Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 70 Metascore
    • 60 Critic Score
    Neptune's glorious and fun-loving self is the main saving grace and rally point, so the verdict is fairly obvious: if you want to Nep out, Cyberdimension Neptunia: 4 Goddesses Online has got the Nep. Other people may want to play some of her mainline RPGs instead.
    • 71 Metascore
    • 70 Critic Score
    The game is packed full of humour, challenging puzzles, and an amusing pair of lead characters. It isn't without its faults, but there's enough here for an ultimately rewarding tale and the potential to develop the formula further in the future.
    • 67 Metascore
    • 60 Critic Score
    TT Isle of Man: Ride on the Edge is a good motorbike game for easy access for those who wish to jump in and begin driving without having such a steep learning curve. While mastering each of the bikes and learning their unique quirks takes more time, they are quite fun to figure out and sometimes frustrating, as well.
    • 73 Metascore
    • 80 Critic Score
    The Adventures of Bertram Fiddle: Episode 1: A Dreadly Business is a breath of fresh air in the point-and-click genre, bringing with it fantastic art work and excellent voice acting, along with tough-but-not-overly-so puzzles, a wonderfully intuitive inventory and control system, as well as bucket-loads of charm and personality. Spiffingly good work, ol' chap!
    • 74 Metascore
    • 70 Critic Score
    There are some rather inconsistent dips and rises with the level design, but, for the most part, Shadow Bug remains a highly enjoyable, if a bit short, platformer from start to finish.
    • 65 Metascore
    • 60 Critic Score
    It may be a mediocre brawler of its time, but it does have a certain energy to it, and the light adventuring elements do make it unique from anything else of its ilk. The bonus dungeon mode is the real main attraction and playing with a friend makes things more interesting. Kintaro's Revenge can only be recommended, though, to gamers who understand that this is a port of a Game Boy Advance title that has not had much done to its presentation.
    • 55 Metascore
    • 40 Critic Score
    Pizza Connection 3 has some good potential with its ideas and mechanics, but its noticeable balance problems, combined with its plethora of bugs and glitches, ends up masking what otherwise could have been a fun little tycoon game. The pizza creator is the best part of the experience, but it's a small part of an otherwise unimpressive time.
    • 87 Metascore
    • 90 Critic Score
    Don't let first impressions fool you. Beneath the bright colours and initially sunny disposition of Iconoclasts lies a game that is going to challenge you in a variety of ways. It will force the best from your quick-twitch-skills, with fast-paced and frenetic combat. This is an experience that cannot be missed by fans of both 2D action platformers, or by those seeking a greater level of mental and ideological engagement.
    • 76 Metascore
    • 80 Critic Score
    Ideally, players should try to experience Surviving Mars on the PC, but the Xbox One version is a fine substitute. In any case, they are treated to a very impressive simulator that rewards expert resource-management. The emphasis on automated drones helps to streamline all of the menial tasks, leaving players plenty of time to focus on constructing the perfect colony. Of course, the game features a steep learning curve, but there's always something new to learn.
    • 73 Metascore
    • 70 Critic Score
    Insidia is an interesting turn-based battle title that plays out like a heroic chess match. Trying to predict the enemies' moves as they happen simultaneously means always being on alert and having a flexible strategy. There is really no reason not to check this title out, as it is an interesting concept with a lot of potential to be fleshed out in future iterations.
    • tbd Metascore
    • 60 Critic Score
    If Kite had been released in the early '90s it would be one of the biggest hits of the time. This is 2018, however, and nostalgia, while a strong marketing tool, is not enough. Sure, the action is fast and relentless, and it's a pleasure to use the many weapons at hand to wreak some havoc. Unfortunately, it all becomes repetitive too soon, even if you take the grinding for upgrades out of the picture.
    • 84 Metascore
    • 90 Critic Score
    This is an absolutely wonderful tale; a fantastic fable that makes up for every little flaw by giving the player a monumental amount of things to do and play with. Ni no Kuni II: Revenant Kingdom is a must play for Ghibli fans, fans of the first Ni No Kuni, fans of JRPGs, Suikoden fans, and just about anyone who appreciates a good adventure in general.
    • 88 Metascore
    • 90 Critic Score
    Batman: The Enemy Within - Episode 5: Same Stitch is phenomenal storytelling, and while it highlights a major drawback for story-driven games, it does manage to make decisions truly matter. While the endings may not be what you feel they should have been, replaying through is the best option to rebuild the narrative in new and exciting ways.
    • 79 Metascore
    • 60 Critic Score
    Outlast 2 does not quite reach even the average moments of the first game. However, what saves this is Red Barrels' talented artists and voice actors.
    • 49 Metascore
    • 30 Critic Score
    The tough man's Match-3 puzzler, Metropolis: Lux Obscura, is simply not worth anyone's time, because, underneath the dark and sexy comic book art style, lies a lame excuse for a story, and equally lame excuse for a game - and, no, the low price, as well as the undressed, busty ladies, can't save this.
