Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 62 Metascore
    • 70 Critic Score
    Beyond that it's surprisingly slim pickings. In that context, SubaraCity is a genuinely worthwhile little game; it's enjoyable, relaxing, and for the most part well designed.
    • 70 Metascore
    • 70 Critic Score
    Apocalypse Edition is not going to sate anyone looking for a deep narrative experience - The Walking Dead or The Last of Us this is not. However, for those looking for a higher level of action and maybe something a bit more humorous (albeit not kid friendly in the least, just for the record), then Dead Rising 3: Apocalypse Edition could be a real treat.
    • 61 Metascore
    • 70 Critic Score
    At first glance the beat ‘em up turned cooking sim turned rhythm game appears to suffer from an identity crisis, but Senran Kagura Bon Appétit! is a light-hearted comedy above all else. It’s as niche as games come thanks to its flaunting of risqué material subject to all manner of misunderstandings, but Bon Appétit! is effective as a silly pastime.
    • 71 Metascore
    • 70 Critic Score
    Relics of War may not play like other 4X games that you’re used to, but it treads a perfectly acceptable path of its own that fills the stomach, albeit not quite to satisfaction.
    • 66 Metascore
    • 70 Critic Score
    It’s just too bad that the same admiration wasn’t applied to characteristics beyond how the motorcycles look and feel.
    • 78 Metascore
    • 70 Critic Score
    Inazuma Eleven is by no means a perfect game; I can't see any reason why it had to be touch screen controlled, nor is there any excuse for why the soccer action itself is so poor. But, as a sport-themed JRPG, it's a niche kind of game, but an entertaining one.
    • tbd Metascore
    • 70 Critic Score
    As a fan of board games I do like video games takes on them, as there's no cleanup, no cheating, and no people flipping the table in a tantrum. It's also nice to play against the AI when friends aren't around. This applies to Ubisoft's take on Battleship as well, and the new rules really add to the overall experience.
    • 68 Metascore
    • 70 Critic Score
    Runers is a fast paced and fun roguelike that offers plenty of variety. While there is a lot of reading to figure out exactly what everything does, the simple, twitch mechanics and randomisation make it one that is easy to come back to over and over again.
    • 85 Metascore
    • 70 Critic Score
    Digital Eclipse is onto something special with its “interactive documentary” approach overall. Atari 50 has become the standard against which all retro compilations should be judged. Additionally, I appreciate the intent and effort that went into Tetris Forever a great deal. I just hate, so much, how licensing has let everyone involved with this effort down.
    • 73 Metascore
    • 70 Critic Score
    As much as I loved my first few hours with The Colonists, it did, unfortunately, wear out its welcome after a while. The technology tree, while expansive, is also quite linear – most missions will have players eventually congregating towards the same end game resources. The different maps do provide some strategic depth, but even then the game is low on new ideas by the end of the thirteen missions. While a random-map option would have been nice, I’ve had all the enjoyment I think I’m ever going to get with this game. It’s great while it lasts, but I would have loved for the developers to further explore the idea of complex resource trees in a more open-ended way.
    • 89 Metascore
    • 70 Critic Score
    The creative team needs to find writers willing to back up the narrative context with a story that has meat, and the gameplay designers need to dare do things differently to what has come before. Horizon is a remarkably refined and technically brilliant game, but Guerrilla has yet to prove that it can take that next step and produce a genuine classic.
    • 68 Metascore
    • 70 Critic Score
    Mothmen 1966 is a solid, albeit short (though there’s nothing wrong with that) game that successfully combines pulp fiction and video games. The next game in the series, set at a summer camp, is already planned; and I’m already counting the days until I can get my hands on it too.
    • 76 Metascore
    • 70 Critic Score
    The problem with the package is that it’s difficult to argue that any of the games in it a bona fide classics.
    • 61 Metascore
    • 70 Critic Score
    What I’m saying is that I’m not entirely sure who is going to enjoy Curse of the Sea Rats. I do know that there’s going to be an audience out there for it, because while it has several issues it also has many redeeming qualities. However, when it’s one of a few million Metroidvanias that are already on the Switch, I fear that Sea Rats will struggle to find that audience, despite being a clear passion project from everyone involved.
    • 75 Metascore
    • 70 Critic Score
    So did the third episode of Minecraft Story Mode set a good precedent for the remainder of the series? Absolutely. Did it clear the bad taste left behind by episode two? Absolutely not. It makes me hopeful for episodes four and five to continue the upswing, but I’m hesitant to believe it will.
