Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 70 Metascore
    • 70 Critic Score
    Warriors All-Stars is good silly fun as the story never takes itself too seriously, nor do the cameos. But in the process a few huge staples we've come to expect have been stripped.
    • 79 Metascore
    • 75 Critic Score
    Ultimately, there may not be all that much that's genuinely new about Rock of Ages 2, but the sheer solidity of what's on offer here affirms that ACE Team have hewn themselves a sequel that nobody asked for, yet will find handily enjoyable anyway.
    • 85 Metascore
    • 75 Critic Score
    Mario + Rabbids Kingdom Battle's guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system.
    • 76 Metascore
    • 75 Critic Score
    Forma.8 is hardly a flawless game, but it’s a damn fine addition to the Nintendo Switch’s library. The last third is almost perfectly executed and the finale genuinely surprised and left me craving more. It took a while to get there, but its closing moments left one hell of an impression.
    • 73 Metascore
    • 75 Critic Score
    It's not perfect, but Chicken Wiggle tickles the creative part of my brain that loves drumming up platformer levels when I should be doing actual work. The campaign can be better, a lot better, but the hours I'll spend with this game will not be going back over those levels. I'll be spending them making my own little masterpieces and that's the part this game mostly gets right.
    • 53 Metascore
    • 35 Critic Score
    Flip Wars is in some ways less fleshed out than the demo for Fusion Frenzy. Almost every feature, from the blocked out local mode to the disappointing "My Room" option (that's less of a room and more like a statistic menu), is a half measure.
    • 67 Metascore
    • 65 Critic Score
    White Day has some good scares and decent puzzles that you have to play hide-and-seek to reach, but it doesn't quite live up to its legends. In 2001, it was probably one of the scariest games in existence, and you can't fault it for not matching modern horror heights, but in any era the backtracking and waiting for the janitor to pass over and over isn't the greatest gameplay experience. Still, this will do the job if you can't wait til Halloween for a six- to eight-hour ride.
    • 77 Metascore
    • 75 Critic Score
    While the story mode leaves something to be desired, the survival mechanics of The Long Dark's sandbox make it worthwhile. We have three more episodes of Will's journey to weave a wider story throughout the alternately unforgiving and inviting Canadian terrain. In the meantime, I'll be sitting back with my coffee mug, reflecting on my own small stories within The Long Dark.
    • 72 Metascore
    • 75 Critic Score
    And now, this episode's defining choice - one that actually does promise to reverberate through the next two episodes - pits doing the right thing against doing right by the people I care for. And who's not to say that the latter isn't the "right thing" in its own way?
    • 80 Metascore
    • 80 Critic Score
    Really, you can’t go wrong with Kiwami. I would have liked it if every aspect of the game had been fully redone, but we don’t see remakes like this come along often. I can deal with a few stumbling blocks when the core quality of what makes Yakuza so unique and engaging remains untouched. At least now more people can have a chance to experience this classic, which is the best thing about Kiwami’s existence.
    • 81 Metascore
    • 70 Critic Score
    I don't consider Sine Mora EX to be a game that sets the genre on fire, or redefines shmup gameplay in general. But it is very well-priced, looks fantastic, has replay value and is a fun and ferocious slice of old-school arcade action, one that can be enjoyed by battle-scarred veterans and eager rookies alike.
    • 84 Metascore
    • 90 Critic Score
    Uncharted: The Lost Legacy proves that Naughty Dog doesn't need Drake to keep this series going.
    • 63 Metascore
    • 70 Critic Score
    Serial Cleaner is a stealth game that nails its aesthetic, referential material (mildly related: there's an excellent Alien-themed bonus stage), and concept. It just doesn't nail the mechanics of being a stealth game. Developer iFun4all seemingly understands this judging by the copout way it implemented hiding spots. Serial Cleaner is neat, but it isn't always tidy.
    • 50 Metascore
    • 40 Critic Score
    For whatever it's worth, I like Night Trap. It is a bad game, but I like it. Screaming Villains' love-letter to one of the most notorious video games of all time has to be the most oddly-conceived re-release in gaming history. But I can't think of another game, that's so bad, that somehow deserves the recognition so much.