    • 74 Metascore
    • 90 Critic Score
    If there's one title that deserves a spot in the upper echelons, it's The Alliance Alive. Its battle system is reminiscent of the SaGa franchise, except taken to the next level through superb balancing and design. No matter the player's skill level, they are treated to an adventure that caters to them, without coming off as condescending or frustrating. Not only is the world filled with wonders to explore, anyone who takes the time to do so will find their efforts appropriately rewarded. Simply put, this game is a modern classic.
    • 61 Metascore
    • 60 Critic Score
    Poorly written, with a horrendous story to gameplay ratio, it's hard not to see Hundred Knight 2 as more visual novel/button masher than action RPG. It's a shame considering the combat can be genuinely great at times.
    • tbd Metascore
    • 60 Critic Score
    On paper it sounds more interesting than it truly is As far as DLC goes, Hearts of Iron IV: Waking the Tiger is merely sufficient as it gives a variety of Asian countries to play. Like previous DLC, many of these countries are practically unplayable from a balance perspective, but ones like China provide a unique take. This expansion will do little for those who did not like the base game, but those in love with the game will like this.
    • 72 Metascore
    • 60 Critic Score
    Animal Crossing: Pocket Camp has a lot going for it and does a lot right. It has some elements that looks really promising and can take the whole franchise in exciting new directions in the future. However, a lot of the soul of the franchise has been removed by becoming too punctual and predictable. The player knows exactly everything that is going to happen at exactly every time of the day.
    • 82 Metascore
    • 90 Critic Score
    This is a back-to-basics, side-scrolling puzzle effort that will draw people in with its addictive gameplay and cleverly-crafted stages, and then test even the most hardcore with its extra challenges later on. The balance is perfect, and gets the old grey matter working hard throughout, proving to be extremely inventive and charming, in equal measure. Toki Tori deserves to shine, and hopefully on Nintendo Switch it will now get the attention it deserves.
    • 67 Metascore
    • 50 Critic Score
    Freemium and PvP are two words that should never be together as the focus of a game, and South Park: Phone Destroyer proves why. The heavy focus of the PvP, mixed with extreme freemium mechanics that require multiples of legendaries to just scratch the surface, makes it feel extremely tedious to play past the point where PvP farming starts to become mandatory.
    • tbd Metascore
    • 60 Critic Score
    Instead of the traditional crossroads of visual novels, WILL: A Wonderful World lets you play with a bunch of separate stories by altering specific parts within them... and then doing so again to follow an alternative path. This intriguing mechanic isn't as good as it sounds, though, and the game is in some dire need for some additional artwork. At least the various plot threads are good enough to make this a pleasant recommendation for genre fans.
    • 53 Metascore
    • 70 Critic Score
    It feels perhaps a bit too linear at times, when some environments could have probably benefited from being more open to exploration but, nevertheless, it is well worth checking out. Its price is a bit steep for the amount of content currently, but those who strive to complete it 100%, finding all the crystals, should get their money's worth.
    • 85 Metascore
    • 80 Critic Score
    Final Fantasy XV Windows Edition is firstly and primarily a fantastic addition to the Final Fantasy catalogue. It addresses the critical faults of its predecessor and sets the franchise back up on the path to greatness. Memorable characters, exciting combat, and a risk taken with the change to the open world, show Square Enix as developers who have proven their credentials for delivering top-class RPG experiences.
    • tbd Metascore
    • 60 Critic Score
    There are few games with as much personality as Kitty Powers' Love Life, and that alone makes it a truly interesting game to play for an hour or two. The problem is that it does not take too long until the game starts to feel repetitive and like work, and if there is one thing games should avoid it is for them to feel like actual work, even when simulating a profession. In the end, Kitty Powers' Love Life has a lot of personality, but needs to work out some quirks for this relationship to work out.
    • 74 Metascore
    • 70 Critic Score
    Little Triangle is a simple, yet gruelling, 2D platformer but the loose controls of the Joy-Con means that playing in handheld mode is probably not recommended. The cartoon art-style is beautifully represented and the soundtrack is catchy, however, Little Triangle’s adventure is over far too quickly and with relatively little to come back to.
    • tbd Metascore
    • 50 Critic Score
    As far as STGs go, Terra Feminarum plays well enough and could take many hours to master. The arcade and story modes approach the game from different directions, and they complement each other nicely. The bosses are also capable of some clever patterns. However, the wide playfield is more a hindrance than anything. The extra real estate is just an excuse to pile enemies and bullets into every margin. Even for a Bullet-Hell, there's just too much going on at once.
    • 86 Metascore
    • 80 Critic Score
    While Shantae and the Pirate's Curse may fall on the simple side when it comes to Metroidvanias, its simplicity winds up being one of its biggest strengths. With little-to-no padding, and a constant feeling of progression, the main adventure flies by at an incredibly comfortable pace. Shantae and the Pirate's Curse is creative, charming, and one of the most cleverly designed Metroidvanias on the market.
    • 58 Metascore
    • 50 Critic Score
    The Long Reach just barely misses the mark thanks to a painfully tone deaf script full of juvenile dialogue and puzzles that rely on process of elimination as much as actual thought-work. The general aesthetic of the world is appealing, with just well-crafted sprites, and the atmosphere is appropriately oppressive, but the overall story feels bound together by a script that can't decide between humour and tension.
