Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • tbd Metascore
    • 80 Critic Score
    The Apple Arcade version also includes online play with random match-ups, and these are great fun if you can't get a group of friends together but still want to test your music knowledge. SongPop Party might be a no-frills trivia game, but then that's all it needs to be, too. This is all about the music, and there's so much of that that it's not going to outstay its welcome any time soon.
    • 77 Metascore
    • 80 Critic Score
    Elden Ring Nightreign is a very clever game. FromSoftware has produced a multiplayer-focused “Souls” experience that borrows some of the best ideas from the multiplayer giants while retaining the Soulslike formula and style. It’s not really for me. I’m a mega Souls fan, but I’m there for the dark fantasy storytelling and exploration more than the action and bosses. But I can appreciate what FromSoftware has done with this, and I certainly think the team has nailed what they set out to achieve with it.
    • 76 Metascore
    • 80 Critic Score
    Andromeda is still Mass Effect, and for some that might be enough, but this avenue needs more to be held in similar esteem. It does reach a satisfying conclusion, at least as far as the buildup warrants, but it takes the long way around. It does hit something that feels like a fresh, Mass Effect-patterned beginning, but a lot of the sophistication in plot that’s alluded to is left up in the air. Of course, we've also heard all of this before, when people were unsure about just what BioWare was trying to do with the original Mass Effect. It really took us two games to come to believe in the vision in the first instance, and perhaps that is the case with our new home in Andromeda, too.
    • 77 Metascore
    • 80 Critic Score
    Super Mega Baseball 2 is an accessible, arcade-style game anyone can enjoy. I hadn’t enjoyed a baseball game myself in a long time, and I tied it to simply not being able to hit the ball while batting. Super Mega Baseball 2 pretty much fixes everything I didn’t like about modern baseball games.
    • 83 Metascore
    • 80 Critic Score
    I find myself in a conflicted position with Advance Wars 1+2: Reboot Camp. On the one hand, it is essential. To this day, these are two of the finest tactics games of all time. On the other hand, there is no reason for this remake to exist when a re-release would have been sufficient. If it’s Nintendo’s way of exploring a revival for the series then great, and I hope it sells a bucketload. I just wish WayForward’s talents had have been deployed better.
    • 72 Metascore
    • 80 Critic Score
    The long-and-short of Fairy Tail 2 is that it’s a perfectly competent JRPG by one of the true specialists of the genre. It’s not going to be remembered as Gust’s finest work, and is more of a play-and-forget experience. This is a year that has given us everything from Final Fantasy VII Rebirth to Metaphor, a mind-blowingly good remake of Romancing SaGa 2 and, arguably, the finest Yakuza game yet with Like A Dragon: Infinite Wealth. In comparison to all of that Fairy Tail’s by-the-numbers approach will seem routine. But it’s also got all the hallmarks we come to expect from Gust – this is comfort food gaming for JRPG enthusiasts, using strong material well. Sometimes, that’s all you need.
    • 73 Metascore
    • 80 Critic Score
    While I fully acknowledge that Don Bradman Cricket 2014 isn't the finest sports game out there and isn't a patch on the production values of, say, FIFA, Madden or NHL games, it does generally play a good game of cricket, and this is the game that we fans of the sport have been waiting for, so with that in mind I'll reemphasise this; this is the greatest cricket game ever produced.
    • tbd Metascore
    • 80 Critic Score
    Hatsune Miku: The Planet of Wonder and Fragments of Wishes is not the finest Hatsune Miku “spin-off”, but it is a delight in its own right. It might only offer a small library of minigames, but they all play nicely, and the bubbly charm behind every second of the experience is infectious. I am intrigued by the future and what Crypton could do now that they have the assets to start delivering story experiences. More than anything else, however, this is a Miku game, and in a very simple and pure sense, spending time with it makes me happy.
    • tbd Metascore
    • 80 Critic Score
    I don’t think a couple more branching points would have gone amiss, but even as a strictly linear visual novel, LoveKami -Divinity Stage- is a great game. It touches on some serious themes around idol culture and sexuality, but mostly, it’s just a cute, sexy romantic comedy to get the heart pumping.
