Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 75 Metascore
    • 70 Critic Score
    I have a very strange relationship with Block'hood. I've enjoyed my time with it, though I did get frustrated because my eyes are dumb and don't see colors well. I also never quite felt inspired to create the grandiose skyscrapers that the promotional materials and community show off. The story mode is delightfully elegant and the challenge mode is great for fans of puzzle games, though I don't think this is a game for the hardcore city-building crowd.
    • 70 Metascore
    • 85 Critic Score
    This spin on Tokyo is breathtaking to view and full of memorable moments, all of which are worth dying over and over for.
    • 82 Metascore
    • 80 Critic Score
    I was pleasantly surprised with Tekken 7: Fated Retribution, and will be keeping up with the meta and pro scene for the first time in years. While Harada and his crew could have easily given us a little more to do long term other than chase more treasure, it doesn't feel like grinding in the slightest given how fun it is to play.
    • 69 Metascore
    • 70 Critic Score
    A disappointing finale doesn't completely undo the goodwill earned by the rest of the season, but a sour aftertaste is still pretty hard to wash out.
    • 74 Metascore
    • 60 Critic Score
    A disappointing finale doesn't completely undo the goodwill earned by the rest of the season, but a sour aftertaste is still pretty hard to wash out.
    • 59 Metascore
    • 50 Critic Score
    Astro Duel Deluxe is easily the least impressive game visually on the console, does little to nothing to show off your fancy new tech, and it isn't all that fun for more than half an hour at a time. I will say it has a decent soundtrack -- not "$15 for short bursts of gameplay" decent -- but pretty good.
    • 64 Metascore
    • 75 Critic Score
    It may be short, but it is ever so sweet.
    • 81 Metascore
    • 70 Critic Score
    Emily is Away Too is basically the first game expanded beyond a simple gimmick. It may not be the best piece of interactive fiction ever created, but quality-of-life changes to the original formula make the journey feel more personal for individual players. The multiple endings really seal the deal, meaning you’re in for heartbreak or everlasting love.
    • 86 Metascore
    • Critic Score
    PlayerUnknown's Battlegrounds biggest achievement might be in providing a solidly-built platform to expand outward from, a foundation that will support whatever other crazy ideas Bluehole and Brendan Greene can come up with. [Early Access Review]
    • 78 Metascore
    • 80 Critic Score
    Platinum didn't create a captivating universe with Vanquish, but it also serves as a showcase of some of their best pure action work. If you haven't had a chance to give it a shot yet, you might as well with the definitive version on PC.
    • 75 Metascore
    • 75 Critic Score
    The experience is wonderful and I am excited to introduce others to it, but its lasting appeal is a hard sell, especially for those who can simply jump over to traditional Rock Band and play any other instrument.
    • 87 Metascore
    • 90 Critic Score
    This is the first fighting game I've recommended to my non-fighting game friends in a long time. Whether you just like the idea of a DC superhero punch party, enjoy RPGish gear hooks, or have been looking for an approachable way into fighting games, Injustice 2 has you covered.
    • 56 Metascore
    • 30 Critic Score
    It isn't fun, it isn't scary, it isn't insightful, and the narrative is mediocre at best if not disconnected and a bit offensive.
    • 80 Metascore
    • 70 Critic Score
    Even during its most underwhelming moments Rime got a response out of me, and I'll remember it for years to come.
    • 74 Metascore
    • 70 Critic Score
    Expeditions: Viking has been as much of a trial as it has been an adventure. It desperately needed even another month in development to work out the kinks in its system, and even now (a monthish later), it has its share of problems. Despite that, it's damnably endearing. The story's morally gray, fantasy-free atmosphere is refreshing, with a great sense of humor. Add to this a visceral, varied, if somewhat unbalanced combat system, and the result is something I look forward to playing through again in the future... assuming it works.
    • 85 Metascore
    • 90 Critic Score
    There is just so much game here to enjoy and with no ads, no microtransactions, and no need to always be connected to the internet, Arkanoid vs. Space Invaders is missing most of the red flags people wave when dismissing the mobile marketplace. It isn’t the best version of Space Invaders out there (this is) but it is the best version of Arkanoid currently available and one that is well worth the four bucks I spent to get it.
