or not, it's still a charming delight.
    • 77 Metascore
    • 90 Critic Score
    Where the first Toukiden was very solidly in the Monster Hunter tradition, this one edges that much closer to a hybrid JRPG/ Monster Hunter experience, and I couldn’t be happier about that. This is exactly what I want from a “Monster Hunter clone.”
    • 81 Metascore
    • 90 Critic Score
    It is hard to shake the feeling that Monster Hunter Stories 3 is going to slip under the radar, and that would be a real shame. This is not merely a charming sidestep for Monster Hunter fans. It is a confident, ambitious JRPG in its own right, with strong storytelling, smart systems, and a clear identity. For the first time, the spinoff feels every bit as essential as the main series.
    • 75 Metascore
    • 90 Critic Score
    The collection of games itself is just such incredible value, covering off such a broad range of SEGA's history when it was at its very finest, that anyone missing out on this is doing themselves a real disservice. Heck, for the three Phantasy Star games in there alone I would instantly recommend this package. That series was every bit as good as Final Fantasy or Dragon Quest back in the day.
    • tbd Metascore
    • 90 Critic Score
    There’s something about the title – The Centennial Case: A Shijima Story – that makes me think this one game may only be the beginning of something wonderful. Maybe the Shijima family has more mysteries? Maybe other families need Haruka and Eiji to solve their mysteries? Maybe I’m just so obsessed with the game I need more of it? Yeah, that last one sounds pretty plausible. But the game is basically foolproof (unless you mess up really, really badly, which in my experience isn’t terrible likely), it’s in the FMV genre, it’s a whodunnit, it plays like a novel reads… who doesn’t want more games like that?!
    • 71 Metascore
    • 90 Critic Score
    Megadimension Neptunia VIIR is an odd duck, being sold heavily on the VR features, even though they are so overtly tacked-on, but whatever the development story behind that, Compile Heart has gone back and substantially improved the gameplay engine, to the point that this is genuinely one of the better JRPGs out there. Making it all the more pity that a lot of people won’t see past the low budget these games are made on, and their love of underwear.
    • tbd Metascore
    • 90 Critic Score
    The Wandering Village is the kind of game that you can end up spending a lot of time in, and may just leave you feeling reflective and pensive. It doesn’t do that by bludgeoning you with a narrative lecture. Nor is it over the top or excessive in any way. It’s really very subtle and sedate. Yet, by anthropomorphising the earth as a giant, gentle beast, and giving it a personality, The Wandering Village really does make a stark point of just how cruel we humans can be to our one and only home.
    • 81 Metascore
    • 90 Critic Score
    Catherine is a rare game - it's one that handles sex themes with maturity and nuance, and then folds gameplay elements into the narrative themes that are enhance the core narrative. There's nothing superficial about anything in Catherine, and while I can't compare to the original release on PlayStation 3, I can say that, for anyone who cares about games as an artistic medium, it doesn't get much better than this.
    • 68 Metascore
    • 90 Critic Score
    To say that The 25th Ward is niche would be an understatement, but that’s what’s so impressive about it. It respects the intelligence of its players, allowing them to wade through the feverish surrealism that the game often depicts, and melds that perfectly with a traditional noir thriller than Raymond Chandler himself would have been proud of. Goichi Suda might be known for his action games today (and they’re usually very fine games in their own right), but what I wouldn’t give for him to go back for another spin or two at the visual novel.
    • 77 Metascore
    • 90 Critic Score
    Stellaris is an aesthetically beautiful and rich in storytelling, and I'm fully enamoured to it. It plays beautifully on console, and it's the kind of game that's impossible to put down once you start playing.
    • 76 Metascore
    • 90 Critic Score
    The teams behind these Warriors games are also clearly comfortable with the Nintendo Switch as a piece of hardware, and One Piece: Pirate Warriors 3 might be three years old now, but the Switch “ultimate edition” really is the ultimate edition.
