Stranger of Sword City Image
Metascore
70

Mixed or average reviews - based on 12 Critic Reviews What's this?

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7.3

Mixed or average reviews- based on 21 Ratings

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  • Summary: STRANGER OF SWORD CITY is the next step in the evolution of the traditional dungeon RPG genre. This title contains the three core elements of attraction for dungeon RPGs: character creation, conquering various dungeons, and dungeon crawling gameplay. Furthermore, our experience and know-howSTRANGER OF SWORD CITY is the next step in the evolution of the traditional dungeon RPG genre. This title contains the three core elements of attraction for dungeon RPGs: character creation, conquering various dungeons, and dungeon crawling gameplay. Furthermore, our experience and know-how with a large number of titles within the Dungeon RPG genre has allowed us to create enhanced support features that allow our users to enjoy the title to their hearts content. Players can switch between the beautiful and fantastical art style of Yoko Tsukamoto, or the art style of Oxijiyen, an artist renowned for their cute character graphics, for the NPC illustrations in game. Expand

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Stranger of Sword City - Story Trailer
Score distribution:
  1. Positive: 5 out of 12
  2. Negative: 0 out of 12
  1. Mar 8, 2016
    85
    As a fan of dungeon crawlers and JRPGs, this is definitely a game that every fan of this genre should play.
  2. Mar 25, 2016
    80
    Ultimately, it’s a pretty hardcore DRPG with enough charm, polish and challenge to get fans of the genre fired up and chomping at the bit. It may not be a great entry point for newcomers to the genre, due to its unforgiving difficulty, but those with a penchant for punishment will be satiated by, what is, Xbox One’s newest and best DRPG.
  3. May 17, 2016
    80
    Stranger of Sword City can be a little archaic as far as mechanics go, and it certainly isn't very welcoming for those not already accustomed to the slow first-person, dungeon-crawling style. It is, however, very deep in the gameplay department and showcases new mechanics to complement a rather long campaign.
  4. Apr 10, 2016
    70
    Experience has the dungeon crawler formula down, and their gradual incline in quality is a promise of great potential for reinvigorating the genre.
  5. May 25, 2016
    70
    Having played on both Xbox One and Vita, I find that the big-screen experience really shows off Sword City's amazing artwork and provides a more immersive first-person experience.
  6. Apr 22, 2016
    70
    Dungeon crawlers are rare, and even more so on Xbox consoles, and this one is definitely worth unwrapping for players that have the time and patience.
  7. Official Xbox Magazine UK
    May 29, 2016
    50
    No amount of lovely art can prevent this statfest from causing chronic yawns. [June 2016, p.83]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Jun 17, 2016
    9
    I been thinking grabbing it for Vita (which came out later) but being able to change between art style convinced me getting the Xbone version,I been thinking grabbing it for Vita (which came out later) but being able to change between art style convinced me getting the Xbone version, also because it's an originally Xbox exclusive.

    I've ended up benefiting Oxijiyen art over the original design.
    It's still a great game, for those that know how enjoying a rogue like RPG, that is.
    Expand
  2. Apr 28, 2016
    8
    Originally launched in 2014 for Japanese XBOX 360's, Stranger in Sword City remains a solid and highly enjoyable evolution of the genre. IOriginally launched in 2014 for Japanese XBOX 360's, Stranger in Sword City remains a solid and highly enjoyable evolution of the genre. I haven't played a dungeon crawler like this on my TV since the SEGA games of the late 80's and early 90's. I made it only halfway through the demo on XBOX ONE before deciding I needed to buy it immediately.
    The only thing negative I can say is that it is clearly a port. Experience Inc. could have most certainly made graphical improvements on the XBOX ONE but chose not to. For a next gen console with infinitely more power than its predecessor the dungeon textures were lackluster. However, with that said, the hub location scenery and character artwork were gorgeous. It just made you want to see what it would look like if the game were made from the ground up for current gen consoles.
    The story and characters were good enough to keep me interested and the game-play was solid and reminiscent of the games that preceded it so long ago (so much so I reverted instinctively to using the D-pad).
    All in all I'm glad I picked it up and I'm looking forward to the other games Experience Inc. has coming to XBOX.
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