Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • tbd Metascore
    • 80 Critic Score
    Stranger of Sword City is not for the faint of heart. Players who aren’t willing to die and slowly come to grips with its systems as they struggle against its infinite difficulty spikes need not apply. Having said that, Revisited presents a more palatable and fully realised vision of an already standout dungeon crawler.
    • 85 Metascore
    • 80 Critic Score
    MLB The Show 17 is the only AAA baseball game in town, but the series is clearly not content resting on its laurels. With notable improvements in several areas and increased accessibility to try and hook newcomers, baseball fans should find a lot to like about this year's release. Play ball!
    • 85 Metascore
    • 80 Critic Score
    A package of three of the best twitch racers out there, and given that we need to wait for Sony to find a new home for the WipeOut series, this will keep us going just fine in the meantime, you’d think.
    • 64 Metascore
    • 80 Critic Score
    If you are a roguelike fan, then this is a lovely, charming, colourful and traditional take on the genre, and it's the first really good example of that on the Nintendo Switch to date. For that reason alone it's the superior version of one of the more fundamentally enjoyable roguelikes I've played in quite a few years now.
    • 60 Metascore
    • 80 Critic Score
    Ultimately, Shelter Generations relies on your capacity to dig into its subtleties. On that overt level it's an obtuse and obviously indie game, and it's really quite demanding of the player; it asks them to figure their own way through the game, and it asks them to really commit to an emotional connection to these hopeless little cubs. Go into it in the right spirit, though, and with absolutely no words it tells one of the most powerful stories you'll find on the Switch.
    • 80 Metascore
    • 80 Critic Score
    While it only lasted a handful of hours, The Assignment ended up being a refreshing counterpart to The Evil Within, rather than being labeled as ‘just more of the same’.
    • 57 Metascore
    • 80 Critic Score
    As much fun as it is to play, the sad irony of Mugen Souls Z is that it is best played by people who hadn't experienced the original, but the only people that could possibly be interested in the game must have played the original.
    • 75 Metascore
    • 80 Critic Score
    There is a new Tokyo Xanadu on the way, ten years after this first one was released. Whether you’re playing this for the first time, or taking the opportunity to refresh yourself before enjoying the new one, you won’t regret spending time with this new localisation.
    • 80 Metascore
    • 80 Critic Score
    Blood & Truth, however, lacks an experimental spirit. There’s nothing inherently wrong with that, but it’s too easy to look at this, look at what conventional games achieve unburdened by VR, and still think that these “AAA”-minded developers are struggling with the limitations of the platform.
    • 74 Metascore
    • 80 Critic Score
    The nature of the game’s narrative development means it has a healthy respect for the surreal, and while it’s a downbeat narrative, it’s a rewarding and valuable one.
    • 70 Metascore
    • 80 Critic Score
    A solid tower defence experience that really does raise the bar for the tower defence genre. It might still be the simplest example of strategy gaming out there, but at least this one has merit for long term play.
    • 61 Metascore
    • 80 Critic Score
    Coupled with the bright and charming visuals and you've got a game that, as I said at the start, was very unfairly maligned.
    • 82 Metascore
    • 80 Critic Score
    The formula here is excellent and the inescapable hardships of being a leader making the tough choices gave me a real sense of ownership over the duration of the game. If you enjoy a weighty narrative and a challenging turn-based strategy system, there is no reason not to give this Nordic themed title a chance.
    • 81 Metascore
    • 80 Critic Score
    Necrobarista is an eclectic mix of things. It’s a character-driven musing on life and death. It’s a deeply Australian story written by Australians. It’s both funny and sincere. It’s one of those games that will stay with you long after it’s done, and it’s the kind of culturally-relevant artefact that gives it value beyond its scope as an entertainment product (though it’s certainly entertaining too).
    • 72 Metascore
    • 80 Critic Score
    The Last Tinker is an engaging and brilliant game. From a cheerful narrative with pleasant dialogue, to the amazing feats of dexterity and prowess of Koru, and even, eventually, in the combat, the game continues to impress from start to finish with consistent and clean quality making and production values.
    • 80 Metascore
    • 80 Critic Score
    Like many of the games in the same league, it’s hard to recommend 1001 Spikes to those who aren’t patient enough to learn its deadly and intricate ways, or to those who are prone to smashing their controller through their TV screen in frustration. But to those who live off buzz words like “rage-inducing” and “old-school hard”, look no further.