    • 76 Metascore
    • 80 Critic Score
    Aside from the lack of co-op, I can't really think of a more engaging action game than Apotheon. Equally, I can't think of a game that fans of ancient Greek mythology will find more interesting than the story that this one weaves. Sorry, Kratos, but you've got nothing on Nikandreos.
    • tbd Metascore
    • 80 Critic Score
    The Slaughter - Act One successfully leaves me yearning for Act Two. The characters are dark yet witty, the locale gritty and unwelcoming. The time and place is one that I am fond of despite the crime and violence, and I do believe it was a faithfully reproduced as possible in the game.
    • 71 Metascore
    • 80 Critic Score
    Lost Dimension was a commercial failure in Japan, and I can't see it finding a massive audience in the west. But it's worth a look as a solid, enjoyable tactics RPG, backed by some solid, albeit occasionally laboured storytelling. As a weekend buster, I can't really ask for more than that in a game.
    • 69 Metascore
    • 80 Critic Score
    Farming Simulator 17 is a game that I would almost argue should be put into schools, because I see real value in using it to highlight what the life of a farmer involves, and that would in turn be valuable in raising awareness around the kinds of challenges that food supply faces in the years ahead. It’s still a game, don’t get me wrong, and a simple, but effective one at that. It’s also the most accessible it has ever been thanks to tutorials that actually work. But beyond that, Farming Simulator 17 is the best kind of game; it’s a game that offers more than just entertainment.
    • 72 Metascore
    • 80 Critic Score
    Submerged: Hidden Depth didn’t quite hit me as strongly as its predecessor. It is a more rounded and proficient take on the vision, but ultimately it is also the exact same vision as its predecessor and, this second time around, the impact just isn’t the same. However, it is still a beautiful, emotional and poignant bit of art, and we should all be sending our politicians copies to play. Otherwise, we’ll all find ourselves travelling around our crumbling, drowned cities soon. Just like Miku and Taku do here.
    • 88 Metascore
    • 80 Critic Score
    What FTL boils down to is a brutally difficult and very rewarding roguelike and it is one of the finest examples of the genre.
    • 75 Metascore
    • 80 Critic Score
    The issues with Wild Hearts S are minor enough that I’ve been more than willing to put up with them to enjoy the greater context. This is an excellent take on the Monster Hunter formula with stunning production values, an excellent and challenging range of monsters to track down, and, ultimately, a satisfying world to inhabit. It’s just incredible to now also have it in a portable format.
    • 81 Metascore
    • 80 Critic Score
    The Lion’s Song is a touching game that highlights individual’s creative struggles and how they overcome these hurdles in their lives. The struggles of the 20th century can still be seen in today’s society, so it is inspiring to see them discover themselves and overcome these hurdles.
    • 64 Metascore
    • 80 Critic Score
    There's something compelling about building up a farming empire. If nothing else, the developers are doing genuinely good work in highlighting a job that we should all be much more aware of. We don't survive without our farmers, after all.
    • 77 Metascore
    • 80 Critic Score
    Relayer gets so much right. It’s gorgeous on the eyes, the narrative is twisty and fun in the way that the very best pulp sci-fi can be, and the traditional tactics JRPG action is well-executed and clean. It takes such joy in what it is doing that I can’t imagine there will be many people that walk away from it without a smile on their faces. While it might not do enough to stand out as one of the greats of the genre, it is more than worth your time, especially if you’ve ever looked to space and wondered just what tactical warfare up there might look like.
    • 63 Metascore
    • 80 Critic Score
    I find that the complexity of its systems add a nice layer of strategy that most “Diablo clones” could benefit from. More than that, though, I find the narrative to be delightful in the way it revels in the Grimm Brothers’ sense of villainy, and then sticks you right in the middle of it and left to figure out for yourself if you’re comfortable helping a monster that completely evil.
    • 66 Metascore
    • 80 Critic Score
    The humour tries a little too hard at points, but generally speaking, there's a genuinely great spirit to the game, and with the addition of multiplayer, you'd be hard pressed to find a more enjoyable brawler on the Nintendo Switch.
    • 66 Metascore
    • 80 Critic Score
    Very much an insider's parody of a type of anime that only the most dedicated (and therefore, likely aware) fans of anime in the first place. For that niche Punch Line is pitch-perfect.