    • 81 Metascore
    • 70 Critic Score
    Castlevania Anniversary Collection is an excellent, high quality retro collection. It is of a collection where too many of the games don't hold enough value beyond their nostalgia, and it's lacking titles I would have considered to be key. However, with a great set of features, and plenty of classic dark fantasy platforming, this package is a useful reminder of just how prestigious the entire franchise really is.
    • 55 Metascore
    • 70 Critic Score
    Sker Ritual would have been easier to get along with if it had its own identity. It plays well and is genuinely entertaining, but if the developers are going to treat their work as a totally transient effort to exploit and leap on the money train, then I’m going to treat the game in-kind. The creative vision behind this game is so shallow and unformed that the game will be forgotten in a few years.
    • 90 Metascore
    • 70 Critic Score
    Even if you love The Last Of Us 2. Even if you think it’s the Citizen Kane of video games. Even if you think that Shakespeare himself would have thrown in the towel after seeing this game, realising he could never compete with it as a storyteller, you must surely realise that a game that is four years old and is readily available on your current console doesn’t need the remaster. Surely you understand that this is a ridiculous excess, done purely to milk revenue out of fans, and that it’s particularly frustrating given that Sony is sitting on dozens of incredible properties. That it would rather leave all of them on ice and inaccessible to release this indulgence just isn’t acceptable.
    • 77 Metascore
    • 70 Critic Score
    While it could be considered short, there is a creativity to its puzzle design that does make it quite appealing, and so it's worth the investment - especially for people that use their 3DS for killing time and public transport.
    • 84 Metascore
    • 70 Critic Score
    Uncharted: The Lost Legacy plays flawlessly. It’s impossible to criticise the level design, the basic mechanics, or indeed anything that involves pressing buttons. Naughty Dog is simply a developer of such quality that it’s not going to make mistakes there. But I like my games to have narrative, and I like games that get me thinking. I like my games to have purpose, and I find The Lost Legacy to be a very purposeless game. It’s fun, I enjoyed my time with it. I doubt I’ll ever feel inspired to play it again, much less remember it.
    • 69 Metascore
    • 70 Critic Score
    The presentation is enjoyable and the puzzles and discovery of new powers are genuinely exciting. If you can look past repetitive combat and backtracking and are willing to live with a few technical hiccups along the way, Song of the Deep is enjoyable but flawed, with some unrealised potential around the narrative meaning it was a missed opportunity.
    • 73 Metascore
    • 70 Critic Score
    First Light works because it trims off the fat, leaving behind an engaging story and breakneck gameplay that will appeal both to returning patrons and first-time customers.
    • 76 Metascore
    • 70 Critic Score
    To be frank, here, I don’t think enough was done to make Planet Coaster 2 enough of a sequel. Adding water parks and slides, and more rides in general, were all perfectly rational ways to expand on the Planet Coaster experience, but we’re in an era now where DLC is getting Game of the Year nominations, and I do think that this feels more like a massive DLC drop at 50% of the price of a base game than a new, full-priced game. And as fun as the emerging “Frontier Simulation” formula is I also can’t help but wish that the developers would challenge themselves to try and create an actual simulator at some point. Make something with teeth, folks! You might be surprised just how invested your players get when their decisions have consequences for their parks, too.
    • 54 Metascore
    • 70 Critic Score
    Pixel Heroes is some good old classic dungeon crawling action. The lack of narrative context makes it a tough, but not necessarily rewarding game, but putting that aside, the endless gameplay loop is simple and clean, and there's a fun combat system to make it all worth at least a little of your time.
    • 74 Metascore
    • 70 Critic Score
    As a big-time Shantae fan, I’ve loved having the opportunity to fill in the gap for the game in the seies that we very nearly didn’t get. It’s more a curiosity than something essential – more recent titles in the series are definitely better, but if this continues to breathe life into the series, then I’m all for it.
    • tbd Metascore
    • 70 Critic Score
    World End Economica is written with great technique, and across the course of the trilogy it forms a true epic in structure and tone. It's really unfortunate that for a game with a lot to say it doesn't end up saying much, and I was left desperate for a character I could truly like as I played, but the strong, creative vision make this a visual novel that fans of good storytelling should add to their "to-do" lists.
    • 56 Metascore
    • 70 Critic Score
    There are two endings to Theseus, though either way the game itself isn’t that long. It does tell the story it wanted to, though, and does so in a comprehensive enough way that I wasn’t left wondering. It’s a crafty little proof-of-concept and experiment in making VR work in the context of a third person adventure experience. It’s a little limited for what I ultimately want VR to deliver, but it’s worthwhile nonetheless.