    • 84 Metascore
    • 80 Critic Score
    Perfect for train rides or boring business meetings, Reigns: Game of Thrones is so much better than any other attempt to bring Game of Thrones to video games so far. This is principally because unlike the various attempts to make RPGs and strategy games out of the property, Reigns understands one thing with crystal clarity: Game of Thrones is about making brutal decisions, and then being brutalized for it. This game nails that theme perfectly.
    • 86 Metascore
    • 80 Critic Score
    More than anything else, though, I badly wanted more from SteamWorld Heist, and that’s a reflection of the quality that’s already in there. I wanted more storytelling, I wanted more missions, and more variety in them. What’s there is genuinely entertaining – the kind of game that you will sit at for hours because it does a remarkable job in building the “just one more turn” compulsion. But there’s just not enough of it.
    • tbd Metascore
    • 80 Critic Score
    Still, Mandie Manzano Jigsaw Puzzle Art is the best jigsaw game I’ve come across. The art is beautiful, the design and interface of the game is elegant, and the music is nicely laid back and peaceful, which has certainly helped me zone out a couple of times since starting to play it.
    • 72 Metascore
    • 80 Critic Score
    Despite its flaws, Catalyst is a worthy concept of the game, and the improvement from the last one to this shows that it can mature into a quality game franchise, beyond its concept. The sense of scale and the way the world has been designed for travel makes for a fantastic experience.
    • 85 Metascore
    • 80 Critic Score
    If you already owned Might Switch Force! for the Nintendo 3DS, the Hyper Drive Edition is somewhat more difficult to recommend. If you loved the title, then coming back to it just for the visual upgrade and the remixed levels will probably be worth the time investment. However, the remixed levels do not unlock until you beat the primary game, which means replaying essentially the same content as before.
    • tbd Metascore
    • 80 Critic Score
    If the idea of truly great dungeon exploration appeals to you, Ruzar is a must buy. It's rare that you see a game focus so deliberately on one facet of their genre's appeal, yet Ruzar manages it and absolutely nails it too. Just don't go in expecting a deep character building experience or a rich plot - you're going in alone, and it's just you against the dungeon.
    • 66 Metascore
    • 80 Critic Score
    Who knows if this one will find the audience that it deserves. Unfortunately, it's one of those indies that appears just derivative enough to overlook, especially when, for many people, Wargroove has been all the Advance Wars action they've needed over the past year. But Warborn has its own merits. It's a sharper and more dynamic tactics strategy game, and what initially seems like limitations with a small number of units and game modes proves to be this game's great strength by allowing it to deliver the kind of balance that even the best tactics games struggle with.
    • 77 Metascore
    • 80 Critic Score
    As new characters emerge near the end of this chapter, it appears that the storytelling is going to continue to grow even more bleak and grim. For a game drenched in neon colours and featuring new takes on childhood fables, this is an accomplishment in and of itself.
    • 78 Metascore
    • 80 Critic Score
    A wild success, building upon previous generic conventions to craft a highly satisfying experience. The elements of puzzle and platformer mesh so well that I have to wonder why other games aren't this good - X10 manages to make the impeccable mechanic and level design seem effortless.
    • 80 Metascore
    • 80 Critic Score
    Mega Man Legacy Collection is a solid collection of games that has a handful of technical issues that I understand being there, though my personal preference would have been to clean them up. The additional content and features do a great job of putting the bow on an already great package.
    • 80 Metascore
    • 80 Critic Score
    Plants vs Zombies: Garden Warfare 2 manages to bottle up something magical and succeed a second time in a row.
    • 71 Metascore
    • 80 Critic Score
    When I find that my complaints largely have to do with wishing there was more content in a game that is already perfectly sufficient, I know that I’ve had a good time. It feels strange to call Pac-Man World a “classic,” but the numbers don’t lie. The original game sold 1.5 million units, was well-received by critics and justified a number of sequels. Bandai Namco is most justified in trying this on to see if there’s room to revive the Pac-Man World property with new games, and based on the quality of this, I’d like to see what a new Pac-Man World looks like down the track.
