Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 59 Metascore
    • 60 Critic Score
    As someone who absolutely loved every member of the bro-trip party, I was hoping for a little bit more from the first major round of Final Fantasy XV DLC. The game has already received a ton of fantastic free updates, but so far the "Episode" format seems to be something all of us should enjoy in the Game of the Year edition, and not piecemeal.
    • 93 Metascore
    • 90 Critic Score
    If you didn't dig Persona 4, this is your gateway back into the Velvet Room. Persona 5 manages to differentiate itself not only from the rest of the market, but its own franchise in a lot of standout ways.
    • 59 Metascore
    • 50 Critic Score
    Rain World is sloppy, clunky platformer. It's a game of fumbling controls, arbitrary deaths, and tedious repetition. Why should I bother figuring out what all those twee little glyphs mean? Why should I devote dozens of hours to figuring out what spitting up one kind of plant might do in a specific situation when the controls can't even be bothered to feel consistent?
    • 74 Metascore
    • 80 Critic Score
    If Above the Law is any indication, the next two episodes are going to be something special.
    • 87 Metascore
    • 100 Critic Score
    Hollow Knight is not only what I'd say is the best game so far this year, it also very well may be the best metroidvania title out there right now, and it is easily one of my favorite games of all-time. Truly a masterpiece of gaming if there ever was one, and certainly art worthy of being in a museum.
    • 82 Metascore
    • 85 Critic Score
    If The Ringed City really is the end of Souls, it manages to hang its head high with the rest of the series. From Demon's to Dark III we have more than enough macabre settings to pore over in the years to come. They aren't all created equal, and some of them aren't even created by Hidetaka Miyazaki, but I'll remember each and every one of them for as long as I live. It's been a wild ride.
    • 73 Metascore
    • 85 Critic Score
    Kona is a wonderful and lovingly crafted accomplishment. It's charming, magical, and smart enough to instill real motivation in its players and layer its cast in realist ways. Kona might be the first of four planned games, but it also happens to be a great standalone adventure that'll have you reaching for the thermostat in no time.
    • 53 Metascore
    • 45 Critic Score
    If it wasn't clear, I don't think Has-Been Heroes is fun. If anything, it is tedious. The difficulty spikes pretty quickly and only seemingly gets harder as you go on, the unlocks are anything but rewarding, and the gameplay, while functional, often leads to unfair deaths.
    • 71 Metascore
    • 70 Critic Score
    If you absolutely must have this on your Switch or don't already own it on another platform, Little Inferno is perfectly fine on Nintendo's new box. The added cooperative functionality has some benefits, but I wouldn't say you're missing out if you opt for a different platform.
    • tbd Metascore
    • 60 Critic Score
    I enjoyed my time with Macbat 64. It is cute, short, simple, and a nice nostalgic trip back down memory lane, even if these are new yet forgettable memories.
    • 80 Metascore
    • 70 Critic Score
    In its way, Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
    • 76 Metascore
    • 65 Critic Score
    Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off -- the sort of thing created by another studio that's unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere.
    • 84 Metascore
    • 90 Critic Score
    After all these years, it remains a delight from damn near top to bottom.
    • 75 Metascore
    • 70 Critic Score
    From a presentational and mechanical standpoint, I Am Setsuna manages to lay the foundations for an incredibly solid role-playing game. Unfortunately, this experience is often marred by a wholly predictable story, forgettable characters, and dungeons that feel completely uninspired.
    • tbd Metascore
    • 80 Critic Score
    Poi
    Poi is a competent love letter to the 3D Mario games we know and love that manages to give players a nice taste of nostalgia while still having its own charm. If you're hankering for a good 3D platformer, look no further. Your move, Yooka-Laylee, Hat in Time, and Super Mario Odyssey.
    • 70 Metascore
    • 25 Critic Score
    Wildlands is a bad fu.king game -- it completely fails at everything it aspires to be. It's a bad co-op game, it's a bad shooter, it's a bad open-world game, and the writing is terrible. At best, the game is boring. At worst, it's frustrating. I suppose the visuals are worthy of some praise, but you can just look at screenshots for free. I cannot recommend Ghost Recon Wildlands to anyone, unless you're directly related to someone on the development team. If that is the case, by all means, support your family! Everyone else: stay away.