    • 74 Metascore
    • 85 Critic Score
    Spirit of Sanada brings plenty of welcome elements to the formula and makes me excited for what Omega Force holds for us in the future once it fine tunes everything introduced in this game. While it brings plenty of shiny new features, it feels smaller in scale compared to the last mainline entry. But those new little things do add up to a lot. Spirit of Sanada offers a fresh take on the Warriors experience that can be very welcoming to newcomers and veterans alike.
    • 66 Metascore
    • 70 Critic Score
    Meet the new Ultra Street Fighter II: The Final Challengers, mostly the same as the old Street Fighter II. Beyond the veil of some visual wizardry and a few rote fleeting fluff modes, this is the old school foundation that a lot of folks built their fighting game careers on.
    • 86 Metascore
    • 90 Critic Score
    Guilty Gear Xrd is possibly the best fighter out right now. It took three tries to round up this cast (and you can bet your bottom dollar there will be DLC or a Rev 3), but the cycle is complete.
    • 68 Metascore
    • 65 Critic Score
    While Utawarerumono: Mask of Deception won't break new ground in terms of narrative novelty or tactical depth, it remains an attractive, polished fantasy romp that will especially delight fans familiar with the original story. Everyone else, though, should be prepared to pick up the sequel, lest they leave the story halfway done.
    • 76 Metascore
    • 80 Critic Score
    Simplicity is the biggest strength of Old Man’s Journey. It doesn’t require you to be a genius or a master gamer, but to have a penchant for something more oft-kilter. That it manages to be a satisfying experience all without saying a single word is remarkable and definitely worth a look.
    • 56 Metascore
    • 60 Critic Score
    I like the game, warts and all. Objectively, you should be able to tell for yourself it shows nary a whisper of growth or innovation since the series’ debut. Subjectively, I’m somehow that giggling schoolgirl once more, fawning over a cake I just mini-gamed into existence.
    • 84 Metascore
    • 80 Critic Score
    Even though it ended on a sour note for me with a few too many elements snowballing into an avalanche of hair-pulling frustration, on the whole, Polybius had me in a trance. I'm happy just thinking about it. PlayStation VR owners, Jeff Minter fans, and arcade enthusiasts need to get in on this.
    • 87 Metascore
    • 70 Critic Score
    Forza Horizon 3 Hot Wheels works even though it occupies a weird space. It doesn't play to Forza Horizon's strengths and, eventually, it doesn't even feel much like Hot Wheels anymore. It's claustrophobic and constricting in a way this franchise hasn't been before. In a twist of irony, it's the Hot Wheels aspect that prevents this expansion from ever performing anything spectacularly perilous.
    • 45 Metascore
    • 20 Critic Score
    Even if it wasn't a gross misuse of a license, Reservoir Dogs: Bloody Days is a boring, buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is. And just like Joe Cabot, I'm so goddamn mad hollering at you guys, I can hardly talk.
    • 80 Metascore
    • 85 Critic Score
    There's a lot to like here if you give it a chance, and even if strategy isn't your preferred genre, you might find that it's worth your time to give ES2 a shot.
    • 74 Metascore
    • 70 Critic Score
    It's a decent adventure with varied combat, cool boss battles, and semi-interesting locales. I'm going to keep at it until I've obtained everything there is to obtain, but even then I know I won't have seen everything there is to see. Some of the neatest stuff possible isn't scripted in by the designers, it's waiting to be imagined and created by an aspiring magician.
    • 64 Metascore
    • 40 Critic Score
    To put it bluntly, Seasons After Fall is "pleasant." A world with a great feeling experience that tends to knock you out of it when moving around. As much as I appreciate a game as relaxed as this, that relaxation never quite became true enjoyment.
    • 55 Metascore
    • 35 Critic Score
    Even if Akiba's Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you'll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba's Trip is the shirtless jock who kicks the door with beers in hand, Akiba's Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead.
    • 81 Metascore
    • 75 Critic Score
    Fire Emblem Echoes could have been held back by its need to usher the second iteration back into the fold, but it still feels like a fresh new entry. It is weaker than the last few games, but those bars were set so high that I won't hold that against it.