    • 92 Metascore
    • 100 Critic Score
    Undertale is a clever and charming masterpiece, through and through...No game is perfect, but a very rare handful are special, exceptional examples of the best there is to offer, and Undertale stands proudly beside them.
    • 62 Metascore
    • 70 Critic Score
    Despite these technical flaws, I still had a really fun time messing around with the agents. Enjoying Agents of Mayhem is sort of like watching a cartoon you used to love without the rose-colored glasses of nostalgia or the naivete of youth. You'll get more of a kick laughing at it, rather than with, but there's a smile on your face either way.
    • 86 Metascore
    • 80 Critic Score
    Sonic Mania is short but sweet. It even functions as a proper Sonic 4 if you don't count the episodic Sonic 4 (remember that one?).
    • 80 Metascore
    • 95 Critic Score
    It's easy to suggest Nidhogg 2 on its own merits. It has expanded on the wonderful mechanics of the original and has one of the best soundtracks in recent memory. There isn't much content here for the solo player, but if you've got friends coming over for some friendly competition, the night would not be complete without Nidhogg 2.
    • 72 Metascore
    • 75 Critic Score
    Housemarque could have gone a bit farther with Matterfall, because while the general theme is on point, several elements, the protagonist design included, failed to make their mark on me. While it remains stylish throughout there were a few sections where I felt like I was just going through the motions, doing things I had done many times before, just with a nice HDR sheen to it. It's not quite Outland (which Housemarque also created), but it'll do.
    • 81 Metascore
    • 85 Critic Score
    While it moves at a frantic pace at times, it is quite relaxing and cathartic. And although sometimes repetitive, apart from those inevitable moments where the task at hand begins to wear its welcome between major expansions or discoveries, Slime Rancher is an utter, charming delight to play.
    • 65 Metascore
    • 60 Critic Score
    Despite the time I've spent harping on Aven's issues, it's not necessarily a bad game. Mothership Entertainment has put in a lot of effort to try and create a threatening world for humanity to conquer. It certainly did the former, but the game fluctuates wildly from barely eking out an existence to being devoid of challenge. Humanity can do better on its first settlement among the stars.
    • 76 Metascore
    • 85 Critic Score
    It might not have the flair of a few other games on the market, but it has strong bones that can grow over time.
    • 78 Metascore
    • Critic Score
    Those who don’t want to pay to try something that’s almost finished and/or planned as an eventual free-to-play game might want to wait for the final product in 2018. Those who are curious enough and willing to pay the price of admission now might want to bring a trusted buddy along for the ride since it’s one of those repetitive games that’s instantly better with familiar company. [Early Access]
    • 71 Metascore
    • 80 Critic Score
    Mega Man Legacy Collection 2 is worth it for 9 alone, but you'll also get to experience several legacy games that were passed by.
    • 81 Metascore
    • 75 Critic Score
    Slowly but surely Ninja Theory has moved into film territory, but they can't let go of their need to shove action mechanics into everything they do.
    • 66 Metascore
    • 65 Critic Score
    Infinite Minigolf shows a lot of promise, but in its current state it's bland. Apart from the course creator, there's just nothing here that stands out from other minigolf titles.
    • tbd Metascore
    • 25 Critic Score
    All of these issues add up to a final product that feels devoid of any real personality and what we’re left with is a generic experience that relies too heavily on a gimmick that never fully delivers on its promise of fun.
    • 89 Metascore
    • 90 Critic Score
    Lone Echo strikes an exciting balance between exploration and puzzles that make space seem like a playground for the player. It really nails the relationship between the two main characters and does a great job of telling an interesting, if a bit predictable, story thanks to a unique conversation mechanic and great voice acting.
    • 76 Metascore
    • 70 Critic Score
    Anyone who isn't a fan of the "Telltale interactive story" style will find nothing at all here to change their mind on the genre, but fans of previous games will find themselves thrown into yet another adventure filled with questionable loyalties, tense confrontations, morally-grey decisions and that ever-nagging thought that maybe, just maybe, you should have turned left instead of right.
