Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 74 Metascore
    • 70 Critic Score
    You've just got to persevere with Battle Brothers to really appreciate it, and it really is the epitome of the saying "it's a marathon, rather than a sprint". Once you've overcome the horrible excuse for a "tutorial" and onboarding process, you've then got to deal with some really repetitive quest design and an astronomically unforgivable difficulty curve. But, slowly, the game starts to open up, and before you know it, you realise that you're really enjoying this thing. It's expansive, it's complex, it's nuanced and it puts complete control over the story and quest in your hands. It's everything good about Mount & Blade, but in a more compact, turn-based format. It's no wonder the game has become a beloved hit on Steam, with fans pouring hundreds - if not thousands - of hours into it. It's not quite the same experience on Switch, and yet I can't see a scenario where I tear myself away from it, now I've pushed through its various walls. A truly fascinating example of a game that's just worth the effort.
    • 52 Metascore
    • 70 Critic Score
    Neptunia Riders Vs. Dogoos is frustrating. For fans of the series, it’s fun and hits all the right notes. It’s just over way too quickly and the developers missed a real opportunity to make this a dynamite multiplayer experience. It’s also so totally reliant on appealing to existing fans that it’s going to completely fail to find a new audience for the broader Hyperdimension property. It could have been so much more for all audiences, but as it is will simply be a fun little spinoff while we continue to wait for the next big step forward for this delightful series and its characters.
    • 70 Metascore
    • 70 Critic Score
    A Druid’s Duel was a very intense experience that had me growl like a grizzly more than once as a single mistake would be enough for the opponent to take me down. Overall, A Druid’s Duel is a solid and attractive experience that tactics strategy fans will find themselves losing themselves in for hours at a time.
    • 87 Metascore
    • 70 Critic Score
    Injustice 2 is a very solid fighting game that has not changed a whole lot mechanically from the last offering. Visually it is a step forward, but the narrative is a step back. I cannot entirely share the feeling that this is going to be a title that is meant to milk out additional money via a combination of microtransactions and DLC, which is a bit of a turnoff, but the variety of modes and quality roster do help to take the sting out of that, because there is already so much content available.
    • 62 Metascore
    • 70 Critic Score
    It's light, breezy, gorgeous, and a joy to play.
    • 74 Metascore
    • 70 Critic Score
    At one point above I described battles as a "love story to the past,” and that statement is at the core of all that Saturday Morning RPG is.
    • tbd Metascore
    • 70 Critic Score
    Planetbase is good, and I’ll never complain about having more simulators to play on my PlayStation.
    • 69 Metascore
    • 70 Critic Score
    For every positive thing that Kingdom Come does with its storytelling, setting, and themes, it then lets itself down with childish writing, and then doesn’t help itself out by being so ambitious that, even beyond the bugs, the game has structural issues that are difficult to ignore.
    • tbd Metascore
    • 70 Critic Score
    Does Liberation reinvent Elite in new and startling ways that will drive forward the space trading/combat genre? No, not really. But not every game has to be some big new innovative masterwork either. Liberation is shamelessly retro; while Miller claims inspiration from original Elite the visuals evoke (at least in me) more of a feel of the way that Elite II: Frontier had me badly hooked in its Amiga 500 incarnation back in my university days. Sometimes, being fun is enough, and Liberation manages that well enough as long as you’re already a fan of stripped-back space warfare.
    • 61 Metascore
    • 70 Critic Score
    Perils of Man provides a solid point and click experience that will immerse you into this fantasy story and definitely racks up enough game time to make the small price tag worthwhile.
    • 88 Metascore
    • 70 Critic Score
    Finnish studio Housemarque have produced in Nex Machina another game to sit alongside its well-received titles of Alienation and Resogun, and that showcases the serious pedigree it has built since their start in the early nineties with Stardust. It is a rush of colour that delivers a satisfying experience that’ll steal your calm and let you imagine a future where the robots don’t wipe us all out.
    • 70 Metascore
    • 70 Critic Score
    But for newcomers to the Warriors franchise, I can't think of a better title to introduce you to the history, characters and action, either on PlayStation Vita for Nintendo 3DS.
    • 49 Metascore
    • 70 Critic Score
    Red Goddess a great experience. Utilising strong emotions such as joy, fear, and anger could have been done with far less elegance than this, and the act of using them all to investigate and recapture lost memories is a worthy, enjoyable experience.