    • 73 Metascore
    • 70 Critic Score
    Rad Rodgers is a love letter to games from an older time, and manages to succeed in delivering a violent and satisfying 2D shooting experience. Unfortunately, unpolished platforming and a short length keep it from being a must play, especially considering the plethora of alternatives out there. The humour may not be for everybody, but for gamers looking for a blast from the past, Rad Rodgers is a rollicking and violent nostalgia trip to a simpler time.
    • 45 Metascore
    • 40 Critic Score
    Much like a relic from a forgotten age, Assault Gunners HD Edition struggles to find its place in today's gaming landscape. There isn't anything wrong with dozens of missions centred on destroying anything that moves. Really, it's the charming simplicity that helps keep this shooter afloat. The main problem is that there just isn't any depth, nuance, or fun.
    • 71 Metascore
    • 70 Critic Score
    Swim Out for Nintendo Switch certainly won't rock the world in terms of its originality; however, it is definitely good at doing what it does, which is to combine great, pick-up-and-play puzzle gameplay, along with a very relaxing, summer atmosphere that will keep gamers looking for some pleasing entertainment more than satisfied.
    • 73 Metascore
    • 70 Critic Score
    MotoGP 17 is a good motorcycle-racing game that does offer a deep managerial mode, which takes the cake for this recent offering. While it's really an expansion of the Rider mode, with the added focus on running the team, managing the riders and staff members, signing on sponsors, while upgrading the bikes performance and managing marketing campaigns, this is a robust mode that can easily steal plenty of hours.
    • tbd Metascore
    • 60 Critic Score
    Being given the ability to play some of the 'major minors' of World War II in Hearts of Iron IV: Death or Dishonor is a solid expansion of content for the original base game. It is not quite as good as it seems, though, as they all have to be played in the 1936 scenario to be viable at all. While not as entertaining as the main powers, it can offer replayability for those that in general that actually want to try a different path of history.
    • 63 Metascore
    • 30 Critic Score
    Having more small nations might seem good, but the reality is many of the nations are completely unplayable, short of some strict gambit or cheap AI tactic. The nations are too small, too irrelevant to matter and, as a result, the entire premise of this DLC is rendered negative. Sadly, Hearts of Iron IV: Together for Victory falls into the issues seen with other downloadable content from Paradox Interactive.
    • 83 Metascore
    • 50 Critic Score
    The complexity and slow speed of how things evolve take the fun down notches lower than it otherwise would deserve. Endless clicking through menus, and a glacial speed, ruin what could have been a pretty slick overall experience.
    • 62 Metascore
    • 70 Critic Score
    If the tense run-and-jump sections of the base game were appealing, and the thought of a few more jump scares sounds right up your street, then dropping a few quid for another hour's worth of intense action is certainly well worth it.
    • 54 Metascore
    • 40 Critic Score
    Super Toy Cars feels like a preview build of a game that is not yet ready for home release. Races play out as expected, and the power-ups do exactly as they are supposed to, while the AI racers provide enough of a challenge to make this fun. However, a huge abundance of glitches ruin the overall gloss, as some walls or other environmental track obstacles are not programmed as solid, while trying to initiate a couch-multiplayer race is a most painful experience.
    • 79 Metascore
    • 80 Critic Score
    Those looking for a lengthy narrative may be disappointed, but the Time Trial features and quick burst gameplay will keep many coming back for more.
    • 78 Metascore
    • 80 Critic Score
    Bleed 2 is a master-class in how to design a sequel. It improves the elements that work, while cutting out everything that didn't quite gel before. The result is a more refined and polished run & gun. Wryn's sword is an awesome addition. All of its new mechanics make for battles that are more dynamic and exciting than ever. A delicious layer of extra content rounds everything out, giving experts more bang for their buck. In short, fans of the original should have already picked this one up by now; it's fantastic.
    • 76 Metascore
    • 70 Critic Score
    Last Day of June is a great example of how to turn a short tale into an engaging interactive experience, one that importantly does not overstay its welcome. There may be one or two frustrations along the way but, all-in-all, it tugs at the heart strings in the right places on the story front, and also engages the brain on the gameplay side of things enough to make everything feel extremely satisfying once it reaches its conclusion.
    • 47 Metascore
    • 40 Critic Score
    Scribblenauts' charm was always in challenging the players to use their imagination and their diction to come up with fun and original solutions over the obvious or the mundane. While there's still some of that in Scribblenaut Showdown's Sandbox mode, it's too little to truly enjoy and too much focus has been placed on the mediocre party games instead. Even for the low cost, this is a considerably disappointing entry into the series.
    • 85 Metascore
    • 70 Critic Score
    Hitting the right notes of the genre, Galactic Civilization III: Crusade is a fun play and there is always the feeling of wanting to have just one more turn. The main issue holding it back from being truly great is the mid/late game grind of simply far too much stuff happening that needs to be dealt with. It will be interesting to see if the next major update fixes these issues, but fans of the genre will more than likely still enjoy this classic.