    • 72 Metascore
    • 70 Critic Score
    Once you get past the slightly budget look of the UI and occasional control jank, there is a solid core of a pretty damn good stealth game here. Give him a chance, and Styx might just steal your heart (only to pawn it at a fraction of its value, the little bastard).
    • 76 Metascore
    • 80 Critic Score
    I felt compelled to beat Bullet Soul several times over after my first completion, bolstered by the loud audio (including cheeky catchphrases) and bumpin' soundtrack helmed by legendary composer Kenji Ito. It's not the most challenging game around (especially if you opt for co-op, as no concessions are made to make it tougher), but it's another welcome indie that's made its way into my shmup folder on Steam.
    • 81 Metascore
    • 85 Critic Score
    Fast RMX continued to grow on me the more I played it. While the lack of online features is a bit of a downer, the sheer amount of things to do is well worth the small asking price.
    • 38 Metascore
    • 40 Critic Score
    Credible as it is taken solely on its own, DYING: Reborn VR comes across as a cynically motivated cash grab rather than a genuinely developed standalone product. And in an age where what's considered acceptable for a VR game is changing, that renders the game's prospects dead on arrival.
    • 96 Metascore
    • 100 Critic Score
    There is no other way to put this: The Legend of Zelda: Breath of the Wild is brilliant. It is magnificent. It is marvelous, amazing, fantastic, and every other synonym for the word wonderful that can be found in the thesaurus. If The Legend of Zelda was the flint that ignited the passion I have for video gaming, Breath of the Wild is the 500lb bag of charcoal that will keep that fire burning for decades to come.
    • 62 Metascore
    • 60 Critic Score
    With an easy mode, truncated (basically non-existent outside of "defeat the AI called Shira") story, and a multiplayer option, Ghost Blade HD is a great gateway drug for anyone on the fence about getting back into shmups. It has all the mechanical makings of a great shooter, it just lacks that special spark in a few major areas.
    • 72 Metascore
    • 65 Critic Score
    While there's only so much you can do with a dancing game concept, after playing so much Dance Central over the years, the ancillary modes all seem pretty rote. There's a loose campaign (that's not really engaging enough to follow through with), free play, and a bare-bones weight loss mode. "Dance Machine" attempts to try something new, randomizing routines under the guise of helping aliens refuel their ship, but I found myself just gravitating back toward freeplay after a few rounds.
    • 78 Metascore
    • 80 Critic Score
    Blaster Master Zero is a loving recreation that serves as both a companion and in some ways a replacement for the original. While I'll always see myself going back to the NES classic for the rest of my days, Zero is a good way to introduce the series to a newcomer without scaring them off.
    • 77 Metascore
    • 70 Critic Score
    If you don't mind the game's port-related problems and weird changes, there's a chance that you could still have a good time with hacking your way through its enemies and bosses – especially if you're down with turning your Sony systems into your Ys machines. If anything, it's important for one to see if they can put up with DotEmu's work before they accept their mission to find the twin Goddesses.
    • 58 Metascore
    • 45 Critic Score
    I'd have had no hesitation in recommending 1-2-Switch if it were included with the Switch or maybe $20 max, but as it stands it is far too expensive for the dash of entertainment it provides. 1-2-Switch is a good distraction for parties with people who don't game much, or those looking for something a little different than Cards Against Humanity for the millionth time. Otherwise, wait for a deep price drop.
    • 80 Metascore
    • 90 Critic Score
    Snipperclips is a terrifically charming package. It's one of those rare games I can flat-out recommend to everyone because odds are you'll have a blast with it, and so will anyone you share it with. If you're a Nintendo Switch owner, this deserves to be your next game after Zelda.
    • 66 Metascore
    • 65 Critic Score
    It's a lesson in wonderful concept and poor execution. If you were looking for the next Subnautica or Sunless Sea, this isn't quite there.
    • 88 Metascore
    • 90 Critic Score
    Platinum Games, with the help of Square Enix, has tapped into its innate ability to captivate us with combat while keeping the rest of the journey engaging.