    • 71 Metascore
    • 70 Critic Score
    Clea 2 is a confident step forward for a developer that has an original, interesting idea and set about turning it into something playable. It might lack the intensity of some of the horror games that it resembles, but its quiet moodiness and subtle challenges make it an interesting curiosity for those with a few hours to spare.
    • 81 Metascore
    • 70 Critic Score
    An odd package. It has got the finest game of all in the series in it, but that's backed up with reminders for why I'm fallen out of love with the franchise with the way it has progressed.
    • 65 Metascore
    • 70 Critic Score
    If by some chance you missed this game before and enjoyed other tactics game, or you're just looking to take on real people to see how good your strategy really is, then it's easy to recommend nabbing the update.
    • tbd Metascore
    • 70 Critic Score
    Any good wargame should provide a sense of historical authenticity to the player, and helps enlighten them about the military strategy of the era. Gettysburg achieves that with clear authenticity and understanding of the tactics of the era, and while the iPad doesn't lack for quality wargames on it, this is another one worth adding to the playlist.
    • tbd Metascore
    • 70 Critic Score
    The escalating difficulty from one level to the next means that any given game of Funghi Explosion only lasts for a few minutes. That's to its benefit. It's an ideal light pick-up-and-play puzzler that it will be on high rotation on my Switch for quite some time to come. It's also an excellent example of a "mascot game", as something of unique cultural and social relevance to Japan.
    • 76 Metascore
    • 70 Critic Score
    The whole effort is leaps and bounds ahead of Mighty No. 9, perhaps owing to the lack of fanbase threatening to withdraw their support if the game wasn’t at least 90 per cent similar to Mega Man. Mighty Gunvolt Burst suffers some early shakiness trying to find its own voice, but it’s not long before the game will win you over.
    • 57 Metascore
    • 70 Critic Score
    Destiny Connect: Tick-Tock Travelers biggest problem is that there are so many more memorable JRPGs available on Nintendo Switch. It's a sweet little entry-level game, and is refreshingly brief in length and scope. It also has a streamlined, nearly retro approach to its combat, and it has fun with its time travel theme. It might not be particularly profound, but it is sweet and cheerful and has a really good soul.
    • tbd Metascore
    • 70 Critic Score
    Agarest Generations of War Zero is a solid title for those who seek that niche, otaku brand of charm and fans of retro-style grinding. It's a relatively new genre for PC gamers, but it's one well worth getting on board with.
    • 83 Metascore
    • 70 Critic Score
    Like its predecessor and its DLC, Monument Valley 2 is a short game (say, two hours?). Personally, I do not consider this a disadvantage; on the contrary, I like games that do not pull their punches. I do not need time fillers, thank you very much; I plan on only living once but making the most of that opportunity. Monument Valley 2 certainly deserves a spot in my short but rich life.
    • 58 Metascore
    • 70 Critic Score
    Touhou: Scarlet Curiosity doesn't merge its two genres as seamlessly as its recently localised sibling, but it’s still an exceptionally fresh curiosity buy. Though ultimately not quite as polished as either Ys or a main-series Touhou outing, the underlying gameplay is so clever it elevates the whole experience. The adoption of bullet-hell mechanics by classic genres continues to pay dividends.
    • tbd Metascore
    • 70 Critic Score
    There's nothing overtly wrong with BloodRayne: Revamped. It is an opportunity to replay a trashy (by deliberate design) early example of a B-grade "exploitation grindhouse" video game. These kinds of experiences only really became viable with the power that the PlayStation 2 generation brought to the party, so BloodRayne really is one of the first of its kind, and there's historical value in that. It could have done with a more substantial remake than this, though. If there was anything from back on the PlayStation 2 era that would have really benefitted from a full, top-to-bottom remake, it's the "sex sells" stuff like BloodRayne must surely be at the top of that list.
    • 64 Metascore
    • 70 Critic Score
    I’m still glad that we’ve got Castle of Shikigami on Steam; flawed as it is, it’s a fun, creative shoot ‘em up and an important part of the genre’s history. Here’s hoping that its two sequels are also in the pipeline, because by most accounts, they’re a huge improvement on the good groundwork set down by this game.
    • 67 Metascore
    • 70 Critic Score
    Cuts to the core of an action JRPG, the combat, and does an admirable job of making something worthwhile out of it.