    • tbd Metascore
    • 60 Critic Score
    A Clockwork Ley-Line: The Borderline of Dusk is a decent-to-good light mystery visual novel that will please for those who look for something Harry Potter-ish to fill a couple of evenings with. Its flaws are its somewhat strong prologue-vibe, the awkwardly removed 18+ scenes, and its lack of anything substantially different than what the genre offers, but, as a whole, it's a decent read.
    • 83 Metascore
    • 70 Critic Score
    Kiryu's final chapter is a beautiful one that has its heart in the right place, but feels slightly let down quite likely due to the new engine not allowing the developers the time they required to flesh out other areas such as the battle system and sections of Kamurocho. Despite slipping in parts, though, Yakuza 6 recovers with a compelling and intricately woven narrative featuring an appealing cast, rounded off with the side distractions expected of an entry in this series.
    • tbd Metascore
    • 50 Critic Score
    The state of KARAKARA 2's post-apocalyptic world is of no importance, as this is nothing more than just another harem visual novel that is not as funny, sexy, dramatic, or interesting as it thinks it is - but at least it doesn't overstay its welcome…
    • 76 Metascore
    • 70 Critic Score
    Where Q.U.B.E. 2 really succeeds is reminding the player what is great about being locked in a room alone with a puzzle. It's a shame that the execution doesn't spread across all the areas, but there is certainly enough to enjoy and cherish in this gratifying design.
    • 48 Metascore
    • 30 Critic Score
    It is a sloppy mess that gets off on the wrong foot, only to shoot itself in the foot right after. It is a weird hodgepodge of body horror, cyberpunk sleaze, and secret agent shenanigans that, in theory, should work, but don't.
    • 75 Metascore
    • 80 Critic Score
    The first few hours with A.O.T. 2 feel like a huge disappointment, a cheap-cash in re-tread that doesn't reach further into the original story and feels almost identical to the first but as the story develops and more and more elements are unlocked, this really shows off its strengths. The gameplay is explosive and dynamic, the ODMG is an absolute joy, and there's enough content to keep playing for a very long time.
    • tbd Metascore
    • 80 Critic Score
    Admittedly shorter than the previous two, yet more satisfying overall, it leaves gamers thirsty for more, with an eventual sequel hoped for.
    • 73 Metascore
    • 80 Critic Score
    Mixing in the four-player element makes for some hilarious antics, and the augmented powers that can be utilised make for some extremely exciting scenarios. The only drawback is the age-old concern of things being a bit simpler than desired, but HAL has packed in plenty of entertaining content to appease fans new and old alike.
    • 75 Metascore
    • 70 Critic Score
    Tesla plays differently in each stage, but they can sometimes be repetitive as they are quite simply slaughterhouses. For a twin-stick shooter, however, this plays exactly as expected and time quickly flies due to the simple nature of the mechanics; blast everything and watch the screen fill with a crescendo of colour.
    • 76 Metascore
    • 60 Critic Score
    Old Man's Journey is such a gorgeous looking title, complete with a beautiful soundtrack. Those aspects are then draped over a moderately engaging puzzle idea, and comes with a story that aims to be touching, but will leave many feeling either apathetic to the theme, or actually frustrated by the progression of the old man's life and foolish choices.
    • 73 Metascore
    • 50 Critic Score
    It is hard to come to The Fall Part 2: Unbound after experiencing the (very) rough diamond that is its predecessor, as everything feels inferior. Most puzzles are annoying, the controls are even clunkier than before, and the plot feels less... hard sci-fi than it previously did, as well as less focused on what it wants to offer.
    • 53 Metascore
    • 30 Critic Score
    As shallow as it is boring, Guilt Battle Arena is a conceptually fine attempt at a fast-paced party shooter that does very little with its mechanics and premise. With some mechanical re-tweaking, varied stages, and an improved main mode that doesn't boil down to endless waves of shooting and dashing, Guilt Battle Arena could turn into something worth playing. As is, however, there's nothing particularly impressive about it.
    • 77 Metascore
    • 70 Critic Score
    Flinthook falls short of being amazing. It came so close and misses the mark because of the misguided reliance on procedural level design and timid approach to roguelike mechanics. This is still a pretty fun title with some very energetic and catchy music that makes the action feel exciting.
    • 33 Metascore
    • 10 Critic Score
    Poisoft Thud Card is one of those kinds of terrible games that is bad in a way because it's boring and that it requires others to suffer in order to get any mileage out of it. Sometimes a broken game can be a worthwhile experience because they can create really amusing moments. Poisoft Thud Card goes past the standard for being bad; it becomes anti-entertainment.
    • tbd Metascore
    • 60 Critic Score
    Will fans enjoy Life is Strange: Before the Storm's Bonus Episode: Farewell episode? Without a single doubt, yes! However, for a chapter revolving around what is probably such a pivotal moment in the franchise's history, it's also kind of disappointing, as it's a bit too short, the drama is not as strong, and the choices at hand don't alter things that much. In fact, most of the fun will stem from snooping around, rather than everything else.