    • 79 Metascore
    • 90 Critic Score
    LittleBigPlanet 3 is not a perfect by any means, and since it is a platformer at heart it may not appeal to those who are not a fan of that particular genre. However, it is a well-designed game that lacks some polish but at the same time presents a world of possibilities.
    • 68 Metascore
    • 90 Critic Score
    I wish more horror games were like Layers of Fear 2. It's a mature and intelligent understanding of the deeper and more meaningful elements of horror, and while I can have as much fun as anyone creeping around a Resident Evil game and shooting the ugly monsters while being startled by the jump scares, it's something like this that I end up reflecting on well after I've finished playing, and this is the kind of game that I return to when I'm looking for an actual horror experience.
    • 82 Metascore
    • 90 Critic Score
    Both transgressive and subversive, Hotline Miami and its sequel are both much smarter games that I’ve seen some quarters give them credit for, and brought together into one package for the Switch is a good bit of the ol’ ultra-violence.
    • 76 Metascore
    • 90 Critic Score
    Labyrinth of Zangetsu isn’t the longest dungeon crawler (though if you choose the “hardcore” difficulty mode, prepare yourself for a grind that chews through some hours). It is, however, one of the most imaginative examples of the genre in recent years. I find it most similar to Dark Spire, an old (and, sadly, nearly forgotten) DS dungeon crawler. Just like that one, Zangetsu is a fundamentally retro-themed dungeon crawler that plays like a modern game, making it far more accessible than, say, trying to tackle the original Wizardry in 2023. And, as an added bonus, it has an absolutely incredible art style.
    • 90 Metascore
    • 90 Critic Score
    Velocity 2X takes everything that was great about the top down shooting action of Velocity Ultra and not only improves it, but adds a whole new layer of depth: platforming. It creates a new hybrid genre that's seamlessly blended together by its creative narrative and delicate balancing of controls for each style of game play.
    • 82 Metascore
    • 90 Critic Score
    Vermintide II feels like a predictable step in a fantastic direction.
    • 70 Metascore
    • 90 Critic Score
    The Hundred Year Kingdom is the most rare and precious of things: it's a smart, engaging, and thoughtful game, but also one that is highly accessible, playable, and respects the player's time. It is clearly a solo project, but it's also weird how a solo developer has managed to figure out how to do that when so many developers 1,000x their size remain committed to wasting our lives on their content.
    • tbd Metascore
    • 90 Critic Score
    Despite some initial confusion over the puzzle aspects of Murderous Muses – which I blame more on the way my brain works than the game, sometimes I need to be blatantly told something or I miss the obvious – I still felt that I got a really complete experience. The mash-up of a procedurally-generated environment with FMV is highly successful, and fit together hand in hand. I came into this game loaded with expectations and fearful of being let down… but that fear was completely unfounded. I mean, I’m a games journalist/critic with a degree in art history and a love of true crime – Murderous Muses was basically made for me.
    • 66 Metascore
    • 90 Critic Score
    Memory of God has created a poignant experience featuring a character type that is rarely explored in the medium. The game’s esoteric story and tedious mechanics might look bad on the surface, but they contribute effectively to the game’s unique tone – and the ending is sure to be something you’ll remember for a long time.
    • 84 Metascore
    • 90 Critic Score
    This remaster really needed the novelty of the Nintendo Switch handheld portability to provide the definite hook to justify a re-purchase.
    • 83 Metascore
    • 90 Critic Score
    Story of Seasons doesn’t exactly paint a picture of the realities of the life of a farmer. It is, after all, one of the hardest, if noblest, jobs. But the sweet utopia that the series offers is pristine escapism, and Grand Bazaar has one of the strongest concepts and executions that we’ve seen in the series. This game is a total delight.
    • tbd Metascore
    • 90 Critic Score
    Plague Inc is destined to be remembered as a classic. Yes, it's a simple, accessible, "casual" strategy title, but it's also one with some incredibly strong and pertinent themes, and it has an almost maddening habit of getting you to think through its implications long after you've you've put the console down. I'm glad it has come to Nintendo Switch now, because this is the perfect home for it.
