Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • tbd Metascore
    • 70 Critic Score
    Hitman: Sniper Assassin is a great little detour around the mainline game, as it does well to still respect many of the principles that the main series is built upon. While it does limit Agent 47's ability to wander around the environment and wear different disguises to take out his targets, it still allows for creativity-kills and having multiple different paths to success, with a handy challenge mode that rewards point-bonuses to reach the upper echelons of the online leaderboards.
    • 83 Metascore
    • 80 Critic Score
    It may only last for an hour or so, but that will prove to be one of the most enjoyable hours of your life, as LIMBO truly lives up to the hyped title of being a real classic. Playdead's intricate puzzle-led 2D platform romp will infuriate many, but keep them coming back for more until those crafty situations have been overcome. It really does prove to be addictive and works marvellously in both handheld and docked mode on Nintendo Switch.
    • 70 Metascore
    • 80 Critic Score
    Its smaller scale and relatively simpler structure makes it easier to sink some time into than an even more massive JRPG like the Xenoblade titles, which may be more intimidating as a result of their scope. As for its minor setbacks, they are easily offset by its other intrinsic qualities, chiefly the loveable cast of main characters. Fans of the JRPG genre in its more classical form, but also of manga/anime style adventure stories, should find plenty to enjoy here.
    • 81 Metascore
    • 80 Critic Score
    Wreckfest is undeniably brilliant and refreshing. It features addictive, quick-burst gameplay, particularly gorgeous visuals and sound, not to mention surprisingly detailed car physics and handling models, especially when using a wheel. Moreover, its damage model is truly something to behold. Wreckfest establishes an intriguing niche, combing sim-based physics with arcade-spirited destruction and chaos. It's a real gem.
    • tbd Metascore
    • 70 Critic Score
    Worth the price of admission the Cities: Skylines - Natural Disasters DLC offers extra depth to a game that was already quite engulfing. It enhances the experience by upping the excitement factor and by offering players the ability to play God. This is easily recommended to those who already own the original base on Xbox One.
    • 75 Metascore
    • 50 Critic Score
    A compilation does not need to do much to honour its legacy. It is expected that the games play exactly as they did when they released, at the very least. Having them play worse is unacceptable. The technical issues may not be as noticeable in some titles, but they utterly break the likes of Alien Soldier.
    • 80 Metascore
    • 80 Critic Score
    Battle Chasers: Nightwar on Nintendo Switch is a highly engrossing experience, which JRPG fans, raised on the likes of Final Fantasy and Suikoden, will savour every minute of. In interactive form, Joe Madureria's universe has been brought to life in a whole new way. Strengthening and upgrading its endearing characters is a very enjoyable process. The world is atmospherically rich and aesthetically gorgeous, and is supported by a great soundtrack and voice acting.
    • 70 Metascore
    • 60 Critic Score
    Despite the additions of the other systems, Warstone TD at its root is a tower defence. The systems are actually a great addition to the usual formula, but it is not deep enough to entertain players of other genres. The levels eventually become so long that unless someone is a die-hard TD fan, they will start to lose interest, which is one of the only major complaints.
    • 58 Metascore
    • 40 Critic Score
    There are more enjoyable mech games made on much older hardware that still hold up, like Gun Hazard or Metal Warriors, which were made with Super Nintendo specs. It does not take much to realise an enjoyable mecha game, just some imagination. Damascus Gear Operation Tokyo, sadly, copies the most trite aspects of Diablo without understanding what the appeal was.
    • 70 Metascore
    • 60 Critic Score
    Naruto Ultimate Ninja Storm Trilogy is a mixed bag; on the one hand, it is ideal for Naruto fans on the move who want to reconnect with three-quarters of the story on offer. However, on ther other, time has indeed taken its toll on the original two games so much so that it is hard to recommend them, especially as Storm 3 can be picked up individually for £16.99. If a PS4 or Xbox One is available, then it is strongly recommended to purchase the Legacy edition instead, which features better presentation and the complete experience of the Naruto story.
    • 91 Metascore
    • 70 Critic Score
    The Switch port of INSIDE is very solid and runs excellently, looking comparable to all existing versions. This is one of the better adventure style platformers that emphasises the visuals to get its point across. It always feels like Playdead could have done a bit more with the gameplay by making it longer and having more complexity to some of the puzzles. Most people will feel completely bewildered when it is all over.
    • 77 Metascore
    • 80 Critic Score
    It is a very refreshing adventure game that is dense with content and things to do. The world feels so alive with an almost fetishistic attention to detail. It is clear why it fell into obscurity, but it is very obvious why it was so amazing when it came out. Anyone willing to give Flashback: 25th Anniversary the time will not be disappointed.