    • 62 Metascore
    • 80 Critic Score
    Malicious Fallen is a remaster worth investing in. Not owning Rebirth on the Vita, fixing the camera issue of the PS3 version, and improving the frame rate in both versions, I had a better experience and got to explore the chapters I missed out from the saga. It's a great action game that gave me a lot of challenge, which I always ask for. At half the price of your average retail game, I say it’s definitely worth it.
    • tbd Metascore
    • 55 Critic Score
    Legend of the Skyfish is an inoffensive, cute, and simple puzzle game. Perhaps too simple as it honestly feels like this shouldn’t be on Steam but on one of the Leapfrog gaming devices. I can appreciate any developer that finds inspiration in The Legend of Zelda, but inspiration can only take you so far. You need a little perspiration too, and I just didn’t see enough sweat in this game.
    • 81 Metascore
    • 85 Critic Score
    Voez is a diamond in the rough, at least as far as the Nintendo Switch eShop is concerned. The system's launch went from zero (or just Zelda) to hero in seconds flat, and as long as you're okay with a lack of a TV mode, Voez is a worthy pickup.
    • 71 Metascore
    • 85 Critic Score
    Not everyone will feel the same way, but at least Loot Rascals is a rougelike built for the less masochistic folks out there.
    • tbd Metascore
    • 95 Critic Score
    Shovel Knight: Specter of Torment is worth picking up on its own, but you should really just get the total package and play through all three campaigns. They each offer something unique like a Vegas buffet, and coincidentally enough the new price point of the Treasure Trove edition matches up.
    • 97 Metascore
    • 100 Critic Score
    This isn't your typical boiler plate open world cash grab, rife with to-do lists and busywork. Zelda: Breath of the Wild is an evolution of the formula for both eastern and western philosophies alike, and a new blueprint.
    • 62 Metascore
    • 70 Critic Score
    It's Bomberman, man. It feels like an arcade game with a $50 price tag. The campaign isn't as strong as it could be, but there's enough here to keep the series going until Konami can muster up a little more for the next iteration.
    • 74 Metascore
    • 80 Critic Score
    Story of Seasons: Trio of Towns doesn’t reinvent the tractor wheel, but it does change it out for a more durable model. This game is built to last many, many seasons, and if you can get behind its quiet pace and an overabundance of content, you’ll find one of the most complete farm sims to ever hit a handheld device.
    • 81 Metascore
    • 75 Critic Score
    Like the way that the Ninth World rises from the ashes of other civilizations, Torment: Tides of Numenera is a layered experience. For role-players keen on experiencing a game of consequences and twisted fantasy, it’s well worth the adventure.
    • tbd Metascore
    • 60 Critic Score
    If you aren't turned off by the sugary sweet aesthetic, Glittermitten Grove is worth a deep look. It can be difficult to start with its intricate economy and barebones explanation, but those who crack the nut can find something special hidden inside.
    • tbd Metascore
    • 40 Critic Score
    Without the element of surprise, Frog Fractions 2 is just a collection of mostly bad minigames. There was magic with the original game, but that trick only works once.
    • tbd Metascore
    • 85 Critic Score
    River City Ransom: Underground was worth the wait, and hopefully we don't have to wait nearly three decades for the next one. The look, feel, and humor of the original is here with a new in-depth fighting system that feels fresh yet familiar while being deeper than basically every other game in the genre. I can't say for sure that Underground is the best beat 'em up of all time, but it deserves its place at the table with RCR, Golden Axe, Final Fight, and Scott Pilgrim vs. The World.
    • 65 Metascore
    • 50 Critic Score
    Dexed is the kind of thing you might play a few times, in short sittings, and never return to again. There's not enough here to earn your continued interest, and while the on-rails shooting works well and seems promising at first, the game it's attached to fails to build on that initial seed of an idea.
    • tbd Metascore
    • 75 Critic Score
    Neo Atlas 1469 is an odd creation. Individually, each element is far too weak to stand on its own – and I'm certainly too lazy to go around calling it a “Adventure/Simulation/Strategy/Visual Novel/RPG/Point and Click Bear Finder.” Yet, together, they keep you engaged, with light but solid narratives having you finding Sinbad's anchor or breaking curses while you wait for that next fleet report to come in. It's an extremely long game - and I'm not actually sure where it ends. At 25-30 hours, I've long-since cleared the main goals, yet it's still going strong... so I can only imagine it will be over once I hit 100% map clearance.