    • 67 Metascore
    • 90 Critic Score
    The narrative is on the light-side, but that makes it perfect for short bursts at a time. By the time I came to the end of Miitopia, I found it slightly emotional to say goodbye to my companions of more than a decade, but it was truly worth the ride.
    • 84 Metascore
    • 90 Critic Score
    Velocity 2X is an awesome example of how shoot ‘em up and platformer can share a coexistence.
    • 80 Metascore
    • 90 Critic Score
    This game is undoubtedly a dream on the Switch.
    • 81 Metascore
    • 90 Critic Score
    Distant Worlds: Universe is a corker. But make no mistake: while it’s not as forbidding as some Grand Strategy games, patience and a degree of head-scratching will be required. But it’s worth the effort. It’s enormous, complex and – above all – fun.
    • 43 Metascore
    • 90 Critic Score
    The Devil’s Third is a hell of a lot of fun because it breaks every rule in the book. I would take that, technical warts an all, over the glistening and safe nonsense that we’re exposed to from almost every other shooter out there.
    • 84 Metascore
    • 90 Critic Score
    9 R.I.P. is, ultimately, a playful take on urban legends and more akin to that classic film, Ghost, than something more visceral. If you’re out there looking for proper horror with a similar theme, Death Mark 2 is going to be a better recommendation for you. But it’s okay that Otomate didn’t make that game, either. After all, there’s nothing wrong with wanting to get it on with a hot ghost, even if 9 R.I.P. missed the opportunity to make one of these boys look like anime Patrick Swayze.
    • 76 Metascore
    • 90 Critic Score
    As a cricket nut, Don Bradman Cricket is the definitive version of the finest cricket game ever produced. It's also quite possibly the most limited "HD Remaster" yet produced for the console, but Big Ant has now cut its teeth on next-gen development, and I can't wait to see a proper sequel down the track to a game that I have spent more time playing over the past year than any other.
    • 76 Metascore
    • 90 Critic Score
    Having not played the original Brigandine, I don't know if this new one does justice to the legacy of the original. I do know that original is well-respected (and quite rare, therefore expensive), but I'm comfortable saying this: developer Matrix Software has done something special with Brigandine: The Legend of Runersia, and this effort deserves to have a legacy all of its own. The Switch is by no means short on great tactics experiences, but Brigandine might just be the best of all of them.
    • tbd Metascore
    • 90 Critic Score
    There aren't many visual novels that are presented as well as Alternate Jake Hunter Daedalus: The Awakening of Golden Jazz. It's stylish, slick production that borrows from the classical masters of the crime fiction genre, while adding some genuinely creative approaches to the visual novel that help to make it both feel fresh and hard to put down.
    • 75 Metascore
    • 90 Critic Score
    Simple as it might look, but Yomawari is a remarkably complex game that aims to be something far loftier than most attempts at interactive horror. Its intensity is in its subtleties, and the way it is constructed makes it a masterclass in the aesthetics and theming of one of the most important art traditions to have ever come from Japanese culture.
    • 71 Metascore
    • 90 Critic Score
    In effect, Legend of Mana is less interested in being a JRPG as it is a story of immersion. You’re given these truly beautiful, art gallery-worthy environments to explore, these eclectic, memorable characters to interact with, and a narrative that is broken up into a series of vignettes that keeps the overall game feeling vibrant and energetic. Perhaps the best comparison I can draw with Legend of Mana is to that of the most beautiful picture book version of Aesop’s Fables you could imagine. Without being religiously heavy-handed, this game has a way of sharing wonderful little stories of morality and humour, and it’s certainly going to be rolling around in my head for some time to come entirely because of the quality of those stories.
    • 64 Metascore
    • 90 Critic Score
    The Mighty Quest for Epic Loot is an incredible game that is just so much fun to play whether you are diving head first into someone’s Castle or if you are working on your own Castle’s defences and trying to get things just right.