    • 76 Metascore
    • 80 Critic Score
    Room to Grow is a game that asks to be played on its own terms. And while it’s unlikely that every player will enjoy staring at the same grid-screen as the minutes turn to hours, carefully checking every permutation of movements to finally find the one golden solution, when the game finds its intended audience, the design here really sings.
    • 72 Metascore
    • 80 Critic Score
    It's a thematically rich game that more than compensates for the visual weaknesses that are a hold over from the original hardware it was developed for. Throw in a tight and entertaining combat system and you've got a great JRPG for the PlayStation 4 - a genre that is currently in short supply on the platform.
    • 70 Metascore
    • 80 Critic Score
    Kamiwaza is, no doubt, going to be written up as a “product of its times,” but I think that writing it off like that is missing the mark a little. It’s true that even in this “remastered” state it looks like a PS2 game (excellent aesthetics, but primitive technical execution). However, Kamiwaza is an ambitious and boundary-pushing game. By turns surrealistic and funny, sincere and layered, it’s one of the most eclectic and interesting titles you’ll play this year, and it is a very good thing that it has finally been localised. You’ll understand why it never managed to influence too many other developers, but without fascinating and experimental things like this, we’d live in a very boring world.
    • tbd Metascore
    • 80 Critic Score
    Thematic problems aside however, the plot is filled with enough twists and turns to stay interesting throughout the game’s expansive runtime, and while the individual visual-novel segments might start to grate, they do a good job of breaking down the dungeoneering.
    • tbd Metascore
    • 80 Critic Score
    Kaichu – A Kaiju Dating Sim could have easily been bland, but it’s not (despite the lack of oomph to the relationships). The game is adorable, funny, and relatable on a personal level. I quite like the way the entire dating experience is framed by the reporters, it was an incredibly creative way to link the dates to each other as well as to deliver a little bit of narrative to go along with the dating experience. The dating pool is quite varied, with someone for everyone… well, hopefully. You never know with love, do you?
    • 76 Metascore
    • 80 Critic Score
    If you have a strategy itch, Frozen Synapse 2 is a great way to scratch it. There are some obvious comparisons to be made to the excellent XCom series, and that is great company to be keeping, but Frozen Synapse 2 still manages to to be its own unique experience as well.
    • 79 Metascore
    • 80 Critic Score
    And Wasteland 3 certainly is enjoyable. It's true to the series' roots and the proto-Fallout, and understands what it is that makes XCOM-style tactical RPGs so captivating. But most of all, it uses its sense of humour and sharp writing to keep its post-apocalypse interesting, despite how well-worn that path has become in the decades since Wasteland first hit.
    • 69 Metascore
    • 80 Critic Score
    While I have some issues with the way Deception IV explores its themes, it is nonetheless a very fine and entertaining game, and I can guarantee you that there is nothing else quite like it on the PlayStation 4.
    • 59 Metascore
    • 80 Critic Score
    Utawarerumono Zan is obviously a limited game, but as the first attempt to expand the Utawarerumono property beyond its roots, it's a good first step. The action is as fluid and enjoyable as we've ever seen in a Tamsoft game, and your favourite Utawarerumono character's personality and fighting style has been recreated expertly. It might be one for existing fans only, but I would hope that anyone who plays the original visual novels (and you really should) is an "existing fan," and will therefore also love this.
    • tbd Metascore
    • 80 Critic Score
    The Isle Tide Hotel is a visually striking, unsettling FMV game with a memorable cast. Its gameplay is generally par for the course, as are its settings, but its really the story and the variety of branching paths that make it memorable. It doesn’t feel like a chore to discover new paths. While I can’t spoil any of the story branches, it’s worth noting that I didn’t encounter a single unenjoyable one in six of seven playthroughs. The characters you encounter all seem a bit… off… in the best possible way, and some are more nuanced than others. I’ll definitely be revisiting the game soon.
    • 82 Metascore
    • 80 Critic Score
    If you're keen for one of the suspenseful thrillers manageable with just images and text, Danganronpa: Trigger Happy Havoc comes highly recommended.
    • 59 Metascore
    • 80 Critic Score
    I know which game I’d rather play. School Girl / Zombie Hunter is not the longest game, which makes it ideal for quick bursts of fun. It has a brilliant little gameplay loop that certainly has its bugs and low-budget irritations, but never stops being utterly entertaining. Throw in the most perfect take on trashy B-grade horror that I’ve ever seen in a game, and there are not many other games released this year that I’ve had more fun with than this one.