    • 66 Metascore
    • 70 Critic Score
    Adventure Time: Finn & Jake Investigations is eventually a Sherlock Holmes game with an Adventure Time skin and dialect (Algabraic!”), but that is quite okay by me. The finnicky issues that arose did little to take away from how whimsical the game is. The story? Great. The graphics? Great? The sound? Mathematical!
    • 68 Metascore
    • 70 Critic Score
    The bigger screen and better resolution of the Switch makes Of Mice And Sand the game it wanted to be. The extras added into this edition makes it the definitive version. It’s a very pleasant, enjoyable and entertaining little game, but its biggest problem is hard to get past; I wanted it to be far more memorable. It simply struggles to take its excellent foundations and turn it into something truly special.
    • tbd Metascore
    • 70 Critic Score
    Piranha Bytes has, throughout its history, been really quite effective at capturing an “X-factor” that elevates its games to be something more than the sum of its parts. These are games made by people that love RPGs, for people that love RPGs, and while they’re not of the same scope or refined as something that comes from a BioWare or Bethesda, they are made by people who have clearly played so many sessions of Dungeons & Dragons. They know how to keep an RPG fan playing on, and Risen is an excellent example of that. I’m very glad it had a release on Nintendo Switch, finally got to play it (even if I needed to source it from overseas).
    • 61 Metascore
    • 70 Critic Score
    In just about every way, Reynatis is a game that tries to reach well beyond what the team was perhaps capable of achieving. Which raises an interesting question: What to score it? I, personally would rather play something like this than the 99 per cent of games out there that copy off the “best practices” template of what has come before. Of course they’re more refined then Reynatis! But they’re just iterating on what already worked. Reynatis is a wild, chaotic mess that frequently loses sight of itself, but that’s the consequence of reaching for something different. Sometimes when people try this the ideas just don’t pan out as hoped. Reynatis is still very playable and the core gameplay is genuinely enjoyable. It might consistently fail to meet its lofty ambitions, but at least it tries, and as a work of art there is value in exploring what it does try to do.
    • 66 Metascore
    • 70 Critic Score
    Fans of the series looking for new songs to dance to will no doubt enjoy what is still a technically solid and fun game, but with so little new to offer other than modes that basically dress up the same core content in new modes, I worry that fan reception may begin to dry up.
    • tbd Metascore
    • 70 Critic Score
    The game is evolving, which is a great thing for a title like this that has some MMO elements and will live or die with the kind of online community it can put together. More often than not, I enjoyed my time with Kingdom Wars 2: Battles. It has some rough edges and there is clearly room to improve, but what is there has more innovation than the first hour or two with the title might suggest and I found myself having more fun with it than I have with most other RTS games of late.
    • 82 Metascore
    • 70 Critic Score
    For the most part though, Yoku’s Island Express is a lot of wholesome, whimsical fun. It manages to make the hybrid of two disparate genres work in some inspired ways, and the result is a unique game full of surprises that is sure to delight players. The only flaw is when the mechanics outweigh their welcome and stop feeling unique – the moments where Yoku is just a pinball game, or just a Metroidvania, are generally the weakest.
    • 82 Metascore
    • 70 Critic Score
    Donkey Kong Adventure feels like a lick of fresh paint on the same experiences that were provided during Mario + Rabbids: Kingdom Battle. Whilst the inclusion of Donkey Kong changes the way that you strategise; Donkey Kong Adventure is rather predictable and I did get fatigued with it by the second world.
    • 64 Metascore
    • 70 Critic Score
    By providing a serviceable story as a driving force and then honing in on meaningful character interactions, Millennium Twilight becomes essential for Reki Kawahara fans. Those unfamiliar with both properties may occasionally find themselves occasionally mystified by plot points and fanservice alike, but hopefully this game will serve as a gateway drug.
    • tbd Metascore
    • 70 Critic Score
    Xblaze didn't have the same emotional impact on me as games like Hakuōki have, and I wasn't as invested in the narrative as I was with Danganronpa, but anyone who has played a BlazBlue game knows that the writers behind the series are quality, and confident enough in their craft to put more energy into the plot than most fighting games get. As an extension of that confidence, Xblaze is a worthwhile experience indeed.