    • 75 Metascore
    • 90 Critic Score
    In the interests of variety, evolution, and the survival of creative thought, Hohokum is a game that needs to exist and be celebrated by those who can appreciate it.
    • 72 Metascore
    • 90 Critic Score
    As a game, EDF 5 is such a massive leap from the previous title in the series, in every way, that it feels like it belongs in a different series entirely. And yet, for all its nonsense, giant monsters, and ever-escalating explosions, there's also a sense that this EDF, moreso than its predecessors, has also remembered that something can be B-grade, and still convey some kind of message of worth.
    • 82 Metascore
    • 90 Critic Score
    Essentially, Trails of Cold Steel III is just more Trails of Cold Steel, but with a bunch of new characters, some new ideas for the narrative to explore, and some welcome design tweaks. I mean that as an absolute compliment, though—Cold Steel and Cold Steel II are two of the best JRPGs in recent memory, so having more of the same is hardly an issue. I'm still not entirely sold on the idea of the original Class VII being pushed to the background for much of this game, but the new Class VII are fantastic additions to the roster who bring a lot of new ideas with them.
    • 64 Metascore
    • 90 Critic Score
    I’m obviously the target market for this game. I like trashy fanservicey things, and Seven Pirates H, by virtue of being one of the trashiest and most fanserviey things I’ve ever played, just happens to be a really good example of that. Everything within the game is well-crafted in service of this one particular goal, and the result is outrageous, ridiculous and fun. This is the finest example of raunch humour on the Switch.
    • 71 Metascore
    • 90 Critic Score
    It’s a pity that there will be some (or many) who will inevitably dismiss Death’s End re;Quest as an anime fan service game, because it has a smart core under those trappings. As a blend of visual novel and JRPG, and as a blend of science fiction and conspiracy thriller that has a good, sharp bite to it, I would have to say this is the most inherently interesting game that Compile Heart has created to date.
    • 84 Metascore
    • 90 Critic Score
    Hidden in my Paradise is an exceptional hidden object game that captured my attention for several hours. (And trust me, that is not an easy feat.) You can play whether you have two minutes or two hours to spare. Yes, I have major beef with the controller optimisation or lack thereof, but there is so much to make up for that. The snap aspect, the fine details in the items, the amount of layering of items in the paradises, the art style, the freedom to create levels, and the sheer number of objects have made Hidden in my Paradise a shining example of the genre. I have collected every item and created every snap in every paradise. I have collected every item available. I did the same for the content of the Halloween update. The only thing to do for now is begin anew and hope for more extras.
    • 63 Metascore
    • 90 Critic Score
    Those amusing bugs aside, Greedfall: The Dying World is an earnest project by one of the most earnest game developers out there. It’s a game that is trying hard to say something important about a topic that is of great importance, while structuring it into an RPG that builds on the truly interesting world and lore conceived in the original. Spiders remains the best of the B-tier European RPG developers, and that’s a compliment. Belonging outside of the big-budget blockbuster developers affords a creative freedom that Spiders has never been hesitant to embrace.
    • 64 Metascore
    • 90 Critic Score
    My suspicion is that Dragon Star Varnir will be remembered as one of Idea Factory’s greatest. There are some corners cut with the gameplay, and the Switch port isn’t ideal, but the concept, theming, art and narrative are all so different that this stands as one of the more interesting and narratively innovative take on the Grimm brothers tradition.
    • 79 Metascore
    • 90 Critic Score
    There’s a lot to love about Cat Quest, most of all perhaps its familiarity. That trait feels more like a blessing than the death knell that it is for a lot of other games, and it’s evident that this is a game with a lot of heart. It’s a bit like eating comfort food – there’s no pretentiousness in the execution, and each bite has an expected outcome but most importantly, you know it’s going to be delicious.
    • 80 Metascore
    • 90 Critic Score
    As it turns out, Yakuza Kiwami feels every bit as current as Yakuza 0 from earlier this year, or Yakuza 5 on the PlayStation 3 before it. It’s a magnificent game, in other words.