    • 76 Metascore
    • 80 Critic Score
    My gut reaction to Re:Zero is that the entire property would probably have been better served with a game that could have introduced new fans to the series. I don’t necessarily have a lot of time for anime and, while I think RE:Zero has some lovely character art, I would have rathered just been able to play the game without having to work through an isekai anime go with it. That being said, as I started to puzzle the characters out I found them endearing, the writing solid, and that combat system to be distinctive, creative, and a lot of fun. If you are a fan of Re:Zero I think you’re going to get a kick out of just how careful the developers have been to do the anime justice. There are a lot in the industry that could learn something from this approach.
    • 76 Metascore
    • 80 Critic Score
    For a game that looked like another cute little timewaster, Koichi Ishii has outdone himself.
    • 75 Metascore
    • 80 Critic Score
    Gripes aside, if you are looking for a colourful, fun and humorous shooter, Plants vs Zombies: Garden Warfare should fit the bill nicely.
    • 84 Metascore
    • 80 Critic Score
    I found the combat highly engaging and every new ridge I would climb up provided me with such breathtakingly beautiful vistas that I would sit there simply slow panning around to take it all in. But at the same time, undercooked narrative has hurt the really long-term value of the game, and it was just a little too in love with the more arbitrary and irritating quirks of MMO design for its own good.
    • 72 Metascore
    • 80 Critic Score
    Where Shards of Darkness excels is when it gets you to think dynamically and to pare off all the extraneous technicalities, when hiding and slashing and scheming becomes second nature after you’re forced to hone your skills by being thrown for a loop once you think you know it all. This is a game that you need to sink more than just a handful of hours into in order to really appreciate but in my opinion, the reward is well worth it - the feeling of nailing a multi-target assassination with some high-octane traps before ziplining away and cackling was indescribable, and made much more meaningful by the fact that a few hours ago I was struggling to find my own ass in the dark.
    • 70 Metascore
    • 80 Critic Score
    Perhaps part of the reason I have a higher tolerance for this game is not just that I love the base property, but I also love those old N64 bad 3D platformer efforts. Remember Chameleon Twist on the N64? Probably not, as it didn’t exactly win over the critics and was actually one of the most expensive N64 games. I loved it though. Or what about Glover? Or Bomberman 64? Snow Bros. Wonderland is a bit more modern than those titles, but you’re probably right that it has a dash of that heritage and tradition in it. And so you are probably right that the audience that is going to love Snow Bros Wonderland is vanishingly small. Unfortunately for you, you’ve landed in the middle of a Venn diagram where one circle is “Game Critic” and the other is “Snow Bros. Bro”. And so now your name is going to be attached to a glowing score for the game into perpetuity, because I really did love every moment of this game.
    • 77 Metascore
    • 80 Critic Score
    For a series that has struggled to recapture the lightning-in-a-bottle magic of that first title from a few decades ago, it’s great to see that with Super Monkey Ball Banana Rumble the developers have landed on what might be a strong future direction for the series. Banana Rumble in itself is a little undercooked overall, but it’s still pristine Monkey Ball action, backed by manic good fun multiplayer, and hopefully will be backed up with a second game that more completely executes on the potential.
    • 86 Metascore
    • 80 Critic Score
    Forza's combination of speed, presentation values, excellent handling and flexibility in letting players approach the game in a variety of ways makes it really hard to put the controller down.
    • 64 Metascore
    • 80 Critic Score
    While Gundam Reborn won’t be remembered as one of the finest Warriors games, it is nonetheless a genuine attempt to do right by the Gundam fans out there, and I can’t see said fans being disappointed by this package.
    • 92 Metascore
    • 80 Critic Score
    The Banner Saga asks a lot of its players, especially in the early chapters, but those who stay for the long run will enjoy a mature, character focused story which is both challenging and memorable.
    • 37 Metascore
    • 80 Critic Score
    I love that games like Fluster Cluck are leading the charge of local, social, multiplayer, and I hope it continues indefinitely. Being able to experience actual living room mayhem again as you did back in the day when friends would come over for epic SNES and N64 sessions is still a blast 15 years later.