    • 65 Metascore
    • 60 Critic Score
    Immortal Planet is mostly a game for Souls fans that just cannot get enough of FromSoftware’s particular brand of action. While it could also work as an introduction to the series proper, what with its short length, Immortal Planet doesn’t bring enough new to the table to really justify a purchase for anyone not already familiar with the Souls series. That it starts to recycle content in such a short time frame is also a crime, even if the combat can be engaging.
    • 72 Metascore
    • 75 Critic Score
    Despite a couple odd inclusions, there was a lot of care given to making these experiences authentic, while at the same time giving players a lot of options that allow them to ruin that authenticity in favor of having a more enjoyable experience.
    • 81 Metascore
    • 90 Critic Score
    Aztez is an absolute killer. It's cool, brutal, and a masochistic amount of fun.
    • 65 Metascore
    • 80 Critic Score
    With a longer run time and more complexity, Dino Frontier could've been the next great PlayStation VR game. As is, though, it's still high up there as one of my favorites for the headset. If you have Move controllers and want a light city-building sim to chill out with, jump on this right away.
    • 76 Metascore
    • 90 Critic Score
    Tacoma isn't for everyone. Though short, it's meditative and methodical. It's a game for the quiet explorer and the empathetic. There's no major action or combat, no perplexing puzzles or fail states. Instead, Tacoma gives players a masterfully crafted setting and encourages them to find out what made the people who once called it home tick. Life, even among the stars, can be mundane and familiar but Tacoma's presentation is nothing short of spectacular.
    • 73 Metascore
    • 60 Critic Score
    For its $16 entry fee on mobile, it's a resoundingly complete package with goodies and extras that can keep me playing far past its 18-hour campaign. But with a weak narrative, an unrelatable main character, and puzzles that lack originality and inspiration, I have no problem calling Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy the worst the series has seen yet and one that makes me worry about the future of this franchise.
    • 64 Metascore
    • 50 Critic Score
    Redeemer is a bit of a dud. While it certainly has a good premise and delivers on its promise of blood and brutality, it just feels like the game came out of the oven too early. Hopefully after a few patches and some more polish, Sobaka Studio can iron out the bugs present and tighten up the flow to create a decent little brawler. Until then, give this a pass.
    • 72 Metascore
    • 80 Critic Score
    Ten years after it debuted on a handheld a fifth the size of a PS4, Patapon remains an utterly unique experience. For the life of me I couldn't tell you what lessons it could hold for future games, but I'm glad it's in a position for more folks to enjoy all over again.
    • 84 Metascore
    • 85 Critic Score
    If you couldn’t get enough of Super Meat Boy and have spent the past seven years fiending for more punishing platformers, than The End of Nigh is something you should immediately inject into your veins. If you are usually iffy on super-challenging platformers, but curious if this is the one that will turn you around, keep on walking.
    • 64 Metascore
    • 80 Critic Score
    Yonder: The Cloud Catcher Chronicles is undoubtedly one of the cutest and most welcoming games that I've played in a long while. Sure, the experience may be slightly marred by a handful of minor faults, but Yonder more than compensates for these issues with its beautifully realised world and its enjoyably lighthearted tone.
    • 67 Metascore
    • 70 Critic Score
    With the easy 30-hour campaign behind me, I’m having a great deal of fun with the post-game content. There are new maps to unlock, new classes to discover, and daily quests I can conquer.
    • 56 Metascore
    • 45 Critic Score
    It's a shame there isn't more of an adventure -- or even just more of a game -- to back up the Minotaur encounters. Theseus feels like a small-team effort, and a middle-of-the-road one at that. The myth-turned-game concept is smart, but the execution and scope aren't where they need to be.
    • 74 Metascore
    • 60 Critic Score
    Sundered is a collection of ideas and genres that on paper blend together well but, in this case, made for uncomfortable bedfellows. Passion and talent are on display however, and I'm hopeful for what we see from Thunder Lotus in the future.