    • 74 Metascore
    • 80 Critic Score
    For all the beauty and the brains behind Expeditions: Viking, the one gripe of mine that chips away at its score is the bugginess.
    • 72 Metascore
    • 80 Critic Score
    Unepic is a solid game that holds up very well throughout. It offers up a stiff challenge, while maintaining a sound sense of humour, and will go down especially well with those of us that remember (or still play) all-night Dungeons & Dragons sessions.
    • tbd Metascore
    • 80 Critic Score
    Having played some incredible indie JRPGs already this year, Alpha Kimori takes the lead by perhaps being my number one. While part 1 may be a bit short, it more than makes up for it with its well written story and believable characters.
    • 80 Metascore
    • 80 Critic Score
    All in all SMITE offers up a refreshing take on the MOBA genre. It is not a genre I spend a lot of time with, but I can already say that I have found SMITE to be more to my liking than any of the others I have played so far.
    • 68 Metascore
    • 80 Critic Score
    The Switch has a surprisingly good range of digital board games now, and the absolutely brilliant Wingspan is just around the corner. Evolution holds its own; it's an entertaining game mechanically, and benefits from being accessible to players of all ages and having an educational thrust behind it. It's no lecture, nor is it preachy, but it will certainly help you frame an understanding (and interest) in ecosystems and evolution. All brought together, it's a wholesome good time.
    • 77 Metascore
    • 80 Critic Score
    Make no mistake – despite my criticisms, Apollo Justice is an unforgettable entry in the Ace Attorney series. It serves to push the series’ overarching plot forward in meaningful ways while hammering home the value of truth to a world that so desperately tries to avoid it. It even represents the peak of comedy in a series that is renowned for it.
    • 64 Metascore
    • 80 Critic Score
    Most importantly from my perspective, Aveline is the most worthwhile female lead character since Ubisoft's own Jade from Beyond Good & Evil.
    • tbd Metascore
    • 80 Critic Score
    Either way, underneath that surface of naked or nearly naked anime girls is a quality dungeon crawler, and one that deserves notice.
    • tbd Metascore
    • 80 Critic Score
    At this point, EasyTech strategy games are a known quantity on Nintendo Switch. They’re light, streamlined strategy games, however, they also avoid the pitfalls of many other strategy titles developed for mobile first. They aren’t condescending to the player's intelligence, and are willing to challenge and even "beat" poor play. Furthermore, they don’t rely on unbalanced mechanics to determine victory like is standard for free-to-play titles. I am disappointed that the history is such a light brush that it’s barely present and I walked out of Grand Conqueror Rome with little better understanding on where to begin learning about ancient Rome than I had going in, but for most people that won’t be an issue. What they will get is more than enough tactical strategy action to last them for many months to come.
    • tbd Metascore
    • 80 Critic Score
    Fairy Fencer F: Refrain Chord is a fine sequel that I never thought would happen. Yes, it doesn’t do anything too innovative or different. However, it does combine personable and genuinely enjoyable characters, raunchy and anime nonsense humour that I couldn’t help but laugh along with, and some simple, but clean tactical action. The long and short of it is that it has been a real joy to hang out with this gang again and go on one more hilariously juvenile adventure with them (especially Tiara. I love her so much).
    • 85 Metascore
    • 80 Critic Score
    Football Manager Classic is an incremental improvement on the previous games in the series on the iPad, but between those improvements and the updated roster, people who belong to its niche will find this absolutely essential stuff.
    • 62 Metascore
    • 80 Critic Score
    Hyakki Castle puts up a welcome challenge and offers players something rooted in a very authentic Japanese (Shinto) spirituality. It's an artifact of the country and comes from the same place that the likes of Okami, Nioh and God Wars does. It's truly amazing that the Nintendo Switch has had three of those four released on it in the span of just a couple of weeks.
    • 83 Metascore
    • 80 Critic Score
    The one and only problem with Labyrinth of Galleria: The Moon Society is that it is a sequel. Where its predecessor was so memorable because of the way it played with genre and convention, Galleria has the unfortunate distinction of being more of the same, and therefore no longer a surprising delight. It still tells a wildly entertaining story, has a tight and creatively different approach to dungeon crawling, and is a great way to spend 40-50 hours of your time. It’s just not as exciting because it’s no longer different.