    • tbd Metascore
    • 65 Critic Score
    If it wasn’t for this perplexing progression choice made by the developers, and if the story of Deemo: The Last Recital played out at the pace it should, the game would be easy to recommend. In fact, if you love rhythm games, ignore the score below and pick it up for yourself because the music selection is outstanding overall and who knows when next we’ll get something else like it. But know the game isn’t nearly as good as it should be and you may spend far more time than you want repeating the same songs just to advance.
    • 73 Metascore
    • 65 Critic Score
    The Surge is a mix of interesting ideas and hiccups in execution. While there's no doubt that it will resonate with a specific, hardcore audience, it's missing just enough to alienate a generalized audience. Its combat is challenging, but not perfect; its story starts with a compelling hook but falls flat shortly after. There are echoes of something special running throughout The Surge, but it never escapes its own shadow.
    • 71 Metascore
    • 70 Critic Score
    My enjoyment of Farpoint is inherently tethered to my experience with it in VR. As a shooter it's only slightly above average. But the team was able to incorporate various elements of sight, sound, and touch (by way of the Aim Controller) to elevate it.
    • 58 Metascore
    • 40 Critic Score
    I wish I didn't want to like The Caligula Effect as much as I do, but it's just tragic how far it falls from its own obviously lofty goals. For a game about a virtual world where everyone appears as their best possible self, The Caligula Effect is a walking worst-case scenario, representing the most disappointing possible execution on the huge potential of its best ideas.
    • 79 Metascore
    • 80 Critic Score
    Combat isn't really what I found myself wanting from Prey. Neither is conflict. Solving issues and making things right works in the power fantasy of a video game, but it doesn't really suit what Arkane excelled at with this effort. Prey is about discovering a place that people lived and worked in. It's especially interesting in the context of all the sci-fi plot devices that power everything, but it's also the human angle that's undeniably fascinating in its weird posthumous voyeurism. Danielle Sho seemed like a hell of a scientist, but I found myself caring more about her love life and musical talents.
    • tbd Metascore
    • 85 Critic Score
    Spark the Electric Jester takes mechanics from two of my favorite series growing up and combines them into one fantastic project that deserves the recognition I'm giving it. It might be uglier than Freedom Planet, but otherwise, it is an all around better game.
    • 79 Metascore
    • 80 Critic Score
    I'm glad LocoRoco is back, even if it isn't as perfect as I remember it being when it first released 11 years ago. This remaster adds tilt controls, 4K/HD graphics, rumble, and surround sound, all for a reasonable price. If you've never played LocoRoco and you love cute games, now is the time. Those looking for a challenging game that will last them till the next big AAA release will want to look elsewhere.
    • 66 Metascore
    • 45 Critic Score
    The multiplayer works about 45% of the time. The "challenge" mode is more like a training simulation for Skynet. 2/3rds of this game are not up to par. I cannot get three other people together to play Lethal League on my couch. My experience with Lethal League is valid even though I didn't contort my life to satisfy a hypothetical. Some other people might be in the same position, and I hope this review is useful to them.
    • 79 Metascore
    • 80 Critic Score
    For as much as I enjoyed my time with 3C3C1D119440927, this is definitely one for the more ardent of NieR fanatics.
    • 55 Metascore
    • 30 Critic Score
    It's a sloppy, uninspired game at its best. At its worst, it's -- to quote Jonathan North -- "one fu.king long exercise in triage."
    • 64 Metascore
    • 85 Critic Score
    The game can be crushingly difficult, but it always remains engrossing. Despite going back and forth between loving and hating it, I’m still addicted some 20 hours later.
    • 66 Metascore
    • 75 Critic Score
    Playgrounds certainly has its faults. Some of its mechanics are strangely hidden in mystery as I continue to miss layups that no professional should ever miss. But, in terms of off-the-wall two-on-two basketball, it can be a blast.
    • 65 Metascore
    • 80 Critic Score
    Even though certain design elements aren't as streamlined, fleshed-out, or user-friendly as they could have been, part of me is just thankful Birthdays even got greenlit. Niche as it might be, I've wanted something like this for years, and despite my admittedly high expectations, I still came away impressed. I hope the game is able to find an audience, because it so clearly deserves one.
    • tbd Metascore
    • 80 Critic Score
    Years later De Blob feels like a worthwhile experiment. It hits the ground running with its likable tone and doesn't really let up with its no-strings-attached sandbox approach. Ironically after seeing the landscape so packed with open world busywork since its retirement, it's a welcome respite.