    • 77 Metascore
    • 55 Critic Score
    The artwork is splendid, the music should be on rotation on my iPhone, and, barring a few bugs, the easy-to-grasp point-and-click gameplay works. Its issues lie in the writing, the element that should be the glue that holds the package together. Its lightweight, cornball comedy opts for cheap and easy jokes I never really find funny.
    • 69 Metascore
    • 70 Critic Score
    Hey! Pikmin is a little too simplistic for its own good, especially early on, but Arzest does a fantastic job of distilling what makes this series so special into bite-sized chunks. The transition cutscenes that play out like physical comedy shorts and the adorable little noises really sell it.
    • 64 Metascore
    • 45 Critic Score
    Ultimately, while Accel World VS Sword Art Online: Millennium Twilight means well to try and merge what's cool about both Sword Art Online and Accel World, its high points are too few and far between to consider it a success.
    • 79 Metascore
    • 85 Critic Score
    It's fascinating how Team Ninja is mostly catering to the hardcore crowd with this string of add-ons up through Nioh: Defiant Honor. You can't really just jump into these levels without having mastered everything up through the campaign, and although that mentality might feel a little unwelcoming for some, I feel like Koei Tecmo gets it, and knows their audience.
    • 85 Metascore
    • 85 Critic Score
    Despite some of these hiccups, it’s difficult not to enjoy being part of this strange world and participating blindly in its customs. Although I wasn’t quite as attached to the characters as I had hoped, I did appreciate the medley of personalities and felt the world and its customs were admirably orchestrated within everyone’s backstory. It might not be for everyone, but Pyre delivers on its fun gameplay in a way that beautifully illustrates the struggles of redemption and what it means to gain true freedom.
    • 64 Metascore
    • 75 Critic Score
    I kept thinking that Fallen Legion was a much more expensive game with just how it looked and sounded. The art and music are standouts, despite their modesty. Everything else would have greatly benefited from more polish, but there is great potential in these games. I cannot wait to see what the developers make next.
    • tbd Metascore
    • 60 Critic Score
    Were it not for the successful conversion of the multiplayer mode for this port, I would have rated this game lower. Even without an active player base, though, the prospect of getting friends involved for a night of classic fragging is really tantalizing. Hopefully more people get this in the future, because letting these crazy weapons go to waste is a damn shame.
    • tbd Metascore
    • 45 Critic Score
    While the characters are fun, much of their characterization comes from Go! Go! Nippon!, as does the idea of visiting various places to earn date points. Not talking about the locations much defeats the purpose of the traveling format, and the plot wavers between comedy, romance, and real drama too much to fully capture you on any point. The lack of accuracy on the country lessens the impact of the serious moments as well.
    • 83 Metascore
    • 85 Critic Score
    With more concessions for higher level play and a deeper meta, veterans will be jumping ship from Wii U to Switch in an instant.
    • tbd Metascore
    • Critic Score
    Fire Pro Wrestling World is a great wrestling sim that requires effort and patience to be mastered. However, it does reward those who commit to the game with intense, exciting and satisfying matches, featuring some of the greatest wrestlers in the history of the pseudo-sport...or at least 3,538 of them. [Early Access Review]
    • 62 Metascore
    • 60 Critic Score
    It's fun in spurts.
    • 73 Metascore
    • 80 Critic Score
    Spend enough time with Get Even and you're likely certain to see why it's so arresting. There's something unique and original and intriguing at the core of this game. But hey, maybe I'm wrong. Maybe this is just the Stockholm Syndrome talking.
    • 54 Metascore
    • 30 Critic Score
    The music is repetitive and worse than what you'd hear on an elevator, and the randomness of the difficulty just isn't fun, at all. You could even say it's baaaaaaaaaaaaaaaaaaaaaaaaaaaaad.
    • 69 Metascore
    • 70 Critic Score
    It's a fun distraction to casually play with friends -- be they competitive or casual -- and will perhaps help hold us all over till a proper Smash Bros. releases on the Switch; much like how the developers waited for a 3DS version. This is one fun little dance.