    • 69 Metascore
    • 60 Critic Score
    LEGO The Incredibles does exactly what fans of Tt's games will expect at this point. It delivers a fun distraction that is great to play through in couch co-op, with plenty of extras to keep the game enjoyable for a long time to come. However, like Telltale, it has done little to expand or innovate here and the source material feels a little thin for this type of affair.
    • 66 Metascore
    • 60 Critic Score
    It looked promising, but The Crew 2 falls wide of the mark, in infuriating fashion. It tries to grab people's attention with its technically impressive map, its instant vehicle-switching, and with even flashier motors, yet all of this is just a deluded sales pitch for a seriously lacking package. It doesn't address any of the fundamental flaws of the original, such as repetitive races and too many bland open spaces.
    • 80 Metascore
    • 80 Critic Score
    Unforeseen Incidents is a complete breath of fresh air in what is fast becoming an over-crowded genre once more, standing head and shoulders above many other point-and-click adventures available. With its perfect mix of macabre and comical scripting, as well as the highly engaging puzzles and entertaining fetch quests it throws the player's way, the hours really do fly by despite this being one of the longer journeys on the market right now.
    • 78 Metascore
    • 80 Critic Score
    The crashing challenge of the first three Crash Bandicoot instalments gets an impressively solid, as well as stunning upgrade, making the original PlayStation series feel obsolete. The collision detection could use a nice little patch, and the omission of a higher frame-rate feels almost silly, but other than that, fans of tough retro platformers are advised to try this out. NOW!
    • 46 Metascore
    • 40 Critic Score
    Safe House is an unfortunate case. Its core concept and chief gameplay hook are not without potential, which is what makes playing this so frustrating. The foundation to make a solid little spy-themed version of Papers Please is there, but none of the other necessary components made it into the game. A sparse presentation, coupled with an increasingly apparent lack of polish, restricts any potential this game had, instead reducing it to a fairly forgettable experience.
    • tbd Metascore
    • 80 Critic Score
    Cosmic Snake 8473/3671 is a falling block puzzler that's unlike almost everything else out there. However, if willing to make time for it, players will discover that it's very addictive and enjoyable. The unique mechanics benefit heavily from the simplistic controls and varied pacing. Gamers essentially have all of the time in the world to figure out how everything works.
    • 64 Metascore
    • 70 Critic Score
    Kona VR falls under the rather unflattering title of Walking Simulator - a title that detracts from what each game has to offer. Kona VR tries to break out of this label by focusing on the survival elements, and it works. Mostly. The environment, atmosphere, and dread make Kona memorable and the new VR features make it even better.
    • 78 Metascore
    • 80 Critic Score
    Puyo Puyo Tetris does a great job of combining two addictive puzzle games into a feverishly fun product. The story mode is surprisingly well done, and offers some nice replay value even for those familiar with both series. Alongside the healthy amount of unlockables, modes, and options, the online multiplayer in particular shines, being a huge source of entertainment.
    • 83 Metascore
    • 80 Critic Score
    Just Shapes & Beats is an inventive, creative, and memorable experience. It takes a simple concept and does so much with it, causing each level to feel wholly special, even if the lag issue can sometimes dampen the moment. The story mode is a joy to play, and the online mode offers hours of entertainment, as well.
    • tbd Metascore
    • 50 Critic Score
    Gameplay-wise, The Outlaw, The Drunk, & The Whore is not as unique as its quirky name would have you believe it to be, as it's just a simple, and only marginally enjoyable hack 'n' slasher - and not a flawless one at that, as fighting can also be annoying, due to the melee attack's short range and slow speed.
    • 64 Metascore
    • 50 Critic Score
    Vesta is the perfect... average game. There's nothing objectively wrong with it, but there's also nothing special here, either. It's a simple action-puzzler, with simple tests of wit, and simple mechanics to deal with them.
    • 83 Metascore
    • 90 Critic Score
    With the build-up of two prior games to firmly provide a foundation, some truly dark and disturbing moments, emotional highs, strong character connections, and overall glimmer of hope, there is no doubt as to what the final score could be for Muv-Luv Alternative. To consider it anything less than wonderful is to short-sell it due to its powerful moments and well-written plot.
    • 70 Metascore
    • 50 Critic Score
    oOo: Ascension is enjoyable enough for what it is. It sometimes has a bit of an identity crisis trying to figure out what it wants to accomplish with its design, but when it manages to intertwine its puzzle and precision elements, you will find some satisfying stages. These don't come that often, however, and the fact that there's no online leaderboard or any challenging optional objectives means there's barely any replay value, either.