    • 84 Metascore
    • 85 Critic Score
    It's a testament to Statik's inventive puzzle design and clever complementary use of the DualShock 4 and PlayStation VR that even though I didn't care much for its story or aesthetic, it still won me over big time. If you're a PlayStation VR owner, you owe it to yourself to look into this game further.
    • 75 Metascore
    • 70 Critic Score
    Rain Games definitely knows how to make a quality title. If you have any fondness for Zelda, you should really check this out. Even if you don’t happen to enjoy Nintendo’s classic series, World to the West is fun enough to warrant a playthrough from even the sternest of players.
    • 76 Metascore
    • 80 Critic Score
    If the next two DLCs after Dragon in the North can keep this up and pad an already packed game with more to do, I'll be returning to it for years to come.
    • 78 Metascore
    • 90 Critic Score
    While it might seem easy to write Super Rude Bear Resurrection off as a 2D platformer that solely wants to make players die a shitload of time, that's hardly fair. Instead, it's much better to look at it as a game that encourages creativity and persistence. There's always a way forward or a secret exit down a hidden path. All you have to do is take a deep breath, keep trying, and maybe die more times than you care to admit.
    • 78 Metascore
    • 80 Critic Score
    TumbleSeed is a game that I don't think I'll ever completely finish, but it's damn impressive for those that dare to stomach its difficulty. If you're the kind of person looking for a mostly skill based game that is brutally challenging, yet very entertaining, then TumbleSeed is for you. More casual players will want to save their money and sanity for games a bit more accessible to them. Honestly, the biggest mistake here is that the developers haven't offered multiple difficulties, which will surely limit the potential player base.
    • 77 Metascore
    • 80 Critic Score
    Although GNOG is brief enough to be a single-sitting game, that length feels about right, give or take another puzzle or two to really round out the package. Most everything is well-thought-out, polished, and delightful, so even with those quibbles, there's a lot to love.
    • 71 Metascore
    • 55 Critic Score
    One disappointing episode isn't enough to write off the whole season quite yet, but I'm certainly less excited for the finale than I was this time last month.
    • 67 Metascore
    • 65 Critic Score
    Scanner Sombre is a gimmick game, and I honestly say that without any ill intent. Its gimmick is beautiful and engaging and kind of amazing. To its credit, Scanner Sombre is seemingly aware of the limitations of this because it's brief enough to not wear out its welcome. However, the kaleidoscopic interior decorating is a means to an end, and that end just isn't as thrilling as what's in the mind's eye.
    • 79 Metascore
    • 90 Critic Score
    This is a VR game that will inspire others to make their own VR games. It's a high-quality product that makes me upset it's an Oculus exclusive. I still think that VR games have a long way to go, but Wilson's Heart is a strong foot forward towards realizing the true impact virtual reality can have. It doesn't rely on jump-scares to freak out the player but instead opts to make them uneasy and uncomfortable with its environment and brilliant setpieces. If you have the capacity to play Wilson's Heart, do it. Then send me a PM so we can talk about all the super cool spoilery moments that are unmatched in the medium and genre.
    • 76 Metascore
    • 75 Critic Score
    I was expecting some of the on-paper enhancements to impact me more, but Dragon Quest Heroes II isn't a stark improvement. It is better though, so if you wanted to get in on the first quest and missed out, you may as well skip it and jump in here -- you won't be missing a whole lot.
    • 75 Metascore
    • 80 Critic Score
    Outlast 2 is harrowing. It is a horror game that will make you want to take a shower after you’re done with it. It’s a horror game that will make you want to hold your loved ones just a little tighter next time you embrace them.
    • 77 Metascore
    • 75 Critic Score
    Playing through took me about 12 hours, though it might take more or less time if you bump up the difficulty or stick to the critical path. None of the problems I had with this game are insurmountable, and I'm hoping that Zeboyd will be able to fix them with an update.
    • 81 Metascore
    • 95 Critic Score
    Puyo Puyo Tetris is one of the best puzzle games I've ever played, not just because it's based on two mechanically sound, battle-tested puzzle philosophies, but because it goes all out and doesn't leave any room for an "extended edition." Grab it, take it on the go, and preach the gospel of Puyo Puyo.