    • 77 Metascore
    • 70 Critic Score
    Darksiders Genesis gets a lot right. It has plenty of personality and a dynamic, engaging action system. Its only real problem is that it has tackled a thematic challenge that it can't deliver - hell should not be dull, empty or repetitive, and yet this game fails on all fronts there. It's not entirely the developer's fault, in the sense that if they showed a truly creative vision of hell it would either offend or be too surreal for the kind of mainstream audience that it's pitched at, but perhaps developers need to better consider where they're setting their games in that case.
    • 64 Metascore
    • 70 Critic Score
    Between a battle system unlike anything I’ve seen before and a story that pushes the boundaries of comedy, Akiba’s Trip has plenty of personality going for it. Expanding on the world of Akihabara itself would have elevated the experience into a truly classic one, but as is, fans of niche experiences still ought to take this trip.
    • tbd Metascore
    • 70 Critic Score
    If you enjoy the turn-based combat of the Heroes of Might & Magic series, then The Dragoness is one of the better and more faithful interpretations of that very specific style. With Heroes of Might & Magic itself dead at the hands of a publisher that we don’t even want to revive it, this scratches an itch and at least tries to pick up and run with the baton. Does it stumble here and there along the way? Yes, but it’s moreish despite that, and the homage is so genuine that it’s difficult to not find it charming despite its warts.
    • 70 Metascore
    • 70 Critic Score
    With fantastic visuals and a sleek sci-fi setting that brings to mind the world of Mass Effect, The Collider 2 is as visually impressive as it is in its gameplay.
    • 73 Metascore
    • 70 Critic Score
    It’s the combination of well designed levels, hauntingly picturesque visuals and a consistent overarching tone which make this game hard to put down. I admire the developers’ ability to keep the player fixated on a pensive mindset, so that regardless of how difficult the levels become, they always have something deep to ponder on as they repeat each level until the correct button timings are ingrained into their fingers.
    • 83 Metascore
    • 70 Critic Score
    Its striking monochrome art style and juxtaposition of atmospheric peacefulness with wince-inducing violence lends to a dreamlike quality that is utterly entrancing. The first few hours of this game had me terrified, wondering how the environment was going to turn against me in ever more creative and depraved ways. I loved the graphics and music which still manage to feel unique despite the game’s age. For the puzzles and atmosphere alone, Limbo is worth a try. Once the ordeal is over however, I found myself wishing for a larger narrative to delve into, or a deeper exploration of themes that the game teased but never fully committed to.
    • 61 Metascore
    • 70 Critic Score
    Sphinx has aged relatively well. This is the perfect way to introduce newcomers to the game, even if it’s a series that didn’t take off.
    • 76 Metascore
    • 70 Critic Score
    I think I would have appreciated My Next Life as a Villainess so much more if I was an existing fan of the property. Otomate seems to have created something that is a fascinating observation of the otome genre and a very funny, character-driven “romance” story to go with it. Unfortunately, too much of that washed over my head. While I totally respect that developers of games can assume that players have read or seen something else first, and that their game is a continuation of an existing story, I would suggest that giving newcomers the option of a 10-minute summary to catch up first would be a helpful way for those of us coming in fresh to at least understand the basics before we’re thrown in the narrative deep end.
    • 70 Metascore
    • 70 Critic Score
    Secret Files: Tunguska is entertaining stuff, and adventure game fans who have somehow not played this yet should have a look at it. By the same token, it's difficult to look at this game and argue that it's as timeless as Monkey Island. It's simply too limited.
    • 56 Metascore
    • 70 Critic Score
    Experience the game with the mindset of wanting to get lost in a virtual world, though, and you’ll be pleasantly surprised by Hollow Realization’s hidden charms.
    • 56 Metascore
    • 70 Critic Score
    For anime fans, it's literally pulling together some of the brightest minds in the industry and allowing them to run free with a very creative format. Short stories are always less inhibited than full-length projects, and if nothing else, everything that we find in the Short Peace package is very creative indeed.
    • 66 Metascore
    • 70 Critic Score
    Whatever platform you play Roguebook on, its sheer quality helps elevate it to the top of a genre that has become far too overused over the past five years. The precision balancing and depth of the gameplay, the entertaining design and varied exploration elements combine to overcome the fact that you’ve probably played what Roguebook is offering a few times over by now.
    • 62 Metascore
    • 70 Critic Score
    The Station is a wonderful example of how a game’s atmosphere can impact and influence the narrative. The space station felt believable, although the few characters that lived aboard fell a bit flat for me. As a sci-fi walking sim, The Station is more than successful enough.