    • 91 Metascore
    • 80 Critic Score
    It could be argued that this is more of an incremental improvement over the second Forza Horizon game because the overall formula is not drastically different from what has come before. However, almost every single aspect from the changing weather and gameplay tweaks provide an improved experience that makes the exploration of virtual Australia an absolute joy.
    • tbd Metascore
    • 80 Critic Score
    But it’s nice to have the genesis of such a storied series available, too. Like with any art form, being able to track the progress and changes that occur over time has inherent value to people who love the medium, and games like Nobunaga’s Ambition are like settling down to a vintage Humphrey Bogart or Charlie Chaplin film: they help you to appreciate the entire medium all the more.
    • 80 Metascore
    • 80 Critic Score
    If the story and art style doesn’t interest you, then the combat will absolutely draw you in.
    • 82 Metascore
    • 80 Critic Score
    Mario Party has been a multiplayer mainstay for me since right back with the original on N64. To this day the first three are on high rotation thanks to the N64 Online app. It’s really lovely to see Nintendo find creative form with Super Mario Party Jamboree by producing something that largely focuses on the basics. The new maps are excellent, the range of minigames is a delight, the bonus modes are fun, and the energy is playful and joyous. I went into this thinking it would be Nintendo’s equivalent to filler leading into the Christmas season. Turns out it was much more than that and this is a major project that everyone that enjoys multiplayer should pick up.
    • 72 Metascore
    • 80 Critic Score
    The adventure doesn't have great replay value, but the first time through it's long enough, and the price of admission is absolutely worth it.
    • 69 Metascore
    • 80 Critic Score
    Battle Princess of Arcadias is a beautiful game, and it has a truly charming narrative and set of characters.
    • 75 Metascore
    • 80 Critic Score
    Varney Lake was, at its heart, exactly what I expected it to be: a mystery story, a horror story, and a coming-of-age story all rolled into one neat package. There’s even some surprises in there. Playing Mothmen 1966 first was definitely useful for referencing characters, but it’s not absolutely necessary to play it first. The developer did a wonderful job at creating an immersive experience while confined to the visual standard it set for itself. I’m eagerly awaiting the final title in the series: Bahnsen Knights is about a cult. I’m also awaiting further news on the recently-announced Pixel Pulp physical edition for Nintendo Switch, which I will definitely be adding to my collection.
    • 70 Metascore
    • 80 Critic Score
    Even that's ultimately part of the charm of Elex II though, because it was a game made by RPG enthusiasts for RPG enthusiasts, and min-maxing is, ultimately, a big part of this community. Though the game comes across as an impenetrable club members-only experience at times, the creativity and energy behind it is impossible to deny. Frankly, I would rather play something like this, bugs and all, than something overproduced and so safe that it puts me to sleep.
    • 84 Metascore
    • 80 Critic Score
    Halo 5: Guardians deserves credit for taking chances and trying some new things. It would be safest and easiest to simply modify what has worked in the past and gloss it up and send it out, but modes like Warzone in multiplayer and the shift to a party structure in the campaign are chances that mostly work out well.
    • 71 Metascore
    • 80 Critic Score
    It’s not high-octane or revolutionary fare by any means, but Swim Out has a quiet beauty that gives it more in common with chess than Tetris, and that sort of thing is hard to come by nowadays.
    • 77 Metascore
    • 80 Critic Score
    By itself, Quantum Break wouldn’t have been as successful as it is. The gameplay is not strong enough to stand alone. But in collaboration with the TV series, the stunning cast, the script, the set and character design all work so well together that it elevates Quantum Break for just an interactive experience to an interactive collective.
    • 87 Metascore
    • 80 Critic Score
    TowerFall harkens back to the day when you could play a game like GoldenEye 007, when the person next to you got punched in the shoulder for besting you. This is a game with plenty of laughing and pointing at the screen. TowerFall is not deep in options or features, but the frentic gameplay makes for a surprisingly fun time with your friends and family.
    • 72 Metascore
    • 80 Critic Score
    It’s a pity that Dragon Quest Treasures is going to be overlooked as a spinoff dumped into the market late in the year, because there’s still in here that the entire industry could learn from. The way that the developers have clearly built an open world around the concept and adventure, rather than the other way around, makes Treasures one of the most meaningfully enjoyable open world experiences this side of the Yakuza series. Yes, the combat is a misfire, but the opportunity to go chill out with and go on grand treasure-hunting expeditions with your favourite Akira Toriyama creations is always going to be irresistable, and this is one of the better opportunities to do just that.