    • 83 Metascore
    • 90 Critic Score
    Danganronpa 1-2 Reload is an easy recommendation. It’s a visual novel, yes. You’re going to spend a lot of time reading. However, just about everything you read will entertain you in some way as you watch these incredibly strong personalities play off each other.
    • 88 Metascore
    • 90 Critic Score
    Edith is the last living Finch and that's meaningful because the Finches have one hell of a tough time staying alive. By my count, there are 37 tombstones in the cemetery -- 12 for the humans and 25 for the pets. I probably missed some.
    • 74 Metascore
    • 80 Critic Score
    I absolutely love the colorful art style that makes up the set pieces that themselves tell a story of a forgotten post-apocalyptic world, and the soundtrack is composed of retro-inspired chiptunes.
    • 81 Metascore
    • 85 Critic Score
    Little Nightmares could use better pacing, perhaps more build-up in the first chapter, but even in its calmer moments it retains your interest with its macabre world and simple yet goosebumps-inducing gameplay. You constantly feel like a crippled gazelle limping around a lion's den. I'm excited to watch others play and panic the way I did.
    • 67 Metascore
    • 60 Critic Score
    I’m sure there is a demographic out there that Urban Trial Freestyle 2 will appeal to, but it is clear to me now that I am not a part of that key demo. While I can appreciate what they were going for here and I found myself really getting into the challenge, any feeling of joy I experience doesn’t last for long when I’m faced with so many bewildering design choices.
    • 75 Metascore
    • 70 Critic Score
    Rick and Morty Simulator: Virtual Rick-ality's irreverence reminds me a lot of JazzPunk, but more grounded and less adventurous, with all of the good and bad a structure like that entails.
    • 77 Metascore
    • 75 Critic Score
    Warhammer 40,000: Dawn of War III takes a few steps back in time to make one step forward. It hearkens back to a lot of older design choices from the first game, and attempts to build upon other RTS conventions in the process.
    • 92 Metascore
    • 95 Critic Score
    Mario Kart 8 Deluxe is straight-up a better version of the game without compromise. It looks better, there's more to do, it's portable, and it might even outsell the Wii U version to ensure a healthier long term community.
    • 75 Metascore
    • 65 Critic Score
    Call of Duty: Infinite Warfare: Continuum is an uneven but above average pack. It pales in comparison to Sabotage, but hasn't dragged down the season pass as a whole in any meaningful way.
    • 77 Metascore
    • 90 Critic Score
    Since it can take four hours or more to finish Full Throttle Remastered, you’re hit with a story that's paced in a manner that feels just right. Even if there are some small roadblocks along the way, there are plenty of detours that'll keep your spirits high as you head into the horizon.
    • 83 Metascore
    • 70 Critic Score
    Bye-Bye BoxBoy! is being billed as the last of the BoxBoy! trilogy and if this is where things truly end I think that’s for the better. Qbby is great and this monochrome world is wonderful, but I feel as though its basic puzzle formula is on the cusp of getting stale.
    • 80 Metascore
    • 85 Critic Score
    Flinthook is a fine video game that sunk its hooks into me with easy to pick up and play gameplay, a catchy soundtrack, and cute characters. It's easily a recommendable rogue-lite for any fans of the genre or platformers in general. Just don't expect the game to anchor you to your seat unless you're the kind of person that needs to uncover every piece of treasure possible. Even if you aren't, Flinthook is a dandy game, in space.
    • 59 Metascore
    • 50 Critic Score
    Late Shift is interesting enough on its first go around, but without reward in its narrative or punishment in its gameplay, there's not enough reason to go back.
    • 67 Metascore
    • 65 Critic Score
    Truth be told, you can get along fine with Shiness even if you skim through the text-heavy narrative. It's a serviceable story, but I found the lovely (albeit inconsistent) art direction, pleasant music, and engaging combat system to be the game's true motivating force.
    • 76 Metascore
    • 80 Critic Score
    As an important piece of gaming preservation, I'd almost say that Disney Afternoon Collection is worth picking up just for the DuckTales and Chip 'n Dale sequels, but the truth is nearly every game deserves to be played at least once.
    • 79 Metascore
    • 85 Critic Score
    Even though the Master System was an also-ran next to the NES's dominance, there were some real gems created for it, and Wonder Boy 3 just might have been the best game released on the platform.