    • 59 Metascore
    • 70 Critic Score
    What’s most important is that the game works without giving me the slightest bit of motion sickness, and as a fan of trash B-grade science fiction, I was really able to appreciate the inherent silliness of it all. There might not be much depth here over the long term, but for some short bursts of frenetic action, it absolutely has the lightgun genre nailed.
    • tbd Metascore
    • 70 Critic Score
    It’s testament to the charming quality of Kairosoft titles that you’ll keep playing them, even after realising how utterly pointless they are. Pocket League Story is another example of this. You’ll keep telling yourself that there are better options on the Switch for both football management and simulation… but then you'll find that you keep coming back to this because that good-natured charm and colour is simply irresistible.
    • 72 Metascore
    • 70 Critic Score
    Team Sonic Racing is a decent kart racing game. It’s very unfortunate that Sumo Digital decided to fixate solely on the Sonic the Hedgehog franchise. The lack of SEGA’s wide variety of franchises makes the game feel very samey throughout, and only fans of Sonic will get a kick out of the use of the IP. On the plus side, the team elements of the game works really well and that offers a unique way to play a kart game. It’s not the best or most interesting racing experience out there, but there’s some entertainment to be found in Team Sonic Racing, particularly for younger fans of the blue hedgehog.
    • 56 Metascore
    • 70 Critic Score
    Super Toy Cars is a fun game to play, providing a series of increasing racing challenges, the ability to play with friends and to create custom tracks. All of it is wrapped up in a nostalgic package that calls back to my childhood days, zipping around and letting my imagination do the majority of the work.
    • 77 Metascore
    • 70 Critic Score
    A dearth of hints, an enormous plethora of potential leads and an overall lack of narrative urgency means that only the dedicated players will see the game through to the end. A good detective novel can spellbind its readers with only words. A Case of Distrust can too, if you have the patience and concentration to make it through the whole way.
    • 73 Metascore
    • 70 Critic Score
    The battling is very accessible, meaning that the fantastic story can be accessed by anyone.
    • 71 Metascore
    • 70 Critic Score
    But perhaps 2D platformers aren't the future for her now. Perhaps it's some for something a little more narrative-focused rich in the worldbuilding, to play to the properties' actual strengths, because after five 2D platformers, I'm now getting tired of being teased that there's more to all this, but never actually getting the promise of a fully realised Shantae fantasy.
    • tbd Metascore
    • 70 Critic Score
    I’m going to get dozens of hours of play out of Cricket 24 on Nintendo Switch, of that I’m sure. I am very disappointed in how the development team has gone about optimising the game down to fit on the more modest hardware, and the portability of the Switch has to be a major selling point for you to go for this version over the objectively superior console versions. But it’s still Cricket 24 on the go, and that’s a critical hit right to my weak spot.
    • tbd Metascore
    • 70 Critic Score
    But those are all very minor gripes and given the extremely niche nature of Lair Land Story it’s not something the people that would be drawn to play the game will hold against it. The main thing is that Lair Land Story gets the most important element of the genre right. Chilia is adorable and you will be invested in her story, and builds around it a fun set of characters, some nice aesthetics, and a good sense of humour. This is a simple and modest kind of game, but it is very warm and warming, and sometimes, those are enough in games.
    • 74 Metascore
    • 70 Critic Score
    Even though that narrative isn't quite of a quality we want to see, it's a step forward for the new franchise, and after the bugs are fixed up, Evoland 2 will be a whole lot of simple, but effective, fun.
    • 76 Metascore
    • 70 Critic Score
    In many ways survival games represent the ultimate conclusion of the open-world ethos - the experience is entirely about moving around a large space and scouring it for "loot", while largely doing away with elements like storytelling, character and any purpose beyond existing with that big space. In the interest of being entirely frank, this kind of thing just isn't for me, but with that being said I do think that Subnautica: Below Zero is one of the better examples of it in motion. It's not perfect, and the game is so weighted towards aesthetics that if you've got an alternative to the Switch you're better off seeing the full, uncompromised creative vision on that platform instead. However, this Switch port is still more than adequate, especially for those that want to craft, build, mine and craft some more while on the go.
    • 61 Metascore
    • 70 Critic Score
    The gameplay loop is truly satisfying. Realistically all I was going into Dungeons 2 with was the hope that I would get something vaguely reminiscent of Dungeon Keeper on my PlayStation 4, and I wasn’t disappointed there by any means. I can’t see myself pulling this one up quite as often as I do the other two Kalypso games I have on my PS4 – Tropico 5 and Grand Ages: Medieval, but by the same token I don’t regret my time spent with this in the slightest.