    • tbd Metascore
    • 80 Critic Score
    Nekopara is what it is. As a highly fanservicey, comedy-themed visual novel, it's hugely entertaining and delivers on all of its promises. The fan service is excellent thanks to the superb art, and the humour is there - it's silly, but you won't be able to help yourself but giggle along with it. If the pornographic scenes that are available on the PC version of the game are of interest to you, then the Switch port's going to feel like it's missing something. It's still more than fanservicey enough, however, and I actually think the narrative and thematic elements are strengthed in the restraint. Couple that with the portability of the Switch form factor, and I think this is the best way to go for Nekopara Vol. 4.
    • 76 Metascore
    • 80 Critic Score
    Fans of the shooting genre might be tempted to overlook this title because of the cute design, but they would be doing themselves a disservice in doing so.
    • 73 Metascore
    • 80 Critic Score
    I can’t help but feel Rockstar’s classic videogame nasty, Manhunt, was a better attempt at critiquing the voyeuristic quality of reality television. It pre-dated reality TV as a genre, so it’s not explicitly about the subject, but the savage grimness in the way it turned snuff film production into entertainment certainly had something harrowingly poignant to say about what we, as people, will find entertaining to watch. The Crush House, meanwhile, is bright and fruity, and the sinister element that is meant to carry the subversion seems to be something more akin to something like “tee hee, we know this is a bit problematic, but we sure love reality TV anyway.” It makes sense that this is where the developers would land. We all know that reality TV should be critiqued even as we all have at least one example of it that we can’t help but watch. The developers have also made a genuinely entertaining game out of it. It would be ridiculous to criticise candy for being good at being candy. I think I’m just surprised that it didn’t have more substance because it seemed like it had all the potential in the world to be a grand dessert.
    • 64 Metascore
    • 80 Critic Score
    what Darksiders III gets right - the combat system and that beautiful, intricate labyrinth design - it gets so right that it can hold its head high against the many peers that it has at this at this time of year.
    • 65 Metascore
    • 80 Critic Score
    Working with a clearly limited budget, Tamsoft has focused on delivering a tight action-combat system, while also relying on the fan service of both Senran Kagura and Hyperdimension Neptunia to see it through. It’s a good couple of hours of genuine fun, with the requisite bath scenes, humour and familiar characters to meet and fight. You can’t help but think that both properties could have grown to become more than this, but taking as it is, it’s still entertaining nonsense, with a heavy emphasis on the “entertaining”. I play enough serious games that require deep analysis, this kind of thing is my ideal break time between them.
    • 65 Metascore
    • 80 Critic Score
    I love the way Mario & Sonic at the Rio Olympic Games is presented. It’s a truly gorgeous game and matches with every expectation that I have for the atmosphere and aesthetics of the Rio Games. But this is an Olympics cash-in game, which means most events boil down to minigames, rather than fully-fleshed out games dedicated to a particular sport. A good half the events in here are games I would buy if they were built further into stand-alone takes on the sport, but in a package like this I’m basically done with them after playing them a couple of times each.
    • 80 Metascore
    • 80 Critic Score
    Trails in the Sky: Second Chapter is a perfect sequel to the first entry. It offers some subtle improvements, while also keeping the focus on what Legends of Heroes does best; that narrative. It's traditional, but classy, and well worth the time it takes to play through it all.
    • 87 Metascore
    • 80 Critic Score
    Battlefield 1 is the best release the series has seen in some time, and because it no longer is trying to measure itself up against other shooters like Call of Duty, the game itself winds up better for it.
    • 79 Metascore
    • 80 Critic Score
    Trials Fusion is a worthy addition to the series, even if it isn't the complete package we were hoping for.