    • 76 Metascore
    • 80 Critic Score
    Wizard of Legend is one of those rare titles where it's easy to come back to it at any time. The game, for having so few bosses and levels, never begins to feel dull or repetitive. There's tons of variety in equipment and spell loadouts, and the dungeon changes enough each time that it never really starts to feel stale. It would be nice if there was a little more variety in the stages offered, but there are enough unique combinations that each adventure is always fresh and exciting.
    • tbd Metascore
    • 90 Critic Score
    There are not really enough good things to say about Psychonauts and most of them have already been said at this point. It's still an amazing platformer that married gameplay and storytelling better than any other title like it. It's a fantastic adventure that everyone should at some point play. With Psychonauts 2 on the distant horizon, though, there's never been a better time to get reacquainted with Tim Schafer's old masterpiece.
    • 80 Metascore
    • 90 Critic Score
    Bundling together three tables based on three great games, all complete with great soundtracks and visuals properly licensed from their creators without funky alterations or replacements, the Bethesda Pinball pack is perhaps the best licensed package available in Pinball FX3 to this day, not just for the content represented, but also because of the great gameplay mechanics and systems being used here to enhance the pinball experience in unique, original ways.
    • tbd Metascore
    • 30 Critic Score
    The team behind Anima is very clearly dedicated and it seemed to have really tried to make the best action RPG possible, but the reality is that it is just not experienced enough or the team just does not understand how to do it. The Nameless Chronicles was only a marginal improvement over Gate of Memories and both campaigns are not recommended at all.
    • 75 Metascore
    • 80 Critic Score
    It runs and plays remarkably in all modes and retains its great gameplay mechanics and innovations from other versions and is, at time of writing and in the current absence of Wave Race on the Switch, one of the best racing games on the machine that exceeds what one could expect from a game at that price.
    • 54 Metascore
    • 60 Critic Score
    Cast of the Seven Godsends is not without its frustrating and/or unfair moments, but it manages to provide a rewarding feeling in small doses, when an obstacle is finally overcome with enough perseverance. However, the uninspiring visuals and a soundtrack that doesn't quite manage to do its job of reinforcing the hectic and sometimes heavy atmosphere, prevent it from truly landing its grip on gamers who will not be compelled to come back for more afterwards.
    • 64 Metascore
    • 40 Critic Score
    Rainbow Skies is not only uninspired, it feels almost like a cheap nostalgia cash-in for JRPG enthusiasts. The characters are generally annoying and mostly one-dimensional, and the writing is quite poor and riddled with syntax issues. The explorative nature of the game is something that players might be drawn to, but that's not enough to carry the significantly weaker portions of the game. The combat system is sort of cute in its simplicity, but it's not unique enough to keep players invested throughout all the annoying little quirks that fill up the majority of Rainbow Skies
    • 59 Metascore
    • 30 Critic Score
    If you want to get away with sticking a book on a console, it is pretty important to make the actual tale an intriguing one, and - better yet - add in some useful interactions. This all feels so empty, even when attempting to drive the conversation in certain directions. Mundane is the perfect word to describe Three Fourths Home, and its Extended Edition post-game story content is simply more of the same weak melodrama. There are so many alternatives out there vying for your attention; check them out instead.
    • 63 Metascore
    • 60 Critic Score
    Illusion: A Tale of the Mind is a marvel to look at and enjoy from a puzzle standpoint. However, it starts to bog itself down with a quirky storyline that carries the action along well enough to start with, but becomes increasingly convoluted and eventually downright boring, to the point where the ending will leave most sighing with relief, which is a massive shame as the core gameplay is very intriguing to start with, but is dragged down by an over-reliance on switch-hitting towards the end.
    • 78 Metascore
    • 80 Critic Score
    From the tight controls to the charming aesthetic, there's very little holding SpiritSphere DX back from being one of the best multiplayer titles on Nintendo Switch. The lack of online play is bound to disappoint most, but that's only because the core gameplay is just so strong.
    • 68 Metascore
    • 50 Critic Score
    It will be hard to remain interested in Smoke and Sacrifice for more than a handful of hours. By then most will realise that what started as an emotive journey, ends up being an endless series of unbalanced crafting, unexciting exploration, and controller-breaking, clunky fighting.
    • 53 Metascore
    • 40 Critic Score
    In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics.
    • 62 Metascore
    • 70 Critic Score
    If a walking simulator with an exploratory story sounds like a great experience, then The Station is one worth jumping into. Exploring the desolate space station, recovering audio logs, while solving puzzles and challenges may not make this the most innovative in the genre, but it is definitely one of the more enjoyable examples.