    • 81 Metascore
    • 90 Critic Score
    For a ten year old game, nothing about Tales of Vesperia feels like it doesn't belong today. The Tales series might be one of the most traditional JRPG properties out there, but when the core is this good, innovation isn't needed.
    • 68 Metascore
    • 90 Critic Score
    After Lost Sphear and I am Setsuna, it is clear that Tokyo RPG Factory wanted to ramp up its gameplay credentials. Everyone already knew that it could tell a beautiful if sad story, but it seems like the criticisms about the less-than-engaging combat systems in efforts past got to the team. Sadly Oninaki is still not a particularly interesting game insofar as the button pressing side goes, and the increased focus on the combat is draining. With that being said, move past the combat and you’ve got yet another powerful and deeply human story, told in such a way that it’s pure poetry to behold. Oninaki is three for three as far as sad, but beautiful tales from Tokyo RPG Factory go.
    • 76 Metascore
    • 90 Critic Score
    While it is an open world game and therefore part of a tired and tiring genre, Rise of the Ronin makes it worth sticking with, thanks to incredibly strong historical fiction storytelling. With any luck, it will inspire some people to learn the more factual side of the era and, hopefully from there, come to a better understanding about where modern Japan came from. Despite being relatively recent, the Boshin War is a relatively under-utilised period of Japanese history, and Rise of the Ronin acts as a good introduction to it. Like with any historical fiction, the emphasis is firmly on the “fiction” side of things, but Koei has done a superb job of depicting the dynamics, tensions, conflicts and personalities of the era, making it as good an introduction to the era as any.
    • 83 Metascore
    • 90 Critic Score
    Banner Saga 3 is the appropriate swan song of the trilogy; hopeful, mournful, and utterly breathtaking.
    • 69 Metascore
    • 90 Critic Score
    I was concerned that D3 Publisher and the development teams behind EDF were losing sight of the purity of vision behind what they were doing. Iron Rain painted a bleak vision of the future of the series. Thankfully, the developers themselves seem to have realised what a misstep Iron Rain was, and the team at Yukes has pivoted a full 180 degrees with World Brothers. This game is just such great fun.
    • 84 Metascore
    • 90 Critic Score
    We could argue back-and forth about whether Nintendo should have simply released the original Super Mario RPG on the SNES app that online subscribers already have access to. The visual update is delightful, but outside of that Nintendo has changed so little that you could play the two games side-by-side and barely notice the difference in the experience. And yet, it’s also one of the all-time great games from the SNES era, and so whimsical and playful that, ultimately, Super Mario RPG is a worthwhile for no other reason than it’s an excuse to play it again.
    • 77 Metascore
    • 90 Critic Score
    By building upon universal human experiences, Team Gotham have created a poignant game which distills romance without being sappy, compassion without ulterior motive and self-reflection without the fear of others’ expectations. Perhaps it’s not the most exciting or enjoyable of games, but I’m sure Solo will find a core audience which will appreciate it for what it does best.
    • 61 Metascore
    • 90 Critic Score
    This is a game that is most interested in telling a story, and, just as with Nier before it, Drakengard 3 has a plot that is nothing short of a masterpiece. It's the kind of game that is going to inevitably be under-appreciated by people who can't be bothered trying to understand it. Judging from some of the other critical responses to the game that have already been published, we're already seeing that happen.
    • 58 Metascore
    • 90 Critic Score
    There are still some problems, as the platforming can feel awkwardly stiff at times and the game isn’t the prettiest of titles, but it’s a resounding triumph in teaching an important lesson. Those that finish Path of Motus will find themselves better for the journey and motivated to follow their dreams. That type of reward far surpasses the amount of fun a game can bring.
    • 73 Metascore
    • 90 Critic Score
    The point here is that Death End re;Quest is an excellent game, with a narrative with a depth that might surprise some players who go in assuming that fan service is the limit of it. And, sure, the Switch port is not the perfect version of the game and struggles to run smoothly at times, but that doesn't stop it from being highly playable, and for Idea Factory, putting this on a handheld platform is a worthwhile endeavour.