    • 94 Metascore
    • 80 Critic Score
    But I can’t help but wish for something more. Not in terms of visuals or gameplay. Those technical elements are fundamentally flawless. Rather, in this story-driven, narrative-focused experience I want a game that is brave enough to actually say something, and give me something to think about. Challenge me on a level beyond my ability to press buttons. God of War: Ragnarök manipulates emotions expertly and people often mistake that for depth. The relationship dynamic between Kratos and Atreus is appealing enough and I’m sure plenty of other reviews will talk about how it made them feel things. There are also plenty of big moments that we’re not allowed to talk about because of spoilers but, yes, those narrative set pieces really are dramatic. These things aren’t depth, though. Ragnarök is popcorn entertainment, and there’s nothing inherently wrong with that. This game’s going to sell a billion copies for a reason. It’s just worth drawing the distinction, because Sony could also be pushing for much more than what it does with these blockbusters.
    • tbd Metascore
    • 80 Critic Score
    I do wish there was more to Light de Deux, not because it feels incomplete but simply because there really could have been greater ambition behind it. We’re talking about a rare game with dance as the central theme. There was the opportunity there for the developer to really come out with something that had something big to say. Of course, it would also be unfair of me to criticise the game for it, given that we are talking about an independent developer weaving magic out of fumes. Games cost money to make and if you make the most of what you can resouce. In that context, the developer definitely punched above their weight with what they’ve delivered here. I hope that Light de Deux is a success and perhaps, down the track, if they get to the point where they have more resources, they can come back to Susanna and Mark and give us a more fully fleshed-out story about the relationship and experience of being a ballet dancer.
    • 46 Metascore
    • 80 Critic Score
    Because Arc of Alchemist is such a short JRPG, the more draining elements of it don't end up being exhausting. Because the game moves at such a snappy pace it's easy to focus on and enjoy its strengths - the narrative and characters. Over the last couple of years Idea Factory has really broadened its horizons. Where once it focused almost exclusively on pervy humour, stuff like Arc of Alchemist show a different side of the studio. It's creative, different, and interesting, and respects your time so don't feel like you've made some epic commitment just to play through it. I love it.
    • 77 Metascore
    • 80 Critic Score
    As a compilation, Legacy Collection thankfully makes an effort to be more than a sloppy pile of regurgitated code from decades ago.
    • tbd Metascore
    • 80 Critic Score
    Super Bullet Break is an easy-going, easy-playing thing, great for short bursts of play in-between the many bigger games we’re getting dropped on us at the moment. There’s a lot of value in that kind of experience, and when it’s backed up with some excellent fan service and highly replayable mechanics, it’s a game that you’re going to keep coming back to as a time filler over the long term.
    • 79 Metascore
    • 80 Critic Score
    This is a game with undeniable soul and an incredible amount of shine considering its budget. There’s very little that A Hat in Time can’t do as a classic platformer, and it really throws itself into creating a cute and cohesive universe for you to explore.
    • 70 Metascore
    • 80 Critic Score
    Stranger of Sword City is a stellar, and surprisingly unique example of a dungeon crawler. It's dark, grim and gothic at times, and revels in the same difficulty that Experience Inc was able to throw at players in Demon's Gaze, but its unique mechanics and themes make it one of the most boundary-pushing dungeon crawlers we have seen in recent years.
    • 72 Metascore
    • 80 Critic Score
    I can't stop screencapping because it is all just so adorable or hilarious, or both. Now I have a folder with hundreds of cat-loving screencaps that nobody will ever see again. I feel like Floofybutt hoarding goodies he finds on the island. I have a cat problem and I'm proud of it.
    • 69 Metascore
    • 80 Critic Score
    I found it challenging, but rewarding, vibrant and dynamic without being beyond my skillset. I don’t necessarily understand – nor agree – with people criticising the game for trying to be a streamlined dogfight simulation, but at the same time I don’t think this game has nearly done enough to push it forward.
    • 51 Metascore
    • 80 Critic Score
    Perhaps Insult Simulator won’t be the game you play longer than Persona 5, but I have no quarrel whatsoever with games that know what they can deliver and avoid overstaying their welcome. Insult Simulator is one such game, and it is no insult to say I had much fun with it.
    • 80 Metascore
    • 80 Critic Score
    Despite the long turns and multitude of menus, Total War: Attila succeeds because it gets you invested in your armies and the period of time.
    • 78 Metascore
    • 80 Critic Score
    Lost in Random isn't a terribly long game. Even if you do keep the battles long by maintaining normal difficulty you can knock it off in around a dozen hours or so of gameplay time. By that stage, you probably won't find the combat as charming as you did when you first started, but you'll still want to see it to its conclusion, because the narrative and humour are so particularly strong.