    • 64 Metascore
    • 60 Critic Score
    There is a very specific person I would recommend play Tank Troopers. If you have a 3DS, and you have five friends nearby who also have a 3DS, and you’re all interested in playing Tank Troopers, go ahead and buy it because you are the only type of gamer who will get the maximum enjoyment out it. For everyone else, it’s an easy pass.
    • 69 Metascore
    • 60 Critic Score
    There's an audience out there who is really going to appreciate what Ride 2 offers. While it's not the fanciest, I can't think of another motorcycle racer giving me as much control over my own experience as this. But the fact of the matter is Ride 2 wants a lot of time from you, and scarcely offers tangible rewards for the effort.
    • 78 Metascore
    • 55 Critic Score
    As it is, this is a game with a disposable single-player campaign, multiplayer matches that crash or disconnect as often as they complete, and a slew of fantastic mechanics that only rise to the surface in a single game mode out of a half-dozen...If there was ever a game to take a "wait and see" approach to, it's For Honor.
    • 66 Metascore
    • 80 Critic Score
    Do you want to slice some demons into little meat chunks as a troubled badass, and perhaps missed out on the great Dreamcast and PS2 renditions of Berserk? Get Band of the Hawk. Seeing the story continue past the Golden Age is enough for an enthusiast to buy in. Otherwise, wait for the price to match what's being offered.
    • 71 Metascore
    • 85 Critic Score
    I'll say this much: as someone who is by no means a superfan, Rhombus of Ruin left me feeling proper excited for Psychonauts 2.
    • 89 Metascore
    • 75 Critic Score
    Horizon Zero Dawn is a fascinating premise wrapped in a tortilla of tropes.
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite 4 comes across as a fully-realized result of the shifts Rebellion set in motion with the previous game, and proves itself an ably constructed, often gorgeous, and thoroughly engrossing stealth-action shooter.
    • 76 Metascore
    • 75 Critic Score
    Circles may not be the most feature-packed game, but it sets out with a simple mission, accomplishes it well, and even throws in extra stuff. Maybe I’d have liked to see some more levels, but I still enjoyed what I played. I wouldn’t have a hard time recommending it to anyone, either; it doesn’t matter what language you speak or what age you are, because Circles has got you covered.
    • 79 Metascore
    • 70 Critic Score
    If you're craving an RTS on a console, or perhaps aren't particularly well-versed in the genre, Halo Wars 2 has you covered. It doesn't offer much that other games in the same space have given us over the past 10 years, but it's polished and fun to play.
    • 81 Metascore
    • 80 Critic Score
    The voice acting may be terrible, but Disgaea 2 makes up for that with incredibly solid game mechanics. Some of the mechanic interactions may be a bit obtuse, but there is something to be said for the amount of depth present here.
    • 62 Metascore
    • 55 Critic Score
    If you own a Vita and a PS4, and you absolutely must buy this game, get it on the more powerful console. The portable version doesn’t cut it, and even without the janky presentation, the game itself is bare bones as a strategy RPG. I have no doubt the Dynasty Warriors franchise would make a splendid SRPG, but this ain't it.
    • 67 Metascore
    • 60 Critic Score
    Dungeon Souls proudly wears its inspirations on its sleeve (and its Steam Store description), a mishmash of inspirations that takes a step backwards even as it steps forward. Yet, despite that, it still manages to create a tiny universe of its own, full of engaging heroes and tenacious foes. It's a fun title, but when you have so many standout games that you can combine them to create something like Dungeon Souls, it's hard not to recommend those instead.
    • 74 Metascore
    • 60 Critic Score
    Star Wars Pinball: Rogue One isn't a bad pinball game. It still has the same great level of detail we've come to expect from a Zen Pinball game, the same great physics, and plenty of great quotes and sound effects from Rogue One to bring out the movie's personality. But it never proves itself as anything exceptional. For a single-table pack, it just doesn't have the sizzle you'd hope for.
    • 83 Metascore
    • 85 Critic Score
    Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth most people's time and cash.
    • 49 Metascore
    • 30 Critic Score
    Sure, We Are Chicago forces you to witness a terrible event, but it does nothing to capitalize on the unique strengths of gaming. You can’t fruitlessly attempt to prevent the atrocity from happening or speak to anyone about the aftermath; you just go from point to point and listen to actors who sound completely detached from everything.