    • 71 Metascore
    • 70 Critic Score
    Starpoint Gemini 2 is difficult to get into, and I wish the narrative had been more interesting as well. However, the ability to play the game several different ways while reaching out and exploring a beautiful, expansive space helps to make the investment of time worth it. It is great to see a game like this coming to console, as the genre is far better represented on PC.
    • tbd Metascore
    • 70 Critic Score
    Frost is mechanically sound and has all the hallmarks of a truly great single player card game. Sadly, its inability to take the concept and really drive home something impactful leaves it feeling a little shallow and limited in the end; a missed opportunity for something so gorgeous and refined.
    • 62 Metascore
    • 70 Critic Score
    A brilliant game with new mechanics that purposely attempt to divert away from chess could sell on its own merits, rather the rely on the reputation of the game it is so eager to alter.
    • 75 Metascore
    • 70 Critic Score
    Stars in Shadow is a really solid strategy title, and that it comes from a new indie team makes the title's accomplishments all the more impressive. However, this is a game built by a small team and there are some technical hurdles, a lack of multiplayer and a simple presentation that hold the game back slightly. The different parts of the game are well balanced against one another, with different types of victory and multiple ways to get there.
    • 54 Metascore
    • 70 Critic Score
    An interesting, albeit incredibly hard, journey. It's a game made for people who are willing to play and replay the same levels over and over again because they simply won't let it beat them, and while that might be a niche audience today, it's hard to argue that Cast of the Seven Godsends doesn't do it in style.
    • 74 Metascore
    • 70 Critic Score
    Chroma Squad is a fun little RPG that doesn't take itself too seriously and is happy to be silly nonsense. It's not the most lasting of games, and some glitches to wear the experience down, but I think Behold Studios could really turn a sequel into something special - and I hope they do.
    • 54 Metascore
    • 70 Critic Score
    Its bare-bones design philosophy means it’s perhaps not the best title for survival genre diehards, but it’s a refreshing title to hit the Switch and one you might find yourself playing for way longer than planned.
    • 56 Metascore
    • 70 Critic Score
    Talk about a piece of media that can capably transport the player directly into the 1990s of ice hockey games, Old Time Hockey does exactly that. From the one-colour loading screens, to the sound effects, right down to the chosen font, Old Time Hockey is a fun yet flawed experience. In a time where many developers are looking back to the 1990s as inspiration for their games, Old Time Hockey stands out as one of the success stories.
    • tbd Metascore
    • 70 Critic Score
    Spartan Strike is an stylish little package, and is being sold for an amazing price. As such, 'true' Halo game or not, it is easily one of the best games to come out on the iPad this year.
    • 69 Metascore
    • 70 Critic Score
    Fate/Extella is a near perfect port of an excellent PlayStation 4 game, and the best Warriors game that hasn’t been developed by Koei Tecmo. It’s likely to be the only game of its kind on the Switch until Fire Emblem Warriors lands, and it’s the perfect kind of game to have on a portable console to unwind with on the commute home after a long day of work.
    • 70 Metascore
    • 70 Critic Score
    None of these irritants break the game, though, and I did have a lot of fun with Ty the Tasmanian Tiger HD. Having not played the original I got to enjoy something retro-styled from a genre that is effectively dead, and while I never got along well with collect-a-thon, it was still a big part of my youth so there was an inherent nostalgia there. I also loved that this is a genuine product of Australia, with Australian humour and culture depicted throughout. Krome Studios' classic might not have the profile of a Crash Bandicoot or Spyro, but anyone wondering why this got a HD re-release needn't. Ty the Tasmanian Tiger certainly belongs on modern consoles, and it would be lovely for the franchise itself to be resuscitated at some point.
    • 70 Metascore
    • 70 Critic Score
    I really enjoyed this game. It’s not quite on the level of the fighters I really love (that being Dead or Alive and BlazBlue), but I can see myself coming back to this one fairly often.
    • 64 Metascore
    • 70 Critic Score
    When you're in the mood for a tactics JRPG, but not necessarily concerned with narrative, then this no-frills approach to the genre will scratch the itch. Really, though, this game's biggest problem is that it doesn't do enough to push the series forward from the predecessor, which is available as a three pack collection, and that comes across as far better value for the kind of experience that Mercenaries provides.
    • 71 Metascore
    • 70 Critic Score
    Despite these irritants, The Escapist remains light-hearted fun. It's not an especially meaningful or rich gaming experience (and of course, it doesn't try to be either), and it won't be remembered a decade from now as a classic, but it's honest entertainment that does on some level tap into one of the more enduring subsets of the crime fiction genre.