    • 70 Metascore
    • 80 Critic Score
    Despite these minor issues, Process of Elimination is high quality, authentic, classical example of Japanese detective fiction. It’s not subversive or particularly boundary-breaking, but it’s also a very good student of the genre. So long as you can still kick back and enjoy a good Conan Doyle, Christie or Ranpo story, you’ll enjoy what this has to offer.
    • 68 Metascore
    • 80 Critic Score
    With plenty of levels, several endless modes and multiple characters, there's a lot of replay value to be had in Rollers of the Realm. The relatively toned back violence makes this a game I'd readily recommend to younger audiences, and the story is very good on the inclusivity front with representation for characters of various races, genders and ages.
    • 70 Metascore
    • 80 Critic Score
    Sheltered is like a premium version of Fallout Shelter, and it's a far more thematically compelling proposition. I love that it makes you be quite ruthless in your efforts to keep your family alive, but then allows you to feel awful when they die. It's less humanising than The War of Mine, which is the most readily comparable game out there at the moment, but it's intense for its own, valuable, reasons.
    • 80 Metascore
    • 80 Critic Score
    Romance of the Three Kingdoms 8 has a lot going for it. Thanks to the “Tales” feature it’s possibly the most accessible RoTK game to date, easing players in by giving them a clear set of targets to prioritise. Once you’re comfortable with that the depth of strategy and a staggering array of ways to play make for a deep experience with dozens upon dozens of historical play. I still find it odd that Koei Tecmo decided to remake this game, but ultimately I’m glad that it happened.
    • 72 Metascore
    • 80 Critic Score
    So unpredictable as the humour is that I found myself constantly surprised with the narrative that would pop up in response to the choices that I made in the game took me down a different narrative path towards a different ending, each more weird and wonderful than the last.
    • 69 Metascore
    • 80 Critic Score
    With every new iteration Football Manager seems like your decisions and strategy are more accurately reflected in the on-field performance and results of your team, and that consistency and reliability is ultimately what's important in making this series such a strong outlet for storytelling.
    • 78 Metascore
    • 80 Critic Score
    By and large Avernum 2: Crystal Souls is an excellent title that really serves to remind RPG fans what matters most. This is a throwback title with visuals that likely will not appeal to everyone, but if you have never had a chance to journey through Crystal Souls, this is the perfect opportunity to do so.
    • 78 Metascore
    • 80 Critic Score
    Compared to Camelot's previous 3DS effort with the tennis game, this is a massive step up.
    • 84 Metascore
    • 80 Critic Score
    If loads of jump scares or action are your thing, SOMA might disappoint. It takes its time, is even a little self indulgent, but more than anything it wants you to actually think about what's going on. If you are going to come for this one come for the excellent writing, voice acting and atmosphere.
    • 81 Metascore
    • 80 Critic Score
    We may well never see simulators made in the mould of RollerCoaster Tycoon anymore. To an extent that is understandable – spending hours carefully building a park only to run out of money and see it fall into ruin might be authentic, but it’s not exactly “respecting the player’s time” and providing the dopamine hit that game developers talk about at their conferences these days. For my mind, though, aside from difficulties in trying to make a mouse-only interface from yesteryear work with a modern controller layout, this is the finest simulator available on the Nintendo Switch.
    • 65 Metascore
    • 80 Critic Score
    This might mean that VR games never fit in with the current expectations of non-VR games, but when they’re stuff like Dexed, I don’t mind in the slightest. This is a game that focuses on immersion, and immersive it is. Simple gameplay loops give players a reason to keep coming back and playing more, but what will stay with you for far longer is just how beautiful it all is.
    • 65 Metascore
    • 80 Critic Score
    Played in short bursts, Legend of Legacy is a stunning-looking JRPG for the genre’s nostalgic. The clean, functional turn-based combat, combined with straightforward objectives and smooth flow through the adventure make this one best played in short bursts so the lack of narrative can’t drag on the all the other positives in the experience. Play it on those terms, however, and its charms will never fade.
    • tbd Metascore
    • 80 Critic Score
    It’s maddeningly difficult and lots of fun, and there's not much else I can say about it.