    • 75 Metascore
    • 80 Critic Score
    An interesting little package. You get a tense puzzle-focused escape room, a fun-as-heck action mode that I'm sure I'll be playing in the coming months, and a bastard-hard masochist-a-thon for those who want that. While I'm not a huge fan of Ethan Must Die, there'll be people out there who dig it, and those two tapes continue aspects of Resident Evil 7 that I'm hungry for.
    • 72 Metascore
    • 80 Critic Score
    What I do know is that right now, whenever I have a moment, I’m playing this game and I’m enjoying it immensely. Nintendo, Intelligent Systems, and DeNA have succeeded on two fronts here: not only have they crafted a mobile game that is fine in its own right, but they’ve also made one that absolutely makes me want to play the next proper entry in the Fire Emblem franchise.
    • 50 Metascore
    • 55 Critic Score
    An exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit "meh," really.
    • 76 Metascore
    • 80 Critic Score
    As usual the new zombie map feels like the main event, but Call of Duty: Infinite Warfare: Sabotage is a mostly successful injection of new stuff to do.
    • 88 Metascore
    • 90 Critic Score
    With its emphasis on challenging combat and light storytelling elements that are at times bordering on parody (in a good way), Nioh feels like a true successor to the Ninja Gaiden series and fills a nice void that Souls left behind.
    • 78 Metascore
    • 85 Critic Score
    Atelier Shallie Plus may close the curtains of the Dusk trilogy, but it is a good place to start for those new to the Atelier games and can even be a good way to ease into the series. The story doesn’t get overly serious while maintaining a lighter tone than your typical JRPG.
    • 63 Metascore
    • 60 Critic Score
    You need skill to win, but when someone can just spend as much money as they want on booster packs and leveling up their figures, skill may only be able to get you so far.
    • 79 Metascore
    • 80 Critic Score
    Tales of Berseria may not be the most ambitious or innovative game ever, but that's entirely okay. It may have a handful of issues, not least of which includes its forced backtracking, occasional reuse of dungeons and its uninspired puzzles. At the same time, its characters are often likeable and entertaining, its tale of revenge is intriguing, and its combat system is fast-paced and responsive. If you're already a fan of -- or are curious about getting into -- the Tales series, this is one to check out.
    • 85 Metascore
    • 90 Critic Score
    This game is a classic in every sense of the word, and I'm overjoyed that it's available for a new generation to get their hands on.
    • 77 Metascore
    • 70 Critic Score
    It's the best Yoshi game on the 3DS, and if you don't already own it on the Wii U, I would suggest picking it up.
    • 78 Metascore
    • 70 Critic Score
    That's the unpredictable allure to Candleman. Its obvious hook is in its unique mechanic, but that's not enough to carry it to the conclusion. Then, there's a Rudy-like emotional investment that takes over when everything stops revolving around gameplay. Fittingly, Candleman burns out prematurely. But, that doesn't mean that it stops shining.
    • 49 Metascore
    • 60 Critic Score
    Arc System Work's staunch dedication to the retro aesthetic for Double Dragon IV is admirable, but still falls short of the mark even when juxtaposed to several of the series' own entries. Punch and kicking dudes as Billy and Jimmy still works, but many elements of IV just feel a little too off-brand for my liking.
    • 67 Metascore
    • 55 Critic Score
    There is so much heart and so many great ideas in Nefarious that I want to see it as a better game than it is. I want to be able to recommend it as a hidden gem in Steam’s massive collection of throwback indie titles. But I can’t. It’s a sloppy game that feels in many respects half-done. All the heart in the world can’t make up for something that just isn’t fun to play.
    • 49 Metascore
    • 35 Critic Score
    The title lacks the series’ corny exchanges between the Rangers and the villains that we know and love. Instead, we’re hit with an underwhelming Web flash game that fails to capture the show’s spirit.
    • 61 Metascore
    • 65 Critic Score
    The Descendant is a wildly inconsistent adventure; reflective of the reasons why Telltale Games is seen in high regard, even on its worst days. At the same time, it's one of the better pretenders out there, thanks to the morally grey protagonists, daunting set-pieces, and odd gameplay subversions. Much like the sci-fi oddities found deep in Netflix, The Descendant has this rough B-movie charm going for it; flawed, but perfectly passable.