    • 71 Metascore
    • 70 Critic Score
    Slow, methodical, and deliberate, Happy Birthdays is at times frustrating, but only because it's genuinely engaging premise demands an attention to detail and level of care. Its biggest fault is that much of the experience occurs at the player rather than with the player. With that said, watching evolution occur on a grand scale through one simple action is an impressive and exciting feat.
    • 75 Metascore
    • 60 Critic Score
    From the initial outset, Mario Tennis Aces looks and sounds like it should, with vibrant colours and familiar sounds. Camelot has gone far enough to refine the controls and gameplay to feel ostensibly different from other tennis games. However, the back to basics approach has left behind the legacy, rendering this as a title that has a severe lack of content when compared to the past greats.
    • tbd Metascore
    • 50 Critic Score
    Quad Fighter K is a, somewhat simplistic, co-op-focused vertical shooter, with humdrum, NES-like retro visuals (with actual retro visuals being much better). It's one of those typical games whose main selling point seems to be the nostalgia factor, and nothing more than that.
    • tbd Metascore
    • 50 Critic Score
    Defenders of Ekron is a Metroidvania-esque mech game, which sounds like a certain recipe for success. While the action is fun when everything is working well, the game-breaking bugs destroy whatever enjoyment this title had going for it, and they are too great to be ignored or overlooked.
    • 73 Metascore
    • 50 Critic Score
    Those looking for a turned-based RPG, inspired by the golden oldies, are advised to look exactly where Earthlock took its inspiration from, as it's not very good at what it does. Some neat ideas have been included, but these can't make amends for a lack of an engaging plot, or fun battles.
    • tbd Metascore
    • 30 Critic Score
    Humourless, bland, boring, and, when it comes to the extra rogue element, straight up irritating, Unicorn Dungeon is simply not worth anyone's time, genre fan or not - and that's even when taking its tiny price into consideration.
    • tbd Metascore
    • 90 Critic Score
    Creating a piece of music in just a few minutes makes for a really fun and unique challenge. The lack of export options is equal parts strange and annoying, but it's not too much trouble to deal with. Those out there with even the slightest interest in music should definitely give this software a try.
    • 66 Metascore
    • 40 Critic Score
    The story is horrendous, hugely convoluted, lacking any sort of pivotal moments, or interesting characters. The combat system is too manic and messy to master, leaving it as a real disappointment, overall.
    • 80 Metascore
    • 60 Critic Score
    Tower defence games may have lost their popularity somewhat in recent years but PixelJunk Monsters 2 shows why it exploded in the first place. It is insanely addictive and just the right level of challenging, although certain folk may find the frustrating elements a little too much to enjoy. Some will find achieving every perfect rating compulsive, while others will find it wholly off-putting.
    • 73 Metascore
    • 50 Critic Score
    There aren't many complaints to be had when it comes to the library, yet the emulation is never up to snuff. Perhaps dedicating such a large amount of resources to the UI wasn't the right call. A number of features are poorly-realised and implemented. It's hard to enjoy the games when nothing sounds or feels quite right. The stuttering is especially baffling. While its appearance is rare, it should be non-existent. In short, fans of the console deserve better.
    • 54 Metascore
    • 30 Critic Score
    From being a technical disaster and unfunny self-aware piece of software, Shaq-Fu: A Legend Reborn is an embarrassment to Shaq-Fu's 16-bit legacy. The original may not have been much, but at least it was not made ironically. The original was made by a talented team that did the best it could with what it had. A Legend Reborn is made with current technology and it somehow looks uglier and plays worse than the game that was coded in the '90s with pixels.
    • 79 Metascore
    • 90 Critic Score
    Star Wars Pinball: The Last Jedi adds two new tables from the blockbuster franchise, and Zen Studios has applied the same exquisite details that it has become well known for now, adapting Ahch-To Island, both on its own table, as well as the combined table with Snoke's ship, the Supremacy. Play through the chapters from the film and re-enact some of the more iconic moments from the movie, although pinball aficionados who don't watch or are not privy to Star Wars may not find much to appreciate in terms of the details.
    • 75 Metascore
    • 80 Critic Score
    There are better JRPGs that could be played portably on the GBA, DS, and Vita, but I Am Setsuna is the best JRPG that can currently be played on Nintendo Switch. The game isn't without its faults, though - namely the repetitive nature of environments, enemies, and bland NPCs. However, it has a powerful narrative that is driven by its backdrop and score; elements that should be greatly appreciated by all fans of the genre.