    • 78 Metascore
    • 70 Critic Score
    Just seeing how far The Surge 2 has come from this summer’s version and seeing how far it has come from The Surge, Deck13 has finally emerged as a credible alternative to FromSoftware. The Surge 2 is a refined, challenging, and rewarding Soulsborne that has its own identity and value beyond the alternative setting. It won't have the industry-wide reverberations that a FromSoftware title does, but for fans within the genre, this is next one they should play.
    • tbd Metascore
    • 70 Critic Score
    It's neither a game to "win" nor play endlessly, but it's one you'll certainly be glad to have on your console.
    • 77 Metascore
    • 70 Critic Score
    Darksiders Genesis is a welcome change of pace. Fan of the series might question whether or not they will like the dramatic overhaul, but this is a really solid Diablo style of game that is a lot of fun to play. I enjoyed the new character a good deal and have always appreciated the world these games were set in. The wheel is not getting reinvented here, but the overall execution is generally well done.
    • 69 Metascore
    • 70 Critic Score
    The ease of which you can get into Hey! Pikmin is both a blessing and a curse - it doesn’t do a lot to distinguish itself as a title, which is fine, but that also doesn’t make it particularly memorable.
    • 72 Metascore
    • 70 Critic Score
    I can’t quite see the point in buying the regular collection now that this Anniversary Collection is more widely available, but it’s equally not going to thrill you quite as much unless you’ve got a particular passion for games that you already own.
    • tbd Metascore
    • 70 Critic Score
    That's really what Car Quest comes down to: simplicity. It's a simple game built on a simple premise, but its focus on getting the fundamentals right means it delivers where it needs to. It's fun, relaxing escape, and sometimes that's just what you need.
    • 83 Metascore
    • 70 Critic Score
    But as someone who deeply cares about narrative in game, it's immensely frustrating to see the money that Activition is clearly throwing at the narrative not bearing fruit.
    • tbd Metascore
    • 70 Critic Score
    European Conqueror doesn't really work as a historical wargame. Its predecessor dealt with it loosely enough, but European Conqueror takes the abstraction one step too far for its own good. With that being said, this is still a very fine tactical wargame, with good scope, and certainly so much to do that you won't be putting it down in a hurry.
    • 65 Metascore
    • 70 Critic Score
    The game itself isn't an especially memorable one, but for fans of the anime, this version at least does them justice.
    • 70 Metascore
    • 70 Critic Score
    Mother Russia Bleeds is a solid debut for Le Cartel Studio. The production is top-notch and the soundtrack is arguably one of this year's absolute finest. It's crystal clear from the onset that the game was born to be wild. It's the culmination of walls gone soft after repeated exposure to drone music and the countless hours spent playing arcade classics. It's a heavy metal game for the most hardcore, and while there's more style than substance to a lot of it, I doubt the fans of that style are going to care in the slightest.
    • 75 Metascore
    • 70 Critic Score
    Concrete Genie is a game with a positive message that’s ultimately held back by its execution. While I appreciate Sony’s efforts to let its in-house studios experiment with smaller titles, I’m just not sure that this one will be remembered as fondly as the other PS4 indie exclusives.
    • tbd Metascore
    • 70 Critic Score
    But these titles do deserve to be remembered as part of the overall patchwork that the games industry grew out of, and I’m genuinely happy that I had the chance to discover Rammy’s Great Adventure. It’s not an easy thing to recommend to anyone because… Well, the Switch already has so many great roguelikes. But if you’re in the mood for something eclectic and eccentric, or just a piece of gaming history that you absolutely haven’t played before, Rammy’s Great Adventure and its sequel and the existence of this remake is genuinely fascinating.
    • tbd Metascore
    • 70 Critic Score
    More than 10 years on, Mugen Souls remains a wildly entertaining little game. It’s never going to appear in those “1000 games you must play before you die” books, but that’s okay. Not every project needs to aspire to be that. For those who missed out back on the PlayStation or PC, or who always wanted to play the full experience with that missing minigame, EastAsiaSoft has done you all a favour with this release.
    • 79 Metascore
    • 70 Critic Score
    The campaign tells a safe narrative that is made more impressive by the intimacy of the gameplay. The multiplayer Blitz mode may not be for everyone, but between it, and the rest of the multiplayer, there's enough there to keep people going for quite some time.