    • 80 Metascore
    • 90 Critic Score
    Shin Megami Tensei: Strange Journey transcends the standard dungeon crawler. Posing innumerable questions about reality while using the dungeons themselves to full effect, it will keep players thinking even when slaying demons. Redux is not some grandiose HD reimagining with a bloated budget but an insightful expansion to a masterpiece’s original vision.
    • tbd Metascore
    • 90 Critic Score
    Was Bustafellows season2 strictly necessary? Probably not. The original was so beautifully constructed and went out with a bang. By exploring events past that bang, we do get a chance to get to know the characters even more deeply, and the story is every bit as well-written and engaging. So while it’s not strictly necessary, I am not by any means complaining about having the opportunity to dip back into this world again, either.
    • 78 Metascore
    • 90 Critic Score
    I can see now why Crisis Core is considered one of the best PSP titles and one of the finest Final Fantasy games ever made. It has been “blown up” and remastered for the PlayStation 5 to the point that it looks and feels like a native title, and has a rich and emotionally impactful narrative that, being entirely honest here, was well beyond what I was expecting. This is another feather in the cap for Square Enix, which has had one of its finest years ever.
    • tbd Metascore
    • 90 Critic Score
    It's not exactly the first science fiction game to bring up the humanity of AI, but its exploration of that is more thoughtful than most. At the same time, it's an edge-of-your-seat thriller full of charming characters, brought to life with gorgeous portraits and artwork. So long as you've played Steins;Gate before it, Steins;Gate 0 is a game you don't want to miss.
    • 75 Metascore
    • 90 Critic Score
    Credit must go to Nintendo for supporting this project, though. Yes, it might be the “safest” game that Goichi Suda has produced in quite some time, and the energy is just not the same when he’s retreading old ideas rather than creating something new. But then Goichi Suda on a flat day is still more creative than 99 per cent of the auteurs out there, and No More Heroes III is still big, colourful, bold and filled with surrealistic humour. With the energy dialled right up to the maximum, it’s hard not to love something this brash.
    • 61 Metascore
    • 90 Critic Score
    Root Letter is still a gorgeous story, told beautifully. I highly recommend players turn the photo-realism mode off and enjoy every second of the vibrant anime vision. Finally, while I might have my issues with this realism art, one thing can't be denied; it is so great to have this to play on the Nintendo Switch.
    • 80 Metascore
    • 90 Critic Score
    Between The Rebel Collection and the Assassin's Creed 3 + Liberation packs, the Nintendo Switch has the pinnacle of the series available for it now, as far as I'm concerned. Having these games available for on-the-go play makes the mild concessions made more than a fair tradeoff, and it speaks to the quality of Rogue in particular that I was more than happy to play it through yet again. It's a rare game indeed that ropes me in for a third replay.
    • 79 Metascore
    • 90 Critic Score
    Stella Glow is influenced by traditional tactics games through and through, but Imageepoch’s distinctive contributions to the genre and glossy finish prove that it’s stellar on its own terms. It’s as if the company wrapped up its love for the industry in its masterwork and issued an open challenge to top it.
    • 72 Metascore
    • 90 Critic Score
    Republique is also utterly beautiful, and coming to the PlayStation 4 as a complete package, rather than the chapter structure it adopted for the iPad release, is greatly welcome. This way, it is a complete package, this game is a chunky, lengthy experience that will last you for quite some time to come.
    • 86 Metascore
    • 90 Critic Score
    It's a surprisingly decent narrative, mind you. BlazBlue has all the typical tropes of youth action anime, with its focus on moving up and down power rankings something overly familiar to anyone who's watched even a few anime titles in the past. But, again, BlazBlue does it convincingly enough that you feel like you're getting a full anime season as part of the game's entry price. Throw in the quality competitive seen, umpteen different alternative gameplay modes, and the sheer size of the roster, all available from the outset, and BlazBlue is going to be hard to put down for a long period of time.