    • Destructoid
    • 78 Metascore
    • Critic Score
    As much fun as it is to share with loved ones, Death Squared is considerably more difficult than Snipperclips, which didn't even have a failure state. Even though it has a "party mode," it's not a game I'd advise pairing with alcohol, since fine motor control is one of the first things to go when you're hammered. If you're persistent and willing to work together though, Death Squared is a good time, and definitely worth picking up on the Switch.
    • 86 Metascore
    • 80 Critic Score
    Slowly but surely XII has wormed its way into my heart -- it only took 11 years.
    • 75 Metascore
    • 80 Critic Score
    This is probably the closest thing we will ever get to a proper Courage the Cowardly Dog game, so if you have nostalgia for that show, pick this up. The two-hour length and lack of replayability will probably be a turnoff for some, but if you're like me, you're desperate for content to play on your Nintendo Switch and for $9 you could do much, much worse.
    • 69 Metascore
    • 65 Critic Score
    Infinite Warfare has had an uneven Season Pass but it's far from a disaster.
    • 69 Metascore
    • 60 Critic Score
    Blowout Blast is another game I'll stuff in the "Kirby" folder on my 3DS, occasionally going back to it when I have a few moments to spare.
    • 77 Metascore
    • 90 Critic Score
    If you read up on the planets for fun, enjoy movies like 2001: A Space Odyssey, Interstellar, Star Trek: The Motion Picture, or Moon, or find the idea of hauling cargo from system to system and maybe getting in the odd fight along the way appealing, there is very little else out there like Elite Dangerous. I'm highly recommending it despite the tedium in its game play and the long periods of time you will spend just looking at stars/reading stuff on a screen. It is a beautiful, one of a kind experience that I cherish, one of my favourite games in the last few years, and the PlayStation 4 release is no exception.
    • 57 Metascore
    • 50 Critic Score
    There's something genuinely charming and interesting to Micro Machines World Series, but whatever that is quickly drowns in repetitive tedium.
    • 66 Metascore
    • 65 Critic Score
    If you've got a hankering for a game with a stamina meter, sword swinging, and pot smashing, there is at least one other better title on the Nintendo Switch that I can think of, but Oceanhorn is an alright little throwback to retro Zelda titles that could help you bide your time between Nintendo's slow trickle of AAA games this year.
    • 78 Metascore
    • 70 Critic Score
    Trials is a hodgepodge of stuff that should have been patched in and stuff worthy of extra development time.
    • 74 Metascore
    • 65 Critic Score
    The combat here is good, really good, and for some, that may be all they need. For you, that may be enough to convince you to plop down your $40 for this game. For me, the fun in Tokyo Xanadu is buried beneath so much unskippable, unpauseable, and unmemorable story I can’t in good conscience give it my full support.
    • 80 Metascore
    • 85 Critic Score
    The Crash Bandicoot N. Sane Trilogy serves as a time capsule of sorts before the series was ran into the ground.
    • 82 Metascore
    • 80 Critic Score
    If you’re new to the dungeon or it's been a long time since you ventured into its depths, do yourself a favor and get your sea legs ready before wading into the bloody pools of The Crimson Court. If you’re an experienced delver looking for a new challenge, then by all means, step into the moonlight and find out what the night has in store for you.
    • 69 Metascore
    • 65 Critic Score
    Hover ends up as a game that's a blast to maneuver around and explore but becomes at odds with its own design. There are a lot of peculiar decisions that make everything much more frustrating than it needs to be. Hover is something I desperately wanted to fall in love with, and although I’m happy to have been acquainted with it, we’ll be headed our separate ways moving forward.
    • 76 Metascore
    • 75 Critic Score
    Every time I boot up D3, whether it's for a new season or a new group of friends, I have the option to level up a new Necromancer, and that's going to be invaluable down the line for me.
    • tbd Metascore
    • 65 Critic Score
    For me the main story juice has been worth the squeeze, but the DLC has not.
    • 67 Metascore
    • 60 Critic Score
    The shift to third-person shooter is a novel idea, but soon becomes unbearable.