    • 72 Metascore
    • 70 Critic Score
    Soulstice is an excellent first effort in what must be an enormously difficult genre. Just imagine the work that must go into crafting such big, challenging action set pieces and leave the player feeling satisfied rather than infuriated. Soulstice isn’t perfect, but I hope the development team does stick at this, because they’re on to something special.
    • 88 Metascore
    • 70 Critic Score
    Another decent, if unspectacular effort from Nintendo. The series needs better balancing if skill is to ever become a factor again and the single player mode may be a total slog, but Mario Kart is still a hit where it always mattered: with friends.
    • 75 Metascore
    • 70 Critic Score
    It’s a game for people to play and give themselves heart attack after heart attack, to the amusement of whoever is watching. There’s value in that, and this game does that better than most, but it doesn’t get its claws into you – it doesn’t really even try to. When playing with Emily gets too scary, all you have to do is stop.
    • 79 Metascore
    • 70 Critic Score
    I haven't been as conflicted about a rhythm game as I have Melody of Memory. On the one hand, the rhythm game action itself is wonderful and the music, across 140 tracks, is sublime. On the other hand, being forced to play through a truncated and baffling summary of the Kingdom Hearts narrative just to unlock those tracks has done little to enamour me to the series, and there are far, far too many little additions that distract from what the game does best (i.e. the rhythm action). The grand sum of it is that Melody of Memory is much more a game for existing fans of Kingdom Hearts than it needed to be, and once again Square Enix has struggled to fully capitalise on the rich opportunity that the Disney license provides them.
    • 58 Metascore
    • 70 Critic Score
    Certainly it is aimed squarely at a niche audience, but anyone who can get past that weird cultural quirk that we have in the west where sexytimes are somehow meant to be completely inappropriate in games should find themselves having a grand old time here.
    • 51 Metascore
    • 70 Critic Score
    I'd say Unearthing Mars is well worth a couple of hours away from the real world. It's rough around the edges, but there are some great ideas at play and an enjoyable adventure to be had.
    • 79 Metascore
    • 70 Critic Score
    I don't want to take anything away from Sackboy: A Big Adventure. Platformers are one of the genres I am least inclined towards, and were it not part of a (fairly limited) launch range on the PlayStation 5, I might not have been inclined to play Sackboy at all. I am glad that I did, though, because for pure whimsy and quality level design it's a real challenge to Nintendo at its best in this genre, and that's no mean feat. Just don't go in expecting the same qualities that made the LittleBigPlanet series itself so beloved.
    • 80 Metascore
    • 70 Critic Score
    It lacks the charm and wit of Danganronpa, but Zero Time Dilemma, like its prequels, is still valuable, smart, and stimulating. Its presentation really badly hurts it, but once you push past that distaste, what you’re left with is an intense, engaging and intelligent narrative with some thoughtful and well-designed puzzle rooms to sort through.
    • 80 Metascore
    • 70 Critic Score
    OkunoKA is exceptionally serviceable to the hardcore-platforming brand, and there’s not a whole lot for me to say beyond that.
    • 80 Metascore
    • 70 Critic Score
    Lies Of P is a decent Soulslike, but it does squander the main opportunity that it had to differentiate itself. The “dark Pinocchio” theme is intriguing and the developers went about it with the right spirit, but struggled to convert it into something as thought-provoking and deep as it should have been. Take that out of the equation and you’ve got a Soulslike that’s a little heavy-handed in how it makes players engage with it, in a world that looks more inspired in screenshots than it is to actually journey through. Ultimately, as enjoyable as it is, Lies Of P stands testament to just how difficult FromSoftware’s formula really is.
    • tbd Metascore
    • 70 Critic Score
    Siralim 2 simply does nothing substantial to build on the foundations of its predecessor. It’s very much like those sports games that simply update the roster of players without actually changing the game in any way from one year to the next… except that sports games developers don’t really do that any more. I want to see more Siralim, but if there’s to be a Siralim 3, I do want it to be something different this time.
    • 52 Metascore
    • 70 Critic Score
    Ultimately, Hidden Dragon: Legend is a fairly average beat-em-up/platformer, but its sky-high production values and sheer love of spectacle is sure to delight players.
    • 72 Metascore
    • 70 Critic Score
    Fans of survival horror should give this title a go, and this is especially true if you have the opportunity to experience it in virtual reality. It may not have ghosts and goblins, but Narcosis still provides a suitably haunting experience worth undertaking.