    • 73 Metascore
    • 70 Critic Score
    Unfortunately, it’s not a very complete package largely alienates anyone who isn’t already familiar with fighters, making it a tough sell for people looking for a casual experience.
    • tbd Metascore
    • 70 Critic Score
    Playing a bunch of matches in a row against random opponents online is a great way to spend an hour or two at a time. The online infrastructure is robust, matches are quick and sharp, and the time flies. You can’t ignore that eBaseball is a bigger (and better) series than this, and it is disappointing that it’s going to be the first introduction to it for a lot of people, but the fact it happened at all is such a positive sign of Konami’s intentions for the future.
    • 75 Metascore
    • 70 Critic Score
    Battle Chasers: Nightwar is a quality JRPG throwback. It's grindy and can be difficulty, but for people looking for a more casual experience the lower difficulty settings are a good introduction to the genre as a whole. With plenty of lore and heritage behind the game to further build it out, it's a fresh new franchise and a good proof that western developers can emulate the JRPG style when they want to.
    • tbd Metascore
    • 70 Critic Score
    I don’t usually like marking a game down for bugs, because when the patches come in the review becomes dated. However, Wildermyth really is a bad example of bugs letting the experience down to the point that the game, as wonderful and moreish as it is, is difficult to recommend right now. Add a point to this score in a few months when, in theory, the worst of its crippling bugs have been patched out, and then settle in for the perfect tabletop RPG experience when you haven’t got friends around to play a real session of Dungeons & Dragons with you.
    • tbd Metascore
    • 70 Critic Score
    Those little gripes aside, Neko Navy is a delightful little indie shmup, full of cute characters and oddball humour. It may lack the depth of some of its more established peers, but it’s got plenty of challenge to offer nonetheless, while a smooth difficulty curve means newcomers aren’t entirely left out in the dark. It’s probably not going to go down as one of the shmup greats, but its quirky charm alone is enough to warrant a look.
    • tbd Metascore
    • 70 Critic Score
    Gryphon Knight Epic might not be the most mechanically sound shooter to hit the PlayStation 4, but its raw ideas are abundant. It’s a humble game that somehow manages to stand out in the face of competition of all eras and styles, from R-Type to Mamorukun Curse. Players out of the loop with shoot ‘em ups won’t necessarily appreciate the adjustments its deviations from the formula, but there’s enough here for the game to take to the sky like the titular gryphon.
    • 48 Metascore
    • 70 Critic Score
    Ciel Fledge could have been more robust... indeed, it really should have been. There's just not enough substance to go with the charming presentation and concept. However, it's still one of those things that's difficult to put down, not least because its gameplay loops and feedback are tight and engaging. Like the daughter you're tasked to manage, there's room for this fledgling series to grow, and plenty of potential if it's managed well.
    • 72 Metascore
    • 70 Critic Score
    It may not quite have the finesse of its inspirations, but it delivers a world that's no less fascinating to explore and bleak (though also hopeful, somehow) story that deserves to be uncovered.
    • tbd Metascore
    • 70 Critic Score
    It’s just as well for the game that it does give us a relatively fresh look at World War 2, and some strategically interesting battles that we just don’t often get to flex our strategic minds with, because the presentation of it would make it hard to stomach otherwise. Thankfully, presentation aside, Strategic Mind: Spectre of Communism is impressive in the way it presents history, the depth of the tactics offered, and the selection of battles that we get to play through.
    • 73 Metascore
    • 70 Critic Score
    God Eater 2: Rage Burst is a great mission based action experience. It’s the added narrative and characterisation that makes it more than just another Monster Hunter-like grindfest for better equipment to take on bigger monsters with. They even provide sunglasses, so you get to look cool while doing it all.
    • 61 Metascore
    • 70 Critic Score
    Sword Coast Legends offers up a solid version of Dungeons & Dragons, with a campaign and setting that were immediately appealing to me and plenty of user content already filling the community. This sort of content will be enormously valuable in giving Sword Coast Legends life beyond its campaign. However, limited tools hold this title back from greatness on the editing front, while its clear Diablo and Dragon Age influences may rub D&D purists the wrong way.
    • 76 Metascore
    • 70 Critic Score
    As some light fun and a very different kind of VR experience, Tethered is ridiculously charming, bright, happy stuff.
    • 75 Metascore
    • 70 Critic Score
    I love the JRPG genre, and while the turn-based and slightly grindy nature of the combat likely will not bring new fans to the series, I found it comfortable and accessible to play.