    • tbd Metascore
    • 70 Critic Score
    This features an impressive wealth of characters, and Naruto die-hards should rejoice as the fan-service by CyberConnect2 goes above and beyond compared to previous entries. This game won't be for everyone, but the average Naruto fan will still enjoy this entry, as it is currently the best Naruto release for Switch.
    • 70 Metascore
    • 30 Critic Score
    Ultimately, the final product is just dull, too simple to appeal to the hardcore, and too dense to appeal to the casual. It's hard to see who could enjoy this outside of hardcore J-History buffs and, even then, a textbook would be more entertaining.
    • tbd Metascore
    • 60 Critic Score
    Strides ahead of the original, Naruto Shippuden: Ultimate Ninja Storm 2's chaotic quick-time FMV sequences are stunning, and as the game focuses on a fan-favourite arc, the source material is stellar. The salient story is let down by the trudging of a back and forth around the world map, which serves no real purpose aside from stretching the game out. Its visual prowess has been somewhat blurred by its Nintendo Switch release, but it still plays excellently for those who want to try it.
    • 78 Metascore
    • 70 Critic Score
    Aragami: Shadow Edition is a good stealth-based assassin adventure that plays more like an arcade game, as opposed to a gritty, realistic experience. With thirteen main-story stages to sneak through, and the addition of four lengthy stages under the Nightfall story arc, there are plenty of thrills and harrowing experiences to be had here. While the story is minimal and simple, and there are the occasional graphical glitches that cause brief disruptions to the flow of the game, this is an adventure worth jumping into for those looking for a stealth-based adventure romp.
    • 63 Metascore
    • 60 Critic Score
    The puzzles never feel compelling or tricky enough, and the world feels too barren and lifeless to really invest a great deal in. However, ultimately it is a very cheap title and, as a distraction for a few hours, it is certainly worth the time.
    • 85 Metascore
    • 80 Critic Score
    While this is obviously not Red Dead Redemption or anything of the sort, West of Loathing proves to be truly entertaining for what it is. The huge amount of text to read through to really appreciate the humour may be deterring to some of the audience, as much of the events and details are conveyed solely through the text on-screen, and the simplistic aesthetic may not do this game any favours to attract attention, but let nobody be fooled as this is indeed a truly awesome story to sit through.
    • tbd Metascore
    • 60 Critic Score
    There's nothing inherently wrong with Picross e8 itself, but it belongs to a series that is fast beginning to outstay its welcome; unless developer Jupiter can find a way to really shake up the staling formula, it's perhaps only fair to call time on the 3DS leg of the series at this point.
    • 70 Metascore
    • 70 Critic Score
    Fans of the original will need to pick this up, because, while it offers more of the same, it actually offers a much more extensive campaign. For those seeking an RPG on a budget, and one that tickles their 8-bit itch, then look no further than Fairune 2.
    • tbd Metascore
    • 50 Critic Score
    Some titles grow graceful with age, but others fall by wayside, and, unfortunately, this is a pure example of the latter. This is not to say that Naruto: Ultimate Ninja Storm does not have redeemable qualities. The foundations of a great fighting franchise were laid in this iteration through its innovative control scheme, but outside of this, it's a pretty unremarkable game, where the positives are too few and far between to recommend in 2018, especially when the latter entries better the fighting formula and are priced the same.
    • 52 Metascore
    • 50 Critic Score
    ZAMB! Redux isn't a spectacular game, but it offers a decent time nonetheless. The two playable characters have some interesting designs due to how different they function from one another, and there's enough challenge and extra objectives to go after to make this sometimes feel satisfying. Unfortunately, the gameplay and enemy design don't change enough between levels to equal a memorable experience, but it's still enjoyable enough while it lasts.
    • 74 Metascore
    • 70 Critic Score
    ICEY has a lot going for it; the combat is fun, the story and writing smart, plus it has some great designs and animations. It's definitely an enjoyable little addition to the libraries of Switch players, but its flaws are evident to see. If only it was a little longer, or had a bit more of a replayability factor, and if only the voice acting was better... Still, more than just a good game, and well worth checking out.
    • 75 Metascore
    • 80 Critic Score
    Overall, Onrush is just a fantastic change of pace. It excels in scratching an itch that you never knew existed. Extremely good fun!
    • 73 Metascore
    • 70 Critic Score
    The new dynamic camera, combined with more visually interesting environments, makes for some memorable locales, which are bolstered by the distinct level design. The new move-set abilities provide some freshness, and there's plenty of optional content to test your skills. It's a shame that said optional content is usually tedious to deal with, and as nice as the dynamic camera is, it can also sometimes lead to a few cheap deaths. Despite that, Runner3 is an addictive (albeit short) experience that platforming fans should look into, if they are up for the challenge.