    • 73 Metascore
    • 70 Critic Score
    A game that is acutely aware of the great titles that it draws inspiration from, even it falls a little short in its well-meaning execution.
    • 60 Metascore
    • 70 Critic Score
    For a first attempt at a kart racer, All-Star Fruit Racing shows that the team behind it is talented, and they know how to make a genuinely fun game. There’s a lot of joy involved in playing this one, and it’s an ideal party racing game, particularly on the PlayStation 4, where there’s no Mario Kart equivalent to reach for. If it wasn’t for the infuriating AI, I’d even argue that All-Star Fruit Racing takes a step forward in a genre that Nintendo itself is almost painfully conservative about.
    • 77 Metascore
    • 70 Critic Score
    It's a fairly by-the-numbers dungeon crawl that borrows the Steampunk aesthetic, and offers some genuinely clever twists, as far as combat goes. There aren't too many dungeon crawlers on the Switch, and even within that category Vaporum is flat enough that it doesn't come out on top, but it's a pleasurable way to bust a few hours on a weekend nonetheless.
    • 86 Metascore
    • 70 Critic Score
    I'd also be remiss if I didn't highlight that this game wants you to keep investing in it; the dreaded loot boxes and other monetisation models are present in the game, and are proving to be quite controversial. In fairness, the game does almost get to the point where, like in mobile free-to-play games, you'll feel an urge to spend real money just to speed progress up a little. That said, while that kind of grinding isn't really acceptable for a premium-priced game, the loot boxes are just on the side of "optional enough that you can still have a blast without investing in them.
    • 77 Metascore
    • 70 Critic Score
    Yakuza Kiwami is an excellent game, and if this is the start of the entire series making its way to the Switch 2 then it’s still worth having it on the device in the interest of completion. It’s a solid 5-star game that unfortunately is just a bit too much for the Switch to do full justice to.
    • 73 Metascore
    • 70 Critic Score
    The game comes so very close to being an amazing experience but the gameplay doesn't quite match with its excellent concept.
    • 68 Metascore
    • 70 Critic Score
    My Hero One’s Justice 2 is a straightforward expansion of the first game, offering new characters and stages galore. Although it relies on the same disappointing implementation of the anime’s story, the arcade mode compensates with humour. The refined arena fighting gameplay carries this one to being among the more unique anime arena fighters in recent years. The sheer personality of each character might be enough for those vaguely interested in the My Hero Academia craze to give this one a shot.
    • 75 Metascore
    • 70 Critic Score
    Jurassic World Evolution claims a victory of sorts in being the best "big-budget" simulator currently available on Nintendo Switch, though it cruised through there on the back of the port of Cities: Skylines being less than ideal. The fact that the game has a deep library of DLC built into the package certainly boosts its value, and when the only other options are the indies like Project Highrise or ports of the old Rollercoaster Tycoon titles, it's nice to have an option like Evolution for on-the-go play, though I am hoping that the port of Tropico 6 - a much more complex and detail-orientated simulator - proves to be the big one for the console. Jurassic World Evolution is enjoyable, but a little too simple to hit the peaks of the genre.
    • tbd Metascore
    • 70 Critic Score
    3 Stars of Destiny is a perfect example of what of a classic styled RPG should be like in this day and age as well as exactly what can be achieved with something like RPG Maker when in the hands of talent.
    • 84 Metascore
    • 70 Critic Score
    Releasing another version of this game doesn’t feel like it adds anything to the Pokemon franchise as a whole, and just makes me want a new Pokemon game on my Switch all the more. It’s still a very, very fine game, but as a product release, this one is quite disappointing from Nintendo.
    • 72 Metascore
    • 70 Critic Score
    The Adventure Pals is a welcome addition to the platforming genre, holding its own due to its quirky story, colourful graphics and accessible gameplay. I fell in love with the game and didn’t want to put it down. It's not the most essential, original, or unique that's ever been made, and it has some technical issues, but these are minor complaints in the grand scheme of things.
    • 70 Metascore
    • 70 Critic Score
    The big question for me, personally, though, is whether Project Cars 3 just zigged when it should have zagged. The thing is, that I do like accessible racing games. I spent many, many hours with Real Racing. But this new entry with Project Cars has given the series an identity crisis, and where the developers could have taken their existing learning and delivered the previous Project Cars vision to an all-new degree, instead we've got the team effectively starting from scratch again. I guess we can look forward to Project Cars 4 being a repeat of Project Cars 2, in taking and refining the initial idea and actually delivering to the vision.