    • 81 Metascore
    • 80 Critic Score
    Dragon’s Dogma Dark Arisen is just as solid of an entry from Capcom as it was back upon the PS3 and the Xbox 360. With lots of landscapes to explore, character classes to try out, and help to summon, there’s no shortage of adventuring to be done, and once you're hooked on simply existing in the world, this is one that will last you for many dozens of hours.
    • 84 Metascore
    • 80 Critic Score
    A few years ago, if you had have told me that there would be a gothic horror Resident Evil, I would have laughed. What RE has traditionally done and the gothic tradition are so far apart they're almost antithetical. And yet, that is what Village has delivered. While this might be a direct sequel to the previous Resident Evil, that dramatic shift in atmosphere and theme makes this game, ironically enough, a Resident Evil for people who have previously not been Resident Evil fans. Don't worry, existing fans, there's still plenty there for you too, but Capcom's willingness to redefine its marquee horror franchise so substantially deserves real credit. The future of this venerable series seems bright when these are the moves that the developers are making.
    • 76 Metascore
    • 80 Critic Score
    Bullet Soul is a refreshingly unique and infinitely replayable romp, gloriously representing arcade-style bullet hell action for the modern age. By not aspiring to be the most technically demanding game of its kin, it’s able to convey the appeal of its subgenre even better than some of the all-time classics.
    • 73 Metascore
    • 80 Critic Score
    A genuine classic game, and there is no denying that it is a supremely well-balanced, challenging and deeply engaging example of turn-based strategy. For all the promise of being a "HD" version, it's not exactly what I would call an update.
    • tbd Metascore
    • 80 Critic Score
    Interestingly, this game participated in the Japan Media Arts Festival back in 2019 which, as far as I can tell, is quite well recognised across the broad scope of Japanese arts. It doesn't surprise me that it earned some attention there though. Nostalgic Train is an art work first, and a game you play second. Beyond even the "walking simulator" quality, this game reflects on the Japanese experience of summer in a meaningful and deeply resonant way. It might be surprising that this got a localisation, but it's a welcome one. Especially for people that are interested in learning something meaningful about Japan.
    • 87 Metascore
    • 80 Critic Score
    The point is that those Dandori Battles really elevate the Pikmin 4 experience. Without them, what you’re looking at is a perfectly pleasant but too-iterative addition to the Pikmin series. However, with them, Pikmin 4 becomes the finest execution of the Pikmin philosophy to date. With any luck, Nintendo will see this as an opportunity for a dedicated spinoff, and continue to build on the excellent foundations it has established here.
    • tbd Metascore
    • 80 Critic Score
    It’s been a while since I’ve played through a proper horror game and became so invested in the “villains” of the tale.
    • 63 Metascore
    • 80 Critic Score
    For those who do understand their 4X genre, however, At The Gates will come across as a breath of fresh air. It's a ground-up rethink on how the genre can work, and what the 4X might look like as applied to the many cultures and civilizations out there that didn't have the imperialist intent that most 4X titles assume. For that, it's one of the most interesting strategy games I've played in years.
    • 69 Metascore
    • 80 Critic Score
    Candlelight isn't a long game but it kept me entranced throughout the entire playthrough. It's a fantastic example of a simple idea executed very well, with extra effort spent in ensuring the player will have a good time. This isn't a game which you will get excited about - but in some ways it's even better than that. This is a game that you can get comfortable with, that will help you relax, and will make you look at platformers in a new way.
    • tbd Metascore
    • 80 Critic Score
    A good platformer with its mechanics even if the premise fell short. Every element worked in conjunction with each other, balancing out what would have been a dark and dismal adventure. The result wasn't a pure experience, perhaps, but it is a very playable one.
    • 78 Metascore
    • 80 Critic Score
    While I do think that Mortal Kombat: Legacy Kollection is the most polarising Digital Eclipse museum experience so far, in terms of the quality of the games that are in it to play, I also think that it’s one of the most compelling experiences from a historical perspective. Who knows if we’ll ever have a series that has thrived this completely on notoriety again, and for that reason, this is a collection of curiosities that can’t be ignored.
    • 79 Metascore
    • 80 Critic Score
    When a favourite song comes on, it is impossible not to feel like you are a part of the music, making it happen, and it is a glorious feeling when you nail that song at 100 per cent accuracy.