    • 63 Metascore
    • 50 Critic Score
    With lackluster plot, awful comedy, and shallow gameplay, I just don't see where the following comes from. Voodoo Vince should be commended for trying to add variety and humor, but ultimately the execution is not there.
    • 70 Metascore
    • 65 Critic Score
    Unlike their successful big-screen debut, the narrative missteps in Tangled Up in Blue mean that players of the first episode won't immediately fall in love with this motley crew of ne'er-do-wells. Anyone that's already open to their cosmic antics will find a family that seems worth sticking with.
    • 17 Metascore
    • 10 Critic Score
    The lowest of the low. There is no potential, no skill, no depth and no talent. This game have nothing to offer the world, and will die lonely and forgotten.
    • 70 Metascore
    • 60 Critic Score
    While the combat may have some depth and the game is certainly tongue-in-cheek, it just doesn’t present enough new ideas to sustain itself. I think it’s worth a playthrough, but I don’t believe we’ll be talking about Mr. Shifty for years to come. Just as quickly as Shifty himself enters and leaves a room, so too does this game enter and exit your mind.
    • 68 Metascore
    • 55 Critic Score
    Starblood Arena gets a lot of things right, but it failed to pull me into its world and feels dated on arrival.
    • tbd Metascore
    • Critic Score
    Crawl spent a long time getting to where it is now, and the results speak for themselves – it's the best time you'll have knifing your friends in the dark, betraying all bonds, and desperately trying to escape the clutching tentacles of the abyss.
    • 85 Metascore
    • 85 Critic Score
    Robo Recall's few flaws just feed into the notion that I want more of it. I'm sure it cost a pretty penny for Epic to develop, and with the install base right now of VR, it may not even fully pay off. But if more deep-pocket developers are able to take risks like this and make more of these pushes, we might see VR hitting the mainstream yet.
    • 56 Metascore
    • 60 Critic Score
    There's hope for Drawn to Death to grow into something more, and my fingers are crossed that it does. After not quite a week, I've just about had my fill and don't feel compelled to stick around for cosmetic unlocks earned from drawn-out blind boxes. With new modes and characters, another pass at balancing, and some matchmaking options, I could see myself coming back. Until then, I'm good.
    • 74 Metascore
    • 60 Critic Score
    Snake Pass' legacy won't be any of that negative stuff I mentioned. It'll be remembered as a quirky thing that's an exemplary example of how games can offer non-traditional experiences. And, to be quite honest, I love it for that. I thoroughly enjoyed my first hour or so as I leaned into its serpentine sensibilities. But, Snake Pass' choice of animal is unfortunately fitting as this game just doesn't have legs.
    • 83 Metascore
    • 80 Critic Score
    Though The Sexy Brutale fumbles a few times -- especially near the end when it rushes toward a narrative payoff -- it never hurts the experience. Uncovering the mansion's secrets and the twisted plot that dooms its guests is exciting. Compared to almost any other puzzle game, The Sexy Brutale's dark tone and inspired art stand out from the crowd. Solving murder might not be the most cheerful work, but it's one hell of a good time.
    • tbd Metascore
    • 30 Critic Score
    In a world where $25 gets you five diverse party games in each of the Jackbox Party Pack collections, asking $15 for one flimsy game is just offensive.
    • 27 Metascore
    • 10 Critic Score
    Do not, under any circumstances, play Troll and I. Don't buy it on sale. Don't pirate it. Don't rent it from your local A-Z Video. Just. Say. No. The only benefit Troll and I may bring to the world is when your favorite YouTuber plays through it and provides you with many funny moments as they struggle.
    • tbd Metascore
    • 90 Critic Score
    Instead of dancing around the "is it a fighting game or not?" question plaguing Nintendo's major mascot title for years, Rivals of Aether goes full throttle into the genre and delivers an experience the platform fighting genre deserves.
    • 77 Metascore
    • 70 Critic Score
    For $13, Graceful Explosion Machine is a fun little space shooter with nice visuals and audio that is worth your time and money if you're a high score hound.
    • 75 Metascore
    • 70 Critic Score
    Even if Full Clip Edition isn't the best upgrade around, at least it truly is the most definitive package.