    • 83 Metascore
    • 70 Critic Score
    The level of storytelling once it makes it past the more clunky moments makes the whole experience worthwhile. The conclusion itself made me forgive the game for all the awkward moments that came before it. And, after playing through all five chapters in quick succession, I can guarantee that that is the best way to appreciate the overall narrative.
    • 66 Metascore
    • 70 Critic Score
    With dozens of characters drawn from the series and a full ten courses, Everybody’s Golf Hot Shots does act like a celebration of the series to date. However, it’s also painfully clear that this game comes from a new developer trying to find their place with such a venerable series. HYDE was timid to try to be too innovative, but at the same tim,e clearly struggled to achieve the same precision from the previous developers. Unlike Clap Hanz’s Easy Come Easy Golf, HYDE’s game actually wants to challenge players and require skill. And I’m quite sure that a patch or two will get the game to where it needs to be. For now, however, as enjoyable as Everybody’s Golf Hot Shots is, it’s just a touch too frustrating for its own good.
    • 84 Metascore
    • 70 Critic Score
    Releasing another version of this game doesn’t feel like it adds anything to the Pokemon franchise as a whole, and just makes me want a new Pokemon game on my Switch all the more. It’s still a very, very fine game, but as a product release, this one is quite disappointing from Nintendo.
    • 78 Metascore
    • 70 Critic Score
    it does a lot right, but it does not break the classic mould enough to make it feel like a true new classic in its own right.
    • 71 Metascore
    • 70 Critic Score
    Once again, this is a game for the fans, and only the fans, but I think that there has been a genuine job here to do right by the fans. Jojo's Bizarre Adventure: All Star Battle is not a classic game by any means, but it's leagues ahead of most other anime or manga fighting games.
    • tbd Metascore
    • 70 Critic Score
    Survival horror games often use intentionally “bad” game design as a means of building tension, but in Lithium’s case, it’s just an ordeal to play. It’s not exactly a game that relies on tension anyway, and the awkwardness of playing it doesn’t make it more tense, just more tiresome. All that said, if you can fight your way through it, you’ll find something quite unique.
    • 75 Metascore
    • 70 Critic Score
    Tokyo Xanadu is good. It’s a lot of fun and Nihon Falcom has a real touch with combat systems that its developers deserve real respect for. The biggest challenge I found with the game was finding the motivation to actually finish it; it might not get anything wrong, but it’s such a lengthy quest that it really needed a greater thematic depth to maintain my interest, and unfortunately it wasn’t quite able to replicate Nihon Falcom’s own, brilliant, Trails of Cold Steel in offering that.
    • 90 Metascore
    • 70 Critic Score
    Sea of Stars deserves to be played, and almost everyone who does play it will enjoy it. It’s a JRPG made for JRPG fans by people who truly love the genre. There’s even something admirable about how steadfast it is in being a classical homage. The sad reality is that most pastiches that lack the self-awareness to break free of being pale homages are doomed to fade while the classic works they ape remain eternally relevant, but for now, in 2023, if you’ve got some time to spare you could do far worse than Sea of Stars.
    • 86 Metascore
    • 70 Critic Score
    There are a few minor further issues with the collection – the music is almost shockingly low resolution and difficult to hear, and the interface was clearly designed around touch input so the controller is a little clumsy, but those fade into the background quickly enough and are easy to ignore. What rises above and beyond for Sorcery! is the quality of the writing. My recommendation is to play this like you would read a good book. Forget the in-game music. Put on a pair of headphones with some meditative ambient sound (I like rain “music” myself) and lose yourself in the words. Do that, and the minor irritations along the way will feel rather irrelevant.
    • 66 Metascore
    • 70 Critic Score
    While the graphics are nothing special and the controls may give you a hard time despite the game being controller-compatible, the story and gameplay are well worth an entire playthrough at least once.
    • 72 Metascore
    • 70 Critic Score
    Of course, Disney Art Academy is not an adequate substitution for actual art courses, and the software is not an adequate alternative to graphics tablets and professional art solutions on PCs or Macs. But what it’s remarkably good at doing is making you feel good about your artistic talents, no matter how limited those might be, and then encouraging you to continue learning a hobby that you may just discover that you enjoy without ever considering it previously.