    • 79 Metascore
    • 80 Critic Score
    Surprisingly, thanks to, and not in spite of, its roguelike elements, Steredenn: Binary Stars takes what would otherwise be a decent shoot 'em up and turns it into a highly addictive frenzy where each run is heavily affected by whatever weapons are found along the way. Steredenn is a wonderful shoot 'em up with plenty of replay value to go around.
    • 69 Metascore
    • 50 Critic Score
    As of right now, this is a title that can only be recommended for fans of the original game, as Age of Empires II is a more complex, deep, and a better release in every way.
    • 79 Metascore
    • 80 Critic Score
    Everything feels a little more polished in the sequel and while there are a few different game modes, Bleed 2's brevity should certainly influence whether or not the gamer wants to part ways with its relatively high price-tag. Nonetheless, those willing to take the plunge will be happy with the game mechanics and relentless assault of crafty fun boss battles.
    • 84 Metascore
    • 80 Critic Score
    A gruelling puzzle-adventure, with so much hidden depth and challenge that hardcore gamers will rejoice from the rooftops. It is the game that just keeps on giving, and with tweaks to perfect the formula, now is the best time to pick it up.
    • 56 Metascore
    • 30 Critic Score
    There's nothing here that fans of the genre haven't seen before. If the inexplicable attack patterns and unfair deaths don't drive people away, they will soon discover that there's nothing really compelling or clever about the game. In short, it's not worth the grey hairs.
    • tbd Metascore
    • 40 Critic Score
    The abundance of bouncing, wet boobies that Senran Kagura: Peach Beach Splash is full of is, strangely enough, not capable of making this something more than what it is: a subpar, repetitive, extremely grindy third-person shooter that's actually boring (yes, boring) to look at.
    • 67 Metascore
    • 60 Critic Score
    When everything comes together, when there is no lag, and when a team works in unison to annihilate their opponents, Dissidia Final Fantasy NT is at its greatest. Unfortunately, the netcode is too unreliable, and the distinct lack of modes for offline play just isn't good enough for a game that had plenty of time before it made the transition from arcade to console. There is scope to expand this into something much more, but whether the budget and will is there remains to be seen. For one of the most original fighting games on the market, though, this is well worth dedicating some time to if you're a Final Fantasy fan.
    • 73 Metascore
    • 60 Critic Score
    Bleed is a short and entertaining romp that will keep anyone glued to their screen. Each stage is packed with fiends to destroy, and the bosses are suitably engaging. The difficulty never reaches a point of needless frustration. Even on the harder settings, checkpoints are generous. There's also a one-life mode for those seeking the ultimate challenge. However, this has largely been rendered obsolete by its sequel, Bleed 2. That's not to say that run 'n gun fans should pass this over, as it is fun and well-designed, but the successor is simply the better pick.
    • 41 Metascore
    • 20 Critic Score
    Future War: Reborn is a failure on just about every level. There is something about the basic concept here that almost sort of works, like if this had been put in the hands of a better development team maybe it could have made it halfway entertaining. As it stands, though, this is just a mess from top to bottom. It is boring, poorly made, extremely repetitive, and honestly just doesn't feel like it has a reason to exist. It's bad in ways games are rarely bad, and this is the sort of title that is going to appeal to just about nobody. Just avoid this at all costs and let the zombies win. It is better than the alternative.
    • 73 Metascore
    • 70 Critic Score
    Aven Colony is an addictive city-building game set on a planet called Aven Prime, with a science-fiction twist. Growing a small colony into a massively sprawling cityscape is a very fulfilling experience, with plenty of hazards and obstacles along the way. Whether dealing with the internal struggles of governing a wide population, or dealing with spores and creeps, there is always something that needs to be attended to. It is not without inconsistent bugs and slowdown issues, but ensuring the majority is kept happy is still possible to attain a re-election. It is the key to further living out the fantasy of growing human civilisation on a vastly unexplored and mysterious planet.
    • 80 Metascore
    • 80 Critic Score
    PAC-MAN Championship Edition 2 PLUS could have been the definitive version of an already almost perfect game. The damming frame-rate drops are bad enough to affect the game's playability and oftentimes lead to unfair losses. In spite of the technical shortcomings, though, those who manage to adapt or compensate for this unyieldingly flaw will still find that this is a wonderful version of an already beloved arcade classic. The music and sound effects are all distinctively very Pac-Man, but with a techno flair to it that gives it a bit of extra synth-crunch. Anyone who loves the arcade original will love this new take on it, but be warned that it does have some pretty bad chop and would be best to wait till it gets patched.
    • 87 Metascore
    • 80 Critic Score
    Okami is a truly beautiful game and it's in its best possible form with this absolutely stunning 4K remaster. Okami HD is something truly special; the sort of game that is still remembered fondly years later by those who play it, and wonderful in every aspect. While remasters often get a bad rap, classics like this deserve the chance to get more sales - especially if it increases the chance of a sequel - not to mention more players get to experience an amazing and memorable adventure. Combine this quality with the low asking price here and this is a no-brainer. Buy this game. Love this game.