    • tbd Metascore
    • 90 Critic Score
    While other game packs for The Sims 4 introduced new gameplay elements into the mix, The Sims 4: Parenthood sets out to enhance existing parts of the core Sims experience and does so in a way that meshes surprisingly well with what was already there. If the next few game packs and expansions can manage to do the same, The Sims 4 might be able to live up to the standards set by past games in the series.
    • 63 Metascore
    • 60 Critic Score
    Arizona Sunshine could be so much more than it is. It's an overly linear game with few if any surprising moments, zombies that don't behave in particularly interesting ways, and a story that accomplishes the bare minimum to keep you moving from point to point. It's middling.
    • 54 Metascore
    • 50 Critic Score
    Valkyria Revolution is constantly at odds with itself. It tries to be an action game, but at the behest of fans, more strategic elements were shoved in. You'll go into an action-packed warzone full of enemies to slice up, then you'll be rewarded with a seemingly endless amount of cutscenes lacking sound and fury and signifying nothing.
    • 74 Metascore
    • 65 Critic Score
    Ultimately, while it's a little bit disappointing to see Kadokawa go with such a "safe" design for its return to the tactical RPG battlefield, there's enough in God Wars: Future Past's narrative and atmosphere to recommend it to someone on the lookout for a new Tactics-style title.
    • 88 Metascore
    • 95 Critic Score
    It takes a special type of high-score game for me to want to actually stick with it and start rivalries on the leaderboards. Pac-Man Championship Edition was one such game. Trials HD was another. Now, Nex Machina is my new obsession.
    • 58 Metascore
    • 25 Critic Score
    This just feels like an all around sloppy port that was quickly pushed out to try to score some cash off of Friday the 13th's bungled release. The console version doesn't even include all the download content released for PC, including the Halloween DLC with Michael Myers. The mouse-like controls in the menus, coupled with the fact that most all the actions are mapped to the triggers and shoulder buttons, makes it feel like whoever ported this doesn't play consoles to begin with (thankfully you can remap the controls).
    • 64 Metascore
    • 70 Critic Score
    While RPG Maker Fes is not the best at what it does, it certainly is very capable in doing a lot despite of its disadvantages. It also serves as a learning tool to give users interested in game design. There is great potential for user-created content in RPG Maker Fes, but similar to many user-driven games, the quality of the games are entirely at the hands of the community.
    • 76 Metascore
    • 85 Critic Score
    There are issues with the game, but honestly, I think Ever Oasis is a blast. Building up my little spot of heaven, running errands for the residents, and venturing out into the great sandy plains outside my garden gate provide equal thrills. The longer I play, the more I enjoy it and that is far more uncommon than it should be. If this game is to be the first of a new franchise, it’s a damn good starting point.
    • 89 Metascore
    • 90 Critic Score
    After playing the reborn Final Fantasy XIV for nearly three years, each expansion feels like a game of give and take. They're very good, but tend to fall into the same routine as the base game. That's not so much of an issue if that routine is a winning one.
    • 72 Metascore
    • 60 Critic Score
    The Mage's Tale represents an early experiment for VR RPGs -- a minor milestone. There's still a long way to go until people are "jacked-in" for hours at a time a la Sword Art Online, but with projects like this leading the way we'll get there sooner than later.
    • 76 Metascore
    • 80 Critic Score
    I can see myself picking up Mighty Gunvolt Burst every now and then, especially since it's so easy to do on the Switch.
    • 62 Metascore
    • 50 Critic Score
    Cladun Returns: This is Sengoku! can be played for hundreds of hours, but these are hours I want to spend with something I actually like.
    • 75 Metascore
    • 75 Critic Score
    Star Trek: Bridge Crew is a brilliant VR experience, and pushes the technology to emphasize social interaction and cooperation in a way only a handful of other titles have been able to realize. Beyond that, it's fine slice of Star Trek fan service, as well.
    • 83 Metascore
    • 80 Critic Score
    It's a beautifully brief journey, but ustwo's reluctance to fully explore its possibilities only hampers its potential.