    • 80 Metascore
    • 80 Critic Score
    It’s a fitting tribute to an incredibly talented musician, with proceeds going to a good cause, and I hope it will help to champion the artistry of AVICII’s body of work.
    • 75 Metascore
    • 80 Critic Score
    For all the games’ narrative themes of consciousness-probing, identity-subsuming science, the reordering of the psychic self for a greater application of the flesh, I needed to look no further than my own pathological gameplay in its honour. The rage quits, the restarts, the late nights, the infinitesimal adjustments to my thirteenth, fourteenth, fifteenth attempts, all part of my drive to survive to the end, no matter how many hours of hell it took.
    • 61 Metascore
    • 80 Critic Score
    The Witch and the Hundred Knight 2 is a success. I just wish the storytellers on the team were able to really cut loose and pull hard at the strings that, currently, they’re only tugging lightly at.
    • 65 Metascore
    • 80 Critic Score
    There's a significant improvement to the visual engine over last year's game, and while it's still not the most beautiful racing title out there, the improvements in the engine have allowed F1 2015 to offer a greater sensation of speed, and that is at core what a racing game engine should be about.
    • 71 Metascore
    • 80 Critic Score
    I am the target audience for Demon Slayer: Sweep The Board in that I’m both a Demon Slayer fan and the three Mario Party titles on the N64 Virtual Console on Switch are (by a significant margin) my most played titles on it. I got everything that I expected out of this game and had a lot of fun with it right throughout. In fact, with Mario Party itself in a weird kind of limbo of diminishing returns of late, perhaps we do need a new property to pick up the baton.
    • 67 Metascore
    • 80 Critic Score
    There’s not much wrong with We Happy Few that can’t be fixed with some patches, and regardless of what happens there, the game has a narrative that is brave, intelligently crafted, and so incredibly poignant.
    • 72 Metascore
    • 80 Critic Score
    Even if puzzle games aren't your thing, it's worth fighting through its obstacles and frustrations—or using a guide to carry you through, which I ended up resorting to—in order to experience Flood of Light's beautiful, melancholic yet hopeful vision of a post-climate change world.
    • 73 Metascore
    • 80 Critic Score
    Earth Defence Force 6 is pure fun distilled into a video game and it is impossible to put down. It’s based on B-grade sci-fi, and is B-grade in every way itself, and I would take that over over-produced, self-important, vapid blockbuster nonsense any time.
    • 71 Metascore
    • 80 Critic Score
    It is a digital combination of an extremely difficult board game and deck builder, combined with some zany creatures and topped off with some insane levels of difficulty. Perhaps it is the requirement of balance that made me love a game with such randomness behind it, as balancing my turns or the cards made me feel powerful in a world of beautiful chaos. I think Loot Rascals actually taught me something, which isn't something I say often about video games.
    • 70 Metascore
    • 80 Critic Score
    Harold is a fun game for fans of the continuous runner genre, and against all odds it actually manages to take such a simple genre and build on it in a genuine and unique manner. It has a fairly steep learning curve, but despite taking on the role of an angel, the ability to hinder opponents is actually devilish fun.
    • tbd Metascore
    • 80 Critic Score
    The game is ultimately over far too quickly for its own good, but that's the sign of a truly entertaining game; I simply wanted more. I really can't see anyone not enjoying this, regardless of your tastes as a gamer.
    • 73 Metascore
    • 80 Critic Score
    As a fan of Scrabble, Boggle, and other word games, this is a nice alternative for when I can't get some friends around to play one of the board games.
    • tbd Metascore
    • 80 Critic Score
    It's a grindy, retro-styled roguelike, with a wonderful monster collecting mechanic, and a great sense of humour. On the Nintendo Switch, it really feels at home, and as long as you can get over the overwhelming orientation process, you'll be set for many hours of dungeon crawling with this one.
    • 76 Metascore
    • 80 Critic Score
    The shift of Longshot to the Face of a Franchise and the addition of X-Factors provide some tangible and beneficial changes to the game. Sure, the Pro Bowl is sort of a weird and pointless area of emphasis, but Madden NFL 20 provides one of the most entertaining and polished sports experiences available.