    • 58 Metascore
    • 40 Critic Score
    The groundhog day style repeating story was so promising and yet it has been produced in such a terrible fashion. There are plenty of good elements to the dungeon crawling, yet the levels themselves are dull and frustrating. A big disappointment.
    • 57 Metascore
    • 40 Critic Score
    Iro Hero already has its own identity, so there's no need to stray further from the pack by implementing so many strange design-decisions. Having to sit through several minutes of filler just for another crack at the real obstacle is not fun or challenging. This shmup is only recommended for those out there willing to put up with a lot of tedium.
    • 88 Metascore
    • 90 Critic Score
    Not only is it enjoyable and fully featured both at 1080p60 in docked mode and 720p60 in handheld mode, but it is obviously way more enjoyable on the go than the version available for smart devices due to real built-in controls but also, for the first time, portable two-player mode on the same device with split Joy-Con, which happens to work really well. It is still as challenging a romp as it ever was, but for anyone remotely interested by the genre, it will prove indispensable.
    • 66 Metascore
    • 60 Critic Score
    It is nice being able run your own 2018 season in tandem with the real thing, but the Career Mode is nothing special. Even if the online mode and the eSport Championship function well enough, the lacklustre collision detection will hinder that side of the experience, too. This is flawed and rushed.
    • 76 Metascore
    • 80 Critic Score
    Its premise may border on ridiculous, but behind its wacky veneer, Sushi Striker: The Way of Sushido hides an expansive package. Despite its short runtime, there's a lot of charm packed into its campaign, and plenty to do once the credits have rolled.
    • 68 Metascore
    • 60 Critic Score
    Nintendo Labo Toy-Con 02: Robot Kit is a mammoth robotic beast to put together, taking a heap of effort, discovery, and a sprinkle of Nintendo magic to assemble. Through unique software, there's a sense of enjoyment and challenge, presented in an innovative way. Don that finished robot suit and there's a true sense of control and immersion. It's satisfying and ultimately rewarding for the hours poured into its virtual creation. There's potential for more mini-games beyond what's included, but the game does - for now - lack that longevity to hold interest beyond the initial wow moment.
    • 79 Metascore
    • 60 Critic Score
    For all its DLC problems and lacklustre content, BlazBlue: Cross Tag Battle is still a fun fighting game to play both online and offline. It is a much more simplified and newbie-friendly BlazBlue game than any in the main series, but that doesn't prevent it from having anything going for it. These franchises deserved better, though; this should have been a bigger celebration of Arc System Works' characters, and it's a real pity that more love wasn't put into it. With any luck, a complete package will release in the future - hopefully with some extra modes that do the BlazBlue name some justice.
    • 62 Metascore
    • 80 Critic Score
    It is a wonderfully designed point-and-click adventure that truly plays on the emotions, with players having to make tough choices where no option is really good or fully satisfying, just like in real life. This being set in a Supposedly Wonderful Future adds much to the experience as it both opens up for interesting choices with unfamiliar topics, but also shows of a great cynicism, and at times hope and curiosity.
    • 47 Metascore
    • 20 Critic Score
    If Hell does exist, then it's surely the one depicted in Agony, because one can get used to pain and suffering, but these can't compete with utter and complete boredom. Madmind Studios' rushed, controversial cash-grab, is nothing more than one of the contenders for the worst release of 2018, and one of the worst survival horror games ever, full stop.
    • 70 Metascore
    • 60 Critic Score
    Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system.
    • 65 Metascore
    • 70 Critic Score
    Antigraviator gets a lot of things right. Its responsive handling and evasive manoeuvres help the racing feel particularly fluid. The boosting system and the lack of a top-speed really enhances the exhilaration factor, too. Managing cells for use between boosting and traps also adds a nice strategic layer. However, the trap mechanic and how it's integrated is disappointing.
    • 67 Metascore
    • 70 Critic Score
    While the story is simple, it also fails to add new context to the greater story of the main game, and this seems more like an excuse to jump back into the action and sneak through stages. This is, of course, not a bad thing, as it plays quite well, with the animations providing such a beautiful overall look. For fans of the original looking to jump back in, this is a fun detour that adds new abilities and locations into the mix, without trying to redefine the original point.
    • 64 Metascore
    • 70 Critic Score
    Pokémon Quest proves to be a pleasant piece of gaming that is best enjoyed while doing something else, like watching TV or during short trips on public transport, due to the short nature of the experience and limited amount of free play time offered by the base software.