    • 67 Metascore
    • 70 Critic Score
    It's been an interesting adventure with some significant highs and lows but now that the dust has settled and Minecraft: Story Mode and Episode 8: A Journey's End? has finally finished, it is possible to finally look back on everything that has happened. Overall, it's been a relatively enjoyable adventure; however, recurring issues and lacklustre gameplay sour the final product. While it's nice that the series got a second season, and is clearly is going to run and run, it would have been better for it to be wrapped up a bit cleaner.
    • tbd Metascore
    • 80 Critic Score
    Just Dance 2018 is the ninth instalment in the long-running dance-a-thon series, and it still grooves deep into the early hours of tomorrow morning, even with this excellent Wii U version. It may not be a revolutionary entry by any means, but it adds enough to be a fully-fleshed game for newcomers, while also tempting enough for any series veterans looking to dust off those dancing shoes.
    • 70 Metascore
    • 70 Critic Score
    Mr. Shifty is an undeniably fun game, with a neat gimmick to add to the top-down action genre. It is a perfect title to make those in control feel like they are Nightcrawler, and it a great experience that can be enjoyed in short spurts. Some gameplay issues and short length keep it from being a full, must-have type of recommendation, but there is definitely still plenty of intense enjoyment to be had in this release.
    • 50 Metascore
    • 50 Critic Score
    As mentioned earlier, a name carries expectations. Strictly in terms of game design, Fear Effect Sedna is quite possibly the strongest the series has ever been. However, it doesn't go far enough to make up for its deficiencies in atmosphere and storytelling. As it turns out, this title is as cold and distant as its locales and isometric perspective suggest. There's very little imagery to provoke thoughts or spark the imagination, just a high body count and a lot of swear words. Even if that were enough for a Cyberpunk game, it's handled in a manner that isn't stylish or memorable. All in all, this entry is a difficult recommendation, especially for Fear Effect fans.
    • 85 Metascore
    • 90 Critic Score
    The PlayStation VR deserves to be thought of as a whole separate platform, and thus far that platform has been lacking in the killer games to sell it. This is the first must-have release to arrive; something truly special. Moss is an absolutely phenomenal experience; completely captivating, utterly endearing, and absolutely magical. Ghibli fans will find this closer to the works of the legendary studio than the Ni No Kuni games. Best of all, it finishes on a promise of more adventures to come and, like a bibliophile desperate for that next book, players will be left desperately wanting the next chapter in this story.
    • 77 Metascore
    • 70 Critic Score
    Over the years, Outlast has aged well thanks to its production design and ultra-violent spectacle. The simple act of hide-and-seek is still engaging and the adventure's length does not overstay its welcome, something that hurt the overly long sequel. Mount Massive Asylum is a memorable and grisly place and the wide cast of maniacs to meet in the core game and DLC chapter leave a lasting impression. This is a very linear horror game that is heavily scripted and is elevated thanks to the imaginative scenario. There are tons of weapon-less horror games these days and more often than not they tend to be more annoying than scary. Outlast is one of the few that just barely gets by without irritating too much. Perhaps it's because of the brevity and pacing of the game that keeps things tense and exciting so its more obvious shortcomings become much less apparent.
    • 54 Metascore
    • 70 Critic Score
    Metal Gear Survive is not for everyone. This is better approached as an open-world survival-horror game where building weapons from scratch, clawing at animals for food while drinking dirty water found in the world defines what it takes to survive. Including the Metal Gear name increases the external pressures around this game, as it is different to what fans of the franchise may expect. Aside from the aggravating always-online infrastructure of the game, Metal Gear Survive is a pretty good outing for those looking for a reason to battle zombies in an extremely vulnerable state. While the story is pretty meh, it is the exploration factor and sense of discovery and accomplishment, as well as feeding those hunger and thirst meters that showcase the fun and enjoyment of this experience.
    • 69 Metascore
    • 70 Critic Score
    It's still a somewhat barebones homage to games of the past, but Lost Sphear takes everything I Am Setsuna did right and improves upon it greatly. At the end of the day, it's a fun game with pretty visuals, an interesting battle system, enjoyable characters (that are well-acted), and a must-have for fans of classic JRPGs of the SNES era. It's also a testament to the skill of the developers at Tokyo RPG Factory, who made the game roughly a year and a half after their first outing, and will leave fans wondering what the team has in store for the future.
    • 72 Metascore
    • 70 Critic Score
    Designed for short bursts and with more than enough content to justify its incredibly generous price tag, Grid Mania offers a unique puzzle experience with plenty of challenge to go around. The four game modes aren't as distinct as they perhaps could or should be, but the core design is strong enough to keep each mode from feeling derivative of one another. As the difficulty gradually curves up and critical thought becomes a more frequent demand, Grad Mania establishes itself as a highly satisfying puzzler that still manages to be quite relaxing at its hardest.
    • 67 Metascore
    • 60 Critic Score
    What is Monster Energy Supercross - The Official Videogame? Well, the answer is that this is a solid, challenging, and authentic example of the Supercross racing genre that fans will definitely enjoy on their PlayStation 4 systems. However, in saying that, at the same time it also feels like Milestone has sort of left this release in a rather unfulfilled form.