    • 60 Metascore
    • 70 Critic Score
    There’s a lot to admire in this game, and it only gets better once you’ve hit the end and are ready for the extra mode, where you’ll be able to really test out your mastery of the combat and ‘crawling. Is It Wrong To Try To Pick Up Girls In A Dungeon is entertaining stuff. It's neither the perfect dungeon crawler nor the most stand-out visual novel, however, the blend of the two, coupled with the strong anime license leveraged with the greatest of competencies, still make this one a very solid time-filler.
    • tbd Metascore
    • 70 Critic Score
    I'm surprised Konami hasn't taken the opportunity to develop a free-to-play Yu-Gi-Oh! game, given how well suited the free-to-play model is for the genre, but as a very old-school approach to digital CCG, this is a decent effort that will appease Yu-Gi-Oh fans, and perhaps even convert one or two new ones.
    • 78 Metascore
    • 70 Critic Score
    If you've never played Puzzle Quest before, The Legend Returns will be a nice surprise. Sitting underneath that humble presentation is a game with an awful lot of content to it. Existing fans would do well to jump in and remind themselves why Puzzle Quest is such a great game, as this release on Switch suggests, to the very subtitle of the name, that it's an active franchise again, and we may well see a new one in the near future. However, it's clear that Puzzle Quest is aging with anything but grace, so The Legend Returns also shows that this next Puzzle Quest, should it come, will need to do things significantly differently to have the same impact.
    • 74 Metascore
    • 70 Critic Score
    Uurnog Uurnlimited is a Nifflas game through and through, but unless you’re a diehard fan of his puzzle design philosophy, this isn’t a game which will win you over.
    • 71 Metascore
    • 70 Critic Score
    Supporting a good, albeit simple narrative between the four protagonists, Croixleur Sigma provides a solid, fast-paced, three dimensional roguelike brawler experience.
    • 75 Metascore
    • 70 Critic Score
    Total War: Rome was the really big breakout moment for the series, and as a bona fide classic, the remaster makes sense - even if it is just for the sake of nostalgia. I don't think the strategy genre necessarily lends itself to modernisation when the thing that needs moderising the most would have taken Rome Remastered and turned it into Total War: Rome 3, but if you remember what it's like to enjoy older strategy games like Rome, the remaster is going to be quite the rush.
    • 61 Metascore
    • 70 Critic Score
    A chess champion won't be too challenged, but more casual fans of the game will be...It's just a pity that the online is so inefficient on the Wii U. As I said at the start; Pure Chess is the least version of a very, very fine game indeed.
    • 68 Metascore
    • 70 Critic Score
    Should sequels never see the light of day, One’s Justice is still excellent comfort food for fans of the series.
    • 58 Metascore
    • 70 Critic Score
    Princess Maker 3 is both funny and charming, and the core gameplay loop, limited as it is, is compelling if only because there are so many different endings to aim for that the game both encourages and rewards people that experiment with it. I'm often in the mood for simple but rewarding gameplay loops over stuff that is overly complex and exhausting, and I can see myself coming back to Princess Maker for quite some time to come.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Polaris Sector does not look like anything terribly new or innovative. While it does not reinvent the proverbial strategy genre wheel, credit is due for some of the more innovative systems and balanced, clean UI.
    • 77 Metascore
    • 70 Critic Score
    Dawn of War III feels like a little bit of every other game that the franchise has churned out so far, but whether or not it will stand the test of time is uncertain; I’m already having trouble pinpointing anything particularly memorable about the campaign that doesn’t involve particular factions having really cool units. Being a fan, I probably hold this game a little closer to my heart than others will. Perhaps those keeping it at arm’s-length will be far enough away to not notice the imperfections.
    • 74 Metascore
    • 70 Critic Score
    Street Fighter V looks and plays exactly like how you'd expect any instalment in the series to, but there's something unfinished about it, something that makes you feel the series has taken a giant step backward.
    • 56 Metascore
    • 70 Critic Score
    There’s so much to like about Inescapable. The concept is solid and the developers seem to have had the right intentions. The vision is there. It’s also horny as anything and why the heck not? We don’t really have a Danganronpa-like that made the obvious observation that a bunch of super-hot young adults, trapped in a kind of “paradise,” are almost certainly going to get it on. It’s just unfortunate that this is a 15-hour game that takes about 10 hours to start getting to the point, and from start to finish it’s simply not written well enough to demand the player sit through that.