    • 86 Metascore
    • 100 Critic Score
    Resident Evil 7 went beyond my expectations, and I feel we have an instant classic here. I want to jump back in right now, and I have a feeling I'll be doing so for years to come.
    • 76 Metascore
    • 75 Critic Score
    While the new engine doesn't sport a consistent framerate and you can pretty much skip the Chi movie, Kingdom Hearts HD 2.8 Final Chapter Prologue is a healthy enough serving of what's to come in Fragmentary Passage, and bundles in one amazing core entry that everyone should play.
    • 85 Metascore
    • 90 Critic Score
    It features all of the best aspects of the series with very little of the negatives, making for a game that I’ll probably still be digging through by the time Kiwami releases over here.
    • 67 Metascore
    • 60 Critic Score
    For as much as I enjoyed Fate/Extella, I must admit that there simply isn't enough to keep most people interested in it. This is definitely one for the fans.
    • 64 Metascore
    • 40 Critic Score
    The graphics make you think the gameplay cake is real, but the cake is a lie. All you'll find are Flappy Birds, a dead Princess Peach, and Marcus Fenix. But hey, at least you can kill the Duck Hunt dog, so that has to count for something. Oh, and this is the Dark Souls of video game humor. Take that for what you will.
    • tbd Metascore
    • 85 Critic Score
    So even if you are left a little cold or annoyed by Afterbirth+ and its seemingly small pool of additions, the package does have something for everyone. New fans may need to look to mods to even make progress in the “story,” but older fans should be more than pleased with this final chapter of Isaac’s tale.
    • 80 Metascore
    • 95 Critic Score
    Oh, and it's still gorgeous, more so given that this was built from the ground up for the PS4. There's some pop-in but I've always been bigger on draw distances, especially with a game that puts such an emphasis on traversal like Gravity Rush 2 -- I love being able to see where I'm headed while boosting into the sky.
    • 84 Metascore
    • 85 Critic Score
    What it lacks in frills, it makes up for in staggering volume, enough to satisfy anyone that's accepted Miku into their heart (that isn't already sick of playing older songs), or serve as a playable canon of popular Vocaloid compositions to pique the curiosity of the yet-to-be-converted.
    • 84 Metascore
    • 85 Critic Score
    What it lacks in frills, it makes up for in staggering volume, enough to satisfy anyone that's accepted Miku into their heart (that isn't already sick of playing older songs), or serve as a playable canon of popular Vocaloid compositions to pique the curiosity of the yet-to-be-converted.
    • 82 Metascore
    • 80 Critic Score
    Even if not every minute of HoPiKo is classic, I definitely think the game is worth playing. You can grab this new PC release or opt for one of the many other platforms it is available on, but don’t miss out. If nothing else, that soundtrack is worth the price of admission.
    • 58 Metascore
    • 50 Critic Score
    I hope that in the next few months, Space Hulk: Deathwing goes through some drastic changes and becomes a more engaging romp through grimdarkness. For now, I'd say get your bloody jollies elsewhere.
    • 84 Metascore
    • 75 Critic Score
    For better or for worse, there just isn't a lot of depth in Planet Coaster. There are a ton of options, however. The process of coming up with coaster ideas and seeing them executed is wonderful, even if the building process is a bit janky. There's not much to challenge the player after they build a self-sustaining park, so this is definitely an experience for those who can challenge themselves to always think and dream bigger.
    • 85 Metascore
    • 80 Critic Score
    I've spent a few work nights staying up way too late playing, just to see what it would throw at me next. With the replayability built into each mission, I can imagine a few more of those nights on the horizon.
    • 76 Metascore
    • 60 Critic Score
    The level design is amateur, the boss battles, save for the final confrontation with Bowser, are too simple, and the build mode left me indifferent to the whole shebang. The controls are there, but everything else feels like Mario b-sides, and that really shouldn't be the case with this grand entrance into the mobile market.
    • 83 Metascore
    • 90 Critic Score
    I now know why people fell in love with Bastion. It’s a perfectly proportioned, well packaged, beautiful escape into a foreign world with compelling music, art, and narration. There’s no real added benefits to playing it on the Xbox One besides a few more achievements, but then again, it doesn’t really need any upgrades. It’s fairly perfect as it stands.