    • tbd Metascore
    • 70 Critic Score
    It is easy to dismiss Lil Tanks prematurely because of how simple and shallow it looks as a game. This is, however, what gaming used to be back in the good ol' days, and this is one of few modern retro games that truly captures the feeling of simplicity and pure action many of those games delivered, with no frills. While certainly not for everyone, those who are looking for a classic old school shoot 'em up will find this scratches that itch.
    • tbd Metascore
    • 80 Critic Score
    If you are into puzzle-platformers, why are you reading this instead of playing Sling Ming right now? Sling Ming is an extremely creative experience, rivalling many great names in the pure enjoyment stakes, and comes with unique gameplay that is not found elsewhere. It is certainly a must-buy for all fans of the genre, no matter if people want some casual fun or rather prefer brain-teasing puzzles to keep their minds sharp.
    • 73 Metascore
    • 70 Critic Score
    Putting a score to a game like Pato Box is painful as parts are worthy of the highest possible score, namely the boss fights that are some of the best seen in ages and truly capture, and even enhance the source of inspiration. However, there needed to be more of those to create a better difficulty curve and less filler content in-between. The story of a game like this does not need to make sense, but the content put into it needs to.
    • tbd Metascore
    • 70 Critic Score
    It is difficult to find a more realistic economy simulator than this. All focus is on the core of how a market works, rather than to make it work well as a videogame. The result is a fantastic experience for those who are looking for just that, but few others will do so, and that is fine as Epic Car Factory never claims to do anything else. If this sounds appealing, this is certainly a game to get. If not, it is very unlikely that trying the game out will change anything. It is great for its audience, but not too many others.
    • 69 Metascore
    • 30 Critic Score
    If there was ever a bullet-hell shooter that was also a cure for insomnia, Earth Atlantis would be it. Ugly, droning, and tedious to play; it is hard to find anything worse than this on the Xbox Store. While it is a functioning game, it is another example of poor design and miscalculated art direction that undoes any technical know-how the programmers implemented.
    • 69 Metascore
    • 70 Critic Score
    Disco Dodgeball Remix could have benefitted from some more thoughtful maps, but it's nonetheless an addictive take on the first-person shooter.
    • tbd Metascore
    • 60 Critic Score
    Voxel Shot VR provides some splendid scenarios in this wave-based VR zombie shooter. Meanwhile, the bright colour palette and voxel visuals are charming, the frantic shooting, discarding of weapons, and environmental storytelling is immersive, and it culminates in a fun and exciting experience. However, it's all over with far too quickly.
    • 84 Metascore
    • 70 Critic Score
    If there was more attention given towards improving what was already a great game, Dark Souls Remastered could have been perfect. Instead, it falls somewhere in this half-hearted limbo. Finally, it has a very stable and high frame-rate, but the collision and hit-detection is still unfairly off.
    • 77 Metascore
    • 70 Critic Score
    As far as throwbacks go, Bloodstained: Curse of the Moon is a worthwhile venture. It captures the essence of yesteryear's classics, while offering numerous options to comfort an audience that might be unfamiliar with that time period. The game is also quite entertaining, and the replay-value is quite high. Still, it is not possible to shake the feeling that something is missing. It's as if the developer decided the safe choice was the right one, and left all of the risk-taking up to the player. Will this game be remembered in thirty years? Only time will tell.
    • 81 Metascore
    • 80 Critic Score
    Even when taking into account that some of these games are not very different from one another, the content on offer in Street Fighter II 30th Anniversary Collection presents arguably the best value for money in that specific genre on Nintendo Switch and the bonus features, like museum and sprite viewer, are actually well worth checking out for lovers of the series. However, one of the main components, the online mode, is not really enjoyable in its current state so, unless a fix is on the way, this removes some of the fun that there would otherwise be in playing this on Nintendo Switch.
    • tbd Metascore
    • 80 Critic Score
    It's a delight to see that Paradox Interactive is still supporting the PlayStation 4 port of Cities: Skylines and this latest DLC is an essential for any player who thinks they have city building down to a tee. For casual players there is not much beyond childish delight but in the scenario sandbox of destruction and design, Cities: Skylines - Natural Disasters makes a gameplay experience that is tense, trying, and terrifically satisfying.
    • tbd Metascore
    • 80 Critic Score
    Focusing the DLC on zooming down to street level and getting into the nitty-gritty of placement of pretty much everything in the park was a stroke of genius, and something it will hopefully implement into future DLC releases. In a genre about building a city, it's interesting to get players to come down from the clouds every now and then and really set up something unique to their town, and serves as just another reason why this game is special among others of its ilk.