    • 68 Metascore
    • 60 Critic Score
    The story is interesting and giving the FPS nature of Battlezone: Combat Commander, it feels much more 'personal' given the unique hybrid aspect of the game. The strategy elements and the FPS parts do not stack up to modern conventions, but are sufficient enough to work. The real appeal is the fact that this is a hybrid of two very different genres and, while not perfect, considering its 20 year age, it is worth checking out of if this mixture sounds appealing, as the story is indeed fun to experience.
    • 78 Metascore
    • 50 Critic Score
    It's technically impressive in comparison to its bigger brothers on PC and home consoles, but JYDGE still fails to impress on iOS. It's unremarkable and repetitive, and is made even more impenetrable by an unpolished control scheme and a foggy display in the heat of battle; not to mention a particularly bland presentation and premise - spelling the name with a y certainly isn't enough to make this firmly average shooter stand out from the crowd.
    • 63 Metascore
    • 30 Critic Score
    The highest compliment that can be said about Pop-Up Pilgrims is that it is not broken. At best, this is an extremely uninteresting and dull game. It plays like some kind of first-year student project that is only slightly elevated by some competent, yet generic art assets. VR is capable of so much more, yet here is a perfect example of a gross misuse of the platform.
    • 63 Metascore
    • 60 Critic Score
    Samsara is a visually attractive puzzler that plays out on two planes. Trying to simultaneously navigate Zee and her shadow self to their respective doorways by manipulating the walkways with placed blocks is a tricky thing to do. With limited blocks, and endless lives, trialling different solutions and seeing what works and what doesn't is a fun and rewarding experience. There are always surprises hidden; whether it's weird deaths or getting Zee trapped between a rock and a hard place. Figuring out these puzzles is a fun little diversion, and Samsara is well worth the time to solve some puzzles.
    • 68 Metascore
    • 60 Critic Score
    Zwei: The Arges Adventure is a rare and enjoyable title, especially for anyone familiar with Falcom's output. The core fundamentals, such as controls and playability, aren't always ideal, and the rough frame-rate is a nuisance. The final result is a title that's buoyed by its charm and creativity. This a rambunctious collection of minor details that still manages a strong sense of coherency. However, it's tough to excuse the messy combat. The way it ties into healing and levelling is clever, but there isn't enough finesse. It's as if the system was designed by a team that hasn't yet found its footing in an ever-evolving genre. To sum it all up, this isn't a classic, but it's still worth experiencing.
    • 57 Metascore
    • 60 Critic Score
    Caveman Warriors is a fun, if straightforward, beat 'em up. The game's aesthetics and design pay homage to titles of old, and although it has a cartoonish exterior, underneath it is a challenging yet enjoyable brawler. Whether playing solo or with friends, the four playable characters stand apart from one another due to their unique weapons or abilities. However, the frequent deaths that can arise from the knockback are quite annoying, and the boss fights could have done more to test the player's skill. Still, this is a quirky and enjoyable release that's worth checking out.
    • 74 Metascore
    • 30 Critic Score
    Another example of that latest trend of videogames with "high artistic quality," Where the Water Tastes Like Wine is not something brand new, unique, and meaningful, but something boring, boring, boring that uses big words to say things that aren't that interesting. Oh, and it has Sting in it…
    • 79 Metascore
    • 90 Critic Score
    Quite simply, Rise and Fall is a must-buy expansion for any Civilization VI owner. The fundamental core of the experience has, of course, not been radically changed - however it didn't need to. Rather, what has been added is a refinement that encourages strategic development and thinking and gives a constant treadmill of challenges to overcome in order to create the greatest civilisation. The loyalty mechanic accompanies this all nicely by again increasing the difficulty curve by just the right amount to avoid annoyance. The disappointment about the global emergencies does not detract from the experience enough to consider Rise and Fall anything other than a triumph.
    • 67 Metascore
    • 50 Critic Score
    The Longest Five Minutes is an interesting take on a nostalgia trip, but by splitting the game into the individual memories it does a huge disservice to its RPG nature. If only these memories had been fleshed out, giving the main characters a little depth, some side quests, some hidden quests… anything to make it feel like the games it is monkeying, instead of being such simple little, objective-based stages. There are moments that shine, but they are marred by the numerous issues and make this Nintendo Switch release somewhat of a disappointment.
    • 48 Metascore
    • 10 Critic Score
    There are many games that Past Cure draws from and it's a pale imitation of them all. Less Heavy Rain and more Light Drizzle. Less Evil Within and more Crap Within. The developers were ambitious, but overambitious, and they have delivered an absolute turkey. Completely unenjoyable and comes with very few redeeming features. It's an awful, awful game.
    • 73 Metascore
    • 90 Critic Score
    From thrilling boss fights to elegant environments, coupled with a comprehensive control scheme and a well laid out progression system, Mulaka is a joy to play from start to finish. The unique art style, soundtrack, and the conscientious effort by the developer to stay as true to the source material of the Tarahumara means that the game is not only just immersive and fun to play, but also educational, as well. This is a must-own for those who love 3D action platformers, and even more so for those with a Nintendo Switch.