    • 76 Metascore
    • 80 Critic Score
    The game’s difficulty level also strays on the balanced side for most Neo Geo titles. It’s definitely hard, but with enough dexterity all enemy and boss attack patterns can be avoided in some way. Its gameplay is easy to understand, and it’s a lot more fun when shared. An average run from beginning to end will put you at roughly two hours, but the game’s branching paths and overall energetic pace mean that this is a title you’ll want to come back to over and over again.
    • 77 Metascore
    • 80 Critic Score
    Now keep in mind, this is a port of the original Wii U title. if you already have it, there probably is not enough here to warrant coming back for more unless you want split screen cooperation, higher resolution or achievements. That being said, if you missed LEGO City Undercover the first time around and enjoy this unique brand of adventure gaming, know that this release is one of the most entertaining and original LEGO games in quite some time.
    • 83 Metascore
    • 80 Critic Score
    Familiar and fun proves to be just as great.
    • tbd Metascore
    • 80 Critic Score
    Get past the crashes and the tonal inconsistency, and Always Sometimes Monsters has a moving and thought-provoking story to tell. It’s rough and unpleasant, but empathetic and human at the same time. It’s a game about surviving under a capitalist system that doesn’t care about you, and about what happens when people fall through the cracks.
    • 77 Metascore
    • 80 Critic Score
    I loved the game when I played it as a freebie on PlayStation Plus ages ago. I love it even more on my shiny, powerful, PlayStation 4.
    • 83 Metascore
    • 80 Critic Score
    Sony's sitting on an incredible base and foundation. The series could do something about offering more casual baseball fans something to enjoy on their own terms, but that applies to all AAA-blockbuster sports games, and MLB The Show has the decided advantage of being a sport that's actually enjoyable.
    • 68 Metascore
    • 80 Critic Score
    Metrocide is carried by some intelligent game mechanics which really evokes the setting and makes the player feel like they are a professional contract killer.
    • 74 Metascore
    • 80 Critic Score
    Warp Shift is a puzzle game that is joyful in its accessibility and expansive in its complexity.
    • 73 Metascore
    • 80 Critic Score
    Don’t let the small character roster fool you – Waku Waku 7 was one of the best fighting games on the Neo Geo, and western Switch owners are lucky to have the chance to try this one out. The game’s pastel colour scheme and gently paced gameplay is a breath of fresh air compared to the tournament minded design of King of Fighters or World Heroes Perfect. Fans of fighting games would be giving themselves a disservice to overlook Waku Waku 7.
    • 74 Metascore
    • 80 Critic Score
    I imagine the target audience is less the philosophical and the obsessive, but rather the more casual JRPG fan looking for a light way to spend their spare time. As with most Falcom games, the game feel is straightforward and kinetic, paired with a vanilla aesthetic that’s more inoffensive than groundbreaking. I can’t fault a game for not being ambitious enough when it’s following a tried and true formula and does it without any perceivable blemishes at all.
    • tbd Metascore
    • 80 Critic Score
    For a game whose lead protagonist is a girl with the ability to summon cheese sandwiches, Alluna and Brie is genuinely impressive project. It's a full featured blend of JRPG and visual novel thanks to its time management and minigames, the art nails the humorous fan service brief, and the narrative, while shallow, is rife with an excellent sense of Australian humour.
    • 68 Metascore
    • 80 Critic Score
    If you’re okay with the lack of customisation options in the main game, then Project Nimbus will be a more than competent mecha game to tide you over until the release of Daemon X Machina. GameCrafterTeam have poured the entire team's love and effort into this aerial action game, and the love for the source material really shows.
    • 67 Metascore
    • 80 Critic Score
    Overall, however, the roster of events is good and varied, and there are more to come.
    • 70 Metascore
    • 70 Critic Score
    If nothing else there is genuinely nothing else quite like Ambition of the Slime, and the concept of actually leading weak, largely defenceless units into battle is such a clever way to flip the tactics RPG on its head that it’s well worth looking into for fans of the genre, purely as a curiosity if nothing else.
    • tbd Metascore
    • 70 Critic Score
    Song of Memories does have an excellent combat system and lite JRPG mechanics. It also has its moments where it's genuinely amusing, and the contrast between the monster story and the fan service-rich romance is... eclectic. It's a difficult game to really pin down, but for those that can let the oddity of it all wash over them, it can also be an surprisingly difficult game to put down.