    • 78 Metascore
    • 70 Critic Score
    This then is the challenge with Jurassic World Evolution 2. If you're a Jurassic Film fan who also likes micromanagement, there's certainly enough meat on its dinosaur bones to keep you happy for a good long while. However, if you're more just a management sim fan, you'll probably find its quirky management style – sometimes hands-on, sometimes hands-off – a tad irritating, as well as the limitations of its console controls.
    • tbd Metascore
    • 70 Critic Score
    With an average run length of about a half-hour, Azurebreak Heroes is simple fun at a low cost, with an engaging gameplay loop and some creative options for character development. You’ll get great bang for your buck here, especially if you’re looking for something to scratch that ARPG itch after finishing Hades. For all the game’s imperfections, there’s still a lot to like – the challenge is just right and it’s a delight to push ever further into the world of Heldia.
    • 87 Metascore
    • 70 Critic Score
    Which brings me back to that question: what is the point of Uncharted: Legacy of Thieves Collection, really? Sure, Lost Legacy is a wildly enjoyable adventure in classic Uncharted style, and even Uncharted 4, for all my complaints about it, is a game a lot of people clearly loved, and they'll love it again here. But when the only thing these "remasters" have over the PS4 originals that you can already play on PS5 are modest technical upgrades whose practical and aesthetic improvements are marginal at best, what purpose do they actually serve? When even someone who's never played either game before and is breaking in their brand new console and can get an identical experience for half the price by just buying the existing PS4 bundle, what is this Legacy of Thieves Collection other than a half-step in a pointless technical arms race and a chance to cynically sell some unnecessary version upgrades? We would all be served better if Sony focused on bringing us some of the incredible games that aren't readily available on the console already.
    • 68 Metascore
    • 70 Critic Score
    There’s so much raw content in this package that, as long as you’re a fan of the standard tactics JRPG formula, you won’t be able to help but get plenty of value out of this trilogy. And the standard tactics JRPG formula is so damn good that it’s timeless. Making Mercenaries Saga itself functionally timeless.
    • 63 Metascore
    • 70 Critic Score
    The game’s not going to draw the attention or community of “proper” fighting games, but Slice, Dice & Rice is distinctive, intelligent, rhythmical and, more importantly, intense. That ability to lose a match from a single button press makes every single movement count, and in that way it’s the most perfect, pure fighting game that you could hope to find. Just make sure you’ve got people to play in local multiplayer with. That’s where the game’s long term value is going to be.
    • 71 Metascore
    • 70 Critic Score
    Excellent-sized rosters, and even with only two buttons available the developers have done a great job in making each of them feel distinct to play with. This is particularly important with King of Fighters, because you're choosing teams of three, and that melting pot of different combat styles and proficiencies is core to the KoF experience. R-2 manages to maintain that, and so playing around with the many characters to find your ideal set of three is still the big learning curve within the experience.
    • 70 Metascore
    • 70 Critic Score
    There is an occasional awkwardness to movement that can make the single player story a bit of chore at times, but it does a nice job teaching the basics and serving as an almost extended tutorial for the good stuff - multiplayer mayhem.
    • tbd Metascore
    • 70 Critic Score
    Brave Souls isn’t the finest anime game out there, but I believe it can be. Even in its bumpy, jagged state, KLab has managed to boil the franchise down to its most appealing elements and turn an intimidating multi-hundred chapter mess into something newcomers can actually parse. Any company looking to convert a battle-driven shounen series into a video game ought to take note.
    • tbd Metascore
    • 70 Critic Score
    Livestream is on the cusp of being something really special. It has the right setting, the right concept, the right character designs and the right themes to give players something special. Unfortunately, the execution's a little off, and while the game is a lot of fun, it doesn't say as much as some of the greats in the genre do. It is, ultimately, just an entertaining and fanservicey horror game with some enjoyable puzzles to throw at the player. There's nothing wrong with that, and I must emphasise that this game is hugely entertaining. It's just unfortunate that it's too shallow to be remembered as one of the greats.
    • tbd Metascore
    • 70 Critic Score
    A puzzle game that will frustrate you with its inconsistencies. You will scream toward the vaulted ceiling after your little rescue bot perpetually explodes as though any pressure to his feet triggers his self-destruct sequence. But you will also rejoice every time you defeat a puzzle with your patience and brilliance, and that makes what frustrations there can be definitely worth the effort.

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