    • tbd Metascore
    • 80 Critic Score
    It’s always great to see a developer grow in confidence, embrace new ideas, and find new ways to embrace their creativity. Submansion is a lot of things – quirky, surreal, whimsical and dark. It’s also the kind of game that could only come from a single developer exploring their personal creativity.
    • 78 Metascore
    • 80 Critic Score
    While this game might have the look and feel of a "family friendly" shooter, the reality is that the people playing it are of a standard to make it one for the shooter veterans who want a change of scenery from the brown wasteland battlegrounds.
    • 82 Metascore
    • 80 Critic Score
    If a polar opposite of the cynical “conveyor belt” approach to game design exists, it’s in the form of Super Hydorah and its slew of dextrously designed levels. Though it can be challenging in the wrong ways at times, it serves up a solid challenge for shoot ‘em up aficionados. On the whole, it’s a game that embraces the teachings of the genre behemoths while offering its own thoughtful tweaks.
    • 78 Metascore
    • 80 Critic Score
    There is still room for improvement, but now the title is more than a foundation - it is a full game with a great deal for hockey fans to appreciate.
    • 73 Metascore
    • 80 Critic Score
    It’s the humour and presentation that makes No More Heroes VR worthwhile in the end.
    • 82 Metascore
    • 80 Critic Score
    Stealth Inc 2 was not only something different, but it was something different that worked. It isn’t easy to merge several styles, but Curve Studios went for it and it more than paid off.
    • tbd Metascore
    • 80 Critic Score
    This game is a kinetic novel – it has no choices or branching paths, and instead is more about telling a story through its visuals and sound, in addition to written text. At the moment, Jiangshi x Daoshi is divided up into a prologue and two full-length volumes. I think of these as something like an “arc” – the game even divides them into chapters about the same length as a chapter in a manga. Just like with the “Big Three” heroes’ quests to become Hokage, King of the Pirates, and whatever Bleach's Ichigo’s character arc was, there’s an overarching theme narrative in Jiangshi x Daoshi’s volumes which run beneath the surface level antics. That being said, it’s a satisfying ride no matter how long the reader stays for. Fruitbat Factory have released the first two volumes on Steam already with the third arriving as DLC. From a production value standpoint, these are fantastic stories, but looking at the narrative, it’s deeply flawed. Nonetheless, it’s the kind of story with so much heart and energy that it’s impossible to not enjoy.
    • tbd Metascore
    • 80 Critic Score
    Otoko Cross is horny, lewd, and excellent. Whether it works as a turn-on or not depends on your taste for incredibly pretty boys, but even if that’s not your thing, it is easy to appreciate the effort that went into the art, and the clean, vanilla nature of the arcade puzzle action. I don’t mean that as a criticism, either. Sometimes “vanilla” is exactly the flavour you want and vanilla Mahjong Solitaire is timeless good fun. More than anything else, though, in the endless tsunami of massive boobs and thunder thighs that makes up fan service orientated video games, I’ve genuinely enjoyed the opportunity to play something that is different. It’s not innovative, but it’s different, and, like I said earlier on in the review, my taste in art appreciates the different a great deal.
    • 88 Metascore
    • 80 Critic Score
    XCOM has once again proven that it is a powerhouse when it comes to tactical gameplay.
    • 66 Metascore
    • 80 Critic Score
    Happy Home Designer isn't going to dethrone Animal Crossing: New Leaf as the number one game in your 3DS' play log – not by a long shot. In taking away the scant few of the franchise’s stressors, however, it becomes a profoundly therapeutic life simulator that respects and rewards every millilitre of creative juice you pour into it. It’s a stop-gap on the road to Wii U/NX but a detour that won't soon be surpassed.
    • 77 Metascore
    • 80 Critic Score
    Although there is definitely room to grow in terms of story and how its presented, as well as a few minor flaws here and there, Tiny Metal: Full Metal Rumble provides a huge amount of enjoyment from start to finish with some incredibly tense fights.
    • 69 Metascore
    • 80 Critic Score
    Supermassive Game's high concept - an anthology of horror stories - is off to a great start with Man of Medan. We don't get nearly enough horror that aims to be thoughtful like this. The challenge will be to make sure that each game in the series is different enough to reflect a different approach to horror, but things are off to a good start.

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