The Dragoness: Command of the Flame Image
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  • Summary: A HOMM-inspired adventure with a roguelite twist. Embarking on an epic quest across the Drairthir Peninsula - a land ravaged by warring factions of Dragons - you take the role of a Commander, recruited by The Dragoness, in her bid to conquer and bring peace to the world.

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    A HOMM-inspired adventure with a roguelite twist. Embarking on an epic quest across the Drairthir Peninsula - a land ravaged by warring factions of Dragons - you take the role of a Commander, recruited by The Dragoness, in her bid to conquer and bring peace to the world.

    Finding yourself in the ruined capital of Niwenborh, it's down to you to rebuild this once-great city. Only by recruiting a powerful beast army and managing your resources will you be able to prepare yourself for the dangers that lie ahead - where only keen strategic thinking and tactical skill will see you emerge victorious.
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The Dragoness: Command of the Flame | Campaign Trailer
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. 70
    If you enjoy the turn-based combat of the Heroes of Might & Magic series, then The Dragoness is one of the better and more faithful interpretations of that very specific style. With Heroes of Might & Magic itself dead at the hands of a publisher that we don’t even want to revive it, this scratches an itch and at least tries to pick up and run with the baton. Does it stumble here and there along the way? Yes, but it’s moreish despite that, and the homage is so genuine that it’s difficult to not find it charming despite its warts.
  2. Aug 9, 2023
    50
    Combining turn-based strategy with rougelike elements is a great idea, but unfortunately The Dragoness can’t quite pull it off. Enjoyable for a while, but the lack of interesting combat and engaging narrative will be enough to turn most players off.
  3. 50
    I feel The Dragoness: Command of the Flame falters with its pacing. It does well to explain its systems but the bread and butter battles take place on dull playing fields. With missions being on the lengthy side, the repetition did start to wear thin and the basic presentation didn't raise my eyebrows. The roguelike elements do throw some variety in the mix but it's countered with hero progression being reset after each mission. It is a functional tactical RPG but it lacks a little excitement.