    • tbd Metascore
    • 70 Critic Score
    The core game is a lot of fun. I know I always end up saying this, but I prefer kicking back to play games on my lounge TV rather than at a PC. As a casual, streamlined take on the 4X genre, with a nice fantasy vibe to boot, I expect I’ll be keeping this on rotation for quite some time to come.
    • 70 Metascore
    • 70 Critic Score
    I think that perhaps it’s the trappings of the autorunner genre which holds Earthnight back from greatness. This is a game with wildly original ideas that kept me enthralled throughout, but I did keep wishing that it would slow down and give the player some time to breathe. Endless runners are fun and all, but they’re not the kind of game which encourages careful appreciation. For that reason, occasionally the artwork and gameplay clashed against each other (the detailed art doesn’t make for immediately readable game mechanics, the game mechanics detract from the detail of the art) and I felt that Earthnight was lesser than the sum of its parts.
    • tbd Metascore
    • 70 Critic Score
    Ultimately what sets Battle Cats apart from the many (many) similar games of similar depth and strategy is that hugely creative edge. This game gets to be the distinctive and memorable example of the genre because the artists had the sense to do something that makes no sense, but we end up looking forward to each new level just to see the insanity that it brings.
    • 76 Metascore
    • 70 Critic Score
    Long term the WWE series will probably have to consider updating or even replacing its engine. The game mechanics are solid, but fundamentally do not change a great deal and there are signs of rickety infrastructure in the audio, some of the modes and more. There is still a lot of fun to be had with the enjoyable action, and I loved the focus on narrative around MyCareer, but most of the other stuff feels largely the same.
    • 62 Metascore
    • 70 Critic Score
    Aside from a few annoyances and occasionally unfair difficulty, I found myself always coming back for more with FlatOut 4, and one hour would often turn into three-hour play sessions. It was just plain fun to play, and sometimes a game doesn't need to be more than that.
    • tbd Metascore
    • 70 Critic Score
    It’s fast, furious, and often frustrating. Slave Hero X is what it wants to be, and in principle, there’s nothing inherently wrong with that. It’s just that Slave Hero X also does little to stand out within its little niche. The original is a cult classic, and perhaps this will be too, especially among the collectors for the new physical edition. If I were a betting person, however, I’d be inclined to argue that it will be simply forgotten.
    • 69 Metascore
    • 70 Critic Score
    The Marvelous Miss Take is so good because it’s a rare thing in games - it's a unique twist on an established formula. You're forced to think far more cleverly if you want to see success in this game than most stealth games, and it's the better for it.
    • 77 Metascore
    • 70 Critic Score
    Another reason I believe in the game’s promise: the character interactions and voice cast are absolutely phenomenal.
    • 69 Metascore
    • 70 Critic Score
    Uno
    What lets Uno down is the online infrastructure. There aren’t many players, for a start, and it hurts the appeal of playing online when it ends up being against one human player and two AI. You may as well just play the single player, especially considering how frequently drop outs happen. Conveniently this happens most frequently when the other human player is close to losing. There doesn’t seem to be a punishment in place for that. At least AI players have honour.
    • tbd Metascore
    • 70 Critic Score
    Sakura Dungeon is, ultimately, a fan service delivery mechanism. But it’s one that doesn’t overlook the need to also be an enjoyable game. Were you to remove the fan service, the no-frills approach to dungeon crawling would still be enjoyable. Not exceptional, no, but still enjoyable. The Switch version is inferior to the PC release from a half-decade ago because there isn’t the option for the adults-only version that some would prefer, but that aside, if you’re content with “all ages” fan service and a genuinely good dungeon crawl backing it up, then you can do far worse than this.
    • 60 Metascore
    • 70 Critic Score
    Forced is actually a really good game. The mechanics of it all work rather well, co-op is fun if more than one person is up for punishment. Beta Dwarf has done a good job of making simple mechanics and turning them into a complex game of hand-eye coordination, skill and a little bit of luck mixed in for good measure.
    • 74 Metascore
    • 70 Critic Score
    The sheer precision that Superbeat offers, whether you’re using the touch screen or buttons to play, allows the developers to really ramp up the challenge, but do so fairly. The way each track is scored also perfectly fits with the music theme, and so each track feels different to play. And, consequently, each player is going to find tracks outside of their comfort zone difficult to get a feel for. I can nail that Latin American track, but damn I’m terrible at sludge metal. So, yes, Superbeat is superb, but as a result of my desire to avoid a number of tracks like the plague, there's not as much in there as I might have otherwise liked.

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