    • 78 Metascore
    • 75 Critic Score
    With better care given to the other modes and maybe some concrete rally tracks, this could have been the definitive rally racing game. As it stands, though, DiRT 4 is a hardcore simulation with limited appeal beyond a specific audience. Those fans will absolutely love this game, but any newcomers should try to cut their teeth somewhere else.
    • 64 Metascore
    • 65 Critic Score
    Castle of Shikigami is an important piece of shoot 'em up history, but at this point it's more of a relic.
    • 85 Metascore
    • 85 Critic Score
    This is a content-rich collection, one that is especially worth investing in for WipEout newcomers. Longtime players might feel fatigue from tracks that have seen repeated use over the years, but even then, I'd argue the audio and visual polish present in Omega Collection makes it worthwhile -- with or without a 4K-ready setup. The dream of the '90s is alive at PlayStation.
    • 84 Metascore
    • 90 Critic Score
    It might not be as graphically impressive as many other recent roguelikes (although the screenshots and trailer don't do the game justice as it certainly runs at a buttery smooth framerate certainly 60fps or above), but for me, the gameplay loop makes Monolith one of the most addictive roguelikes I've played.
    • 77 Metascore
    • 70 Critic Score
    It works as a fighter, I just wish there was more to do in this debut entry -- both pragmatically in terms of modes and on an emotional level, as I haven't really connected with its universe yet despite its raw style.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, while Guardians of the Galaxy: The Telltale Series: Under Pressure's array of choices doesn't quite feel as "consequential" as one might expect of the typical Telltale pitch, the new episode improves on the promise of the first outing's strengths in characterization, while still building up the main narrative into something a tad more engaging. Only the future will be able to show if these decisions will snowball properly, but the series now has me wanting to actually see that eventuality, which means it's done its job.
    • 83 Metascore
    • 85 Critic Score
    It’s hard to remember the last time an RTS game gave me both the challenge of careful planning and the thrill of execution at the same time. Those only interested in a single-player affair might come away a little disappointed, but the package itself is very well-rounded and breathes some much-needed life into the genre.
    • tbd Metascore
    • 70 Critic Score
    It isn’t flashy or snazzy like other apps, but it’s also not as empty. Like its forbearers, this Harvest Moon is a low-key, laid-back experience where hard work is its own reward. Whether that’ll be enough to keep your kids engaged is the question, but for $4 it really couldn’t hurt to try.
    • 77 Metascore
    • 70 Critic Score
    While Elder Scrolls Online has improved through the release of Morrowind, it still isn't enough of a jump to warrant a resounding recommendation (the 4v4v4 PVP mode here still isn't enough to get me into ESO PVP). If you already own it and are coasting by on free-to-play fumes, you should still think about upgrading and exploring the pointed, more focused land of Vvardenfell.
    • 61 Metascore
    • 65 Critic Score
    There aren’t many games that can offer a camaraderie aspect to the survival horror genre, and Friday the 13th delivers in that regard. It could certainly use a lot more fine tuning and adjustments, but for now, it delivers on a solidly campy experience.
    • 82 Metascore
    • 85 Critic Score
    Stellaris: Utopia fills out a game that was already bursting. In the time I've had with it, I've played planet-devouring swarms, robotic foxes, militant birdmen, and slaving psionic jellyfish… things. While combat remains a sticking point, and hive minds feel like they have a ways to go before the idea is fully-formed, there is more potential than ever to do what the title does best – tell a story.
    • tbd Metascore
    • 25 Critic Score
    The story threatens to be interesting, but is laughably bad, as is the dialogue in the game (such as the lady who constantly talks about being "punished"). I'll give it this, it has a pretty cool version of Moonlight Sonata as part of its soundtrack. At least Phantom Dust dared to try something different, which is more than can be said for most AAA games these days.
    • 58 Metascore
    • 40 Critic Score
    Even though Compile Heart had a couple interesting ideas with this game, its execution failed to bring out its true potential. And despite having two Tales of series members on board, their involvement couldn't stop Dark Rose Valkyrie from wasting people's valuable time. At least Fujishima's character designs continue to look gorgeous.

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