    • 85 Metascore
    • 90 Critic Score
    Paradigm succeeds in being a genuinely funny and entertaining point-and-click adventure game. What it may lack in innovation, it more than makes up for with its consistently engaging story, its distinctive and unique world, and its diverse and eclectic cast of characters. Admittedly, its offbeat sense of humour may not be up to everyone's standards, but if you're the type of person who enjoys cynical and referential gags, as well as a heavy dose of Mighty Boosh-esque surrealism, Paradigm is well worth the price of admission.
    • tbd Metascore
    • 75 Critic Score
    So even if I'm not in love with HackyZack, I still really like it. It only lasts a few hours, but it's a few hours of genuine fun that makes you feel good. There is no need to complicate that further.
    • 75 Metascore
    • 75 Critic Score
    A Rose in the Twilight does a lot of things well. It crafts a story and a world that makes me care deeply about its central character, it’s visually spectacular when it’s not killing you with its hard-to-distinguish artwork, and it touches on moods and feelings that most other games don’t even attempt to venture into. For as much creativity as there is to be found throughout those aspects, there isn’t nearly enough in the actual gameplay. If the first half played more like the second half, it would have been an outstanding experience in spite of its short length.
    • 73 Metascore
    • 80 Critic Score
    Banjo Threeie is probably never going to happen, but after playing Yooka-Laylee I'm fine with that for the first time in 17 years. Playtonic's first foray is rough around the edges, but the center is so full of heart that it'll melt away the more you play it.
    • 61 Metascore
    • 55 Critic Score
    As much as I love PaRappa and his quest to find love with Sunny Funny, the experience was significantly marred with the visible lag and the lack of calibration options. For a remastered rhythm game, this is practically a must-have given calibration difficulties with modern televisions. I still enjoyed my time with the updated, clean-looking PaRappa, but I might just go back to playing the PSP version if I got the funky flow.
    • 62 Metascore
    • 50 Critic Score
    Mario Sports Superstars is like a coworker everybody hates because they do just enough work to not get fired. It’s not a good game, not by a long shot, but it does just enough right that I can’t in good conscience call it outright bad. What I can call it is a lazy experience, one developed solely for the purpose of selling what are basically Mario-branded Topps cards. Now if you’ll excuse me, I need to pour myself another drink.
    • 85 Metascore
    • 80 Critic Score
    Annoyances aside, MLB The Show 17 continues to iterate without the technical baggage a few games back. Beyond the attempts to monetize players through microtransactions (which mainly work as boosts), I didn't really have any major issues with any given aspect of the game. We're only a few more days out until the 2017 season, and I'm counting on using The Show as my companion for it.
    • 68 Metascore
    • 80 Critic Score
    Next Order isn’t without flaws, but it's exactly the kind of game the Digimon World series needed after a regional hiatus. While the unconventional combat and grind-heavy skill training aren’t likely to deter fans of the franchise, newcomers might find some of the game's quirks unwelcoming. As such, Digimon World: Next Order likely won’t appeal to everyone, but the game is something longtime fans of the series will have no problem dumping hours upon hours into.
    • 87 Metascore
    • 95 Critic Score
    There isn't an adequate term for titles that blend clunky platforming with choose-you-own-adventure friendship simulators. Nor is there a word to describe games that feature knife-fighting minigames and Guitar Hero-inspired band practices. But, again, maybe that's a big part of Night in the Woods' appeal. It's a confident outsider, and one that takes pleasure is celebrating the weird ways that everything comes together in life.
    • 76 Metascore
    • 80 Critic Score
    For those who just want to see what that cute girl with horns is doing like I did, Momodora: Reverie Under the Moonlight is a brief, but highly enjoyable time. It can be over before it overstays its welcome and cracks start to show, but even then those flaws aren't enough to belittle the experience.
    • 77 Metascore
    • 90 Critic Score
    Toukiden 2 is a great leap towards a much-needed evolution, and it dares to add new things and challenge tradition. Hunting games usually get an enhanced edition that adds all kinds of stuff and I eagerly await what Omega Force will bring on next time around. In the mean time, I’m gonna play more of this game for a few dozen more hours.
    • 84 Metascore
    • 90 Critic Score
    I had a blast exploring Thimbleweed Park, and if you've ever enjoyed telling Bernard Bernoulli or Guybrush Threepwood what to do, you will too.

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