    • 78 Metascore
    • 70 Critic Score
    Stellaris: Distant Stars is an example of DLC done right. Some of the DLC in the past has not fared well, but this is a clear exception. New content, new balance changes, and a new experience, breathe life into what is definitely a game that is really starting to come into its own light. Fans will want to pick it up for sure, and those who have not touched the game in a while will certainly find a new reason to load it back up.
    • 77 Metascore
    • 50 Critic Score
    Both in terms of storytelling, as well as gameplay, Tower of Time sits right there in the middle of the quality scale. A handful of interesting ideas do exist, and, as a whole, this isn't bad or broken, but, from the first to the fortieth hour, nothing in this dungeon crawling RPG will turn out to be exciting, either.
    • 67 Metascore
    • 60 Critic Score
    The Thin Silence hits all the right notes when it comes to the puzzling situations faced, with extremely smart ways of working through the various stages faced, continuously crafting new objects to aid with progress. Sadly, it does hold itself back too much with a painfully slow walking pace for the lead character, and some weighty prose that misses the mark, too often proving to actually be boring and/or confusing.
    • tbd Metascore
    • 40 Critic Score
    NEKO-NIN exHeart 2 isn't notably awful, but it's unmemorable and bland nonetheless. Due to the experience's predictable nature, there's a lack of engaging plot points. It looks and sounds nice, but the writing simply isn't enough to make the game stand out. It's hard to recommend this to anyone outside of the target demographic, but if you are in that demographic and liked the first game then sure, give this one a look. Otherwise, though, you won't lose much by skipping this.
    • 73 Metascore
    • 70 Critic Score
    The various unique systems blend together quite nicely and help to take the traditional danmaku action in a slightly different direction. There are times, though, where this STG could have been a little more creative and really embraced the fact that it's a spin-off. Even with the unique barrier and stun mechanics, it feels a little too familiar. Still, that's not likely to bother someone who just wants a good challenge, because they will find plenty to test their skills on here.
    • tbd Metascore
    • 70 Critic Score
    Even accounting for its tough AI and problematic online mode, Fast Beat Loop Racer GT is still quite impressive. Races are just as intense and fun as fans of the genre could ask for. Dealing with traffic while trying to overtake rivals creates an awesome dynamic. It's especially satisfying to make those minor nudges and miss other vehicles by inches. The RPG aspects aren't too intrusive and actually help add to the challenge. After all, a faster car is harder to control. All in all, this arcade racer is a success.
    • 83 Metascore
    • 80 Critic Score
    For everyone out there who has been beaten down by the relentless pursuit of thrills and high scores, Yoku's Island Express is going to feel very refreshing. It's a charming vacation filled with beautiful locales. Taking the time to explore everything is highly recommended. The emphasis on pinball lends the game a superbly-realised identity. Utilising an array of bumpers and flippers to get around is somehow more fulfilling than tapping a jump button repeatedly.
    • 69 Metascore
    • 80 Critic Score
    Dillon and his adorable little hamster friend Russ roll back into the Tower Defence scene with fresh and futuristic tale of Western adventure. Dillon's Dead-Heat Breakers builds on the previous games, heightening the action with intense races and expands the universe with an intriguing cast of characters/recruits. There is a steep learning curve and a lot of investment needed into the main tower defence gameplay, but it is worth rolling into in order to save those adorable Scrog critters.
    • tbd Metascore
    • 60 Critic Score
    STAY starts as an nail-biting adventure that's hard to let go of - literally and figuratively. Soon enough, however, it will become an exercise in frustration, partly because of the slow pace of it all, but mainly due to some bad design choices, with the aggravatingly cryptic, and speed-bumpy puzzles taking the biscuit.
    • 55 Metascore
    • 50 Critic Score
    While the Enhanced Edition does make for a more tolerable experience, Space Hulk: Deathwing is still held back by an incredibly under-designed campaign, along with clunky mechanics that ooze into the multiplayer. The aesthetic, and overall tone, does shine, but the core gameplay loop feels severely lacking. While it's by no means bad, the combat simply isn't engaging enough to justify long playthroughs and the improved performance does nothing to fix the fundamentally inconsistent level design.
    • 79 Metascore
    • 90 Critic Score
    Little Nightmares: Complete Edition manages to do what it couldn't do when it wasn't complete: it satisfies the hunger for adventure. It is still not a game for everyone because of Tarsier Studios' complete devotion to telling a story in the most vague and dreamlike way imaginable, with no dialogue at all. It may be a bit obtuse for some people, but the intent of the developer has always been to allow the player to take what they will from the imagery and to consider it on a deeper level.

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