Ruzar - The Life Stone Image
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Mixed or average reviews- based on 5 Ratings

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  • Summary: Ruzar - The Life Stone is a dungeon crawler RPG game in which you play an adventurer who needs to discover the powerful Life Stone. Do you have the skills to survive in the deadliest dungeons of the Mountain of Ruz and recover the legendary artefact?
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  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Jan 20, 2016
    82
    Ruzar: The Life Stone is a great old school dungeon crawler. It is relatively small and easy and an excellent choice for newcomers. With a very low price, it's a must have for every rpg fan.
  2. 80
    If the idea of truly great dungeon exploration appeals to you, Ruzar is a must buy. It's rare that you see a game focus so deliberately on one facet of their genre's appeal, yet Ruzar manages it and absolutely nails it too. Just don't go in expecting a deep character building experience or a rich plot - you're going in alone, and it's just you against the dungeon.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Feb 2, 2017
    7
    I'm always glad to play another dungeon crawler. Ever since Legend of Grimrock I've enjoyed skulking around dank corridors and killing foesI'm always glad to play another dungeon crawler. Ever since Legend of Grimrock I've enjoyed skulking around dank corridors and killing foes with magic and weapons in a grid. Although that may have come across as sarcastic it's really not. That's not sarcastic either.

    Ruzar is a very ambitious dungeon crawler that fall short at the end but is a very good clone of Grimrock regardless. In fact, it actually improves upon a few things in the Grimrock clones (Deep Paths: LoA is another; I know about the older DCs so don't go there) by removing movement limitations and quick keys which Grimrock doesn't offer.

    It's a bit TOO much like the LoG games with almost identical environments, magic corridors and enemies. It's almost like a knock-off but a very good one.

    The weapons are a tad limited as well as the spells and armors.

    The secrets and sound effects are almost identical to LoG as well.

    This is a good buy if you've played the other DCs out there and are waiting for LoG3. Buy it on sale.
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  2. Jan 12, 2016
    6
    Ruzar the life stone is a classical dungeon RPG in the old style. It is made in style like Legend of Grimrock. For those who do not know, itRuzar the life stone is a classical dungeon RPG in the old style. It is made in style like Legend of Grimrock. For those who do not know, it is a dungeon role-playing game where the main character is going through various underground tunnels or outside locations, killing enemies and leveling up a character. Right in the beginning I must say that Ruzar is much worser than Grimrock, comparing to the number and types of enemies, fighting style, and game mechanics. Still, I'm glad I could play the game.
    You start in the winter weather in some outdoor maze of corridors. You play as a single hero. You can specialize in close combat (swords, axes, hammers), ranged combat (crossbows and bows), or magic. These styles can also be combined, but I must say that I didn't use magic or ranged weapons. The problem with bows is that after every shot you lose an arrow that you can not pick up so you quickly run out of it. With sword one can deal damage all the time and I finished the game like that. In the beginning the game seems to be pretty good and interesting, but when half of the game passes, you know all the tricks and game mechanics, and nothing new can surprise you.
    The number of types of monsters is quite limited (about 10). They are challenge perhaps the first 30 minutes, and then you go through the play like a knife through butter. The enemies are very slow. Puzzles are also trimmed to a minimum, and I wondered if anyone makes game like this, why he doesn't make it more detailed? Almost all the time you have to solve where to find an item to put into alclove and where you can find a stick to make a lever, and of course some platforms and teleports. The worst part is that the authors were inspired by Grimrock, where one had to fall into the pits, which I think is nonsense. pits have always served as a trap or punishment when a player messed up something. Here one can not even climb the hole with a rope, but one must fall into it because it often contains must have item.
    The principal of the items, skills and purchases at merchant is also limited and I beated the game only with two swords and two types of armor. Despite all the negatives I am gald I could play this game, because there is always lack of dungeons. But to be honest, some time before the the last fight with bosss came, I was wondering if there is finally an end coming, because I was bored.
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