    • 65 Metascore
    • 90 Critic Score
    Nippon Ichi has provided yet another reason to keep the PlayStation 3 active under the television.
    • 61 Metascore
    • 90 Critic Score
    Tamsoft went into this one with a clear brief to do something heavily fanservicey, and even by comparison to its work on Action Unleashed, MegaTagmension certainly achieves that.
    • 77 Metascore
    • 90 Critic Score
    That little technical niggle aside, Virginia is a fantastic piece of interactive fiction, and a fantastic videogame. It’s rare to see a game that truly innovates on the way a story can be told through this medium, and to have something that doesn’t only push those boundaries but does so this effectively is a real treat.
    • 92 Metascore
    • 90 Critic Score
    Castlevania does seem to be a fading name in video games. Prior to Haunted Castle Revisited the last new Castlevania game was more than a decade ago now, and it was the dismal work that MercurySteam did on the series with Lord of Shadows. Castlevania Dominus Collection may well represent the last hurrah for a once powerful name in video games, but at least it reminds us of just how good this series could be.
    • 76 Metascore
    • 90 Critic Score
    At about 15 hours in length Beasts of Burden respects your time and moves beautifully from plot highlight to highlight. It’s the perfect “Sunday morning gaming” game to unwind with while enjoying a coffee and there’s a humble warmth and love for the genre that makes it difficult to criticise those small things that don’t quite work in its favour. Thanks to the monster collecting, this is the finest in the Voice of Cards series so far, but you really should play them all.
    • 71 Metascore
    • 90 Critic Score
    As a 15th anniversary celebration of an incredibly marginal series here in the west, but a far more popular one in Japan, the Touch Detective 3 + The Complete Case Files collection is just blindingly good value. Each game combines classically entertaining and surrealistically funny point-and-click mechanics with memorable characters and some delightfully eccentric moments. This is in so many ways a perfect example of the heart and soul of Japanese game development.
    • 74 Metascore
    • 90 Critic Score
    The platforming is rock solid, and as I noted, I love the theme with a passion. I would like to see WayForward do something more narrative-heavy with Shantae, as I think she would be a spectacular lead in a RPG or similar, but as it stands this is my favourite 2D platformer series of all, and I'm glad to see that it's now on PlayStation too.
    • 85 Metascore
    • 90 Critic Score
    It is a fun, balanced and accessible fighter by a veteran development team that knows how to make an excellent arcade fighting game. However, it still finds a way to be true to the source material, despite the game being of a very different genre.
    • 85 Metascore
    • 90 Critic Score
    Whether it’s called Clap Hanz Golf or Easy Come, Easy Golf, it’s one of the finest efforts from this highly specialised, legendary development team. The Switch lets you enjoy the game without the subscription model attached (which is an inherent plus), and the price is more than reasonable for something that is this big. Grindy, yes, but once you fall in the habit of playing once or twice per week to check in, unlock a few things, and participate in a tournament or two, you’ll realise that you just never stop playing it. Over a year later, you’ll realise that you’ve chalked up dozens of hours and that this is one of the most fundamentally enjoyable sports games you’ve ever played.
    • 74 Metascore
    • 90 Critic Score
    By giving us a rare – albeit fantastic – look into an almost completely ignored period of Japanese history Otomate has given us a gift. Winter’s Wish is beautiful and written with a deft touch. We’ve got a great cast of characters, a meaty narrative to work through, and some notes to start learning more about a fascinating chapter of history. It’s a win all around.
    • 66 Metascore
    • 90 Critic Score
    Gal*Gun: Double Peace was excellent on its original release on PlayStation 4, and it’s excellent here. People will no doubt write this up as shallow and crass titillation, just as they did with the first release, but then shallow commentary isn’t exactly uncommon where anime and fan service is involved. The game is satire and it is therefore a commentary. You don’t have to like it, but that doesn’t change what it is. Without a doubt, Gal*Gun will unsettle some people, and that’s fine – the game’s just not for you, and you don’t have to buy it – but if you do find these kinds of games interesting, and have somehow missed out on the series to date, now you can jump in with the best in the series, on the console best suited to it.