    • 73 Metascore
    • 60 Critic Score
    Immortal Redneck's first few hours are a delightful cage match between you and the chaos within. After a few hours, though, it feels like the same old, same old. Tension is replaced with apathy, as things feel like a hamster wheel churning out the same bits and pieces. It is best experienced for its moments, and not its whole, as those moments are exhilarating and intense. As a whole, though, it fails to retain any lasting attention, and amounts to something that is fun, but ultimately disappointing.
    • 73 Metascore
    • 50 Critic Score
    This new DLC, Stellaris: Apocalypse, and the major update to the base game, overhaul some serious systems, but the root problem of the title still remains. It simply is too grindy, too 'bureaucratic,' and simply takes too long to do anything interesting. The major issues that have plagued the experience are still present, so those hoping for any change to that will be disappointed, while many elements present serve to frustrate the player.
    • 54 Metascore
    • 50 Critic Score
    While Circuit Breakers attempts to revisit the glory days of the top-down twin-stick shooters, it does not purely reflect the fun and insanity of those older games. Frustration creeps in when the barrage of enemies grows completely out of control, while killing them all requires burning all the ammo and breaking down the weapon. As far as the weapon variety goes, the machine gun, shotgun, laser, and rocket launcher offer different dimensions to the combat in terms of visuals, but they still play out the same way: run, aim, and shoot. It does have four-player couch co-op, which is fun for a few hours, and that's really the only way to play this game, although the fun will quickly run out.
    • 55 Metascore
    • 40 Critic Score
    Despite still being mired with an unhealthy assortment of technical hiccups and a paper thin narrative that feels like a rejected Call of Duty plot line, there is still fun to be mined out of Sniper: Ghost Warrior 3 but it's entirely dependent on an individual's tolerance of the occasional glitch. Sure, it could have done with a lot more time in the oven, and even after a number of sizeable patches its litany of issues still make it a fairly tough recommendation, so it would be remiss not to slap a 'Buyer Beware' sticker on it. At its core, the sniping itself can be pretty satisfying, and Georgia makes for an interesting, if sparse, playground but, ultimately, this isn't really enough to carry the game over the constant threat of unexpected setbacks and, as such, it's unlikely to win over non-fans of the series when there are much slicker alternatives available.
    • 72 Metascore
    • 80 Critic Score
    Apex Construct is a perfect example of just how far VR games have come and shows that VR gaming isn't just a gimmick. It's clearly going to be the next step for gaming. However, it also shows some of the glaring issues still being faced with the technology. The controls are still difficult, with the system of teleporting rather immersion-breaking and the wand-style controllers still not quite fitting the bill. Regardless of its flaws, this is one of the best VR experiences currently available and a must experience.
    • 80 Metascore
    • 70 Critic Score
    In spite of an unfortunately stiff script and repetitive gameplay, The Final Station is still one of the most atmospheric and interesting survival titles in the genre. With a genuinely impressive ambience that revels in morbidity, each moment of gameplay is immersive and sombre. Surviving feels like an actual goal as enemies are relentless and ammunition is difficult to come by. Managing the train and keeping passengers alive is stressful, but it's stress that's rewarded and adds to the hostile aesthetic of the world. The last act does lose its way in terms of narrative, and the writing leaves much to be desired, but the moment to moment experiences are conceptually great and make for a memorable journey. The Final Station might be lacking in some departments, but what it does well, it does well.
    • 87 Metascore
    • 70 Critic Score
    Judging purely on the current state of Street Fighter V, with the new additions and inclusion of the season 1 and 2 characters in the Arcade Edition, it is most certainly one of the must-own fighting games on the market right now. The arcade mode is enough to warrant anyone picking up this game, even if it has arrived far too late. The FM changes are unfortunate, but the biggest peeve is that Arcade Edition itself is an extremely limited package, since everything here, barring the previous DLC characters, are free updates for owners of the original. The least Capcom could have done is put a few extra costumes and stages in there, because otherwise, the only reason to pick this up is if you don’t already have SFV and want a cheap way of buying the game and its first two character packs. SFV will have plenty more years in it, but being so tight and not turning this release into a current ultimate edition is disappointing, even if it’s not surprising.
    • tbd Metascore
    • 50 Critic Score
    Boring when playing solo, and just 'good' when playing with a bunch of friends, Aperion Cyberstorm is just a few steps above mediocre, but not enough to be recommended. Yes, not a single flaw truly stands out, but, sadly, none of the positives do, either.
    • 68 Metascore
    • 60 Critic Score
    Typoman: Revised should have been a diversion dedicated to developing diction requiring proficient platforming prowess. Instead, it is a fleeting fancy, a lexicon of letdowns and saddeningly short. Ultimately, while Typoman: Revised has a solid system to base a game around, it ends up feeling like a missed opportunity thanks to its short length, clunky platforming moments, and unintuitive puzzles, but at least has some great achievements and an engaging antonym mini-game.

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