    • 64 Metascore
    • 70 Critic Score
    Despite the issues with balance, juvenile moments in the writing, and the occasional bug that suggested the ambition of the game slightly overextended its budget, Sword Art Online: Fatal Bullet is the best video game entry in this particular franchise.
    • 74 Metascore
    • 70 Critic Score
    The presentation in general is great, and the challenge level is oddly compelling. This is a difficult game to put down.
    • 58 Metascore
    • 70 Critic Score
    People who come to it looking for a quality SHMUP are going to be disappointed. It's functional, but that's really not the point. The point is the fan service and pin-up aesthetic, and while Waifu Uncovered is limited there, as a cut-price hour or two of fun, as someone who enjoys anime and fan service, I had more fun with this than I should probably admit in public. Also, I really am genuinely impressed that eastasiasoft has paved the way for anime nudity on the Switch. There's hope for the Dee Dee visual novels to debut on console yet.
    • 75 Metascore
    • 70 Critic Score
    As a first effort out it's genuinely impressive, offering a clean and enjoyable combat system that can also be used to introduce new players to the joy of modern 2D fighters. I firmly believe there's a role for fighters like that in the market, and Blade Strangers is a very fine first effort indeed.
    • 81 Metascore
    • 70 Critic Score
    Superstar Saga is still a great adventure on the 3DS. It’s not in the range of Metroid: Samus Returns in terms of recreating a classic from the ground up, but it may be enough to satisfy fans of the series that may have been turned off by recent, weaker efforts such as Dream Team and Paper Jam.
    • 68 Metascore
    • 70 Critic Score
    Slain: Back from Hell is a unique fish in a sea of pixel-art platforming throwbacks. The level design for the most part is well-done. The difficulty suits the atmosphere created by the music and art style.
    • tbd Metascore
    • 70 Critic Score
    The game does not explain the events of the first game at all, and yet there is also some expected knowledge of the first game coming into this sequel to completely understand what’s going on. Do your research so you catch yourself up going in, though, and you're in for a really well-written and vibrant adventure game. One that's let down a little by obtuse puzzle design, but is otherwise highly engaging on every level.
    • 69 Metascore
    • 70 Critic Score
    The Church in the Darkness has much more value as an idea and as a story creation tool than it has as a game.
    • tbd Metascore
    • 70 Critic Score
    The Heroic Legend of Eagarlnia is off to an excellent start and is another pitch-perfect example of why Chinese game development is so exciting to me right now. However - and this applies to far too many developers out of China right now - hire better localisers. Perhaps there just aren't many of them around right now and the problem is that the local games industry needs to scramble to catch up with its rapid opening to global game publishing. Perhaps it is just something that isn't traditionally part of game development budgets there. Whatever the reason, at some point Chinese developers are going to realise just how large the global audience could be if they could properly understand their games. At that point, between China, Japan, and the smaller (but potent in their own right) development scenes in Korea, Thailand, Indonesia, and others, the "Asian aesthetic" and storytelling traditions are going to hit an all-new renaissance.
    • 71 Metascore
    • 70 Critic Score
    Amid the Ruins did do a nice job in setting up a finale.
    • 65 Metascore
    • 70 Critic Score
    This is a game for genre fans only (and by that I do mean fans of both visual novels and tactics RPGs). For those people the game will slowly but surely hook its charms in until they come to see it as something quite brilliant for all its flaws.
    • tbd Metascore
    • 70 Critic Score
    With all that said, this is an incredibly niche sport. It’s impressive that as much effort is put into doing it justice as Cyanide puts into the Tour de France. The developers get better at it, year after year, and that’s an encouraging sign too. I hope they’re profitable enough to continue with the series, because you can’t help but believe that they’re right on the cusp of this series hitting the A-tier of sporting properties.
    • 69 Metascore
    • 70 Critic Score
    Toybox Turbos is a good game for beginners and newcomers to racing games. It presents an easy learning curve, but later levels can be a little more challenging. It's a lot of fun to play and in ways it may remind players of the Micro Machines toys and video games from the past.
    • tbd Metascore
    • 70 Critic Score
    I have always loved a good story to accompany a good game. This game will not be for everyone due to the sheer amount of reading, which does slow down the pace of play, but considering the length of the game, $12.99 is well worth the price.

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