    • 67 Metascore
    • 90 Critic Score
    As I wrote in my review of A-Train on the 3DS: "I feel like sending a copy and a 3DS to our (then) Prime Minister, Tony Abbott, to point out to him that public transport grows cities, not the roads he is obsessed with building." A-Train: All! Aboard! Tourism is the same wonderful blend of genuinely enlightening and deeply rewarding simulation gameplay that will both make you realise the value of mass transit, and help you to understand just how hard it is to get all of it right. Even the cute anime aesthetic, which initially seems so out of place for something so complex, eventually makes sense, too. The Japanese have an understanding of the value of mass transport to a degree that perhaps eclipses any other nation. It's something that has become a source of pride to the Japanese culture, and the anime aesthetic simply solidifies the confidence that the developers have that the Japanese are the ones whose idea of public transport is most worth paying attention to.
    • 66 Metascore
    • 90 Critic Score
    This is a game that offers such poignant and relevant social commentary, and after many years of being either PC-exclusive, or released in a very watered down fashion on game consoles, it’s great to see that this great experiment in giving us the tools to play around with humanity is finally on console in a full and unabridged way.
    • 81 Metascore
    • 90 Critic Score
    That gameplay, complimented with the excellent visual style and the charming music itself, makes for a heck of a compelling little game, that offers a load of content to boot. Portable games just don't get better than this.
    • 89 Metascore
    • 90 Critic Score
    This is a deeply immersive, elegant, intelligent take on Tetris, and the best example of it since the original on Game Boy.
    • 60 Metascore
    • 90 Critic Score
    So let's go down the list of what makes The Complex compelling: phenomenal cast, complicated characters, a deep and rather dark narrative. No, it's not a traditional game. No, it's not a traditional film. But when it comes to interactive films, it's a very solid effort worth several playthroughs to discover what you may have missed the first time. The developer even makes it easy to play again, offering a skip button for subsequent plays. There are some components that seem unnecessary, and some settings that could be improved upon, but The Complex is absolutely a game I will recommend again and again.
    • 67 Metascore
    • 90 Critic Score
    Managing your deck is nearly as exciting as the battles in its own way. Nabbing new booster packs and busting them open with the touch screen is a simple joy that offers a little joyful suspense every time you acquire new cards.
    • 80 Metascore
    • 90 Critic Score
    Nintendo and Game Freak have managed something quite special with Pokémon: Let's Go. It's a game that is so clean and streamlined that it is a near-perfect entry-level Pokémon experience for people new to the series. At the same time, it so perfectly taps into nostalgia that the oldest of old fans - people who really should have moved on, but can't because Pokémon is so damn charming - can find new ways to appreciate their hobby all over again.
    • 68 Metascore
    • 90 Critic Score
    If you’re going into Gal*Gun looking for some voyeurism, then you’re playing it wrong. At the same time, if you go in without a strong stomach for fan service then it’s going to throw you out too. Gal*Gun is for people who enjoy a kind of hyperbolic satire that borders on the transgressive and enjoy light gun shooters. It’s almost a dead genre these days, but Gal*Gun Returns is, all things considered, an example of it at its best.
    • 84 Metascore
    • 90 Critic Score
    These new features combine to make trade an even more vibrant strategic opportunity than it was previously.
    • tbd Metascore
    • 90 Critic Score
    I realise that Avernum, and Spiderweb Software’s work in general, is a tough sell. One look at the screenshots and it’s far too easy to file this one away as something too niche for its good. But I’ll tell you this: Any time I’ve convinced someone to actually play a Spiderweb Software game, they’ve gone on to play at least a few more. Jeff Vogel has been a great survivor in indie development for a reason. If you like your RPGs, give Avernum 4 a go. Trust me.

Top Trailers