    • 80 Metascore
    • 85 Critic Score
    My favorite story beats in Ties That Bind are unquestionably classified as spoilers, but they all spring from the same place: drama motivated by logical character action. Javi and the gang are proactive and well-defined, which makes their struggle to survive all the more compelling. If the first two episodes are any indication, A New Frontier will be a worthy follow-up to The Walking Dead, even if there's no chance it will be quite as revolutionary.
    • 81 Metascore
    • 85 Critic Score
    My favorite story beats in Ties That Bind are unquestionably classified as spoilers, but they all spring from the same place: drama motivated by logical character action. Javi and the gang are proactive and well-defined, which makes their struggle to survive all the more compelling. If the first two episodes are any indication, A New Frontier will be a worthy follow-up to The Walking Dead, even if there's no chance it will be quite as revolutionary.
    • 80 Metascore
    • 75 Critic Score
    There's no denying it's one of the most beautiful 2D games I've ever seen, and it might have taken the title easily if Owlboy hadn't come out just a couple of months ago. It ran flawlessly on the Wii U, so I have no doubt it'll look just as breathtaking on more modern consoles and PCs.
    • 87 Metascore
    • 85 Critic Score
    If there's a knock against Blizzard Mountain, it's that Forza Horizon 3 was already a robust package. Australia's bursting at the seams with all sorts of activities, and it'll take dozens of hours to complete them all. Blizzard Mountain's for those who are ready for more, because that's exactly what it is: More. The setting is just a nice novelty. Dashing through the snow is a fine form of escapism from the hot Aussie outback, but it's not an essential one.
    • 74 Metascore
    • 80 Critic Score
    If you're going physical, $30 is going to be a little too rich for what's otherwise a straight retro game with some new content, but Wild Guns Reloaded is a treat. Whether you're the type of score-attack addicted player who wants to rocket ahead in the leaderboards, or you have three other friends/family members ready for co-op, it's worth digging into.
    • tbd Metascore
    • 70 Critic Score
    Even though I didn't connect with either character, I think Scarif comes out strong with its vibrant setting and stellar maps. The new multi-part Infiltration mode is uneven, yes, but it's also Battlefront at its best. In fact, if it weren't for Bespin, this final expansion would be my favorite. Now we just need DICE to hurry up and consolidate the fragmented player base. Battlefront 2 isn't that far off.
    • 67 Metascore
    • 80 Critic Score
    The hand-drawn visuals and endearing cast of characters makes for a short, nostalgic play that I could easily see appealing to parents or young children just starting to explore video games. And while I would've loved to see more of the world that Aidan and Lily inhabit, on its own, The Little Acre is an enjoyable game that ultimately still functions as a shorter experience.
    • 73 Metascore
    • 60 Critic Score
    Super Mario Maker for 3DS isn't a bad game or even a bad creation tool, but without its online heart continuously pumping life into it, it feels more like a useless skeleton, and nobody likes skeletons. NOBODY.
    • 75 Metascore
    • 75 Critic Score
    While I didn't have any trouble seeing this season through per se -- as the amazing action choreography helped -- City of Light did run out of gas once most of the major players bowed out. But truth be told, Telltale has created a strong universe to keep expanding on, and as long as it can keep supplanting well-known characters in the future, I can see an excuse to keep making this series more than any of its other projects to date.
    • tbd Metascore
    • 85 Critic Score
    It's not quite as fresh and exciting as it was in 2010, but I still think it's something everyone should try out. If you've played it before, it's worth revisiting. If you haven't, it's a solid adventure that's well worth your time.
    • 79 Metascore
    • 70 Critic Score
    The Bethesda Pinball pack is an odd proposition. The tables are spectacular looking and all the little touches and gameplay twists are ambitious and creative in a way I really enjoy thinking about. But, both the Skyrim and Fallout tables are held back by small annoyances and wonky design choices that just make them less fun to play than they should be.
    • tbd Metascore
    • 70 Critic Score
    Werewolves Within is a cool experiment wrapped into an above-average game. It's limited and laser-focused, but it's good at what it does. [Tested with Oculus Rift]

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